beleos: (pic#15952557)
beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-08-18 09:53 am

Toxic Love: The Exalt Oracle


NOTHING GOES OFF WITHOUT A HITCH
You feel it, the moment that the Exalt oracle opens its eyes, like something that rips through your body from head to toe, something that feel like fire, wild. It sears into your veins, like acid and fire, something that triggers something that makes you want to run, or perhaps turn and face something head on. Before you can find what sets you off – if you could find it. Bearers know what this sensation is, it is different but the same at its core. The emotions, the feelings it sparks are different – but in the end, you know it for what it is: An Oracle.

Kenos groans from the awakening, like a part of a whole sparks to life, and though you do not know what it is that they want yet, you understand and know their existence down to your core. That feeling to attack or defend, perhaps even flee, does not leave you, but instead it fills your veins, you feel it thrumming, pulsing, like the beat of a heart – if one has one. With the sense of awakening, bearers know the shape of what comes next, they will be asked to act, to do. You do not know how it will happen, or what the Exalt will ask of you, but the knowledge that it will happen is borne from experience, not from the Oracle itself.

As you begin to move, to… look, you are not long for this day, it clouds your mind, a hazy, drowsy feeling takes over, the encroaching dark that threatens to swarm, crowding from the sides, taking over your vision – until… it fully takes over, and Bearers are put into a deep slumber.


When bearers awaken, it’s difficult to make sense of what your sleepy eyes see. Structures begin to swim into view, and they like tall figures looking down upon you. It’s difficult to tell what they are at first, but as you wake up, you begin to see, they are not people, or creatures, but long spore-like stalks. Some have ribbed overgrowths that you can see, and some end in growths that ripple and hang over, but have no “cap”. They tower over the bearers, like towering spires and buildings, on all sides, as if they were trapped in a ring of them. As bearers look around them they will notice tall green spires around them as well, and it takes a moment for things to really settle in. Mushrooms. Blades of grass. The springy moss about them is almost as tall as they are, low to the ground. There are pebbles that appear as boulders, and the thunderous steps nearby indicate an insect or arachnid walking by, far larger than you. There is a stillness to this space, like a held breath, and as the bearers awake, and regard one another, and then to the center of the circle is – a small effigy in the center.

It is here, the Exalt Oracle, and you feel compelled to regard it, before you are given a pang down to your core. It compels you – pleads, asks, begs, and demands, all in one – for what it wishes for. Precious mementos and precious items that they are missing. They have been lost, and they are somewhere within the Liosachán. It beseeches the bearers to return its items, and begs they be returned here to the circle. There are no words, but there is a pleading sensation, a feeling that these items are treasured by this Oracle.

You feel at your sides, your pockets, and find one item on your person, a weapon, a companion, whatever it is you would bring with you to the conflict, shrunk down to a tiny size with you.

Stay steadfast, bearers, and capture the flag Oracle!
SURVIVAL OF THE SMALLEST ( DAYS 1 - 5 )
Unlike the still, stale apocalypse that had been the setting of the Iconoclast Oracle, the greenhouse is lush and vibrant with activity.

The Effigy present within yearns to be reunited with what belongs to it, fixated upon the five items lost within the greenhouse. The swell of its longing fills all Shardbearers, urging them to take action, claim the items and present all five to it to attain victory for that Faction.

Over a period of ten days, Shardbearers of both factions will have to navigate environmental dangers, and the normal procession of time, as the greenhouse is going about its daily routine. Workers plod around like towering goliaths, weeding and watering and pruning the greenhouse's contents. The Liosachán's native population of fae begin to take notice of the newcomers in their midst, emerging from grassy mounds hidden in the natural landscape to spy and pry about the newness surrounding them.
Naturally curious, and equally dangerous, the fae of the Liosachán are Highstorm natives. They range in cool coloration, from soft violet-greys to deep stormy blues, and wear clothes fashioned from of goods pilfered from the pockets of workers, dropped on the ground or handcrafted from the environment itself. Wielding bits of copper tightly wound into blades and spears, they are a ferocious and cunning little people who seek to trick, trap and toy with Shardbearers. Direct violence is anathema to them, but violence that happens as a result of falling to one of their ploys is a badge of honor.
DAY ONE - THREE. The Effigy initially urges Shardbearers to build bases of operation for defense and practicality, as surviving ten days without supporting one another is a surefire way to meet a grisly, tiny little end. Resources must be gathered: gather food and water, prepare shelter, establish unity and organization and prepare to set off into the wilds soon.

