Entry tags:
- !event,
- arcane: silco,
- arknights: gavial,
- black butler: sebastian michaelis,
- culture (the): demeisen,
- divinity original sin: fane,
- enderal: jade the prophetess,
- expanse (the): amos burton,
- fate grand order: tezcatlipoca,
- fate/: rin tohsaka,
- fate/: sakamoto ryouma,
- fire emblem: shez,
- fire emblem: yuri leclerc,
- forgotten realms: raphael,
- howl's moving castle: howl,
- jinba: hayame,
- legend of zelda (the): link,
- life is strange: chloe price,
- oc: liem talbott,
- oc: matt jamison,
- pumpkin scissors: alice l. malvin,
- suikoden: yuber,
- terra e: tony asuka,
- tsubasa reservoir chronicle: subaru
THE ADVOCATE ORACLE - A RIP VAN WINKLE IN TIME
Sweet dreams are made of Bliss
As the twilight falls, and bearers begin to tuck in for their evenings on the night of the 15th of March (OOC time) and whether they tuck themselves into bed fully, or simply drift away in the middle of their dinner, work, indulgences, or what have you; bearers will fall into a deep, deep sleep. Perhaps you slump in your chair, or you wrap your arms around a teddy bear, or partner, or cup a precious shard in your sleep, it doesn’t matter, because as you drift away, into a sleep that seems to tug you under like the undertow itself, a question will echo in bearer’s minds: “If given the choice, would you show compassion in the face of adversity?”
It sticks with you, even as you fall into a dreamless sleep. As if it rotates in your mind, over and over, letting you worm over that. You know for certain what it is, that it is the calming, soothing voice of the Oracle, reaching out to you across the ether, telling you – promise you – that if you accept its promise, you will find that the Oracle could be in your hands. That thought leads you to dream of something else – of home, or your loved ones – of what you are fighting this war for. Even as you dream, you feel a presence next to you, and unlike the Harbinger’s winding, rough digging, this is more akin to a friend, who is asking you soft, coaxing questions. Things like: what was your childhood like? What were your friends like? What did you do? You cannot help but think of them, think of your home and your loved ones. Of where you came from, and how it made you what you are.
The advocate seeks to understand you, and where you come from. You can feel it, that overwhelming Acceptance and love from it, even as you reminisce, compelled to answer the multitude of questions, you can feel something building behind you, around you. “Don’t you want them all to understand this?” the impression is given through communion, and you cannot help but answer: yes.
It sticks with you, even as you fall into a dreamless sleep. As if it rotates in your mind, over and over, letting you worm over that. You know for certain what it is, that it is the calming, soothing voice of the Oracle, reaching out to you across the ether, telling you – promise you – that if you accept its promise, you will find that the Oracle could be in your hands. That thought leads you to dream of something else – of home, or your loved ones – of what you are fighting this war for. Even as you dream, you feel a presence next to you, and unlike the Harbinger’s winding, rough digging, this is more akin to a friend, who is asking you soft, coaxing questions. Things like: what was your childhood like? What were your friends like? What did you do? You cannot help but think of them, think of your home and your loved ones. Of where you came from, and how it made you what you are.
The advocate seeks to understand you, and where you come from. You can feel it, that overwhelming Acceptance and love from it, even as you reminisce, compelled to answer the multitude of questions, you can feel something building behind you, around you. “Don’t you want them all to understand this?” the impression is given through communion, and you cannot help but answer: yes.
Click your Heels together, Dorothy!
As you awake for the first time, it’s alien, the world that meets you. New smells fill your nostrils, new sights, the gravity is perhaps different than you’ve gotten used to on Kenos, even those slight shifts enough to make the world feel wholly different. You remember the advocate’s words, and it wants you to feel what it feels. Understanding. Compassion, and perhaps there is a sense that doing so would hurt yourself in turn, if you understood too much. That is the advocate’s way, after all, isn’t it?
You feel an inexorable, slight tug in your chest. Something subtle and gentle, the slightest of sensations, that gives you a direction. You know it, your mind only just now comprehending the advocate’s confusing impressions via communion, that there is something of this world’s… Soul/center/heart or whatever word you want to use for it. Something about this world that will help you along your path, and help you with the results you so desire. You know it will not guarantee a victory, but surely it will help. Especially as your numbers dwindle from world to world. You are left with an impression from the Advocate -- if you die, they cannot bring you back. There is apology in this, but alone, one oracle is limited. Only united, can they truly change your fate.
