Entry tags:
- !event,
- arcane: silco,
- arknights: gavial,
- black butler: sebastian michaelis,
- culture (the): demeisen,
- divinity original sin: fane,
- enderal: jade the prophetess,
- expanse (the): amos burton,
- fate grand order: tezcatlipoca,
- fate/: rin tohsaka,
- fate/: sakamoto ryouma,
- fire emblem: shez,
- fire emblem: yuri leclerc,
- forgotten realms: raphael,
- howl's moving castle: howl,
- jinba: hayame,
- legend of zelda (the): link,
- life is strange: chloe price,
- oc: liem talbott,
- oc: matt jamison,
- pumpkin scissors: alice l. malvin,
- suikoden: yuber,
- terra e: tony asuka,
- tsubasa reservoir chronicle: subaru
THE ADVOCATE ORACLE - A RIP VAN WINKLE IN TIME
Sweet dreams are made of Bliss
As the twilight falls, and bearers begin to tuck in for their evenings on the night of the 15th of March (OOC time) and whether they tuck themselves into bed fully, or simply drift away in the middle of their dinner, work, indulgences, or what have you; bearers will fall into a deep, deep sleep. Perhaps you slump in your chair, or you wrap your arms around a teddy bear, or partner, or cup a precious shard in your sleep, it doesn’t matter, because as you drift away, into a sleep that seems to tug you under like the undertow itself, a question will echo in bearer’s minds: “If given the choice, would you show compassion in the face of adversity?”
It sticks with you, even as you fall into a dreamless sleep. As if it rotates in your mind, over and over, letting you worm over that. You know for certain what it is, that it is the calming, soothing voice of the Oracle, reaching out to you across the ether, telling you – promise you – that if you accept its promise, you will find that the Oracle could be in your hands. That thought leads you to dream of something else – of home, or your loved ones – of what you are fighting this war for. Even as you dream, you feel a presence next to you, and unlike the Harbinger’s winding, rough digging, this is more akin to a friend, who is asking you soft, coaxing questions. Things like: what was your childhood like? What were your friends like? What did you do? You cannot help but think of them, think of your home and your loved ones. Of where you came from, and how it made you what you are.
The advocate seeks to understand you, and where you come from. You can feel it, that overwhelming Acceptance and love from it, even as you reminisce, compelled to answer the multitude of questions, you can feel something building behind you, around you. “Don’t you want them all to understand this?” the impression is given through communion, and you cannot help but answer: yes.
It sticks with you, even as you fall into a dreamless sleep. As if it rotates in your mind, over and over, letting you worm over that. You know for certain what it is, that it is the calming, soothing voice of the Oracle, reaching out to you across the ether, telling you – promise you – that if you accept its promise, you will find that the Oracle could be in your hands. That thought leads you to dream of something else – of home, or your loved ones – of what you are fighting this war for. Even as you dream, you feel a presence next to you, and unlike the Harbinger’s winding, rough digging, this is more akin to a friend, who is asking you soft, coaxing questions. Things like: what was your childhood like? What were your friends like? What did you do? You cannot help but think of them, think of your home and your loved ones. Of where you came from, and how it made you what you are.
The advocate seeks to understand you, and where you come from. You can feel it, that overwhelming Acceptance and love from it, even as you reminisce, compelled to answer the multitude of questions, you can feel something building behind you, around you. “Don’t you want them all to understand this?” the impression is given through communion, and you cannot help but answer: yes.
Click your Heels together, Dorothy!
As you awake for the first time, it’s alien, the world that meets you. New smells fill your nostrils, new sights, the gravity is perhaps different than you’ve gotten used to on Kenos, even those slight shifts enough to make the world feel wholly different. You remember the advocate’s words, and it wants you to feel what it feels. Understanding. Compassion, and perhaps there is a sense that doing so would hurt yourself in turn, if you understood too much. That is the advocate’s way, after all, isn’t it?
You feel an inexorable, slight tug in your chest. Something subtle and gentle, the slightest of sensations, that gives you a direction. You know it, your mind only just now comprehending the advocate’s confusing impressions via communion, that there is something of this world’s… Soul/center/heart or whatever word you want to use for it. Something about this world that will help you along your path, and help you with the results you so desire. You know it will not guarantee a victory, but surely it will help. Especially as your numbers dwindle from world to world. You are left with an impression from the Advocate -- if you die, they cannot bring you back. There is apology in this, but alone, one oracle is limited. Only united, can they truly change your fate.
