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beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-01-13 05:00 pm

⏳ THE SCORCHING ISLE: Oracle Event One ⏳


ARRIVAL
All Bearers have heard whispers of them - the Oracles. Mysterious and unknown entities of an abstract nature, they serve as the heart of each faction’s cause - both as a means to an end and a very real stepping stone in achieving their objectives. To claim an Oracle means growing ever closer to victory: to see your homes restored as they were, or to herald in a new one of your making.

So you go.

A Cornerstone has been set up for each faction; one for the Zenith and one for the Meridian in Yima’s manor and Heliopolis, respectively. They warn you that upon transportation, your safety cannot be guaranteed and there is no telling what waits for you beyond - to be prepared. To make sure you have whatever you deem necessary with you before you go, as there is no telling when - or how - you will be coming back. CONTINUED HERE...

NOTES

  • Upon your arrival, you woke up with an HOURGLASS NECKLACE. Please refer to the Time Mechanics on the OOC Summary and bottom of this post for details on its usage.
  • The COURTYARD is frozen in time. Player Characters and the Great Tree are the only signs of moving, free life in the courtyard. During the intro, time magic does not work.
  • Characters are free to investigate but cannot move beyond the courtyard if you choose a prompt during the intro. You may mingle among your fellow Bearers or speak with [MR. TIBBS] if you so choose. (Also? LOOK AT HIM HELP)
  • Iconoclasts and Stargazers will notice Aspect benefits/detriments now.
  • All characters will be weak for the 24 hours - think like mild flu - and unable to leave until Mr. Tibbs has dispersed them. This is the time in which any threads with the NPC will be carried out.
  • The INTRO concludes with said dispersal of PC’s once interactions concluded. They will be sent to a location around the castle of your choosing; they are free to move about freely from here. Your prompts can start with you waking alone or in the presence of others - whatever you’d like!
  • Your character will innately understand how to use time magic from this point forward. It will come naturally to them, like a skill they were born with.


  • CASTLE: OVERVIEW (p a s t)
    The Scorching Isles is home to the Atirat, a people of sea-dwellers who have the ability to walk on land. (Think mermaids with the ability to shift back and forth between human and mermaid forms.) As such, much of the Scorching Isles is covered in large bodies of blue water and glistening pieces of ice to accommodate their lifestyle.

    THE CASTLE, however, is what dominates the landscape and it's where the Shard-Bearers will be spending their time. The white castle with colorful glass windows is obscured by a thick layer of clouds and fog. Nearly every location on the island has a thin layer of fog that rolls through it, which gives the entire Island an inescapable chill. The castle has artfully built rooms with a CAVALCADE OF DECORATIVE ICE, lavish mirrors, and white plants accented with blue decorations. Several portions of the castle are submerged due to the aquatic nature of the native residents.

    And everywhere you go, you find them - STATUESQUE BODIES FROZEN mid-movement. They are haunting reminders of the power in your Hourglass - the very real power to decide their fates.

    The castle has many winding paths to explore, as castles often do. There are sleeping quarters, HALLWAYS, a wine cellar, and a few large rooms presumably for diplomatic affairs. Players can use these rooms at their own leisure for whatever purposes they see fit. (Exploration, combat, or supply gathering.)

    However, many of these rooms will require some strategy to access their full potential! Atirat were much more comfortable being underwater than many Kenosians may be. Therefore, rooms of higher importance may be COMPLETELY SUBMERGED or require swimming through an underwater pathway to reach them. Very minimal supplies will be kept out in the open for all to reach. More desirable supplies - such as warm clothing, small weapons, treasure, and the like - will be located past or within one of these flooded areas.

    Players may gather supplies within and preserve their Sand or use their Sand to make other rooms accessible and gather whatever lies within! The larger the asset you attempt to unfreeze, the more Sand it costs - and the more drained/vulnerable you will be as a consequence, so choose your path ahead wisely.