For Shardbearers demonstrating particular selflessness, favoring the protection and defense of another, the Effigy responds warmly from the third day onward — rewarding them with a sign of their dutiful nature towards others in the form of fairy wings, the form of which are unique to the Shardbearer themselves.

DAY FOUR. The sudden thunderous sound of a storm begins. No, not a storm, the tumble and crash of water pouring down upon the greenhouse — the workers of the Liosachán perform their routines faithfully, after all. In watering the garden, the danger of the environment threatens to overtake Shardbearers and their work alike. Drops of water fall, their size equal or larger than even the tallest of characters, and trickles of water muddy the ground in the form of raging rapids.

The security of Meridian and Zenith's camps is even called into question, because as simple as the act of watering a garden is, it is a nightmarish situation for such itty bitty Bearers to be in!

DAY FIVE. By day five, the fae of the Liosachán no longer lurk and linger in the corner of one's eye. They make themselves known, having prepared a banquet below one of the mushrooms, within sight of the Effigy. A table draped in spider-silk lace awaits any Bearer who comes near enough, the sagging piece of driftwood polished to a gleam with golden sap, leaving it waterproofed and pretty to behold. A handful of corks serve as seating, with most of the fae draping themselves across scraps of cotton as though they are simply at a picnic.

They invitingly wave to Shardbearers, chattering brightly in their foreign, lilting tongue, waving tiny sandwiches and little clay pots full of jams and honeys, brandishing sugared berries that they bite into with gusto, staining their arms and faces in swathes of blue and red. They clearly are welcoming to whomever comes upon them, urging them to avail themselves to the bounty they have prepared. Perhaps some characters know better than to eat the food of the fae, recalling legends and lore about the mystical properties and implicit bargains made in becoming a guest. Perhaps some have no idea, and are simply hungry enough to dig in!

UNWILLING TEN-ANTS ( DAYS SIX - EIGHT )
The scuttling, scrabbling feet of ants crawling over surfaces, winding their way through this grassy playground, has become normal. Their feet thunder as they go about their business, and it seems to be a normal cadence to life here in the underbrush, in the greenhouse. It is normal, and it is has become nothing to really concern oneself with. They are ants, after all, what do they do, but work? Endlessly, continuously.

That is, until the heavy, loud sounds of their feet draw closer to whatever place that the bearers have found to camp in. Whether solitary or as a group, these workers are no longer content to simply ignore the bearers, but they are a curiosity, perhaps even a bother. You have disrupted their lifestyle. The sleepy pattern of obtain food, return ot the hive, and back out again now has obstacles. Now there are not simply the fairies, who live their own lives and existences, a part of the ecosystem, but now there are these tiny bearers. Fighting, working together, arguing and disagreeing.

You are disruptive to their way of life.

The ants have come to collect on this due, and some bearers that are vulnerable, or perhaps merely caught, are taken away, your weight so light compared to the rest of their burdens that they carry. The strength of these ants is overwhelming, incredible at this size, and try as you might, if you are caught in their strong mandibles, you cannot escape. An ant, after all, carries 1000 times their weight with those powerful jaws. You, bearer, are nothing to them.

They squirrel away the bearers within their hill, a complicated network of tunnels, junctions, and large spaces. Down within, where the air becomes stifling, and stale. The ants guard their pray, and you get the distinct sense that they see you not as people, not even as enemies, but as prey. You will be food – perhaps to the eggs that are gathered within this room, where you can see the stirring of new life, just beneath the surface. You may not have very long to live, if these little larvae get their mouths on you.

Or perhaps, your friends will save you? Once it is discovered that bearers are missing, the trail of ant prints on the ground is apparent – they are not stealthy creatures – and the feet lead from the locations of several kidnapped bearers toward the grainy ant hill that lies not far away. The hill itself swarms with life, with worker ants all over the surface, scuttling about, looking for the next meal for te colony. Or perhaps for more bearers to bring back for their young.

