beleos: (pic#15952557)
beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-08-18 09:53 am

Toxic Love: The Exalt Oracle


NOTHING GOES OFF WITHOUT A HITCH
You feel it, the moment that the Exalt oracle opens its eyes, like something that rips through your body from head to toe, something that feel like fire, wild. It sears into your veins, like acid and fire, something that triggers something that makes you want to run, or perhaps turn and face something head on. Before you can find what sets you off – if you could find it. Bearers know what this sensation is, it is different but the same at its core. The emotions, the feelings it sparks are different – but in the end, you know it for what it is: An Oracle.

Kenos groans from the awakening, like a part of a whole sparks to life, and though you do not know what it is that they want yet, you understand and know their existence down to your core. That feeling to attack or defend, perhaps even flee, does not leave you, but instead it fills your veins, you feel it thrumming, pulsing, like the beat of a heart – if one has one. With the sense of awakening, bearers know the shape of what comes next, they will be asked to act, to do. You do not know how it will happen, or what the Exalt will ask of you, but the knowledge that it will happen is borne from experience, not from the Oracle itself.

As you begin to move, to… look, you are not long for this day, it clouds your mind, a hazy, drowsy feeling takes over, the encroaching dark that threatens to swarm, crowding from the sides, taking over your vision – until… it fully takes over, and Bearers are put into a deep slumber.


When bearers awaken, it’s difficult to make sense of what your sleepy eyes see. Structures begin to swim into view, and they like tall figures looking down upon you. It’s difficult to tell what they are at first, but as you wake up, you begin to see, they are not people, or creatures, but long spore-like stalks. Some have ribbed overgrowths that you can see, and some end in growths that ripple and hang over, but have no “cap”. They tower over the bearers, like towering spires and buildings, on all sides, as if they were trapped in a ring of them. As bearers look around them they will notice tall green spires around them as well, and it takes a moment for things to really settle in. Mushrooms. Blades of grass. The springy moss about them is almost as tall as they are, low to the ground. There are pebbles that appear as boulders, and the thunderous steps nearby indicate an insect or arachnid walking by, far larger than you. There is a stillness to this space, like a held breath, and as the bearers awake, and regard one another, and then to the center of the circle is – a small effigy in the center.

It is here, the Exalt Oracle, and you feel compelled to regard it, before you are given a pang down to your core. It compels you – pleads, asks, begs, and demands, all in one – for what it wishes for. Precious mementos and precious items that they are missing. They have been lost, and they are somewhere within the Liosachán. It beseeches the bearers to return its items, and begs they be returned here to the circle. There are no words, but there is a pleading sensation, a feeling that these items are treasured by this Oracle.

You feel at your sides, your pockets, and find one item on your person, a weapon, a companion, whatever it is you would bring with you to the conflict, shrunk down to a tiny size with you.

Stay steadfast, bearers, and capture the flag Oracle!
SURVIVAL OF THE SMALLEST ( DAYS 1 - 5 )
Unlike the still, stale apocalypse that had been the setting of the Iconoclast Oracle, the greenhouse is lush and vibrant with activity.

The Effigy present within yearns to be reunited with what belongs to it, fixated upon the five items lost within the greenhouse. The swell of its longing fills all Shardbearers, urging them to take action, claim the items and present all five to it to attain victory for that Faction.

Over a period of ten days, Shardbearers of both factions will have to navigate environmental dangers, and the normal procession of time, as the greenhouse is going about its daily routine. Workers plod around like towering goliaths, weeding and watering and pruning the greenhouse's contents. The Liosachán's native population of fae begin to take notice of the newcomers in their midst, emerging from grassy mounds hidden in the natural landscape to spy and pry about the newness surrounding them.
Naturally curious, and equally dangerous, the fae of the Liosachán are Highstorm natives. They range in cool coloration, from soft violet-greys to deep stormy blues, and wear clothes fashioned from of goods pilfered from the pockets of workers, dropped on the ground or handcrafted from the environment itself. Wielding bits of copper tightly wound into blades and spears, they are a ferocious and cunning little people who seek to trick, trap and toy with Shardbearers. Direct violence is anathema to them, but violence that happens as a result of falling to one of their ploys is a badge of honor.
DAY ONE - THREE. The Effigy initially urges Shardbearers to build bases of operation for defense and practicality, as surviving ten days without supporting one another is a surefire way to meet a grisly, tiny little end. Resources must be gathered: gather food and water, prepare shelter, establish unity and organization and prepare to set off into the wilds soon.

For Shardbearers demonstrating particular selflessness, favoring the protection and defense of another, the Effigy responds warmly from the third day onward — rewarding them with a sign of their dutiful nature towards others in the form of fairy wings, the form of which are unique to the Shardbearer themselves.

DAY FOUR. The sudden thunderous sound of a storm begins. No, not a storm, the tumble and crash of water pouring down upon the greenhouse — the workers of the Liosachán perform their routines faithfully, after all. In watering the garden, the danger of the environment threatens to overtake Shardbearers and their work alike. Drops of water fall, their size equal or larger than even the tallest of characters, and trickles of water muddy the ground in the form of raging rapids.

The security of Meridian and Zenith's camps is even called into question, because as simple as the act of watering a garden is, it is a nightmarish situation for such itty bitty Bearers to be in!

