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beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-08-18 09:53 am

Toxic Love: The Exalt Oracle


NOTHING GOES OFF WITHOUT A HITCH
You feel it, the moment that the Exalt oracle opens its eyes, like something that rips through your body from head to toe, something that feel like fire, wild. It sears into your veins, like acid and fire, something that triggers something that makes you want to run, or perhaps turn and face something head on. Before you can find what sets you off – if you could find it. Bearers know what this sensation is, it is different but the same at its core. The emotions, the feelings it sparks are different – but in the end, you know it for what it is: An Oracle.

Kenos groans from the awakening, like a part of a whole sparks to life, and though you do not know what it is that they want yet, you understand and know their existence down to your core. That feeling to attack or defend, perhaps even flee, does not leave you, but instead it fills your veins, you feel it thrumming, pulsing, like the beat of a heart – if one has one. With the sense of awakening, bearers know the shape of what comes next, they will be asked to act, to do. You do not know how it will happen, or what the Exalt will ask of you, but the knowledge that it will happen is borne from experience, not from the Oracle itself.

As you begin to move, to… look, you are not long for this day, it clouds your mind, a hazy, drowsy feeling takes over, the encroaching dark that threatens to swarm, crowding from the sides, taking over your vision – until… it fully takes over, and Bearers are put into a deep slumber.


When bearers awaken, it’s difficult to make sense of what your sleepy eyes see. Structures begin to swim into view, and they like tall figures looking down upon you. It’s difficult to tell what they are at first, but as you wake up, you begin to see, they are not people, or creatures, but long spore-like stalks. Some have ribbed overgrowths that you can see, and some end in growths that ripple and hang over, but have no “cap”. They tower over the bearers, like towering spires and buildings, on all sides, as if they were trapped in a ring of them. As bearers look around them they will notice tall green spires around them as well, and it takes a moment for things to really settle in. Mushrooms. Blades of grass. The springy moss about them is almost as tall as they are, low to the ground. There are pebbles that appear as boulders, and the thunderous steps nearby indicate an insect or arachnid walking by, far larger than you. There is a stillness to this space, like a held breath, and as the bearers awake, and regard one another, and then to the center of the circle is – a small effigy in the center.

It is here, the Exalt Oracle, and you feel compelled to regard it, before you are given a pang down to your core. It compels you – pleads, asks, begs, and demands, all in one – for what it wishes for. Precious mementos and precious items that they are missing. They have been lost, and they are somewhere within the Liosachán. It beseeches the bearers to return its items, and begs they be returned here to the circle. There are no words, but there is a pleading sensation, a feeling that these items are treasured by this Oracle.

You feel at your sides, your pockets, and find one item on your person, a weapon, a companion, whatever it is you would bring with you to the conflict, shrunk down to a tiny size with you.

Stay steadfast, bearers, and capture the flag Oracle!
SURVIVAL OF THE SMALLEST ( DAYS 1 - 5 )
Unlike the still, stale apocalypse that had been the setting of the Iconoclast Oracle, the greenhouse is lush and vibrant with activity.

The Effigy present within yearns to be reunited with what belongs to it, fixated upon the five items lost within the greenhouse. The swell of its longing fills all Shardbearers, urging them to take action, claim the items and present all five to it to attain victory for that Faction.

Over a period of ten days, Shardbearers of both factions will have to navigate environmental dangers, and the normal procession of time, as the greenhouse is going about its daily routine. Workers plod around like towering goliaths, weeding and watering and pruning the greenhouse's contents. The Liosachán's native population of fae begin to take notice of the newcomers in their midst, emerging from grassy mounds hidden in the natural landscape to spy and pry about the newness surrounding them.
Naturally curious, and equally dangerous, the fae of the Liosachán are Highstorm natives. They range in cool coloration, from soft violet-greys to deep stormy blues, and wear clothes fashioned from of goods pilfered from the pockets of workers, dropped on the ground or handcrafted from the environment itself. Wielding bits of copper tightly wound into blades and spears, they are a ferocious and cunning little people who seek to trick, trap and toy with Shardbearers. Direct violence is anathema to them, but violence that happens as a result of falling to one of their ploys is a badge of honor.
DAY ONE - THREE. The Effigy initially urges Shardbearers to build bases of operation for defense and practicality, as surviving ten days without supporting one another is a surefire way to meet a grisly, tiny little end. Resources must be gathered: gather food and water, prepare shelter, establish unity and organization and prepare to set off into the wilds soon.