    Currently, a pervasive fog is preventing you from wandering beyond the Castle's limits. Should you try to venture past it, your Sand will rapidly be stolen and you will find yourself suffering the same fate as the islanders if you don't move back to safety quickly... However, if you ask Mr. Tibbs what lays beyond the mist - he will tell you about the thriving farmland, the once-bustling village surrounding the castle, and the beautiful coral reefs beneath it. Sadly, they're beyond your reach - but maybe if the Bearers decide to unfreeze them when the week is up...

    LIBRARY (s a f e z o n e)
    The ROYAL LIBRARY - A treasure trove of knowledge, history, and glimpses of a fractured past scattered throughout. The lower floor of the Library is void of much reading material and contains several intricate-looking art pieces on decorative pedestals.

    A spiral staircase dominates the center of the room, with its once delicate structure overtaken by sheets of formidable ice; it leads you toward the upper levels where a sea of books awaits. There are isles and isles of books, most perched on intricately carved shelves. Many books lay in piles or are discarded onto the floor, and scattered papers are common throughout.

    Curious Kenosians may pick out books from the shelves and read on various topics, but players may also pass through this room on their way elsewhere. This area will function as a safe haven where violence and the taking of others' Sand is not allowed; do not disturb the books or Mr. Tibbs won’t be happy!

    NOTES

  • Characters who wish to receive a book with lore specific to the island may comment [HERE]. You will be RNGed a book from a pre-written list of topics. The books may give you a deeper look into the island, its inhabitants, and its history! (Only 1 book per player! Please assume all other books they read are about commonly-available topics.)


  • THE EATING PARLOR (p a s t)
    There are no basic amenities on the island. No hot water, no warm beds, and no salacious magazines (that you know of. heh heh). That would make the Eating Parlour a wise stop for anyone. After all, this could be the perfect chance to procure some provisions!

    The EATING PARLOUR has all the equipment one would need for meal preparation. Dried plants hang from the ceiling, and the walls are lined with mason jars filled with every strange manner of presumably edible thing (Is that a head over there? Hmm… maybe you should check).

    The parlour also comes with a garden under a massive windowed dome so that the inhabitants could have fresh produce at hand. Many plants have withered, but there are some salvageable plants if you know how to look for them. But beware… Some of the plants have a strange blue glow. These plants can spell potential disaster.

    If someone should make contact with these glowing plants, they will crumble into glass shards - glass that will quickly burrow its way under the skin and curse that person with Blight. Blight will make all resources within that person's vicinity slowly age and eventually crumble to dust. (Which I relate to on a personal level tbh.) Iconoclasts will be immune to its effects.

    NOTES

  • Please see the "Blight" section below for more information on its effects.


  • TREASURE ROOM (f u t u r e)
    Faint singing can be heard coming from this room. Once you hear the song, it dulls your senses and leaves you in a haze. There is no stopping your feet from guiding you to it through the doors and into the Treasure room. The door slams shut at your back, sealed with a wall of ice and magic.

    Players will find themselves lured to an icy chamber bordered by a ring of cold blue fire. There is a deep pond that surrounds the platform you’ve found yourself standing on. Beyond its glassy surface and crystal clear water, one can glimpse all manner of treasures - from crowns, jewels, ornate statues in various statues of repair, scepters, spears, and books that seem impervious to the water's cold chill.

    As you come to your senses, you will find yourself frozen in place and at the mercy of a large statuesque being before you. This beautiful and horrifying figure in a perpetual song is the SIREN, the only Atirat you’ve seen in person. She measures nearly 20 feet (6 meters) from her head to the tip of her long-finned tail. She cradles an icy shard in her arms, singing to it as if it were a child.

    She sits serenely in front of a large hourglass filled with white sand, which is bordered by a spear and a lance. Emblazoned in faint text at the base of where she sits reads: “The future lies in our hands.”

    NOTES


    Welcome to the Siren’s Chamber! Players must use their wit, charisma, or some good ol' fashioned elbow grease to escape the room or break the Siren’s magic. The Shard that the Siren holds contains dormant time magic that players may activate by using the Sand within their necklace. Players can access the future in 5-second intervals and use whatever they find in that time period to escape their predicament.