DAY FIVE. By day five, the fae of the Liosachán no longer lurk and linger in the corner of one's eye. They make themselves known, having prepared a banquet below one of the mushrooms, within sight of the Effigy. A table draped in spider-silk lace awaits any Bearer who comes near enough, the sagging piece of driftwood polished to a gleam with golden sap, leaving it waterproofed and pretty to behold. A handful of corks serve as seating, with most of the fae draping themselves across scraps of cotton as though they are simply at a picnic.

They invitingly wave to Shardbearers, chattering brightly in their foreign, lilting tongue, waving tiny sandwiches and little clay pots full of jams and honeys, brandishing sugared berries that they bite into with gusto, staining their arms and faces in swathes of blue and red. They clearly are welcoming to whomever comes upon them, urging them to avail themselves to the bounty they have prepared. Perhaps some characters know better than to eat the food of the fae, recalling legends and lore about the mystical properties and implicit bargains made in becoming a guest. Perhaps some have no idea, and are simply hungry enough to dig in!

UNWILLING TEN-ANTS ( DAYS SIX - EIGHT )
The scuttling, scrabbling feet of ants crawling over surfaces, winding their way through this grassy playground, has become normal. Their feet thunder as they go about their business, and it seems to be a normal cadence to life here in the underbrush, in the greenhouse. It is normal, and it is has become nothing to really concern oneself with. They are ants, after all, what do they do, but work? Endlessly, continuously.

That is, until the heavy, loud sounds of their feet draw closer to whatever place that the bearers have found to camp in. Whether solitary or as a group, these workers are no longer content to simply ignore the bearers, but they are a curiosity, perhaps even a bother. You have disrupted their lifestyle. The sleepy pattern of obtain food, return ot the hive, and back out again now has obstacles. Now there are not simply the fairies, who live their own lives and existences, a part of the ecosystem, but now there are these tiny bearers. Fighting, working together, arguing and disagreeing.

You are disruptive to their way of life.

The ants have come to collect on this due, and some bearers that are vulnerable, or perhaps merely caught, are taken away, your weight so light compared to the rest of their burdens that they carry. The strength of these ants is overwhelming, incredible at this size, and try as you might, if you are caught in their strong mandibles, you cannot escape. An ant, after all, carries 1000 times their weight with those powerful jaws. You, bearer, are nothing to them.

They squirrel away the bearers within their hill, a complicated network of tunnels, junctions, and large spaces. Down within, where the air becomes stifling, and stale. The ants guard their pray, and you get the distinct sense that they see you not as people, not even as enemies, but as prey. You will be food – perhaps to the eggs that are gathered within this room, where you can see the stirring of new life, just beneath the surface. You may not have very long to live, if these little larvae get their mouths on you.

Or perhaps, your friends will save you? Once it is discovered that bearers are missing, the trail of ant prints on the ground is apparent – they are not stealthy creatures – and the feet lead from the locations of several kidnapped bearers toward the grainy ant hill that lies not far away. The hill itself swarms with life, with worker ants all over the surface, scuttling about, looking for the next meal for te colony. Or perhaps for more bearers to bring back for their young.

It will be dangerous, bearers, to save your friends. Should you choose to do so, you will be kicking the anthill, and the ants will protect what is theirs. Even if they just took it. Those bearers belong to them, now! Rescuers will find not only your average worker ant, ready to defend, but winged male ants will attack from above, and deeper, within the nest, near where the bearers are kept, lies the strongest ant in the colony: The Queen. Staggeringly large, strong, and vicious, when her subjects begin dying. She will do everything in her power to protect her colony, and that includes killing bearers, if need be. Or trying, at least.

Good luck rescuing your friends, bearers!
IN SMALL PACKAGES ( DAYS NINE - TEN )
The day after the ant-pocalypse brings with it the brush of recognition — the Effigy has foreseen the likely victors, and calls to them to approach it once they have suitably recovered. It judges them the ones whom are most devoted to what binds them, loyal to memory and remembrance, and begins to clamor for them to restore to it what belongs rightfully. Thus begins a full day of resting, locating last-minute items, shoring up defenses and preparing for the sprint to the finish line.

Certainly your rivals will not allow you to simply walk to the Effigy unassailed and unchallenged.

Eat, rest, ensure your fellows are close and bolstered, for tomorrow begins the final rally.

On the morning of the tenth day, Meridian Shardbearers approach the Effigy with its five items in hand. In the midst of the mushroom ring, the Effigy stands as it had in the beginning — arms outstretched and back bowed skyward, gnarled fingers seeking contact with that which has been lost to it. It awaits, it strains, and even as it does, it requires one last test of ability. From the shadows of the towering mushrooms, the rasp of scale and soft hiss of a great beast descends upon the fae ring.

A gleaming garden snake, with glossy black and green stripes, blocks the way between approaching Shardbearers and the Effigy.

Between its bright eyes, pressed upon its brow is a scattering of brighter scales that appear to be in the shape of a delicate, three-leafed plant with spiraling patterns for leaves. It braces itself against the approach, and there is no doubt that to claim victory, the serpent must be subdued. Though Meridian approaches with victory in hand, they have not yet attained it — their rival faction and this beast remain in their way.

MISSING LINKS ( THROUGHOUT )
As the Effigy desires to be reunited with what belongs to it, the swell of its longing stirs something more within all present Shardbearers.

With that foreign longing arrives knowledge: beyond the five items prized by the Effigy itself, there are other lost things within the greenhouse. Like a compass, each Shardbearer's mind points them in direction after direction, urging them to seek and explore. Implicitly, the thrum of comprehension fills your mind: these are things that do not belong to you, per se, but seek to have your hands ferry them home.