For Shardbearers demonstrating particular selflessness, favoring the protection and defense of another, the Effigy responds warmly from the third day onward — rewarding them with a sign of their dutiful nature towards others in the form of fairy wings, the form of which are unique to the Shardbearer themselves.

DAY FOUR. The sudden thunderous sound of a storm begins. No, not a storm, the tumble and crash of water pouring down upon the greenhouse — the workers of the Liosachán perform their routines faithfully, after all. In watering the garden, the danger of the environment threatens to overtake Shardbearers and their work alike. Drops of water fall, their size equal or larger than even the tallest of characters, and trickles of water muddy the ground in the form of raging rapids.

The security of Meridian and Zenith's camps is even called into question, because as simple as the act of watering a garden is, it is a nightmarish situation for such itty bitty Bearers to be in!

DAY FIVE. By day five, the fae of the Liosachán no longer lurk and linger in the corner of one's eye. They make themselves known, having prepared a banquet below one of the mushrooms, within sight of the Effigy. A table draped in spider-silk lace awaits any Bearer who comes near enough, the sagging piece of driftwood polished to a gleam with golden sap, leaving it waterproofed and pretty to behold. A handful of corks serve as seating, with most of the fae draping themselves across scraps of cotton as though they are simply at a picnic.

They invitingly wave to Shardbearers, chattering brightly in their foreign, lilting tongue, waving tiny sandwiches and little clay pots full of jams and honeys, brandishing sugared berries that they bite into with gusto, staining their arms and faces in swathes of blue and red. They clearly are welcoming to whomever comes upon them, urging them to avail themselves to the bounty they have prepared. Perhaps some characters know better than to eat the food of the fae, recalling legends and lore about the mystical properties and implicit bargains made in becoming a guest. Perhaps some have no idea, and are simply hungry enough to dig in!

UNWILLING TEN-ANTS ( DAYS SIX - EIGHT )
The scuttling, scrabbling feet of ants crawling over surfaces, winding their way through this grassy playground, has become normal. Their feet thunder as they go about their business, and it seems to be a normal cadence to life here in the underbrush, in the greenhouse. It is normal, and it is has become nothing to really concern oneself with. They are ants, after all, what do they do, but work? Endlessly, continuously.

That is, until the heavy, loud sounds of their feet draw closer to whatever place that the bearers have found to camp in. Whether solitary or as a group, these workers are no longer content to simply ignore the bearers, but they are a curiosity, perhaps even a bother. You have disrupted their lifestyle. The sleepy pattern of obtain food, return ot the hive, and back out again now has obstacles. Now there are not simply the fairies, who live their own lives and existences, a part of the ecosystem, but now there are these tiny bearers. Fighting, working together, arguing and disagreeing.

You are disruptive to their way of life.

The ants have come to collect on this due, and some bearers that are vulnerable, or perhaps merely caught, are taken away, your weight so light compared to the rest of their burdens that they carry. The strength of these ants is overwhelming, incredible at this size, and try as you might, if you are caught in their strong mandibles, you cannot escape. An ant, after all, carries 1000 times their weight with those powerful jaws. You, bearer, are nothing to them.

They squirrel away the bearers within their hill, a complicated network of tunnels, junctions, and large spaces. Down within, where the air becomes stifling, and stale. The ants guard their pray, and you get the distinct sense that they see you not as people, not even as enemies, but as prey. You will be food – perhaps to the eggs that are gathered within this room, where you can see the stirring of new life, just beneath the surface. You may not have very long to live, if these little larvae get their mouths on you.

Or perhaps, your friends will save you? Once it is discovered that bearers are missing, the trail of ant prints on the ground is apparent – they are not stealthy creatures – and the feet lead from the locations of several kidnapped bearers toward the grainy ant hill that lies not far away. The hill itself swarms with life, with worker ants all over the surface, scuttling about, looking for the next meal for te colony. Or perhaps for more bearers to bring back for their young.

It will be dangerous, bearers, to save your friends. Should you choose to do so, you will be kicking the anthill, and the ants will protect what is theirs. Even if they just took it. Those bearers belong to them, now! Rescuers will find not only your average worker ant, ready to defend, but winged male ants will attack from above, and deeper, within the nest, near where the bearers are kept, lies the strongest ant in the colony: The Queen. Staggeringly large, strong, and vicious, when her subjects begin dying. She will do everything in her power to protect her colony, and that includes killing bearers, if need be. Or trying, at least.