The lingering presence of the advocate starts to fade. You know this is a bearer’s world, if not your own. You look around, to see perhaps a familiar face nearby? Or perhaps you are alone. Does it matter? You know that this place belongs to a bearer, but whether they are a friend or an enemy, one has to begin to determine that. You’ll need your wits, you’ll need your strength and resolve to make it to the end of this, won’t you?
After all, as bearers were recently reminded: this is War. This is not simply the fate of this world, but perhaps all, as it will require you to find the answer to this question. So you start to move, you start to look around, explore, and search. For the soul of each world, for the bearers that lie dreaming within, and your foes that will seek you out. Stay steadfast, for the way out will come, if you make it to the end. The longer you spend in each world, however, the more the shadows look darker, and deeper. Hungrier. The more the spaces seem smaller or compressed. As if there is something gnawing away at the sides, making their way to the heart.
You feel an inexorable, slight tug in your chest. Something subtle and gentle, the slightest of sensations, that gives you a direction. You know it, your mind only just now comprehending the advocate’s confusing impressions via communion, that there is something of this world’s… Soul/center/heart or whatever word you want to use for it. Something about this world that will help you along your path, and help you with the results you so desire. You know it will not guarantee a victory, but surely it will help. Especially as your numbers dwindle from world to world. You are left with an impression from the Advocate -- if you die, they cannot bring you back. There is apology in this, but alone, one oracle is limited. Only united, can they truly change your fate.
The lingering presence of the advocate starts to fade. You know this is a bearer’s world, if not your own. You look around, to see perhaps a familiar face nearby? Or perhaps you are alone. Does it matter? You know that this place belongs to a bearer, but whether they are a friend or an enemy, one has to begin to determine that. You’ll need your wits, you’ll need your strength and resolve to make it to the end of this, won’t you?
After all, as bearers were recently reminded: this is War. This is not simply the fate of this world, but perhaps all, as it will require you to find the answer to this question. So you start to move, you start to look around, explore, and search. For the soul of each world, for the bearers that lie dreaming within, and your foes that will seek you out. Stay steadfast, for the way out will come, if you make it to the end. The longer you spend in each world, however, the more the shadows look darker, and deeper. Hungrier. The more the spaces seem smaller or compressed. As if there is something gnawing away at the sides, making their way to the heart.
Around the world in 60 seconds 12 hours
When you find yourself at the end, when you close your eyes – only a blink, but it hangs, as if the momentary motion is enough to suspend you into a suspended space before. You can see the two options stretched out before you – metaphysically – the impression of it. A long, long shadow cast over one. As if there is a presence hovering over and above, like waiting jaws, ready to strike. In the other, there remains…nothing. It is not pleasant, it is not comforting, it simply… is. A sense that there is now a lack of anything, almost like it had never existed before.
Does this world have value? You can feel the Advocate ask. Do you want to give them a chance to live? Or does should this world cease, is there nothing here to save?
And though you are compelled, required to answer, you know this question for what it is. Short-sighted. Both, in the end, will lead to its destruction, but which will you choose? Will you allow the world to continue, even with that long shadow cast, like a hungry beast with snapping jaws; or will you erase it from existence and spare it that oncoming apocalypse?
Does this world have value? You can feel the Advocate ask. Do you want to give them a chance to live? Or does should this world cease, is there nothing here to save?
And though you are compelled, required to answer, you know this question for what it is. Short-sighted. Both, in the end, will lead to its destruction, but which will you choose? Will you allow the world to continue, even with that long shadow cast, like a hungry beast with snapping jaws; or will you erase it from existence and spare it that oncoming apocalypse?
Catch [???] Winks
The last world’s fate decided, bearers float in an endless sea of stars. You can see them all, spread before you. Intermittently, they wink out, swallowed into the darkness, consumed as the shadows, that inky-black nothingness grows ever-larger. It looks upon you, bearers. It is nothing, but you have its attention, and your blood runs cold, your limbs frozen. You cannot move, you cannot speak, you cannot breathe. You feel it, the power of being drawn into it, like it wants to consume you. Like it knows you.