The lingering presence of the advocate starts to fade. You know this is a bearer’s world, if not your own. You look around, to see perhaps a familiar face nearby? Or perhaps you are alone. Does it matter? You know that this place belongs to a bearer, but whether they are a friend or an enemy, one has to begin to determine that. You’ll need your wits, you’ll need your strength and resolve to make it to the end of this, won’t you?
After all, as bearers were recently reminded: this is War. This is not simply the fate of this world, but perhaps all, as it will require you to find the answer to this question. So you start to move, you start to look around, explore, and search. For the soul of each world, for the bearers that lie dreaming within, and your foes that will seek you out. Stay steadfast, for the way out will come, if you make it to the end. The longer you spend in each world, however, the more the shadows look darker, and deeper. Hungrier. The more the spaces seem smaller or compressed. As if there is something gnawing away at the sides, making their way to the heart.
You feel an inexorable, slight tug in your chest. Something subtle and gentle, the slightest of sensations, that gives you a direction. You know it, your mind only just now comprehending the advocate’s confusing impressions via communion, that there is something of this world’s… Soul/center/heart or whatever word you want to use for it. Something about this world that will help you along your path, and help you with the results you so desire. You know it will not guarantee a victory, but surely it will help. Especially as your numbers dwindle from world to world. You are left with an impression from the Advocate -- if you die, they cannot bring you back. There is apology in this, but alone, one oracle is limited. Only united, can they truly change your fate.
The lingering presence of the advocate starts to fade. You know this is a bearer’s world, if not your own. You look around, to see perhaps a familiar face nearby? Or perhaps you are alone. Does it matter? You know that this place belongs to a bearer, but whether they are a friend or an enemy, one has to begin to determine that. You’ll need your wits, you’ll need your strength and resolve to make it to the end of this, won’t you?
After all, as bearers were recently reminded: this is War. This is not simply the fate of this world, but perhaps all, as it will require you to find the answer to this question. So you start to move, you start to look around, explore, and search. For the soul of each world, for the bearers that lie dreaming within, and your foes that will seek you out. Stay steadfast, for the way out will come, if you make it to the end. The longer you spend in each world, however, the more the shadows look darker, and deeper. Hungrier. The more the spaces seem smaller or compressed. As if there is something gnawing away at the sides, making their way to the heart.
Around the world in 60 seconds 12 hours
When you find yourself at the end, when you close your eyes – only a blink, but it hangs, as if the momentary motion is enough to suspend you into a suspended space before. You can see the two options stretched out before you – metaphysically – the impression of it. A long, long shadow cast over one. As if there is a presence hovering over and above, like waiting jaws, ready to strike. In the other, there remains…nothing. It is not pleasant, it is not comforting, it simply… is. A sense that there is now a lack of anything, almost like it had never existed before.
Does this world have value? You can feel the Advocate ask. Do you want to give them a chance to live? Or does should this world cease, is there nothing here to save?
And though you are compelled, required to answer, you know this question for what it is. Short-sighted. Both, in the end, will lead to its destruction, but which will you choose? Will you allow the world to continue, even with that long shadow cast, like a hungry beast with snapping jaws; or will you erase it from existence and spare it that oncoming apocalypse?
Does this world have value? You can feel the Advocate ask. Do you want to give them a chance to live? Or does should this world cease, is there nothing here to save?
And though you are compelled, required to answer, you know this question for what it is. Short-sighted. Both, in the end, will lead to its destruction, but which will you choose? Will you allow the world to continue, even with that long shadow cast, like a hungry beast with snapping jaws; or will you erase it from existence and spare it that oncoming apocalypse?
Catch [???] Winks
The last world’s fate decided, bearers float in an endless sea of stars. You can see them all, spread before you. Intermittently, they wink out, swallowed into the darkness, consumed as the shadows, that inky-black nothingness grows ever-larger. It looks upon you, bearers. It is nothing, but you have its attention, and your blood runs cold, your limbs frozen. You cannot move, you cannot speak, you cannot breathe. You feel it, the power of being drawn into it, like it wants to consume you. Like it knows you.