Good luck rescuing your friends, bearers!
IN SMALL PACKAGES ( DAYS NINE - TEN )
The day after the ant-pocalypse brings with it the brush of recognition — the Effigy has foreseen the likely victors, and calls to them to approach it once they have suitably recovered. It judges them the ones whom are most devoted to what binds them, loyal to memory and remembrance, and begins to clamor for them to restore to it what belongs rightfully. Thus begins a full day of resting, locating last-minute items, shoring up defenses and preparing for the sprint to the finish line.

Certainly your rivals will not allow you to simply walk to the Effigy unassailed and unchallenged.

Eat, rest, ensure your fellows are close and bolstered, for tomorrow begins the final rally.

On the morning of the tenth day, Meridian Shardbearers approach the Effigy with its five items in hand. In the midst of the mushroom ring, the Effigy stands as it had in the beginning — arms outstretched and back bowed skyward, gnarled fingers seeking contact with that which has been lost to it. It awaits, it strains, and even as it does, it requires one last test of ability. From the shadows of the towering mushrooms, the rasp of scale and soft hiss of a great beast descends upon the fae ring.

A gleaming garden snake, with glossy black and green stripes, blocks the way between approaching Shardbearers and the Effigy.

Between its bright eyes, pressed upon its brow is a scattering of brighter scales that appear to be in the shape of a delicate, three-leafed plant with spiraling patterns for leaves. It braces itself against the approach, and there is no doubt that to claim victory, the serpent must be subdued. Though Meridian approaches with victory in hand, they have not yet attained it — their rival faction and this beast remain in their way.

MISSING LINKS ( THROUGHOUT )
As the Effigy desires to be reunited with what belongs to it, the swell of its longing stirs something more within all present Shardbearers.

With that foreign longing arrives knowledge: beyond the five items prized by the Effigy itself, there are other lost things within the greenhouse. Like a compass, each Shardbearer's mind points them in direction after direction, urging them to seek and explore. Implicitly, the thrum of comprehension fills your mind: these are things that do not belong to you, per se, but seek to have your hands ferry them home.

Amidst tangled brush, hidden under doffed acorn cap, tucked away in the belly of a fae's glittering den, lost in the depths of a puddle of spilled water that seems an insurmountable lake now, folded secretly into the petals of a towering, skyscraper-like flower, there are three additional items hidden within the tumultuous landscape that each Shardbearer feels a draw towards. Things that belong to someone else, eager to be reunited with them, but subject to whim.

Upon locating and retrieving one, the Shardbearer is filled with a sense of information — they know who this item belongs to, and they will know that they have a choice. Bonds are fragile things after all, and they exist to be enforced or abused, in order to advance a goal or to deepen a connection. How will you treat someone's precious bond? How will they treat yours?
NOTES
Here are some prompts to set the scene and foundation of the Exalt Oracle! — The theme of this Oracle is a loose edition of capture the flag, where the Effigy's items can pass through multiple hands within the ten day allotment.

— For additional ideas and fun, it is known that several Shardbearers have concluded their efforts to fulfill the Greenwood Yards' sidequest request.

— All details of the Exalt Oracle can be found here, and questions for the mods can be submitted here.
CODING
consolation: (Default)

[personal profile] consolation 2023-09-08 06:50 am (UTC)(link)
[She shakes her head.] I'm fine. I have always dreamed of being stranded in the dirt shrunken smaller than a bug that intends to kill me and building character through uphill toil. I fear for your well-being.

[She has always liked him a great deal. He is ambivalent to his own hurt, which often stirs something inside her much different from the hot joy she experiences in the face of other's pains both agonizing and petty or the peaceful contentment of human triumph.

He is also as stubborn as a bull, and loathingly convicted to being right, sometimes. That may be part of why she likes him, too, but now it only makes her wish to strangle him.
]

It appears you misunderstood me. You will not be proceeding any further.

[The Shroud, a Mystic Code that binds men inescapably while freeing them from harm, leaves Caren's possession and drapes itself around Amos instead, starting with his arms and bringing them close to his body, then catching his knees at the leg tight enough to make any further steps severely unbalanced.]
baltimores: (016)

[personal profile] baltimores 2023-09-09 09:27 am (UTC)(link)
[ Her first answer invites a small smile, a slight shake of his head. A bug that intends to kill her? That's where he figures she's being overdramatic for effect; insects don't have that level of intent to them, do they? Even when they're small enough to be a part of their world, it sounds anthropomorphic. Like nonsense.