T̸̢̼̯͓̬̘́̀̋̆͊h̷͔̣̱̝͍̬̣͕̄̂͗̆͒͌͜ͅẹ̶̱̩̅͒̿̇͠ ̵̭̹͇͖̔̀ṃ̸̢̧͙̟̼̜͌͆̍͝͝ͅo̴̟̞̓̆̇̐̆͊̽͆̂̀r̶͈̺̮̠͙̗͌ę̸̤̻̈́͐͂̓̊͐̂͆ ̵̡̛͎̩̳̤͔͚̱̼̆̒̓y̴̺̞̹̺̝̤͂ǫ̷̡̣̱̥͊̈́̓͑̕͘ű̵̼͜͜ ̶̨̨̝̟̘̱͇̲̻̪̊͂̽̈̒͊f̴̱̐͌̌̓̋̔́̀͝i̶͖̤͎̬̝̦͒̂g̸̳̰̟̀̓̽̈́̐h̸̼͍̮͎̊̅͗͊̈͋̽̀͘t̴͔͚́̓,̷̨̧̱̠̙̠̙̱̒̍̽̾ ̷̖̰̼̬̟͐̊̂t̶̖̄͂̅̃̍͐̊̑̅͜͝h̴̢̛͙̪̞̫̝̺̋̅̿͛̇̚͝͝ͅͅȩ̶͉̤͍̠́̈͑̏͋̚͘͝ ̸̢̨̧͚̖̤̪̬̪̀̉̐͗̂͆͑̚̕̚c̴̠̩̳͎̲̪͔̟̈́͂̉͑́l̶̡̲̻̣̘̏́ͅo̶̢̧͔͈̬̳̰͈̝̻͌̋̆̃͒͗̏͘ş̴̪̺̣̥̎̽̿͗̒́͛̕̚̚e̴̺͍̤͖͂̇͑͂̋͂̆̾r̴̨̩̈́͋͠ ̷̧͚̲̩̖̋͒̉́͗y̶̘̖̝̑̈͊ǒ̵͚̽u̵͎͍̇̀̏̊̕͝ŕ̷͎̜̘͙̀̋ ̶͇̲̝̞̖̝̣̘̝̬͋d̷͔͈͔̀̿õ̴̝̯͇̹̘̏͗͜ö̵͚͓͆m̵͉̦̫̥̦̞̫͐̆͐̿͊͒͌͋͜.̷̼͈̻̥̜̾̏͐̾̐͆͘͜
You gasp, as you startle awake, and open your eyes for the first time in a long time.
T̸̢̼̯͓̬̘́̀̋̆͊h̷͔̣̱̝͍̬̣͕̄̂͗̆͒͌͜ͅẹ̶̱̩̅͒̿̇͠ ̵̭̹͇͖̔̀ṃ̸̢̧͙̟̼̜͌͆̍͝͝ͅo̴̟̞̓̆̇̐̆͊̽͆̂̀r̶͈̺̮̠͙̗͌ę̸̤̻̈́͐͂̓̊͐̂͆ ̵̡̛͎̩̳̤͔͚̱̼̆̒̓y̴̺̞̹̺̝̤͂ǫ̷̡̣̱̥͊̈́̓͑̕͘ű̵̼͜͜ ̶̨̨̝̟̘̱͇̲̻̪̊͂̽̈̒͊f̴̱̐͌̌̓̋̔́̀͝i̶͖̤͎̬̝̦͒̂g̸̳̰̟̀̓̽̈́̐h̸̼͍̮͎̊̅͗͊̈͋̽̀͘t̴͔͚́̓,̷̨̧̱̠̙̠̙̱̒̍̽̾ ̷̖̰̼̬̟͐̊̂t̶̖̄͂̅̃̍͐̊̑̅͜͝h̴̢̛͙̪̞̫̝̺̋̅̿͛̇̚͝͝ͅͅȩ̶͉̤͍̠́̈͑̏͋̚͘͝ ̸̢̨̧͚̖̤̪̬̪̀̉̐͗̂͆͑̚̕̚c̴̠̩̳͎̲̪͔̟̈́͂̉͑́l̶̡̲̻̣̘̏́ͅo̶̢̧͔͈̬̳̰͈̝̻͌̋̆̃͒͗̏͘ş̴̪̺̣̥̎̽̿͗̒́͛̕̚̚e̴̺͍̤͖͂̇͑͂̋͂̆̾r̴̨̩̈́͋͠ ̷̧͚̲̩̖̋͒̉́͗y̶̘̖̝̑̈͊ǒ̵͚̽u̵͎͍̇̀̏̊̕͝ŕ̷͎̜̘͙̀̋ ̶͇̲̝̞̖̝̣̘̝̬͋d̷͔͈͔̀̿õ̴̝̯͇̹̘̏͗͜ö̵͚͓͆m̵͉̦̫̥̦̞̫͐̆͐̿͊͒͌͋͜.̷̼͈̻̥̜̾̏͐̾̐͆͘͜
You gasp, as you startle awake, and open your eyes for the first time in a long time.
