beleos: (Default)
beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-01-13 05:00 pm

⏳ THE SCORCHING ISLE: Oracle Event One ⏳


ARRIVAL
All Bearers have heard whispers of them - the Oracles. Mysterious and unknown entities of an abstract nature, they serve as the heart of each faction’s cause - both as a means to an end and a very real stepping stone in achieving their objectives. To claim an Oracle means growing ever closer to victory: to see your homes restored as they were, or to herald in a new one of your making.

So you go.

A Cornerstone has been set up for each faction; one for the Zenith and one for the Meridian in Yima’s manor and Heliopolis, respectively. They warn you that upon transportation, your safety cannot be guaranteed and there is no telling what waits for you beyond - to be prepared. To make sure you have whatever you deem necessary with you before you go, as there is no telling when - or how - you will be coming back. CONTINUED HERE...

NOTES

  • Upon your arrival, you woke up with an HOURGLASS NECKLACE. Please refer to the Time Mechanics on the OOC Summary and bottom of this post for details on its usage.
  • The COURTYARD is frozen in time. Player Characters and the Great Tree are the only signs of moving, free life in the courtyard. During the intro, time magic does not work.
  • Characters are free to investigate but cannot move beyond the courtyard if you choose a prompt during the intro. You may mingle among your fellow Bearers or speak with [MR. TIBBS] if you so choose. (Also? LOOK AT HIM HELP)
  • Iconoclasts and Stargazers will notice Aspect benefits/detriments now.
  • All characters will be weak for the 24 hours - think like mild flu - and unable to leave until Mr. Tibbs has dispersed them. This is the time in which any threads with the NPC will be carried out.
  • The INTRO concludes with said dispersal of PC’s once interactions concluded. They will be sent to a location around the castle of your choosing; they are free to move about freely from here. Your prompts can start with you waking alone or in the presence of others - whatever you’d like!
  • Your character will innately understand how to use time magic from this point forward. It will come naturally to them, like a skill they were born with.


  • CASTLE: OVERVIEW (p a s t)
    The Scorching Isles is home to the Atirat, a people of sea-dwellers who have the ability to walk on land. (Think mermaids with the ability to shift back and forth between human and mermaid forms.) As such, much of the Scorching Isles is covered in large bodies of blue water and glistening pieces of ice to accommodate their lifestyle.

    THE CASTLE, however, is what dominates the landscape and it's where the Shard-Bearers will be spending their time. The white castle with colorful glass windows is obscured by a thick layer of clouds and fog. Nearly every location on the island has a thin layer of fog that rolls through it, which gives the entire Island an inescapable chill. The castle has artfully built rooms with a CAVALCADE OF DECORATIVE ICE, lavish mirrors, and white plants accented with blue decorations. Several portions of the castle are submerged due to the aquatic nature of the native residents.

    And everywhere you go, you find them - STATUESQUE BODIES FROZEN mid-movement. They are haunting reminders of the power in your Hourglass - the very real power to decide their fates.

    The castle has many winding paths to explore, as castles often do. There are sleeping quarters, HALLWAYS, a wine cellar, and a few large rooms presumably for diplomatic affairs. Players can use these rooms at their own leisure for whatever purposes they see fit. (Exploration, combat, or supply gathering.)

    However, many of these rooms will require some strategy to access their full potential! Atirat were much more comfortable being underwater than many Kenosians may be. Therefore, rooms of higher importance may be COMPLETELY SUBMERGED or require swimming through an underwater pathway to reach them. Very minimal supplies will be kept out in the open for all to reach. More desirable supplies - such as warm clothing, small weapons, treasure, and the like - will be located past or within one of these flooded areas.

    Players may gather supplies within and preserve their Sand or use their Sand to make other rooms accessible and gather whatever lies within! The larger the asset you attempt to unfreeze, the more Sand it costs - and the more drained/vulnerable you will be as a consequence, so choose your path ahead wisely.

    Currently, a pervasive fog is preventing you from wandering beyond the Castle's limits. Should you try to venture past it, your Sand will rapidly be stolen and you will find yourself suffering the same fate as the islanders if you don't move back to safety quickly... However, if you ask Mr. Tibbs what lays beyond the mist - he will tell you about the thriving farmland, the once-bustling village surrounding the castle, and the beautiful coral reefs beneath it. Sadly, they're beyond your reach - but maybe if the Bearers decide to unfreeze them when the week is up...