The looking out for him is a nice thought, though—

He can't move.

There's something— Whatever it had been in Caren's hands is now on him, and he can't move his arms. He takes another step forward, but it's got his legs, too; the only thing that saves him from a hard crash into the ground is his gravity powers, something he's had for long enough now that he can operate on instinct with them. He still falls, it just isn't a hard landing because he weighs very little in the moment of impact.

That doesn't stop his heart from going, though. The way he lets up on himself, resumes his normal weight, and with all of his strength tries to pull his arms away from his body, rip this thing apart, free himself, and it's not working. His breathing goes up a notch, the beginnings of panic displaying itself throughout his body — legs starting to thrash as he tries to angle himself to look back up at her, chest rising and falling much quicker than normal, a wildness to his eyes, a strain to his voice. ]


Okay. [ He gulps down a breath of air, uncomfortable. It doesn't help. ] I'm not going any further.

[ He cannot move his arms he cannot walk he cannot free himself he is, for the most part, defenceless— ]

Can you let me go now? [ The plea comes out rushed. ] I won't touch it. I promise.
consolation: (11)

[personal profile] consolation 2023-09-14 06:10 am (UTC)(link)
[She has never heard Amos sound so much like a child.

It startles her, hearing the vulnerable and unbridled petrification as he struggles. It stings her, pleasurably, to witness a moment like this at the same time she is driven by sympathy to alleviate it as soon as possible.

Caren emerges fully from the shadowy cover she'd secured for herself and comes to stand beside Amos' prone form, for the first and likely last time towering over him before she brings herself to a kneel.
]

Are you being truthful? Will you hurt me if I let you go?

[It's a tactic she would associate with some of the others - regardless of faction - but never with him. She already knows his truth without him needing to prove himself. Just then, the buzzing comes to a crest, and Caren freezes before she can fully answer his pleas. It is out of kindness, but in his panic he might take it for torture.]

Just a moment longer. You cannot be hurt like this. [Not even by her hands. Using the fabric for what little friction it provides, she scoots him, as if on some miserable, mummified sled, back toward the abandoned gardening equipment that's been her shelter. Even as they begin to move, the wasp that was enjoying its post-snack siesta behind the armor lifts its wings and thorax from behind the stationary metal hulk, thrumming as angrily as any sleeping bear might be if woken up.]
baltimores: (074)

[personal profile] baltimores 2023-09-15 09:25 am (UTC)(link)
[ He stares up into her eyes, breaths increasingly short and desperate, air whistling through his nose. Amos opens his mouth to answer her when that buzzing makes itself known. It's left open, soundless, as he tries to twist his body around to get a look at whatever it is making that sound, his arms still fruitlessly straining against the shroud as if he can rip it apart through his strength alone.

And then stops as he feels himself moving. His gaze is torn between Caren and the wasp as it emerges, heart caught in his throat, body inadvertently stiffening and probably making him that little much harder to move. Amos tries to say something as the wasp gets his full attention, but all that manages to come out is a low keening sound, the brief cry of a wounded animal.

He tries again as she brings him back to her shelter, voice hoarse as he manages to get actual words out. ]


You can let me go. [ There's desperation there. He's no longer fighting at his bonds, just acutely aware that he... cannot fight back. If that wasp comes for them he can't fend it off like this. Can't save her. Can't save himself. ] You can let me go. You can let me go...

[ Will you hurt me — it's already a question he's forgotten, trapped in his own panic, the only thing on his mind that he needs to be free. He needs to, the altruism on Caren's part lost on him as his world shrinks down with his loss of movement; as his mind starts to follow. ]
consolation: (6)

[personal profile] consolation 2023-09-19 06:28 am (UTC)(link)
Poor thing. [It's something she doesn't often see, something raw and unwinding. An old wound - one that was scored over something innocent about him. He bleats with the trapped voice of a snared rabbit, and it goes right through her. She doesn't care for children, and the only purely tender love she knows of or has felt herself belongs to the holy spirit.