Liem Talbott | Meridian | Harbinger
WILDCARD
they are night zombies!! they are neighbors!! they have come back from the dead!! ahhhh!
It started with your classic horror movie did you hear that? Then the realization that by that, Matt really meant those screams. And, well, a Shard-Bearer's work is never done. Matt bid Sebastian a hasty adieu and ran off.
Zombies are a known thing on Matt's world, but they have more to do with enslavement of the living through preternatural means than reanimation of the dead. And they definitely don't try to eat people (unless they're told to, he guesses??). So it takes him a little while to figure out what's going on: insensible cannibals staggering around the ship, sinking their teeth into everyone in reach.
He did promise Link he'd try to be defensive in a combat scenario. So his first move is to ward off the first occupied cabin he comes across. ]
You'll be safe if you stay put, [ he says to the stunned occupants, as a gleaming filigree shield fills the doorway. ] No matter what you hear, don't come out!
[ At this point, he's forgotten the cool remove he'd nourished just hours before. "No worries, it's all just a dream." Maybe the other passengers aren't real, or in real danger, but the bloody corpses he's encountered certainly look like they've experienced dire consequences.
So he's feeling some heightened urgency. He probably shouldn't be taking these corners so fast, though. ]
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The resulting bloodbath makes searching for the world shard a hell of a challenge. The scream-filled corridors keep Liem busy as he makes his way through the ship, trying to save as many passengers as he reasonably can and kill all the zombies he comes across. It makes for rather slow going, which means that he, also, is in rather a bit of a hurry.
Though at least Liem can hear the running footsteps of a living person hurrying toward the intersection, and doesn’t automatically start stabbing when Matt careens around the corner and into his person.]
Whoa—
[Trying to pivot out of the way, he grabs at Matt’s chest with his free hand, trying to both steady him and keep him from running bodily into him. Recognition lags a moment behind, so he’s already debating whether he should still be going in for a stab with the blade in his other hand before he realizes who he’s looking at.]
Ma— Matthew. [His mind stutters over the name, auto-correcting partway through. He glances behind him.] Are you being chased?
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This is probably why, when he barrels straight into somebody, he doesn't set them on fire. His breath catches hard in his throat, the impact jostling the thoughts right out of his head. Matt notes first that the person's reaching for his Shard--very zombie behavior--but that their movements are fluid. Absent the shambling, wrong-legged gait that made his stomach plunge when he first saw it. A fraction of a second later-- ]
Liem. [ Breathless, relieved. A flicker of a smile crosses his face. ] Fancy meeting you here.
[ At the question, Matt frowns, casting a glance over his shoulder. Distant screams and crashes seem to emanate from all directions, but the hallway immediately behind him is empty and still. ]
Technically, [ he allows, still getting his breath back. ] Probably? But I think I got some good distance between them and me, so. [ He registers the blood on Liem's white clothes with sharp concern. ] Are you okay? Are you hurt?
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That being the case, he can only be relieved that Matt doesn’t presently seem to be injured.]
It’s not a good place to be, [he admits in response to Matt’s quip. (Flirtation? No, given the circumstances, probably just quip.) Liem’s hand falls from his chest as he steps slightly back, regarding Matt soberly.
Registering the object of the younger man’s gaze, he glances down at himself.]
It’s not my blood. [Most of it, at least. One of the zombies might have gotten a chomp in earlier, but Matt doesn’t need to know that. Besides, any wounds he received closer to the outbreak’s beginning have already healed by now.]