T̸̢̼̯͓̬̘́̀̋̆͊h̷͔̣̱̝͍̬̣͕̄̂͗̆͒͌͜ͅẹ̶̱̩̅͒̿̇͠ ̵̭̹͇͖̔̀ṃ̸̢̧͙̟̼̜͌͆̍͝͝ͅo̴̟̞̓̆̇̐̆͊̽͆̂̀r̶͈̺̮̠͙̗͌ę̸̤̻̈́͐͂̓̊͐̂͆ ̵̡̛͎̩̳̤͔͚̱̼̆̒̓y̴̺̞̹̺̝̤͂ǫ̷̡̣̱̥͊̈́̓͑̕͘ű̵̼͜͜ ̶̨̨̝̟̘̱͇̲̻̪̊͂̽̈̒͊f̴̱̐͌̌̓̋̔́̀͝i̶͖̤͎̬̝̦͒̂g̸̳̰̟̀̓̽̈́̐h̸̼͍̮͎̊̅͗͊̈͋̽̀͘t̴͔͚́̓,̷̨̧̱̠̙̠̙̱̒̍̽̾ ̷̖̰̼̬̟͐̊̂t̶̖̄͂̅̃̍͐̊̑̅͜͝h̴̢̛͙̪̞̫̝̺̋̅̿͛̇̚͝͝ͅͅȩ̶͉̤͍̠́̈͑̏͋̚͘͝ ̸̢̨̧͚̖̤̪̬̪̀̉̐͗̂͆͑̚̕̚c̴̠̩̳͎̲̪͔̟̈́͂̉͑́l̶̡̲̻̣̘̏́ͅo̶̢̧͔͈̬̳̰͈̝̻͌̋̆̃͒͗̏͘ş̴̪̺̣̥̎̽̿͗̒́͛̕̚̚e̴̺͍̤͖͂̇͑͂̋͂̆̾r̴̨̩̈́͋͠ ̷̧͚̲̩̖̋͒̉́͗y̶̘̖̝̑̈͊ǒ̵͚̽u̵͎͍̇̀̏̊̕͝ŕ̷͎̜̘͙̀̋ ̶͇̲̝̞̖̝̣̘̝̬͋d̷͔͈͔̀̿õ̴̝̯͇̹̘̏͗͜ö̵͚͓͆m̵͉̦̫̥̦̞̫͐̆͐̿͊͒͌͋͜.̷̼͈̻̥̜̾̏͐̾̐͆͘͜
You gasp, as you startle awake, and open your eyes for the first time in a long time.
T̸̢̼̯͓̬̘́̀̋̆͊h̷͔̣̱̝͍̬̣͕̄̂͗̆͒͌͜ͅẹ̶̱̩̅͒̿̇͠ ̵̭̹͇͖̔̀ṃ̸̢̧͙̟̼̜͌͆̍͝͝ͅo̴̟̞̓̆̇̐̆͊̽͆̂̀r̶͈̺̮̠͙̗͌ę̸̤̻̈́͐͂̓̊͐̂͆ ̵̡̛͎̩̳̤͔͚̱̼̆̒̓y̴̺̞̹̺̝̤͂ǫ̷̡̣̱̥͊̈́̓͑̕͘ű̵̼͜͜ ̶̨̨̝̟̘̱͇̲̻̪̊͂̽̈̒͊f̴̱̐͌̌̓̋̔́̀͝i̶͖̤͎̬̝̦͒̂g̸̳̰̟̀̓̽̈́̐h̸̼͍̮͎̊̅͗͊̈͋̽̀͘t̴͔͚́̓,̷̨̧̱̠̙̠̙̱̒̍̽̾ ̷̖̰̼̬̟͐̊̂t̶̖̄͂̅̃̍͐̊̑̅͜͝h̴̢̛͙̪̞̫̝̺̋̅̿͛̇̚͝͝ͅͅȩ̶͉̤͍̠́̈͑̏͋̚͘͝ ̸̢̨̧͚̖̤̪̬̪̀̉̐͗̂͆͑̚̕̚c̴̠̩̳͎̲̪͔̟̈́͂̉͑́l̶̡̲̻̣̘̏́ͅo̶̢̧͔͈̬̳̰͈̝̻͌̋̆̃͒͗̏͘ş̴̪̺̣̥̎̽̿͗̒́͛̕̚̚e̴̺͍̤͖͂̇͑͂̋͂̆̾r̴̨̩̈́͋͠ ̷̧͚̲̩̖̋͒̉́͗y̶̘̖̝̑̈͊ǒ̵͚̽u̵͎͍̇̀̏̊̕͝ŕ̷͎̜̘͙̀̋ ̶͇̲̝̞̖̝̣̘̝̬͋d̷͔͈͔̀̿õ̴̝̯͇̹̘̏͗͜ö̵͚͓͆m̵͉̦̫̥̦̞̫͐̆͐̿͊͒͌͋͜.̷̼͈̻̥̜̾̏͐̾̐͆͘͜
You gasp, as you startle awake, and open your eyes for the first time in a long time.
a-i
Huh.