In short, for her in this instant, it is a religious experience. As quickly as it made her feel sickly happy to see he'd been caught in her punishment, she feels painted by it. She had done something for both of their benefits in the initial instance, but if she prolongs this, then it's only selfish gain that will come from it. She sighs in sympathy. It's a pitiful sight. Though she was frustrated earlier, the only consternation in her voice now seems to be directed inwardly.
]

I can, [she agrees.] I am going to. I will.

If you run, you're going to die. [The Shroud is already loosening; ironically, with his freedom, Amos will be in danger again. Even she could not have harmed him in that imprisonment.

Well, some damage was done anyway, however unintentionally.
] If that happens, I'll watch and won't interfere.
baltimores: (059)

[personal profile] baltimores 2023-09-21 08:31 am (UTC)(link)
[ It may not be entirely clear if he's listening to her, even as when she speaks his eyes fall on hers. The wild desperation is still in them, his body still rigid and chest still heaving. He can't breathe— Maybe if he just... goes away for a little while...

But then the Shroud begins to loosen, and after a moment, he becomes aware of that pressure against his body easing. His breathing begins to slow; he shifts his arms, no longer pinned to his sides. It is a moment of relief; it is a moment of immense confusion from someone who had been prepared to dive over the edge and submerge his consciousness, now no longer needing to.

Eventually, her words sink in, and he stops moving. Merely stares up at her, conscious of the wasp's buzzing nearby. It's a look of childlike innocence— of reverence— of someone who has just been put through the wringer and reaching out to the first person he sees.

Poor thing, he thinks she called him? And his breathing slows. ]


I'm not going to run. [ He's quiet, his voice still coming back to him. And because he doesn't want to be louder than the buzzing. ] I...

[ He what. Why is it so hard to get a grip on himself. ]

Please don't do that again.

[ Not just in this moment, where she has said she won't; forever. He can't so much as muster up a thank you, stuck on the edge of distraught and getting over it.

He just. Does not want to experience that again — and maybe, maybe, damn the consequences. ]
consolation: (2809166 (47))

[personal profile] consolation 2023-09-29 05:13 am (UTC)(link)
[What will she do, now that she knows this weaknesses of his, this newfound information that could save or condemn depending on who wielded it and where it was directed? Something too delightful to fully let go of but too destructive to wield.]

... I won't. [Shuddering, she puts it away, an object as sacred as the shroud that now winds inanimately around her forearm.

That wasp won't find them unless it hunts, an inactivity it seems uninterested in given it prefers to patrol its unfairly earned territory. Caren kneels there and opens her lap to him, legs barely protected but just welcoming enough, though even running hot with Meridian's influence she can't take away that her extremities are always slightly cold. She makes no move to touch him right away, but the place is there for him to rest and catch his breath.
]

I have never known you to be shattered by anything. [Overpowered, maybe; controlled, yes. She has seen or heard of those sorts of things. It is an entirely different experience, to see him on the precipice of broken.] I must confess it is a sight I never thought I'd see, and I'm not sure how to respond. [She will keep the rotating mass of excitement and repulsion in her stomach to herself, as long as she can contain it from bursting out from within her.] You shouldn't be injured, though.
baltimores: (139)

[personal profile] baltimores 2023-10-04 10:08 am (UTC)(link)
[ His eyes are glued to the shroud, watching it be put away. Like he couldn't fully believe her until it was gone. Or at least not so easily wrapped around him again. Prey warily eyeing its predator, waiting for an assurance at safety and knowing it has no chance if it doesn't get it.

But right now, he is getting it. He is safe.

He shifts over towards her, then cautiously kneels beside her. Resting his head on her, a tamed dog that has learned its lesson against acting out.

He breathes, quiet. ]


I'm not injured, no. [ That part is true. He is, so far, okay. Neither of them have made it out of this yet, but they're both still okay. ] I...

[ He swallows. Shuts his eyes. ]

I don't like... Look, whenever I get tied up, it's consensual. [ Definitely maybe TMI. ] Not like that. I just... I don't like having my body taken from me like that. Being rendered helpless. It's not... good. [ The words are a struggle to get out; not just something he doesn't like talking about, but something he doesn't talk about. ] I get what you were doing. It wasn't a bad thing. Just...

[ A shuddering breath, reverberating through him. ]

You don't gotta respond. I just need that to not happen again.

[ Even though she'd already said she wouldn't. Even though she's Meridian, and it could be to her advantage someday to do it.

But he has no choice but to trust her right now, so that's what he's doing. ]