Amidst tangled brush, hidden under doffed acorn cap, tucked away in the belly of a fae's glittering den, lost in the depths of a puddle of spilled water that seems an insurmountable lake now, folded secretly into the petals of a towering, skyscraper-like flower, there are three additional items hidden within the tumultuous landscape that each Shardbearer feels a draw towards. Things that belong to someone else, eager to be reunited with them, but subject to whim.

Upon locating and retrieving one, the Shardbearer is filled with a sense of information — they know who this item belongs to, and they will know that they have a choice. Bonds are fragile things after all, and they exist to be enforced or abused, in order to advance a goal or to deepen a connection. How will you treat someone's precious bond? How will they treat yours?
NOTES
Here are some prompts to set the scene and foundation of the Exalt Oracle! — The theme of this Oracle is a loose edition of capture the flag, where the Effigy's items can pass through multiple hands within the ten day allotment.

— For additional ideas and fun, it is known that several Shardbearers have concluded their efforts to fulfill the Greenwood Yards' sidequest request.

— All details of the Exalt Oracle can be found here, and questions for the mods can be submitted here.
CODING
fishfearme: (gentle neutral)

Byleth | Meridian | Advocate - Open & Closed Starters

[personal profile] fishfearme 2023-08-18 03:45 pm (UTC)(link)
[Open and closed starters in the replies below! If you want me to do a closed starter for you just hit me up on the discord or at [plurk.com profile] kivaember ]
vallt: (02)

jyn erso | meridian | iconoclast — closed starters

[personal profile] vallt 2023-08-18 04:08 pm (UTC)(link)
( closed starters can be found below this top level! if you would like a closed starter, you can hit me up at my plotting comment, at [plurk.com profile] lensflares, or on discord at lensflares! )
Edited 2023-08-18 16:09 (UTC)
fishfearme: (look down)

OTA

[personal profile] fishfearme 2023-08-18 04:17 pm (UTC)(link)
❋ I. Familiar Grounds (Day 1-3)

[While the whole shrinking thing was an entirely new experience for Byleth, finding himself in the 'wilderness' with no access to the conveniences or amenities of civilisation was blessedly familiar. It was automatic for him, to fallback on comfortable routine on securing a safe camp in otherwise unfamiliar and wildgrown ground.

So, over the first three days he can be found buzzing about like a busy bee in an area he staked as 'his' - or anyone's really, he's happy to share. Close to the pond - to serve as a water source - but not so close that it's on the very shoreline and thus exposed to the predatory dragonflies or frogs, Byleth set up a small and simple camp within a clump of thick, flowering weeds. He's not yet focused on hunting down the Effigies' objects, and therefore isn't interested in picking fights with Zenith. Survival first.

Anyone roaming near his camp area may come across him scouting the immediate area, on guard for threads, or trying to secure a source of food. He might even be trying to finagle a way to use a hollowed out, small acorn to store water from the pond so he's less likely to get attacked by frogs. Though, maybe one of those frogs might end up being a good meal... hm.

Feel free to approach! Or, if you're clearly struggling living in the woods with barely anything to your name, he might approach you in case you need help...]


❋ II. It's raining! (Day 4)

[Byleth's preparations had paid off, though admittedly having giant raindrops fall on them hadn't been something he'd predicted! While initially caught off guard, he had managed to reach his camp as the "rain" began to fall, watching the large globs of water crash down from the heavens and leave dangerous pools of water for unwary Shard-bearers to fall into.

If you're seeking shelter, maybe you can see him standing in the entrance of his little campsite sheltered by the flowering weeds and decide to race towards him to get out of the splash zone! Or maybe you're caught in the deluge and cry for help, in which case he'd leave the safety of his camp to lend a hand... hopefully both of you won't come into difficulty!]


❋ III. Don't eat the food! (Day 5)

[As much as an unwary glutton Byleth could be, even he knew that partaking in anything a fairy offered was a bad idea. The mercenaries he had ran with came from various lands and cultures, offering tales and stories that painted for more devious gods and entities than the highly sanitised deity the Church of Seiros worshipped.

It was a shame, though... the food on offer looked very tempting and delicious, but Byleth refrained. Instead he lurked on the edges of the banquet, cutting an ominous figure amongst the mushroom's shade as he scanned the area for any friendly or just familiar faces.

And when he isn't looking for familiar faces? He's staring blankly into space. Of course, he isn't quite thinking of where he's directing that empty-headed stare towards, so you might end up feeling a shiver crawl up your spine and looking up to see him, no thoughts head empty, staring you down with an unblinking stare.

Unnerving...]


❋ IV. Wildcard (Day ???)

[Hit me with a scenario across any day and I'll roll with it! Or if there's something you want to plot out, just hit me on discord or plurk and I can hash out a closed starter!]
leicesters: (248)

Claude von Riegan | Meridian, Stargazer | open and closed starters

[personal profile] leicesters 2023-08-18 09:42 pm (UTC)(link)
[plotting toplevel here! I'll include some open prompts below, but let me know if you want to do anything in particular.]
leicesters: (197)

open starters

[personal profile] leicesters 2023-08-18 10:39 pm (UTC)(link)
DAY 1-2 - ROPING YOU IN
[Claude will take the greenhouse over their last Oracle-related outing back at the Tree, with all the claustrophobia and misery that entailed. Here, though, being reduced to a tiny size comes with its own unique perils, not least figuring out where to stay and how to survive without being predated or crushed by something, or somone, much larger.