Are you heading [—he almost says “up,” toward the area that hasn’t yet been overrun, before he remembers to whom he’s speaking—] down? [Caution colours his tone.] There are a lot more of them that way.
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He's not presently injured, it's true. But one of his sleeve cuffs rides up as he smooths himself down, revealing a peek of a recent-ish scar. ]
Sounds like down's where I should be then, yeah. [ His expression shifts to one of faint hope. ] Wherever you're going, though, I could protect you. Make shields and things. We never really got into it, but I was pretty good at that during the attack.
[ The one on Springstar, of course. He doesn't tend to think of what happened in Highstorm the same way, for reasons he hasn't fully unpacked but which likely involve civilian casualties. ]
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When he looks back up at Matt’s face, his expression is carefully neutral.]
During the attack? [he echoes. He assumes Matt must mean Zenith’s attack on Springstar, but he can’t recall having seen Matt there, immediately before or after. In fact, he hasn’t seen Matt around Heliopolis at all in the times he’s been there, and he certainly didn’t note his presence in Meridian’s group communion in the days before the Oracle trial began.
Realization sinks into him reluctantly.]
Ah… [Should he be associating with him, then? During the Oracle trial, their aims are surely not aligned.] I don’t need protection. You would be better served saving your magic for other passengers.
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Oh, [ he says, clearly disappointed. ] Well, um, if you're sure ...
Then I guess I'll see you later? [ Something about this feels unfinished, but Matt doesn't know what. Nor is he sure what he might ask Liem to clear things up. "Are you mad at me" is the kind of painfully clingy question he strives never to voice, and besides that, it's inelegant. There are so many other feelings that can move a person. ] Thanks for the tip, about ...
[ He gestures in the direction Liem's come from. Technically there are stairwells down all up and down the Campania, but he recalls there being one nearby. Though before he can make himself walk past, he finds himself adding: ]
Are you sure I can't at least send you off with some good luck?
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He should let Matt go on his way. If he gets mauled by the zombie hoard down below, that’s his business, not Liem’s.
But he can’t stop himself from caring.]
Maybe. I’ll be heading back down, as well; you can come with me if you like.
[It could help his search to have Matt with him, but on some level he knows that isn’t why he offers.]
What are you looking for down there?
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cw: idk the self-blame here messed ME up, so proceed at ur own risk
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cathedral of coins
But when he thinks nobody is looking, he raises his hand casually up to the level of his shoulder and flicks his wrist. In the same instant, a coin appears between his pinky and ring fingers, and with a flourishing roll of it across his knuckles, he tucks it into his vestment's chest pocket and goes back to acting natural.
This goes on for several minutes, until he feels someone's eyes glaring at the back of his head. This time, he lays his arm along the backrest of the pew, as if he were lounging in a movie theater, and carefully peeks over his shoulder. And there he is, the black-eyed, ashen-skinned dhampire who helped him move from Highstorm to Springstar.
Ah. Hmm. Did he see that little trick he finished doing, just now? Surely, there's no reason Liem would know exactly what it was he was doing or where he'd conjured that coin from. Let's just act natural. ]
Mister Talbott?
[ Smiling smoothly, he rises to his feet and turns to him. ]
Then I suppose my suspicions were true. This is your world, isn't it?
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But despite the white and gold of Abadar’s clergy, he can tell who it is even before the wizard turns to look at him; the floral scent clinging to him gives it away immediately. And there is no good reason for him to be dressed like he is.]
Wizard Howl.
[Liem stares disapprovingly at the man as Howl turns to face him, resplendent in his falsely-adopted vestments. He’s not angry, exactly, but he definitely looks disappointed. He doesn’t bother answering Howl’s question.]
This is hardly appropriate, don’t you think?
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[ Howl takes several sweeping steps towards Liem, closing the distance between them. With a calm smile, he raises his hand up again, and yet another coin appears between his fingers. ]
Why don't you tell me? It's quite normal for churches to collect alms. Of course, at the same time, it is a bit gauche for a "god of commerce" to ask its followers for their hard-earned money.
[ Surprise, the anti-establishment tax evader doesn't have a high opinion of organized religion. Shocking, I know. Instead of tucking this coin into his robe, he holds it out to Liem with a calm, shallow smile. ]
You look good in that outfit. What's the difference between the black robes and the white?