    LIBRARY (s a f e z o n e)
    The ROYAL LIBRARY - A treasure trove of knowledge, history, and glimpses of a fractured past scattered throughout. The lower floor of the Library is void of much reading material and contains several intricate-looking art pieces on decorative pedestals.

    A spiral staircase dominates the center of the room, with its once delicate structure overtaken by sheets of formidable ice; it leads you toward the upper levels where a sea of books awaits. There are isles and isles of books, most perched on intricately carved shelves. Many books lay in piles or are discarded onto the floor, and scattered papers are common throughout.

    Curious Kenosians may pick out books from the shelves and read on various topics, but players may also pass through this room on their way elsewhere. This area will function as a safe haven where violence and the taking of others' Sand is not allowed; do not disturb the books or Mr. Tibbs won’t be happy!

    NOTES

  • Characters who wish to receive a book with lore specific to the island may comment [HERE]. You will be RNGed a book from a pre-written list of topics. The books may give you a deeper look into the island, its inhabitants, and its history! (Only 1 book per player! Please assume all other books they read are about commonly-available topics.)


  • THE EATING PARLOR (p a s t)
    There are no basic amenities on the island. No hot water, no warm beds, and no salacious magazines (that you know of. heh heh). That would make the Eating Parlour a wise stop for anyone. After all, this could be the perfect chance to procure some provisions!

    The EATING PARLOUR has all the equipment one would need for meal preparation. Dried plants hang from the ceiling, and the walls are lined with mason jars filled with every strange manner of presumably edible thing (Is that a head over there? Hmm… maybe you should check).

    The parlour also comes with a garden under a massive windowed dome so that the inhabitants could have fresh produce at hand. Many plants have withered, but there are some salvageable plants if you know how to look for them. But beware… Some of the plants have a strange blue glow. These plants can spell potential disaster.

    If someone should make contact with these glowing plants, they will crumble into glass shards - glass that will quickly burrow its way under the skin and curse that person with Blight. Blight will make all resources within that person's vicinity slowly age and eventually crumble to dust. (Which I relate to on a personal level tbh.) Iconoclasts will be immune to its effects.

    NOTES

  • Please see the "Blight" section below for more information on its effects.


  • TREASURE ROOM (f u t u r e)
    Faint singing can be heard coming from this room. Once you hear the song, it dulls your senses and leaves you in a haze. There is no stopping your feet from guiding you to it through the doors and into the Treasure room. The door slams shut at your back, sealed with a wall of ice and magic.

    Players will find themselves lured to an icy chamber bordered by a ring of cold blue fire. There is a deep pond that surrounds the platform you’ve found yourself standing on. Beyond its glassy surface and crystal clear water, one can glimpse all manner of treasures - from crowns, jewels, ornate statues in various statues of repair, scepters, spears, and books that seem impervious to the water's cold chill.

    As you come to your senses, you will find yourself frozen in place and at the mercy of a large statuesque being before you. This beautiful and horrifying figure in a perpetual song is the SIREN, the only Atirat you’ve seen in person. She measures nearly 20 feet (6 meters) from her head to the tip of her long-finned tail. She cradles an icy shard in her arms, singing to it as if it were a child.

    She sits serenely in front of a large hourglass filled with white sand, which is bordered by a spear and a lance. Emblazoned in faint text at the base of where she sits reads: “The future lies in our hands.”

    NOTES


    Welcome to the Siren’s Chamber! Players must use their wit, charisma, or some good ol' fashioned elbow grease to escape the room or break the Siren’s magic. The Shard that the Siren holds contains dormant time magic that players may activate by using the Sand within their necklace. Players can access the future in 5-second intervals and use whatever they find in that time period to escape their predicament.

    For example, if they activate the shard by using their time magic, that shard will begin to glow blue. The room around them will shift, and it could change to a point in the future where there is a sword nearby. If you can grab it, now you have a weapon! When the 5 seconds are up and time returns to the present, you will still have that weapon on your person. You may also try verbal communication if you’d like. If your character is someone who would try and talk their way out of a situation diplomatically, they may give it a try!