    For example, if they activate the shard by using their time magic, that shard will begin to glow blue. The room around them will shift, and it could change to a point in the future where there is a sword nearby. If you can grab it, now you have a weapon! When the 5 seconds are up and time returns to the present, you will still have that weapon on your person. You may also try verbal communication if you’d like. If your character is someone who would try and talk their way out of a situation diplomatically, they may give it a try!

    It is up to player discretion/creativity to think of a scenario you’d like. Each “future" does not have to be the same across player encounters! What one group experiences may be tailored to the player wants (because branching timelines exist). Let your imagination run free!

    HALL OF MIRRORS (p r e s e n t)
    Should you reach the rightmost wing of the massive castle Library, you will find a door hidden in the very back of one aisle against a wall; it looks as though the door used to be concealed by magicks that have since dissolved.

    The stairwell leads down and into darkness. Once you reach the bottom, shimmering light cast from an unknown source beneath sheets of glistening ice will illuminate your new surroundings; you are in a maze of mirror-like ice. This labyrinth is silent save for the quiet creaking of shifting ice that may disquiet you and leave you uneasy regarding the stability of this area… but it holds beneath your feet.

    Mr. Tibbs had told you that the “Kaleidoscope” - where your Sand is counted - rests through here, so eventually, you must brave the journey. Is it a trick of the light? Maybe the product of an especially active imagination…?

    Did you just see one of your reflections move without you?

    NOTES

  • Please refer to the OOC Summary for details on the Hall of Mirrors!


  • THE BLIGHT and TIME MECHANICS

    BLIGHT

  • Blight is an infliction that will age supplies and infect people with a creeping disease that steals their Sand. For objects, this includes weapons, food, and items like cloth. It will take a few days to deteriorate things beyond use - so watching your supplies and acting accordingly is in your best interest. Generally, it will make it more difficult for PC's to get by given that their already scarce resources will dwindle and deteriorate - especially since it's 'contagious' through touch.
  • The Blight will not act quickly enough to severely hamper infected persons, but repeated exposure will cause effects to a person's body - notedly protruding VEINS in the face and extremities, a lower body temperature, and increased agitation. These effects start out mild and grow more severe with each 'dose.'
  • Characters must touch an object/person that is Blighted to become inflicted with Blight themselves. When that happens, it will become easily identifiable as Blighted from the faint blue, shimmering outline around the infected subject, as well as the WITHERED, FROSTBITTEN or ashy appearance it takes as it progresses.
  • However, there is one single perk with Blight. (Or is it a perk?) Players will feel reduced impact by the cold surroundings, making the climate around them somewhat more hospitable. Beware of falling victim to a chill you can't feel...
  • TIME

  • To use your Sand, each character is granted access to and innate knowledge of a spell they channel from their Shard that automatically manipulates their Hourglass. This allows the remote control of Sand (aka gathering and dispersing), as well as the ability to pull Fragments of time from Shards.
  • Fragments are literal pieces of you taken from your Shard. They manifest as memories or images displayed on little shards of broken glass (think of the memory being played out in real-time on the mirror's surface), and can be crushed to convert into Sand automatically, either voluntarily or by force. The only stipulation is that the parties must be close to one another, and the Fragment must be exchanged while both Bearers are still. This means someone has to give it to you, or you need to immobilize them before you take it - one way or another.
  • Once the Fragment is crushed, the memory and associated time of that person's life is lost and your character will suffer amnesia until the Oracle is claimed. How deep this goes is up to you; they could lose a large chunk of time - even all their memories surrounding a person or place for a big payload of Sand, or they could lose very little for a meager net gain.
  • Sand is automatically gathered or distributed by your Hourglass and added/subtracted to your running total. No need to micromanage. Convenient!
  • Please note that using Sand to unfreeze anything (resources, a door which can be then opened, etc) is an unpleasant experience. Each time you use Sand in this way, your character will be left feeling weakened and flu-like for an hour or two, which will leave them vulnerable. This effect stacks and scales up to outright KO-ing them for a few hours if they go crazy, so unfreezing too large of an area is off the table!