So, once the bearers have had time to explore and get their bearings, you can find him dragging along log-sized (compared to him) bundle of twigs to help pull together some ramshackle shelter, along with large strings of discarded garden twine to fasten it all together. He's a little out of breath but apparently not too frustrated about being tiny-sized, flashing a smile when he catches someone's eye.]


Want to help? We can make something to shelter more of us if we work together.


DAY 1-2 - NO SHROOM FOR ERROR
[Or, perhaps you can find him looking up at the mushrooms that tower overhead. They're so tall, it's almost making him dizzy.]

You know, I think this one might be edible. Uh, probably. [They're hard to recognise from below... and he has no idea how they'd even eat something so big.] How about a little taste test?

[He's. Not specifying who should do the taste test, but he actually looks intrigued at the idea of his own experiment.]


DAY 9 - OH DEER
[After a failed attempt to retrieve one of his lost belongings, Claude remembered blacking out with the force of some kind of powerful magic. When he came to, he... wasn't injured, but there was something very, very off with his lower half. When he looks down at his legs there's a surge of panic, but he realises he can't just lie here forever. Silco might not have been interested in offing him, or got spooked and left before he could finish the job, but...

He grabs the stem of a nearby flower and uses it to pull his torso up. A shaky, long foreleg uncurls under him, and he tries to use it to push himself up to an awkward sitting position on his haunches. Hayame did it like this, right? And then...

He stops, feeling something itching at his scalp, and he reaches up to scratch it and finds that his hand connects with--]


Gah! Really?!

[An antler! Two of them, in fact, as he reaches to find one on the other side of his head, too. He had, for all intents and purposes, been turned into half a stag. A stag centaur? Deer jinba? He had no idea, but this was going to prove troublesome.]
envoyoftwilight: ("why would she treat us)

Midna | Meridian | Exalt | Open / Closed Starters

[personal profile] envoyoftwilight 2023-08-18 11:36 pm (UTC)(link)
[Plotting Comment! If you would like a closed starter, let me know! You can ping me on discord or send me a PM. Starters will be below!]
envoyoftwilight: (but i never heard it singing)

Open Starters

[personal profile] envoyoftwilight 2023-08-19 12:20 am (UTC)(link)
I - She's a Survivor (Day 1 ~ 2)
[The notion of being caught in a forest, forced to depend on her own survival instincts is what she would consider beneath her. In the Twilight, others have provided for her. Even in Hyrule, she had at least one who was inclined to do her bidding. And now, in this new world, this new situation, Midna is starting from next to nothing. That's not how any of this ought to be going. Menial labour is just not at all suited for her.

It doesn't stop her from wandering through the collective of massive flora and towering mushrooms, just in hopes of seeing a familiar face she can mooch off of. Taking stock of her immediate situation, it doesn't seem favourable. She's resourceful when she has to be. Challenge has never stopped her before and it certainly won't this time either. And she's not too proud to take advantage of a situation when she's in need either.

Which is exactly what she intends to do when she happens upon a rather modest camp-in-the-making. It's probably yours. Any food gathered? That's probably about to be hers, too. Because Midna seems very much inclined to make herself right at home. Or to simply steal the things you've already gathered.]


My, my, my. Don't mind if I do.

[Or perhaps this is a situation where you happen upon her tiredly wandering before she's gotten her theft and mooching on. That's always an option.]

II - Princess in Distress—Maybe (Day 3)
[She's about had her fill of this. Not only is the forest just teeming with an impromptu adventure of survival games, it's filled with no shortage of obstacles. Pits made by the natural inhabitants of the forest, buzzing little creatures that have likely chased Midna more than once, sticky webs created by friends of the arachnid kind, and other like things that have taken up residency.

As the foreign object who definitely doesn't belong here, one might think she'd have a little more respect for the native creatures, but she's just insensitive enough to put that on the proverbial back burner. In this particular instance, she's found herself trapped between a rock and a hard place, a stumbling onto an abode she just doesn't belong in.

Something she could probably get herself right out of if she actually expended the effort to do so. Instead—]


Oh, no...! Whatever will I do? I'm afraid I can't face this on my own!

[She says it just loud enough to linger in the air, over the top, and unnecessarily dramatic. The truth is, she's probably fine, but no one else needs to know that. Won't you come to her rescue? Potentially get a free pair of wings? Realise she's a fraud?]

III - Under My Umbrella (Day 4)
I've had about enough of this.

[On what seems like more than a few days into this whole ordeal (though it's really only been a few), Midna has finally begrudgingly accepted that she will have to play by the rules in order to get through whatever this nonsense is. When she's considered the nature of the Oracle hunts, this is not what she's envisioned. Somehow a battle or a war might have been more welcome, if only because it would seem slightly more familiar.

Beggars cannot be choosers, and Midna is evidently a beggar in this scenario. (What horror, really. A princess falling down from atop her grandiose throne.)

The moment drops of water begin to collide onto this, that, and everything, she's quick to take shelter beneath what she feels may be more sturdy, she scowls.]


If it's not one thing, it's another. [Shaking her head slowly, she peers out from underneath her hiding spot.] On the other hand, could be an opportune moment for a bath.

[They could all probably use one, honestly.]