    It is up to player discretion/creativity to think of a scenario you’d like. Each “future" does not have to be the same across player encounters! What one group experiences may be tailored to the player wants (because branching timelines exist). Let your imagination run free!

    HALL OF MIRRORS (p r e s e n t)
    Should you reach the rightmost wing of the massive castle Library, you will find a door hidden in the very back of one aisle against a wall; it looks as though the door used to be concealed by magicks that have since dissolved.

    The stairwell leads down and into darkness. Once you reach the bottom, shimmering light cast from an unknown source beneath sheets of glistening ice will illuminate your new surroundings; you are in a maze of mirror-like ice. This labyrinth is silent save for the quiet creaking of shifting ice that may disquiet you and leave you uneasy regarding the stability of this area… but it holds beneath your feet.

    Mr. Tibbs had told you that the “Kaleidoscope” - where your Sand is counted - rests through here, so eventually, you must brave the journey. Is it a trick of the light? Maybe the product of an especially active imagination…?

    Did you just see one of your reflections move without you?

    NOTES

  • Please refer to the OOC Summary for details on the Hall of Mirrors!


  • THE BLIGHT and TIME MECHANICS

    BLIGHT

  • Blight is an infliction that will age supplies and infect people with a creeping disease that steals their Sand. For objects, this includes weapons, food, and items like cloth. It will take a few days to deteriorate things beyond use - so watching your supplies and acting accordingly is in your best interest. Generally, it will make it more difficult for PC's to get by given that their already scarce resources will dwindle and deteriorate - especially since it's 'contagious' through touch.
  • The Blight will not act quickly enough to severely hamper infected persons, but repeated exposure will cause effects to a person's body - notedly protruding VEINS in the face and extremities, a lower body temperature, and increased agitation. These effects start out mild and grow more severe with each 'dose.'
  • Characters must touch an object/person that is Blighted to become inflicted with Blight themselves. When that happens, it will become easily identifiable as Blighted from the faint blue, shimmering outline around the infected subject, as well as the WITHERED, FROSTBITTEN or ashy appearance it takes as it progresses.
  • However, there is one single perk with Blight. (Or is it a perk?) Players will feel reduced impact by the cold surroundings, making the climate around them somewhat more hospitable. Beware of falling victim to a chill you can't feel...
  • TIME

  • To use your Sand, each character is granted access to and innate knowledge of a spell they channel from their Shard that automatically manipulates their Hourglass. This allows the remote control of Sand (aka gathering and dispersing), as well as the ability to pull Fragments of time from Shards.
  • Fragments are literal pieces of you taken from your Shard. They manifest as memories or images displayed on little shards of broken glass (think of the memory being played out in real-time on the mirror's surface), and can be crushed to convert into Sand automatically, either voluntarily or by force. The only stipulation is that the parties must be close to one another, and the Fragment must be exchanged while both Bearers are still. This means someone has to give it to you, or you need to immobilize them before you take it - one way or another.
  • Once the Fragment is crushed, the memory and associated time of that person's life is lost and your character will suffer amnesia until the Oracle is claimed. How deep this goes is up to you; they could lose a large chunk of time - even all their memories surrounding a person or place for a big payload of Sand, or they could lose very little for a meager net gain.
  • Sand is automatically gathered or distributed by your Hourglass and added/subtracted to your running total. No need to micromanage. Convenient!
  • Please note that using Sand to unfreeze anything (resources, a door which can be then opened, etc) is an unpleasant experience. Each time you use Sand in this way, your character will be left feeling weakened and flu-like for an hour or two, which will leave them vulnerable. This effect stacks and scales up to outright KO-ing them for a few hours if they go crazy, so unfreezing too large of an area is off the table!

  • NOTES
    • An OOC POST will be coming shortly explaining how Sand is going to be tallied and the Oracle claimed.
    • Should your character attempt to unfreeze any NPC's, please respond [HERE]. NOTE: unfreezing NPC's may result in physical violence with CW's for severe mental instability/illness and a potential reference to self-harm.
    • HAVE FUN!!!
    CODING
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-17 03:07 am (UTC)(link)
    [ How can you pretend to be innocent when there you are threatening him with a titcrush?? I am gobsmacked. The scandal??? ]

    Cursed? Tethered? No, no this is my home. I have to keep it neat and tidy for guests! Even if they are rather murderous.