So he climbs the stairs and finds a familiar face. Dimitri blinks and then smiles. ]
Oh - I wasn't quite expecting to see you here. Good day!
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Hey. Some day it's been.
[ he's bone-tired, but somehow the sights and sound of his own home were re-energising him. ]
How're you finding this one?
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[ Dimitri flashes a little sheepish smile. ]
Yourself? I didn't interrupt anything, did I? You seem to be fitting right in.
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[ dimitri would probably have felt more at home on cray, where despite its advanced technology, more traditional knights were still an important part of society.
chrono looks to the cabinets, and his hand tightens around his deckbox. ]
I'd hope so. This is my home, after all.
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[ Dimitri gasps slightly. ]
I hadn't realized. How does it make you feel to see all of this again?
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[ it's a populated city with a lot going on. it could've belonged to any of the more modern earthlings in kenos's ranks, but chrono had immediately known it was his, in no small part thanks to the vision of planet cray taking up half the sky. and, of course, the tug of the dreamer shard.
coming here to his workplace / place of origin / comfort spot was natural. playing vanguard with the kids was natural. and yet... ]
I don't know. [ he looks troubled. dimitri's presence had brought him back to reality. ] This isn't really home, I don't think.
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[ Dimitri's brow furrows a little. He's not quite used to this, but it feels... very dreamlike. So he can't really question any of the logic. ]
I don't know enough about your home to say one way or the other, but I'm prepared to take your word on it.
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[ the store manager wasn't here, for starters. the black ichor falling from the sky hadn't begun this early, from what he could remember, either. and it just feels off, everyone moving on with their day despite the danger outside.
he huffs, heading over to the counter of the store. the keys are where he remembers them being, at least. ]
I should probably be doin' something useful, but I couldn't help but come here first.
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[ He follows, examining the store as he walks. ]
What is this place exactly? I take it involves games?
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Yeah, it's a card shop. I work here-- worked here. The cards in the displays are Vanguard. That's what I was playing before. [ he hesitates. ] It's really important to me.
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[ Dimitri seems a little interested or perhaps surprised. ]
I've never heard of it, admittedly, but I'm from a different world. Is it very complicated? We have card games but they tend to be played as bluffing games or number games more than anything else.
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[ he returns to dimitri's side, swinging the keyring for the shop cabinets casually in one hand. ]
We have games like those, too, using card decks with suits. Vanguard is its own thing, though.
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[ He flashes a quick smile, looking a touch sheepish. ]
I realize we're in the middle of something a little more intense, but... would you mind showing it to me? Since we're here? I'm interested in seeing it in action.
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Sure thing. D'you mind if I pick a deck for you? Or you can tell me if anything's caught your eye in the cabinets.
[ dimitri's stature and occupation definitely meant he was probably getting one of the paladin clans, probably whichever one he found in the "learning decks" bucket on the front counter first. ]
We don't have to play a full game or anything, but it's easiest to follow by copying the motions.
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[ Dimitri laughs. ]
I'm completely new at this, so I'm happy to put myself in your hands. I'll follow your lead.
[ Admittedly, the paladin stuff would probably have caught his attention anyway. ]
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[ the bucket of learning decks is overfull, with a few strewn on the counter around it. chrono picks up a yellow deckbox from the side, checks it, shakes his head. sticks his hand into the bucket, rummages -
and pulls out a black box covered in fabric that looks a little sturdier than the other thin plastic ones. frowning, chrono opens it and blinks in surprise.
this probably isn't supposed to be in the bucket, but it's a perfect fit, maybe? ]
...yeah, let's go with this. Here, come over to the table.
[ he holds the box out to dimitri, nodding over to one of the standing-height tables that seem to have a screen surface rather than a normal tabletop. ]
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Shadow paladin...? How interesting.
[ He splays his hands out against the edge of the table as he tries to make sense of all of the information on display on the cards. ]
There's quite a lot on there, but... I suppose it will make sense in a little while.