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[Though frankly, Liem thinks doing coin tricks in a house of god is also inappropriate, regardless of where the coins come from—and he is by no means convinced of the legitimacy of their origins. His regard of Howl in his priestly vestments remains painfully dry.
Since the other man opts to offer him the coin he was playing with, Liem plucks it delicately from his hand and inspects it idly, almost as though he’d have preferred to discover that it was only an illusion after all.]
The temple’s clergy and acolytes wear white when they go about their duties, [he says, flipping the coin over to observe its other face. It has been a long time indeed since he has held actual Taldan currency, and he can’t help but feel nostalgic about it.] Darker colours are worn by Abadar’s inquisitors—those whose task it is to protect the integrity of the church and its mission.
[Such as from thieves and charlatans, among other things. But surely no such people reside within the ranks of Meridian’s shard-bearers.
He presses the coin back into Howl’s hand.]
Put this back where you got it.
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In any case, Howl seems confident that he can navigate his current situation of being caught with his hand in the cookie jar. As delicately as Liem takes the coin, he can't escape the way Howl intentionally turns his wrist to allow their fingers to brush against each other lightly.
That's right, it's time to crank up the charm.
He smiles pleasantly at Liem. ] Inquisitor, you say. I would have pegged you more as an accountant, not a cop... but the uniform looks quite good on you, you know.
[ When Liem gives him back the coin, it's another opportunity for skin-on-skin contact. His fingers curl, grasping their palms together, and he lays his other hand on top of Liem's knuckles. ]
I don't think it's a good idea for me to put it back. There's something else there. Something that isn't a coin. I'm having some difficulty getting hold of it, since I can't tell what it actually is, so I figured that removing all the clutter around its shape would help.
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Though in fairness, he wouldn’t say that trying to charm his way out of trouble seemed out of character for the wizard.]
Auditor would be closer to accurate, [he says, pretending that suddenly having his hand held isn’t extremely distracting. He opts not to acknowledge the compliment, because it’s irrelevant, even if it is also true.] And the faithful’s offerings are no business of yours, coins or not. Sometimes people put grievances inside, also. It’s unmeet for you to view such things.
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Still smiling affably, he gently slides his hands down Liem's cold fingers, taking the coin with him. With a soft shrug of his shoulders, he flips the coin up into the air... and it never comes back down. ]
Well, if you insist. Although I must say — [ as he talks, he takes another coin from inside his robes and flips it up into the air, also causing it to disappear. ] — I have to respect that parishioners can submit grievances instead of money in the collection boxes.
[ Especially when this topic gives them a chance to move away from Howl's sticky fingers and impersonation. ]
An auditor... [ even worse than a cop, as far as Howl is concerned. ] How'd you end up in that sort of job?
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[Liem watches Howl’s hands, rather than his smile, as he withdraws them and flips the coin into the air, apparently returning it from whence it came. A small incantation reveals the presence of magic to his watching eyes, but as is often the case with foreign spells, Liem can discern little from the unfamiliar auras he observes.
The trick is a clever one, regardless—just as much sleight of hand as it is magic, given the agile way Howl makes the coins dance between his fingers. That makes Liem a little wary, for more reasons than one.]
My talents made me more suited for that position than for a place among the priesthood.
[Also, though he does not say this, the temple clergy had not been welcoming to him during his time as an acolyte. He had not been able to imagine himself as one of them.]
… That collection box, [he says, his gaze sliding toward the one he still feels a slight tug towards, almost like deja vu;] what is it about the contents that so interests you?
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There is little time to think. First there is a citadel full of monsters, many that required magic to fail and not simply arrows, then there is space, which is far more terrifying than she would have imagined, and then...
It is just a thought, and she could be wrong, but after some time spent observing the sort of stone buildings all around, the way that people dressed... she reaches out in Communion to Liem Talbott. With the confirmation that it is his world they have found themselves in this time, some description of where she has found herself, it seems he is able to locate her... and when she catches sight of his familiar figure she cannot help the surge of relief that passes over her. Mindful as she could be on the cobblestones and through the crowds, she trots over to him (do Opparans stare at "centaurs"? has the Oracle simply made it that they do not care?) meaning to give a greeting and yet what comes out first is,]
Liem, have you found the shards?