It will be dangerous, bearers, to save your friends. Should you choose to do so, you will be kicking the anthill, and the ants will protect what is theirs. Even if they just took it. Those bearers belong to them, now! Rescuers will find not only your average worker ant, ready to defend, but winged male ants will attack from above, and deeper, within the nest, near where the bearers are kept, lies the strongest ant in the colony: The Queen. Staggeringly large, strong, and vicious, when her subjects begin dying. She will do everything in her power to protect her colony, and that includes killing bearers, if need be. Or trying, at least.

Good luck rescuing your friends, bearers!
IN SMALL PACKAGES ( DAYS NINE - TEN )
The day after the ant-pocalypse brings with it the brush of recognition — the Effigy has foreseen the likely victors, and calls to them to approach it once they have suitably recovered. It judges them the ones whom are most devoted to what binds them, loyal to memory and remembrance, and begins to clamor for them to restore to it what belongs rightfully. Thus begins a full day of resting, locating last-minute items, shoring up defenses and preparing for the sprint to the finish line.

Certainly your rivals will not allow you to simply walk to the Effigy unassailed and unchallenged.

Eat, rest, ensure your fellows are close and bolstered, for tomorrow begins the final rally.

On the morning of the tenth day, Meridian Shardbearers approach the Effigy with its five items in hand. In the midst of the mushroom ring, the Effigy stands as it had in the beginning — arms outstretched and back bowed skyward, gnarled fingers seeking contact with that which has been lost to it. It awaits, it strains, and even as it does, it requires one last test of ability. From the shadows of the towering mushrooms, the rasp of scale and soft hiss of a great beast descends upon the fae ring.

A gleaming garden snake, with glossy black and green stripes, blocks the way between approaching Shardbearers and the Effigy.

Between its bright eyes, pressed upon its brow is a scattering of brighter scales that appear to be in the shape of a delicate, three-leafed plant with spiraling patterns for leaves. It braces itself against the approach, and there is no doubt that to claim victory, the serpent must be subdued. Though Meridian approaches with victory in hand, they have not yet attained it — their rival faction and this beast remain in their way.

MISSING LINKS ( THROUGHOUT )
As the Effigy desires to be reunited with what belongs to it, the swell of its longing stirs something more within all present Shardbearers.

With that foreign longing arrives knowledge: beyond the five items prized by the Effigy itself, there are other lost things within the greenhouse. Like a compass, each Shardbearer's mind points them in direction after direction, urging them to seek and explore. Implicitly, the thrum of comprehension fills your mind: these are things that do not belong to you, per se, but seek to have your hands ferry them home.

Amidst tangled brush, hidden under doffed acorn cap, tucked away in the belly of a fae's glittering den, lost in the depths of a puddle of spilled water that seems an insurmountable lake now, folded secretly into the petals of a towering, skyscraper-like flower, there are three additional items hidden within the tumultuous landscape that each Shardbearer feels a draw towards. Things that belong to someone else, eager to be reunited with them, but subject to whim.

Upon locating and retrieving one, the Shardbearer is filled with a sense of information — they know who this item belongs to, and they will know that they have a choice. Bonds are fragile things after all, and they exist to be enforced or abused, in order to advance a goal or to deepen a connection. How will you treat someone's precious bond? How will they treat yours?
NOTES
Here are some prompts to set the scene and foundation of the Exalt Oracle! — The theme of this Oracle is a loose edition of capture the flag, where the Effigy's items can pass through multiple hands within the ten day allotment.

— For additional ideas and fun, it is known that several Shardbearers have concluded their efforts to fulfill the Greenwood Yards' sidequest request.

— All details of the Exalt Oracle can be found here, and questions for the mods can be submitted here.
CODING
baltimores: (019)

[personal profile] baltimores 2023-08-28 04:36 pm (UTC)(link)
[ What the fuck just happened—

One moment Amos had been flapping on by on slightly unsteady wings to wrench a sword from the mud, acquire a new weapon, fuck over its owner in the process. He's earned this, hasn't he? He may not be a good person, but he tries his best. He's trying to get the win for Zenith. Set already took something of his, and now sometimes he ends up with bear ears and a tail for it. What the fuck did he do?

The next moment, something is whizzing right by him, a far more practised flyer claiming his prize from out of nowhere and leaving Amos to just hover there stupidly as he looks up at what just happened. Who that was.