IV - You Look Delicious (Day 5)
[For all that she has been likely near unbearable for those around her in the midst of this little hunt for trinkets and trying to return some of the objects that she's found, Midna is not about to turn her nose up at a free meal. Especially one she doesn't have to prepare for herself. To her, it hardly matters the source, which could likely be a result of Midna eating considerably far less or simply not being as good at survival as she would think herself to be.

It doesn't take her long to look over what's being offered, still just as fascinating as any other food she's seen since her arrival. Everything continues to be so rich and vibrant, so unlike the muted tones and foreboding Twilight.]


Are you actually going to eat that or just stare at it? Because my patience is running out.

[She's kidding, of course. Midna never had much patience to begin with. Just let her have your food.]

V - Wildcard (Day XX)
[For everything else! New prompts, mix prompts, whatever you might fancy. We'll make it happen!]
envoyoftwilight: (michelle; ma belle)

Closed to Link 🍎

[personal profile] envoyoftwilight 2023-08-19 12:29 am (UTC)(link)
[The details of the armour of the Zora people is a little different from what she can last recall. There are some things that are similar. Enough so that the moment she finds it, she knows exactly what it is. She also knows exactly to whom it belongs. The trouble comes with trying to track him down. Midna has never counted the number of people who live and thrive in this new world they've come to, but she can imagine it's not exactly a small number. Finding Link will not be a simple task.

If it wasn't him, she's not certain she would feel particularly moved to return it. She could, of course, wait until all is said and done to do that, as well, but he's a cunning lad. He'll be useful. Besides, he also said he'd protect her. She doesn't need him to, but the extra assistance would be nice regardless. And she wouldn't have to ask for it.]


I'm going through an awful lot of work for you. You'd better appreciate it.

[She says it to herself, clutching the collective of armour to her protectively, as she starts what she expects will be a relatively longer journey than she'd like it to be to reunite armour with its owner. Even though she says it, trying to sound more cross than she really is, she knows that he will. He wouldn't even have to say so for her to know.

As always, there's just something about him.]
sterngaze: (neutral: inquisitor)

Liem Talbott | Meridian | Harbinger

[personal profile] sterngaze 2023-08-19 12:42 am (UTC)(link)
[Closed and semi-open starters below! If we have plans but you aren't sure how we're getting started, or otherwise want to hash something out, feel free to hit me up at [plurk.com profile] Sporelett or my plotting comment.]
sterngaze: (neutral: commish)

Item-Hunting

[personal profile] sterngaze 2023-08-19 12:50 am (UTC)(link)
[The first few days after the effigy’s challenge begins are a mad scramble for most, including Liem. His experience with wilderness scenarios has not totally prepared him for life at 1.7 centimetres tall, looking at all the plants he usually recognizes from beneath, too small to readily hunt anything but bugs. Finding shelter from the dangers of tiny animals, trickles of water, and other shard-bearers is an immediate concern — but so is locating certain missing items.

It’s not just the effigy’s missing items he needs to find. Almost as soon as Liem arrives, he notices that the golden key that is usually around his neck or in his pocket is nowhere to be found. He makes seeking an effigy object his first order of business, and finding that key his second. It’s just his bad luck that in that short amount of time, someone else happens to find it first.

So he has to make do without it for the time being, and there’s plenty else to do. His locate object spell makes him a shoo-in to help other Meris seek missing items, but even with magic, he can’t tell how far away the items in question are. Anything could happen on the way there.
]

a. [A trip on the way to find someone’s missing belonging is a perfect opportunity to gather other supplies that might prove useful back at the Meridian base. Bundles of fibre from vines or thin bark might make good rope for people less than an inch tall. Seeds, flower petals, or a small berry or two should be portable enough to take back to camp, as long as they’re of the edible kind. Even from his current vantage point, Liem can still confidently identify at least some of the more ground-level plants.

Even for small plants, though, reaching the goods can still be a bit of a problem. Fortunately, Liem will brave the climb up the stem to cut the goods free and drop them down to you. Catch!
]

b. [When you’re this small, just about everything is big enough to eat you. Mice and shrews the size of grizzly bears prowl through the undergrowth. Man sized wasps and aptly-named dragonflies buzz through the air, dwarfed by bats and night-hunting songbirds as big as elephants. An opportunistic snake or toad might snap a shard-bearer up in a single gulp. Understandably, even a seasoned adventurer like Liem is a little on-edge.

Though the soft light of Highstorm’s twin moons is more than enough for him to see by, he is still cautious as he follows the tug of his spell onward. A flicker of movement and a whisper of sound is all it takes to have him pulling you into the shelter of some tall (very tall) grass, peeking out at whatever rampaging rodent or amok arthropod has crossed your path.
]

c. [After a few days of exploring, Liem starts to get the hang of being approximately the size of someone’s thumbnail. He learns where things are, gets used to the look of the huge plants and the almost-as-huge vermin wandering around them. The prospect of venturing out into the jungle greenhouse becomes a little less daunting as he starts to feel like he knows what to expect.

And then comes watering day.