    [ He adjusts his monocle. ]

    And good at wa~stin~g time. Tick tock!
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-17 03:10 am (UTC)(link)
    [ He poofs up by Mam's hand and takes it and sets it on the really boring chunk of ice meant to change the conversation.

    ....It's not going to work is it? ]


    It's ah... it's a distraction!

    ......

    ....





    Is it working?
    cutlery: please do not take! (lana spelled backward)

    [personal profile] cutlery 2023-01-17 03:11 am (UTC)(link)
    [ Sebastian is quick to turn. For just the tiniest of moments, Silco will see the cold expression, but by the time it’s turned to Ocelot, it’s a purely polite surprise that’s easy to warm. Put upon, as Silco can likely guess, but there’s no indication that it’s anything but genuine. ]

    Ah, Herr Ocelot.

    [ The German is met with a playful title in response. He gives a glance to Silco to evaluate his response, and… Comes away without any information. The sneer doesn’t strike him as particularly special since he simply assumes it’s at someone stepping in on their find. He gives a careless shrug as he turns back to the display case. He pulls a simple combat knife from somewhere inside his coat, but doesn’t unsheathe it since the blade isn’t what he needs. He merely uses the blunt end of its hilt to smash at the corner of one of the panes where it’s weakest. For anyone with more than a little experience in breaking and entering, hitting the corner is definitely telling that Sebastian is an expert himself.

    The cracks spiderweb through the glass, and there’s the sound of a shatter, though it’s more muted and distant than it should be. It’s clearly apparent why, since though it breaks, every piece still stays suspended in the air. It only draws out a thoughtful “huh” from Sebastian. ]


    I am inclined to agree with Mr. Silco.

    [ He’s wearing gloves, so it’s whatever. He touches at the glass experimentally, and seeing that it gives, starts to wave it out of the way like it’s smoke. ]

    If I may be so bold as to ask… Have you thrown in your lot with either side?

    [personal profile] halsband 2023-01-17 03:15 am (UTC)(link)
    [This had to have been going on for a while, logically, because wouldn't they have started with simply combining two?... Kaeya's question feels tacked on, but he wouldn't be asking it if it wasn't relevant on some level. Heine's already told one person which he preferred, even if it was an offhand comment, but the information is out there and he's not really keeping his leanings secret.]

    I'm not saying I'm picking one ever... but my world can fucking stay dead. It's better that way.

    [So, Zenith.]
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-17 03:20 am (UTC)(link)
    Sorry for some reason it didn't notify me for this one aaaa.

    Medical books for basic care can be found in the library since it's a topic that you could commonly find information about.

    Medical logs on each patient would... actually be lore-specific when I think about it. Since there is only one lore-related book allowed for players to keep it fair, I would have to say that there are not going to be any detailed logs he can find readily available. The papers he could find would just be basic information, like the boring posters doctors tape on their walls.

    Medical tools will be available, but they would not extend too far beyond what you would find in a medical kit and some archaic tools besides. Clamps, some poor-looking scalpels, bandages, gauze, and things like that. Probably also some bottles full of different liquids and a couple of strange "potions"/tinctures which you can feel free to be creative with.

    Hope that clarifies!
    shisho: (pic#16114516)

    DOG EARS GEN I AM BLESSED????

    [personal profile] shisho 2023-01-17 03:26 am (UTC)(link)
    [ holy shit ritsu is that you. ]

    Heyyy. Hold up. What are you, like fourteen? You're not old enough to be smoking.

    [ That being said, Reigen himself feels the pavlovian response kicking in. He sees cigarette, he wants cigarette. He'd quit long ago, or at least taken his habit out behind the shed and beaten it into some sort of submission for Mob's sake. Smoking with a kid around was just begging to be pointed out as an irresponsible shithead, especially as the guy in charge of him after school.