Amos' eyes narrow in turn, recognizing Dokja. And it's this shit again, huh? Just like that? ]


The fuck you will.

[ It comes out as something of a snarl, teeth unexpectedly pointier than they were a moment ago, as bear ears once again begin to make themselves known on top of Amos' head, wiggling their way out from under his hair to match Dokja's horns just because.

And then Amos is taking off once again, flying up after Dokja, gun drawn and shooting at him to get him to drop the sword. To get him to drop entirely, too, if he can. ]
salvageable: (pic#16171949)

[personal profile] salvageable 2023-09-02 06:34 am (UTC)(link)
[ A GUN.

It's not every day Dokja faces off with one of those, especially not from a flying man with bear ears on his head. In response to getting shot at, he takes to greater heights, hoping that the higher up he goes, the more Amos will lose interest in him. It's not like this is his sword? It's not a prized Effigy item either, so Dokja has to wonder why this chase is even happening at all.

As he flies higher and higher, weaving and twisting to avoid the bullets, he calls down below. ]


What do you need this for? It doesn't belong to you.

[ A slight pause because there's some comedy in this situation. It's just a little hard to see when he's being shot at. ]

You already have a gun!
baltimores: (088)

[personal profile] baltimores 2023-09-03 08:09 am (UTC)(link)
[ Amos, a flyer of all of a few days, cannot keep up with Dokja. He's left behind easily, having to rely on the long range his gun allows him — and even that isn't good enough, because shooting at a moving target while flying is a lot to ask of a novice. He growls out of frustration as he stops shooting for a moment in an attempt to catch up, gun still in his hands but at least not pointed at Dokja.

For now. ]


It doesn't belong to you either. That was supposed to be mine to take. [ Because he hates Dextera (RIP, he'll find out later), and it was a chance to get one over on him — doubly so if there was any chance he would help Meridian when it counted the most. ] The fuck do you need it for?

[ Yes he already has a gun, but that's totally irrelevant to the situation at hand?? ]
salvageable: (pic#15563158)

[personal profile] salvageable 2023-09-05 05:56 am (UTC)(link)
[ Wow, a grouchy man. Dokja has to stop running into these.

Now that he's not being shot at, he can pay a little more attention to where he's going, and where he's going is straight up. If he's dealing with a novice flyer here, then it'll be that much of a harder drop for Amos the higher they are. ]


I know the person it belongs to.

[ RIP indeed... ]

It should be returned to its rightful owner.
baltimores: (100)

[personal profile] baltimores 2023-09-05 07:02 pm (UTC)(link)
[ He wasn't grouchy until Dokja swooped in from out of nowhere and took his prize — maybe Dokja is the common denominator when it comes to running into grouchy men??

Amos grits his teeth as he follows Dokja upwards; at least since they're tiny it's not like they're in danger of air running out the higher up they go, so it's fine. Probably. He might not be able to go up in a straight line like Dokja can, unskilled in taking the truly efficient path, but at least he's close enough to carry a conversation. (Still has a gun in his hand.) ]


The fuck it should. [ That's right, he remembers from what must be (literally was!) a year ago — Dokja and Dextera are friends, for some reason. Of course that's what he would want to do with it. ] You think its rightful owner should have dangerous weaponry right about now?

[ Since who could forget Dextera's little widely broadcast meltdown about shards...

It's not like Amos is altruistic about sparing him from potentially holding pointy objects, though. But even he knows it wouldn't do him any favours to spout off about how much he doesn't like Dextera and wants to hurt him in some way, so, like. He's not going to. He's just going to keep giving chase after Dokja as best he can, before he's the one hit with something bad. ]
salvageable: (pic#16171953)

[personal profile] salvageable 2023-09-11 06:36 am (UTC)(link)
[ You may be on to something but we choose to turn a blind eye to it.

In the same way that it clicks for Amos, it clicks for Dokja, too. Their previous run-in had somewhat similar vibes, hadn't it? Bad blood in the water, and Dokja unquestioningly aligning himself with his friend. It's what he does now, expression immediately turning into a scowl when the topic of Dextera's mental state is brought up. ]


He's doing better.