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Also fortunately, the Basilica of the Last Man sees plenty of tourists, so the presence of a centaur woman, while unusual, is not completely unheard of. Hayame is able to wait outside with only a moderate amount of gawping from passersby, until finally Liem arrives at the ancient hilltop temple. As usual, his robed form is draped in subtle shadow, and his eyes are hidden behind his typical dark lenses, so he manages to avoid the worst of the abundant sunshine bathing the hillside.]
I have the dreamer’s shard, [he tells her.] It was in Abadar’s cathedral when I visited, so acquiring it didn’t take especially long.
[Of course, it hadn’t been entirely easy either, but the important thing is that it’s in his possession and they still have most of the day ahead of them.]
From what I can tell, the world shard seems to be somewhere in the eastern part of the city.
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But there is no time to be overwhelmed.]
Good.
[At least he has his own, and there is no damage of a Zenite taking the opportunity for a little revenge to shatter it. It would be one thing if they knew what effects might come of that happening, but since they do not, and can not until the trial releases them...]
Do you need help? I know that I may be of little use to you here, in a place like this, but...
[But she plainly wishes to be. Not just for the sake of Meridian, but for the sake of a man who has been her friend, and whose world she would not seen dishonored or shattered, even if it were a dream conjured up by an oracle. (That's what it is, right? Just a dream-- ?)]
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But where Springstar is diverse, Oppara is uniform in its character—and it far exceeds the other city in pomp and grandeur, even given Springstar’s age and prosperity. The only mercy Hayame might experience in comparison is that, given the wealth of open countryside surrounding Taldor’s capital, the population is not so jam-packed into the city’s limits.]
I would welcome your assistance.
[He means this; even if Hayame is not familiar with the city, her help may prove necessary to actually acquire the world shard, if it turns out to be somewhere difficult, or if Zenith has already laid hands on it.
But admittedly, it is more love for his city than anything else that prompts him to ask,] Have you seen much of the city yet? The western half, where we are now, tends more upperclass; you’ve found yourself next to one of the oldest temples in the country.
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[She answers that quickly enough because it is true, and also because it her knee-jerk reaction to deny anything undignified or strange might have happened to her. But her defensive body language might give it away… that, or the fact that she does rather quickly concede, because it is Liem, that-]
- Well. I thought to, but my attempts to explore were interrupted by some sort of…
[What even were those? Or that whole thing entirely? She purses her lips and looks around as if she might be overheard before leaning down slightly to say something that sounds insane to her, as if she expects to be told she’d been hallucinating or pranked.]
Lizards… ? Running lizards.
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Ah, you were in the Lionsgate district. It seems like we arrived just in time for the annual Raptor Run; that’s where it’s held.
[She must have wandered for quite a while to have ended up here after that, but in fairness, Liem can understand why Hayame might wish to be as far from the Raptor Run as was reasonably possible. The dinosaurs used in the event were by no means tame, and people definitely got injured, sometimes even killed during the race.]
It should be long over by now; I expect Lionsgate would be traversable again, if you wished to go that way. Though unless someone has moved the world shard from where it was before, I don’t suppose we have any reason to head that direction.
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Oof. They just kept those wild animals around to race them once a year??? Wait-]
N- no, I have no particular need to go back there.
[She had been far more concerned with kicking reptiles in the face and trying not to kill spectators when she looked for a place to jump out of the course.]
We should prioritize the shard.
[But... Her expression falters just the tiniest bit, a look he might recognize because he is one of the few people who has seen it before. What she looked like when she was tempted to choose something that was not duty. ... She rarely could ever let herself, not without an excuse, and yet-]
Once we locate it, perhaps...
[Perhaps then...]
You might. Show me more of the city?
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Happily, [he agrees. For a long moment, he glances up at the ancient temple whose facade they’re standing in front of—then, he looks down the hill, towards the rest of the city, and, somewhere, the world shard.]
We can see some of it on the way, even, since I’m sure the shard’s direction won’t become exact until we’re closer to it.
[That’s been his experience so far, at least; he’s been obliged to wander all over, heading in the right general direction and hoping for the best. Only the pull of the dreamer shard was more insistent, more clear.]
My home church is in that direction, actually, which is how I know the shard must be further east even than that.
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me constantly checking my abcs to remember the world order
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