If you’re out with him when the “rain” hits, best hold tight so you aren’t separated! Maybe you can race for shelter and huddle together to wait out the deluge to the sound of raindrops hitting earth like meteors. Or the sudden flood might separate you and wash you away, dunking you into a swelling “pond” or trapping you in a gelatinous puddle that resists escape.
]
sterngaze: (neutral: commish)

Ant Tunnels

[personal profile] sterngaze 2023-08-19 02:25 am (UTC)(link)
[When the ants descend on Meridian’s camp, Liem is resting, convalescing from the severe beatdown he’d received only slightly earlier at the hands of one of his own sect-mates. Aggressive regenerative abilities and a healthy sip of divine blood speed him back on the path to wellness, but the local fauna decline to give him even the few hours that he needs to recover. He is swarmed, limbs clamped tight in viselike jaws, and rushed through the shadowed greenhouse into the twisting, lightless tunnels of an immense colony of monstrous ants.]

a. for atsumu [The crushing pressure of ant jaws around his chest must make him black out, because the next thing Liem knows, he’s coming to in total darkness, half-buried in earth and gravel-like sand. The darkness doesn’t bother him; he’s never needed light to see, and doesn’t bother casting his light spell as he wiggles experimentally around in his shallow tomb. Though he’s able to push his upper half free of the dirt easily enough, shedding a shower of it as he does, he sees from across the cavern a pair of huge ants begin their approach, attracted by the movement. Liem lies back down and goes motionless as the ants examine him with their antennae; he barely even dares to breathe as they carefully cover him back up, replacing the shed soil until little more than his head and shoulders are exposed.

If he’s going to get out of here, he’ll need to be quick — or he’ll need a distraction.
]

b. for john [Some time later, Liem is free of his ant tunnel tomb and wandering the tunnels, still in utter darkness, dodging ants with frantic frequency. The flow of air tells him that he’s nearing the exit, but the magic he uses to teleport out of sticky spots is starting to run dry. If he doesn’t reach the outside soon, he’s going to be in a very bad position the next time he runs into more than just one ant at a time.

If only he had run into an ally in these tunnels, instead of just a bit of ant-bait. He would welcome someone to watch his back right about now, and the lack of friendly faces in the tunnels worries him a little, besides. He couldn’t have been the only one captured in the raid on Meridian’s camp, surely, and he’s sure those remaining would have noticed his absence besides. The longer he goes without seeing another person he knows, the more he starts to suspect that something else must have gone wrong up above.
]
hyperpotamous: (014)

cw: mild gore it's DARK anyway lol

[personal profile] hyperpotamous 2023-08-19 04:32 am (UTC)(link)
[ john has not had a good time in these tunnels. this is actually horrifying. top 3 most disturbing ways to die-level stuff, seeing as most involve caving. caving is for idiots with a death wish, and john is a little too mortal and a little too low on the food chain right now to be remotely okay with this.

he'd managed to dig himself out eventually but has had the swarm to contend with ever since. being a necromancer doesn't automatically make you an expert in everything that's ever been alive and how to kill it. he didn't know much about ants before he got here — didn't know where the weak spots are — because that's all important now when even God's powers are diminished along with everything else. john is regretting every ant he ever tried frying with a magnifying glass as a kid.

john senses liem before anything else, the feeling of something that isn't an insect a very welcome presence. he doesn't register precisely who it is and, frankly, doesn't care; for the moment, it's worth it to survive long enough to hate each other later potentially.

he doesn't want to call out in case the sound attracts any more ants, so, in desperation, john reaches out a bloody hand to grab liem and drag him into a small chamber off of the main tunnel. hopefully, the fact that he's not a bug either will be obvious. ]


Hey, look, you want to get out of here, too, right? This isn't a good place to be alone.

[ as bad looks go, last Oracle was bad. this one is worse. maybe just a little traumatic, seeing as several things have actively tried to eat him. something almost succeeded and at least made off with part of one arm. it's fine, he just needs to walk that off. ]
passio: (pic#15616637)

dextera • meridian (exalt)

[personal profile] passio 2023-08-19 12:14 pm (UTC)(link)
I. early days (gathering supplies)

[ don’t worry about dextera’s mental state over the past month. don’t worry about what he’s been doing. making a public reappearance, he seems to be his usual self—as odd as ever, even back to that dull, glassy-eyed gaze he used to carry before he started making friends.

he might have regressed a little, but who among them hasn’t suffered an emotional setback or two?

regardless, there are a couple circumstances others might find him in during the first few days of them settling in and making sense of their surroundings. ]


a. [ with no sword and only his bare hands, he’s throwing himself into a fight with a beetle. being that he has no weapon, the sight of it is somewhat brutal, with dextera trying to rip off legs, or to get his hands under its carapace so he can target its wings. neither one looks like they’re winning—but highstorm residents might actually recognize this beetle as being one that will spray something nasty once threatened enough.

will you help? will you stop him? or will you just let him get doused in hot beetle juice, because that’s certainly what the bug’s body language suggests it’s about to do… ]

b. [ some time after the glorious battle above, dextera has successfully harvested some chitin. it seems like it would make good armor, or a better weapon—and though perhaps he is going to use it that way, your character doesn’t get to see the sensible utilization. instead, he can be found biting down on a large chunk, or maybe you just hear a crack followed by a whimper from behind a toadstool.