[ This is where he stops and turns in the air to face Amos, wings beating to keep him suspended, though he remains wary and ready to bolt should that gun come up again. In truth, Dextera isn't doing all that well, but Amos doesn't have to know that. ]

I don't know what your issue is with him, but you should know... [ Dokja points the sword at Amos. ] I'm more of a problem to you with this sword than he'll ever be.
baltimores: (108)

[personal profile] baltimores 2023-09-11 09:21 am (UTC)(link)
[ He stops as Dokja does, still maintaining a healthy distance between them, not wanting Dokja to go taking off again so soon. Let Amos catch his breath for a minute here, get used to the sensation of wings — his wings — flapping at his back.

He cocks an eyebrow at the idea of Dextera doing better, since Amos doesn't have a clue what better looks like for him. If he's even capable of it, or if this was the beginning of an even more pronounced meltdown. One without an end.

And with that sword pointed at him, he moves his gun back up to point at Dokja, finger hovering over the trigger. It's a cautious grip, one waiting for an excuse — banking that he has distance on his side and can afford to wait for Dokja to make a sudden move first before retaliating appropriately. ]


That right? Right here, right now? In the air? [ It... actually is a real question, Amos trying to ascertain just how far out of his depth he is up here. ] You really going to go this far out of your way for him with this?

[ C'mon, Dokja; this can't be worth it. Just drop the sword, let Amos take it, debuff Dextera in the process (ensure he doesn't get debuffed instead). Amos doesn't know how invested Dokja is in getting this win for Meridian — probably a fair bit, based on his dedication to Dextera — but any way that he comes out of this unscathed... it'll be better for him, so that's where his interest lies. Get Dokja to do something else, even focus on the Oracle battle, and leave this to him, unimpeded. ]
salvageable: (pic#15510878)

[personal profile] salvageable 2023-09-15 07:11 am (UTC)(link)
[ It's a question that brings a grin to Dokja's face, like he finds something particularly funny about this situation they're in. And maybe it is a little bit funny, the fact that he had once landed in a place called Horos and decided right then and there that he would keep people at arm's length. Cut ties before they could even begin.

Now look at him. ]


We're the same Aspect, aren't we?

[ He can feel it, the invisible threads between them, the emotions that leak out every now and then despite whatever best efforts meant to keep them hidden. Dokja's no stranger to leaning on these connections, he's just never done it before with Amos, but he can recognize it here and now. ]

You'll have to understand, then, the lengths that we'll go for our people.

[ It's nothing personal. As Dokja holds Dextera's sword in his hand, gets the sense of what belongs to who, the knowledge of what he can do with this item in his grasp quickly comes to become useful. They've had enough of a chat, and it's time to cut things short. In this position, it only makes sense to lose Amos by casting a debuff on him, so that's exactly what Dokja does. ]
baltimores: (074)

[personal profile] baltimores 2023-09-20 08:11 am (UTC)(link)
[ He frowns at that grin, at Dokja's bringing up their shared aspect. At first, Amos isn't entirely sure what he's getting at; he strengthens his grip on his gun, looks to aim it right at his centre of mass. Nevermind the wings that Dokja is so practised with, hitting an organ would be so much better.

Though a cold rush hits him when Dokja elaborates, because yeah. Yeah, Amos would do anything for his people. To think, though, that Dextera would have that kind of relationship in his corner (and what a shitty blindspot for Amos, to not seriously consider that); that Dokja would care that much...

But he can feel it, in the moment before Dokja does anything. He's completely serious. He has the sword, he has the higher position, and Amos is completely vulnerable.

Amos falters in mid-air; the shot he gets off misses wide, and now he's left to focus simply on staying upright and not plummeting to the ground — completely vulnerable, head spinning and something he can't name wracking his body, easy pickings for Dokja to either attack or outright flee with his prize. ]
salvageable: (pic#15563183)

[personal profile] salvageable 2023-09-22 06:21 am (UTC)(link)
[ As if Dokja would ever miss an opportunity to take advantage of an opening. Once he realizes that the debuff has taken effect, he doesn't waste any more time on this encounter. Amos can sink or swim, that's completely up to him, but for Dokja, he won't stick around to watch what happens.

With a flap of his wings, Dokja does what he's always done best. He flees, barely sparing a glance in Amos's direction as he does. His number one priority is to get this sword back to Dextera, and so he moves with a purpose to do just that.

Better luck next time, Amos. One day, there will come a time to kick Dokja's ass, surely. ]