  • NOTES
    • An OOC POST will be coming shortly explaining how Sand is going to be tallied and the Oracle claimed.
    • Should your character attempt to unfreeze any NPC's, please respond [HERE]. NOTE: unfreezing NPC's may result in physical violence with CW's for severe mental instability/illness and a potential reference to self-harm.
    • HAVE FUN!!!
    CODING
    sanguinary: (tell me where the daylight went)

    [personal profile] sanguinary 2023-01-17 03:28 am (UTC)(link)
    [He seems to be pondering those words, flipping between one page and the next with a little less focus on the text itself. For an entire people to be lost this way... Well. Yes, that's certainly true. What's done in the past is done and sealed forever, but if they could provide help in the present, then should they?]

    --Yes. Of those who have awoken the afflicted, I've heard that the encounters haven't been pleasant. Awakening a person should be done with the intention of killing them quickly, if need be.

    [Not something he has a problem with, personally, given what he is. All the same, he doesn't like diving into situations unprepared, either.

    The question seems to surprise him, though, and he glances up and over from his hellish broccoli book.]


    Mm? I don't pay much mind to food. I will eat what I am given in exchange for doing jobs for others.

    [Just enough to keep his scrawny ass alive.]
    sharethememory: ([screenshot] 087)

    [personal profile] sharethememory 2023-01-18 08:30 am (UTC)(link)
    [ Zhongli (for lack of a better word) deflates at the idea that the inhabitants were being unfrozen just to be mercy killed shortly thereafter. While death could be a preferred ending for many over eternal stasis, what a cruel end to an already sad tale. Worse, he cannot argue against the logic to such an approach.

    Depressos. Very depressos.

    Time to address the second issue.
    ]

    Then how about this as an exchange? You allow me to borrow that book so that I may learn the craft of their broccoli soup. I'm eager to preserve any bit of their culture, not matter how insignificant it may seem. And in return, I will make you some of that same broccoli soup.
    sanguinary: (stilted)

    [personal profile] sanguinary 2023-01-18 10:07 am (UTC)(link)
    [Depressos! This entire jaunt has just been depressos! But Matsui lives in a constant state of depressos, so it's nothing new to him, at least.

    What is new is the offer of broccoli soup, which frankly feels hilarious in the face of everything else they've had to collectively deal with since arriving here.]


    ...You don't need to. I would be willing to let you borrow this book regardless. [And he'll do so, closing it and sliding it across the table to Zhongli.] But if you wish to make a trade, then I won't turn the offer down, either.

    [And for his kind exchange, Zhongli will get to see the creepy bookmark held within the book's pages! Something written in red-that's-suspiciously-blood-like, which just says: Kill him. Kill the otter. He watches you. So that's fine, probably.]
    sharethememory: ([screenshot] 036)

    [personal profile] sharethememory 2023-01-21 05:10 am (UTC)(link)
    [ That bookmark will be quite the lovely surprise when Zhongli starts prepping the soup. Truly, what was the person thinking, hiding such a request in a cookbook of all places? Well, unless they were hoping the kitchen staff would take matters into their own hands. Perhaps otters, even magic ones, can be poisoned with common household ingredients like chocolate.

    Zhongli makes a slightly dismissive hand motion even as Matusi starts speaking. Oh no. Oh no no. This ship is only run on fair exchanges, good sir.

    With his own polite smile:
    ]

    I'm afraid I must insist. Besides, it is of utmost important that I try the recipe here with familiar ingredients to best replicate it upon our return. You would in fact be doing me a service to partake in it.
    sanguinary: (requiem)

    [personal profile] sanguinary 2023-01-22 09:09 am (UTC)(link)
    [HE'S A SWORD, HE DOESN'T KNOW A FAIR EXCHANGE!! Or rather, he doesn't think this is anything worth needing an exchange over, at least.