…seems like he hurt his teeth. ]


II. mid-week (debuffed)

[ dextera has been unlucky enough to lose one of his items to dark schneider, of all people. he doesn’t like dark and has made no secrets of it to his face, and that hasn’t caused many problems outside the annoying until now. with dark’s ire now able to physically affect him, he’s been… made small, made younger.

his mind is in a strange place where he only understands that this is not what he’s supposed to be. none of this is right, in fact. if he was this young, he wouldn’t be here, and even if he was an adult, he shouldn’t be able to hide in the shadow of a vine.

it keeps him from panicking, but it doesn’t keep him from being confused. tugging on the clothes of the nearest person he can find, a much younger version of dextera—perhaps seven, at the oldest—gazes up at them without guile. with his words rather than through communion, he speaks. ]


I don’t think I’m supposed to be here by myself…

[ he’s just a little guy! ]


III. wildcard/closed stuff!

( in the interest of keeping my tag load light, i’ve just got these two for open prompts so i have the bandwidth to deal with returning items and such, but i’m totally down to plot whatever! once again for reference, here is my plotting post. )
vallt: (16)

» john + dark | day three

[personal profile] vallt 2023-08-19 04:35 pm (UTC)(link)
[no one in their right fucking mind is happy about this situation — and jyn isn't, either. the days trapped underground to fight for the last stupid oracle had been horrible; this is just fucking ridiculous. she's taken to stomping whenever she moves to show just how ridiculous she thinks this is, mouth set into line and a crease in her brow that threatens to become permanent, and she's tended to speak in huffs more than words.

but for all her general grumpiness over the past two days, there's nothing that makes her so incredibly angry as what's come in front of her.

the sight of john alone is enough to spark that on any given day, and when he's there, suddenly, a small distance away, catching her eye with his ugly ones, she can feel it start to rise. but here, now, it's not him, exactly, that makes her blood start to fucking boil; it's the pair of gloves he's holding, dangling from his palms, like he knows exactly what he's doing.

fuck him. fuck him.

that's the only thing going through her mind, not the shock of seeing something she hasn't seen in a while or the grief they represent or anything else (that'll come later), as she stalks over to him through the grass with furious, single-minded purpose.

as she snarls,]


Those are mine.
Edited 2023-08-19 16:36 (UTC)
fishfearme: (look down)

No shroom for error

[personal profile] fishfearme 2023-08-19 05:44 pm (UTC)(link)
[Byleth was staring up at the mushroom with his usual blank stare, seemingly absent of any concerns or thoughts about how a tiny person went about eating a giant mushroom. In truth, he was pondering the mechanics of this intently, even if he wouldn't risk it. Mushrooms were too much of a wildcard in these circumstances.]

You shouldn't eat mushrooms you're unsure of. [He refocused on Claude at that taste test suggestion, however.] What if they're hallucinogenic?

[He made that mistake once...]
hyperpotamous: (022)

i'm sorry lol

[personal profile] hyperpotamous 2023-08-19 06:27 pm (UTC)(link)
[ this is... oddly familiar. jyn is jyn, but it's more being in the presence of a woman so angry he can perceive it with his necromancy. he used to be able to hear mercy's teeth grinding. everything about jyn is yelling fight, which is even funnier than what his needling usually yields.

this does not endear him to the idea of simply returning jyn's property, however, because thinking of mercymorn reminds him of what she'd done. that does nothing for his mood, and he's feeling a bit petty. john doesn't care about a pair of used gloves even a little bit, but he knows jyn does.

the smart thing to do would've been to ask nicely, but if that had happened, he would've suspected some sort of fae trickery anyway.

john smiles fleetingly, just the briefest flash of teeth before he holds them up at eye level to examine them. ]


R e a l l y ? [ he draws the word out to make it worse. ] Are you sure? I don't see your name on them...

[ it's a grade school tactic, but the classics never go out of style. ]
hauntedking: (32)

[personal profile] hauntedking 2023-08-19 06:44 pm (UTC)(link)
[ It's actually rather early in the week when Dimitri finally tracks Dextera down. Finding the item - a crystal of sorts - had been almost an accident. Happenstance. He'd stumbled on it while out foraging in the massive garden they all found themselves in now. There had been a little tug on his senses. A whisper in his ear that said this goes here and he'd followed it without much question.

Besides, Dextera was a Meridian like him. It made sense to help, didn't it?
]

Dextera?

[ It's a break in the action. A moment when the camp they're in has gone a little still as they all try to catch their breath. Now should be a good time, right? ]

I think I've found something that belongs to you.
hauntedking: (06)

II

[personal profile] hauntedking 2023-08-19 06:48 pm (UTC)(link)
[ That's a familiar voice and Dimitri, as kind-hearted as he is, isn't going to turn down a cry for help. He's still not quite used to navigating this place and all of the differences it has to a 'normal' woods or forest. Creatures he recognizes as small blown up to be huge and threatening. Weeds and grass and plants that suddenly tower over him. It's all very dizzying, but he's managing as best he can. It's not like there's much of a choice, anyway.

So Dimitri comes through the 'undergrowth', clambering over a fallen leaf that would otherwise be crushed under foot. He can't see her - not yet - but he can hear her.
]

Midna? Is that you?

[ He slides down the far side with a little grunt. ]

Keep talking!
hauntedking: (09)

Oh Deer

[personal profile] hauntedking 2023-08-19 06:51 pm (UTC)(link)
[ Dimitri is, himself, looking a little different by Day 9. He's picked up pair of delicate wings along the way, but more than that he's... also morphed into something a bit more animal. Although in his case he's kept his two legs arrangement. Instead he has the head of a lion, complete with a mane and tawny fur, a pair of rounded ears - and to complete it all a tail with that little tuft that goes winding behind him. It's... not the worst thing in the world, but he's had to adjust his eyepatch and it's left him feeling a little put out.