    And then Kenos happened, and he'd immediately gone back to piss-poor habits like the failure he was. There is, in fact, a fairly fresh carton of cigarettes in his bag. The crumpled one sits in the pocket of his snowpants, alongside his lighter and the free-balling Shard of said kid-apprentice. ]


    At least hold off until you're an adult. Then you can make all the shitty life decisions you want.
    sanguinary: (not that)

    [personal profile] sanguinary 2023-01-17 03:28 am (UTC)(link)
    [THIS IS EXACTLY WHAT I DESERVE STOP i love shitposts even tho i viscerally am reeling at the comparison of Douman and Reptilians my god why is he such a freak

    Anyway. If he pushed Matsui in then he would be one of the first people in Kenos to have to deal with Matsui's actually hilariously hellacious temper... For now, he just gets to deal with Matsui having no fucking clue how humans work despite his general obsession with their blood.]


    Going about it in such a way would be ineffective, to say the least.

    [HE CAN'T WARM ANYONE he's a willowy Victorian vampire... But that's a good question, honestly, because he hadn't really thought far enough to figure it out. How do humans keep warm?? Fire, puffy jackets, hot soups, none of which he has at the moment. So after a second of Serious Thought, he says, very Seriously:]

    I will lead everyone in morning calisthenics to improve circulation and help warm the body.

    [Hell...............yes.]
    sanguinary: (point)

    it's the torture sebastian deserves

    [personal profile] sanguinary 2023-01-17 03:28 am (UTC)(link)
    [Honestly Matsui is still in the adjustment period so he's out here constantly like "WEAK! WEAK! ABSOLUTELY HEINOUS DESIGN! GOD DID A TERRIBLE JOB!" every time he so much as sneezes.

    Anyway this is so fucking stupid but Matsui is just nodding along because this seems like a great idea to him too??]


    Morning calisthenics are a preferred way for people of all ages to stay limber and fit, after all... And there is nothing like a good warm-up to keep the blood circulating. Perhaps once you get it moving properly, it will feel less heavy and the rest of your problems will improve?
    sanguinary: (tell me where the daylight went)

    [personal profile] sanguinary 2023-01-17 03:28 am (UTC)(link)
    [LISTEN... MAYBE HE HAS....... But at the same time he [redacted] and [redacted] so really he just wants to [redacted] and Harmonizing will not help.

    But that's neither here nor there.]


    Then, if you will excuse me--

    [He'll get to work! And fortunately because he went into this with the mindset to expect blood, Eustace won't have to deal with him... being....... too weird about it... Maybe he's a little too careless about bloodying his hands, but it's fine!!

    Outside of that, he works with a quiet focus. Though his movements lack the gentle touch of a Person Used To Handling Other People, they're not overly-brusque, either. It gets the job done, essentially. Exactly as he'd said, very much like a soldier used to doing patchwork jobs on the battlefield. Once he's finished, he'll mop any remaining blood away, and that's about the peak of his gentleness.]


    --You will likely want to have someone with healing magic or better supplies look at it, as well, but this should hold up decently for the time being.
    sanguinary: (tell me where the daylight went)

    [personal profile] sanguinary 2023-01-17 03:28 am (UTC)(link)
    [He seems to be pondering those words, flipping between one page and the next with a little less focus on the text itself. For an entire people to be lost this way... Well. Yes, that's certainly true. What's done in the past is done and sealed forever, but if they could provide help in the present, then should they?]

    --Yes. Of those who have awoken the afflicted, I've heard that the encounters haven't been pleasant. Awakening a person should be done with the intention of killing them quickly, if need be.

    [Not something he has a problem with, personally, given what he is. All the same, he doesn't like diving into situations unprepared, either.

    The question seems to surprise him, though, and he glances up and over from his hellish broccoli book.]


    Mm? I don't pay much mind to food. I will eat what I am given in exchange for doing jobs for others.

    [Just enough to keep his scrawny ass alive.]
    sanguinary: (??)

    [personal profile] sanguinary 2023-01-17 03:28 am (UTC)(link)
    [HELP...

    Also yeah! Matsui just nods along as Gu Yun talks because all of this sounds very familiar to him, too. Time travel, baybee.]


    Beyond that, most worlds... I believe, at least, that many worlds have forces in place to eliminate what might try to meddle in the order of time and history. Meddle too much, and one would surely have more problems on hand than they bargained for.