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[ the full deck is split by a thin divider, the 16 cards of the g-zone with their black-and-silver (as opposed to the black-and-blue of the main deck) backing separated from the rest.
chrono sets up his deck on the table - there are six circles that seem to indicate positions on the board, plus one large oval in the very middle. his main deck goes to one side of those placements, the g-zone to the opposite upper corner. he takes one card from the main deck and sets it face-down in the red top-centre circle of his side of the field. ]
Set your side up like this when you're ready. But first, you'll need a grade 0 to start - the grades are in the top left corner. Yours should be... "Promising Knight, David", I think. [ he taps the back of the card on his side. ] Place him turned over on your Vanguard circle, like this.
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If I may ask, to be sure of myself, these cards represent... servants? Soldiers? And we're meant to fight a sort of duel with them?
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[ chrono smiles, only a little forlorn. the windows of the store frame the planet hanging ominously in the sky, chrono glancing at it briefly before his expression also turns serious.
he sighs out a deep breath, trying to recall the speech he's about to give. ]
Imagine - you and I are astral bodies that have appeared on the planet Cray, a planet not unlike our own. Cray is home to all kinds of people - humans, dragons, angels, demons and more.
While here, we have been given two abilities - first, "ride", the power to represent ourselves with one of Cray's creatures, "units" and lead the way as a Vanguard.
[ he taps the facedown card in the centre circle. ]
Second, "call", the power to call upon allies to help us as rear-guards. These might be soldiers, friends, or servants, sure.
[ he splays his hand across, indicating to the other five circles. ]
And yeah, we're fighting a battle, but it doesn't have to be a serious one.
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But what else does one do? ]
That makes sense, I suppose. A bit like chess, although it sounds much more complex in a way.
[ He is, at least, an eager listener. ]
I'll think of it as an exercise, then. Or training, perhaps. I understand completely. I suppose we'll have hands? I remember that much from the card games I've played, but they might be a little different...
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[ the screen surface of the table is plain aside from the circles and markers of the playing field, until chrono swipes his hand across it as if flicking through slides. each time, the background changes to a different environment. ]
This is just for aesthetic, don't worry. Helps with the image.
[ the first is a white-walled temple interior, then a lush forest, then a rocky plain, a futuristic city skyline, the deck of a ship - chrono pauses on his choice, a mossy ruin with sunlight filtering in from above. ]
This is an ancient temple in the nation of Dark Zone, where my clan, Gear Chronicle, is from. Yours are the Shadow Paladins, second army of the United Sanctuary. There's six nations on Cray, but I can talk about them later.
[ he looks at dimitri sheepishly, aware he was getting distracted. ]
So to start, draw five cards from the top of your deck as your first hand. You can return any you don't want back to the deck once, and draw until you have five again. You'll hopefully end up with at least one grade 1, 2 and 3 in your hand.
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[ Paintings are about as advanced as imaging technology gets where he's from and so even after all this time he still sounds rather delighted when he sees an example of something more advanced. He leans over to give it a look before snapping his attention back with a sheepish smile. ]
Alright-
[ He has no idea which cards are good or not so he decides to just keep his starting hand for now. He can see some grade markings - what he assumes are grade markings - and decides this should be just fine for now. ]
I suppose I'll keep what I have and build from there.
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[ kenos lacking in technology was a hard adaptation for a modern teen used to smartphones and video games.
chrono nods, keeping his own hand as well. his smile had returned, small but brighter. it's clear he appreciates dimitri's attentiveness. ]
We'll play without using skills, so you can just pay attention to the numbers on each card, and their names, so you know your allies. Grade's in the top left, shield value is on the left side in the black icon - grade 3 cards won't have that - and power is on the bottom-left, in yellow. There's also critical, bottom-centre, but that's always 1. I'll explain what each means as we go along.
[ he places a hand on the card already in place on the field, ready to flip it over. it's clear this is some kind of starting tradition, which is why he'd had dimitri place david face-down. ]
And to start, we both turn over our first vanguards, and say --
[ he turns chrono dran g face-up on the circle. ]
Stand up, Vanguard!
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Stand up, Vanguard!
[ It feels a bit like the games he played as a child, honestly - but he flips his card face-up and then glances down at his hand. He's not quite sure on the strategy - and he's probably going to lose - but he'll play his best. Winning isn't the important part, after all. ]
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