Why does he have to look like a monster?

Then again maybe he's more fortunate. He's stumbled on Claude and had been trying to make his way over when-

Oh.

He emerges from behind a winding plant, that bright blue of his alert and staring.
]

...Claude?

[ He's a touch cautious. You can never tell what this place might do to people. ]
vallt: (11)

lmaaoooooooo

[personal profile] vallt 2023-08-19 06:52 pm (UTC)(link)
[it's not as though jyn carries a wealth of patience anytime she has to deal with john, but there's absolutely no trace of it anywhere with her now as she watches him stand there, taunting her with maia's gloves — of all things. of all fucking things. both of her hands curl into fists as he draws out the word, and her eyes go hard. cold.

if looks could kill, he would be murdered on the spot.

but underneath that, even, something else is visible that she can't quite suppress: she's so angry that she's actually shaking with it. that's in her voice, too, when she says,]


I forgot. You don't know how to find anything of yours unless it has fucking ass written on the side of it.

[for a moment, it looks like she has another zinger to add to this already zinging retort; her mouth is open, halfway, to doing so, and then closes, lips pursing into a thin line. and she —

simply decides to cut out the proverbial middleman and reach for them, intending to snatch them right out of his hands, because she can't fucking take this anymore. he's more than several inches taller than her so it takes some time — and some effort — to try to cross that distance.]
alliterating: (018)

III

[personal profile] alliterating 2023-08-19 06:54 pm (UTC)(link)
What's that look for?

[ Byleth has caught Sentience's attention. Or maybe Sentience noticed what looks like a stare in her direction. She returns it with a much more active narrowed glance.

She remembers this guy (vaguely). What's up with him right now?
]
damnpire: (pic#12042672)

wildcard

[personal profile] damnpire 2023-08-19 06:56 pm (UTC)(link)
[Sometimes, an evil old man debuffs you!!! And then ants carry you away.

In the winding tunnels, someone has managed to break out of holding with surprising superhuman strength. It's... a child? They can't be any older than ten. If it wasn't for the familiar gaudy, gothic (shrunk) outfit and the beautiful features, they'd look like a completely different person. The long hair from before has been cropped close to the head. The hair has been stolen, but the ridiculously long eyelashes remain.

It's definitely a miniature D, with a too long cape and a missing hat.

His eyes glow carnelian red in the dark, subdued like embers of a fire. A couple of ant guards are trying to round him up again since he's becoming a half-vampire nusance. One ant has the end of the long cape in its mandibles, using it to drag D along the ground. Back to the ant pen!

He's attempting to dig his heels and his hands into the ground, but strangely, he isn't crying out or calling for help? Stubborn.]
damnpire: (pic#12040332)

a

[personal profile] damnpire 2023-08-19 07:39 pm (UTC)(link)
[Supplies... Liem is so good and for what.

D appears down below like a little wraith of shadow. For several moments, he just watches Liem scale the plant, a seemingly rude gesture that is actually less rude and more warily watchful. Don't fall.

For once, he doesn't have to look up from under the brim of his hat. Because. It's missing, not unlike Liem's golden key.

When Liem turns to toss them down, he casually lifts his arms out of the long cape to catch the obnoxious, overly large produce. It really should splat him on the ground, but he remains fine enough to put it down out of the way. If he were someone more nefarious, he could really flee with Liem's hard-earned goodies.]
hyperpotamous: (004)

[personal profile] hyperpotamous 2023-08-19 08:32 pm (UTC)(link)
Ah ah—... what's all this?

[ he takes a step back and lifts them above his head before he tucks them away... somewhere. ten thousand years is plenty of time to have mastered some basic sleight of hand for just such an occasion. ]

It's rude to snatch things, you know? But I forgive you; I can see how much these mean to you.

[ he puts a hand over his heart. ]

I'm touched. I love the sentiment.

It makes me wonder what you might be willing to do to get them back...
sterngaze: (neutral: inquisitor)

for Silco — every step you take

[personal profile] sterngaze 2023-08-20 12:17 am (UTC)(link)
[For days now, Liem has been balancing his efforts toward Meridian’s victory with his own personal efforts to get his hands back on his holy symbol. More than being an object of faith, the item also has his sunbeam set into it: in the golden key’s carved bow, in the part of the design where a sun would usually be. He needs to get it back, and more importantly, he needs to do so before Silco can come up with some creative use for it.

Fortunately, there is no method short of magical shielding or swaddling the key in lead that can keep him from locating it while they’re all in this one limited area. That’s another reason he is in such a hurry: finding his symbol will be much easier now, before they’re all dispersed throughout Kenos again. For the time being, he hopes that he can check back now and then until his spell leads him to, perhaps, a stash Silco has left it in for safekeeping. That would make his task much simpler.

Of course, getting his symbol back has not been simple. Again and again, he has followed the magnetic pull of his magic to find Silco still right there on the other end, accompanied by some other Zenite too competent for Liem to just take down by himself. He is aware, also, that the man’s ability to transform others could make even a meek-seeming companion dangerous. He might need to recruit help to take the key back from him, if things continue like this.

But he seeks him out just one more time, nearly invisible in the shadows, a wasp’s black wings folded along his back. Ironically, the more stubborn Silco is about holding onto his possession, the more consistently Liem can track him down, regardless of where in the greenhouse he might be. Whether he knows of Liem’s stalking presence or not, he will not be totally rid of him until that golden key is no longer on his person.
]