    [He's really just sitting here waiting for the Time Police to show up... But!! Another nod, and he'll hand over the bookmark.]

    Have you found anything like it?
    sanguinary: (point)

    [personal profile] sanguinary 2023-01-17 03:28 am (UTC)(link)
    [He's the most valid binch in this bar honestly.

    THEY'RE REALLY GOING AT IT WITH FULL FERAL MIGHT, THOUGH. At some point he's probably going to have to either dodge one of the Matsuis being thrown his way or dodge a punch because one of them has decided to make a new enemy.]
    sanguinary: (sweaty)

    [personal profile] sanguinary 2023-01-17 03:28 am (UTC)(link)
    [Hm... He's still learning how to navigate Normal Conversation, and that response has him mentally recalculating whether or not broccoli jokes in the face of mass death are appropriate. A THING TO PONDER LATER...

    For now, he holds the book up.]


    It is the only thing that I've found. This book is a recipe for broccoli soup.

    [Page after page, this wholeass book is just about... one single broccoli soup recipe. Just one. A clearly insane individual wrote it.

    That said, as he hoists the book upright, a bookmark falls out from between the pages and onto the table! It appears to be written in red and very alarmingly says Kill him. Kill the otter. He watches you.]


    ... [WELL.] I see.
    sanguinary: (and i'll be forced to see somebody else)

    [personal profile] sanguinary 2023-01-17 03:29 am (UTC)(link)
    [What a great way to bond...!

    But yeah wow look it's the one guy in this joint who probably wouldn't be surprised to see the absolute ferocity with which both Matsuis are going at each other with... Sometimes it pays to be upfront about bloodlust with other friendly local neighborhood maniacs! He's so wrapped up in his own fighting that he barely even registers the presence of another - but then, there's another bloodspill, one that isn't his own. It attracts the attention of both of these swords! That's fine.

    After all, it's only one of the two Matsuis - the one with bloodier hands - that smiles, a wide enough smile to show off the sharp cuspids that are usually hidden behind his relatively demure expressions.]


    Draw as much blood as you please, until there is nothing left to spill.

    [BE NORMAL FOR FIVE SECONDS but no, no room for normalcy here as the Matsui that had just spoken immediately grapples with his mirror image to wholeass throw him to the floor so he can make a dash for the Flamebringer that hadn't spoken to him.]
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-17 03:29 am (UTC)(link)
    In this case, they will seem feral and in a pretty obvious way. Even though the laces will catch them completely off-guard, they will thrash wildly at strangers in front of them. It's almost like they no longer realize how to stand on their own two feet or how to calm down enough to do so.

    What might be the most terrifying is the noise they make, like a trapped and terrified animal.

    If given space they will calm down after a while, but while you are close they will lash out. It's up to you how you'd like to resolve it!
    hauntedking: (Default)

    [personal profile] hauntedking 2023-01-17 03:33 am (UTC)(link)
    [ Whoa, he can't have that-! Dimitri tries to control Matsui 2 with one hand and Matsui 1 with the other. ]

    I am not just going to leave you like this-!

    [ Whatever "this" is. Covered in blood, fighting a clone of yourself. Bad news all around. ]
    hauntedking: (29)

    [personal profile] hauntedking 2023-01-17 03:34 am (UTC)(link)
    I cannot.

    [ He exhales in a soft sigh. ]

    ...everyone seems to be competing for it. We all want what we think is best. I need to restore my world... my friends. My people. I can't walk away from that. Anymore than you think you can step away from your goal, I imagine.

    [ He seems more saddened by that thought than angry. ]

    ...I just - I do not believe we need to be enemies.
    lachtara: (Offhanded)

    [personal profile] lachtara 2023-01-17 03:36 am (UTC)(link)
    This is a hiding place, I wager. Quite a clever arrangement. [ He puts a hand to his chin as he considers the possibility. ]

    The best hiding places are often in plain sight. In knowing that, it becomes a matter of determining what is worth hiding.

    [ His gaze looks out to the castle at large - Frozen perpetually in time. ]
    hauntedking: (14)

    [personal profile] hauntedking 2023-01-17 03:37 am (UTC)(link)
    There might very well be. But who knows how long it might take to find that other way around? Or even if it will lead to where we want to go?