    In any case, after a second of seeming to consider something, he adds:]


    Do you need assistance in finding the ingredients? I can go scouting.

    [At least that would be one way of helping... His stash of sand is veritably untouched, considering he's only used it to unfreeze books and medical supplies, with just a scant amount of food here and there.]
    sharethememory: ([screenshot] 103)

    [personal profile] sharethememory 2023-01-23 06:04 am (UTC)(link)
    [ Everything requires a fair exchange. E V E R Y T H I N G. ]

    Oh yes, that would be most helpful. Let us see what ingredients we can procure from the eating parlour. If the list of missing ingredients is not too long, perhaps you could find them while I start preparing the soup?
    sanguinary: (than know i've built a home)

    [personal profile] sanguinary 2023-01-25 07:37 am (UTC)(link)
    That sounds amenable to me.

    [He's easymode right now though, so truly most people could ask just about anything of him and he'd be like "yeah, sure, sounds good".]

    Did you wish to start now? I wouldn't want to interrupt if you were busy with research.
    sharethememory: ([screenshot] 102)

    [personal profile] sharethememory 2023-01-25 08:17 am (UTC)(link)
    [ Right now...

    What causes Matsui to go out of easy mode? Zhongli does not ponder because he's too focused on the chance to do something different outside of his rather disappointing castle explorations.
    ]

    Now would be excellent. I have spent the better part of the morning wandering around the castle, so a break would certainly be in order. And if I am to be honest, this seems more much valuable than trying to determine if there are any needles in haystacks worth unfreezing.

    Let us head out.

    [ Exit library: stage right. ]
    sanguinary: (in this barren wasteland)

    [personal profile] sanguinary 2023-01-27 05:52 am (UTC)(link)
    [A mystery for another day...

    For now, exit library: stage right! Matsui tucks away his books neatly, leaving them in a small pile on the table with clearly no concern as to whether or not anyone will take what he was pawing through. He'll walk after, staying at a slight distance behind Zhongli so they're never walking evenly. It's in his nature to follow, after all.]


    It does seem like a fruitless search, doesn't it... [So many things to unfreeze, so few ways of finding what's actually worth it. He's hanging on to his Sand because nothing is more important to him here than his memories, but it's made finding anything worthwhile difficult.]

    Have you had any luck at all?
    sharethememory: ([screenshot] 019)

    [personal profile] sharethememory 2023-01-31 10:20 am (UTC)(link)
    [ What a novel idea - protecting one's books. Zhongli also leaves his on the table (minus the one referring to Mr. Tibbs) to be perused by any passerbyer who is interested. ]

    If you are speaking of luck regarding the objectives laid out to us by our benefactors, then no. Days of searching and I have still yet to determine if the Oracle is a sentient being or a magical artifact. If it's the former, then should they not get a say in which group they wish to support?

    [ Claiming people as prizes leaves a bad taste in his mouth, but he can't even prove that the Oracle is a person, so--- ]

    It does seem fruitless at the moment, but also I have not delved into the more inaccessible areas of the castle, though I have seen others brave the icy waters. Perhaps there is more to be found there.
    sanguinary: (i fade away)

    [personal profile] sanguinary 2023-02-02 05:29 am (UTC)(link)
    [He hums, following along and keeping an eye on their surroundings as they go. It's more a reflexive action than anything, considering how used to constantly being on guard he is.]

    If that is the case, then I agree. [That the Oracle should get a say in how it's used, if it has any sentience. Granted, his opinion comes from a pretty biased place, but. Y'know. Object spirits gotta stick together...

    As for the rest:]
    ...For those who can traverse those areas safely, all the better. But very few people seem unaffected by the chill here, and I'm concerned that more people attempting to access the spaces beyond the waters will only heighten the possibility of a casualty.

    [Frankly, he's shocked that a death hasn't happened yet.]