    [ He frowns, staring at the water with intent. ]

    ...I am used to the cold. I have gone swimming in icy waters before.

    [ Not that it was ever pleasant, but he's done that before. ]

    And if nothing else, we may at least eliminate this particular hallway... or explore it further.
    shisho: (pic#16114584)

    [personal profile] shisho 2023-01-17 03:38 am (UTC)(link)
    [ Seriously, though. Why work any harder than he has to if some guy like Sebastian is going to pull all their weight anyways? It's been kind of nice, watching someone else do everything for everyone, like a one-man army on cocaine. It's cocaine they did, he thinks, in the era his fellow Zenith is from. That was Sherl*ck H*lmes's era, or something. H*lmes did drugs. Ergo, Sebastian HAS to be coked out of his mind.

    Compared to Sebastian, Reigen's been -- a rather unseen anomaly. Wherever he's been, few other people have crossed his path. At least until he returns to the library to enjoy the warmth generated by other forms, catch some Z's and recoup from the extension of self. Stargazers are hell to be, and Reigen -- by now -- is running low on his own Sand reserves. Not that he's letting that be common knowledge, considering a) how bundled up he's been and b) how useful the Stargazer's lethargy is, in masking his Sand-lethargy. ]


    I bet you are, Mister Michaelis. If only everyone else could be a little more like you, we'd really be unstoppable.

    [ fat chance ]

    -- well, I mean exactly that. That's the long and the short of it. As a consultant, I offer my services and satisfy those needs.
    hauntedking: (13)

    [personal profile] hauntedking 2023-01-17 03:39 am (UTC)(link)
    [ Dimitri glances up and he sees Joonghyuk. For a moment he seems confused as he draws weapons and he doesn't exactly know why or if the hostility is aimed at him. He hasn't yet noticed the difference in his reflection - or realized what that might entail. ]

    Me-? What do you mean?

    [ He carries a lance and he begins to swing it off of his shoulder. ]

    What is it you want?
    ragou: (14.)

    [personal profile] ragou 2023-01-17 03:40 am (UTC)(link)
    [ The Savant party is so funny, it's like a bunch of gods and demigods and then, Sooyoung. I love them

    That said, young women who have no reservations about bullying him is Douman's One Fear, so. He lingers around the edge of the pool, not quite surprised by the brazenness of the question, but something adjacent.
    ]

    Hm? [ He turns his head, and the bells in his hair chime; bully him about his bad fashion choices, we implore you. ] Mmmm, a bit of everything, truly. Have you interest at all in onmyodo...?
    lachtara: (For you)

    [personal profile] lachtara 2023-01-17 03:40 am (UTC)(link)
    Probably.

    [ There is no disagreement in his voice. With what magic he observed, surely their participation is not as simple as it seems. ]

    I do deteste being a pawn in someone else's game.
    hauntedking: (30)

    [personal profile] hauntedking 2023-01-17 03:41 am (UTC)(link)
    That... [ Dimitri takes a slow, deep breath and tries to let the tension bleed out of him. His mind is still racing with the knowledge that this isn't "his" Byleth. That he's still alone in some regards, even if the man he cared for is here - just different. It's distracting and he tries to shut the thought out of his mind. ]

    ...That is something I wholeheartedly agree with. Claude - do you have an opinion on the situation? Or thoughts on what we're doing here?

    [ And the whole faction thing. ]
    hauntedking: (31)

    [personal profile] hauntedking 2023-01-17 03:44 am (UTC)(link)
    [ Dimitri has likewise been searching the castle for resources and investigating the mysterious place. It's empty and echoing in some regards, but also frozen in the middle of life. That saddens him - he can see glimpses of his own home in these people and he doesn't particularly want to see them hurt. So when he enters this particular room, he comes up short, his gaze sharpening as he takes it all in. Kaeya he knows. Tyki he does not - but what's more evident is what they're doing.

    His voice booms out, carrying through the room.
    ]

    What are you doing?

    [ Dimitri is a large man - over six feet tall and broad - and perhaps more importantly, carries a wicked-looking lance on one shoulder. ]

    Leave these people be! Kaeya - you cannot mean to kill them over this?