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beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-01-13 05:00 pm

⏳ THE SCORCHING ISLE: Oracle Event One ⏳


ARRIVAL
All Bearers have heard whispers of them - the Oracles. Mysterious and unknown entities of an abstract nature, they serve as the heart of each faction’s cause - both as a means to an end and a very real stepping stone in achieving their objectives. To claim an Oracle means growing ever closer to victory: to see your homes restored as they were, or to herald in a new one of your making.

So you go.

A Cornerstone has been set up for each faction; one for the Zenith and one for the Meridian in Yima’s manor and Heliopolis, respectively. They warn you that upon transportation, your safety cannot be guaranteed and there is no telling what waits for you beyond - to be prepared. To make sure you have whatever you deem necessary with you before you go, as there is no telling when - or how - you will be coming back. CONTINUED HERE...

NOTES

  • Upon your arrival, you woke up with an HOURGLASS NECKLACE. Please refer to the Time Mechanics on the OOC Summary and bottom of this post for details on its usage.
  • The COURTYARD is frozen in time. Player Characters and the Great Tree are the only signs of moving, free life in the courtyard. During the intro, time magic does not work.
  • Characters are free to investigate but cannot move beyond the courtyard if you choose a prompt during the intro. You may mingle among your fellow Bearers or speak with [MR. TIBBS] if you so choose. (Also? LOOK AT HIM HELP)
  • Iconoclasts and Stargazers will notice Aspect benefits/detriments now.
  • All characters will be weak for the 24 hours - think like mild flu - and unable to leave until Mr. Tibbs has dispersed them. This is the time in which any threads with the NPC will be carried out.
  • The INTRO concludes with said dispersal of PC’s once interactions concluded. They will be sent to a location around the castle of your choosing; they are free to move about freely from here. Your prompts can start with you waking alone or in the presence of others - whatever you’d like!
  • Your character will innately understand how to use time magic from this point forward. It will come naturally to them, like a skill they were born with.


  • CASTLE: OVERVIEW (p a s t)
    The Scorching Isles is home to the Atirat, a people of sea-dwellers who have the ability to walk on land. (Think mermaids with the ability to shift back and forth between human and mermaid forms.) As such, much of the Scorching Isles is covered in large bodies of blue water and glistening pieces of ice to accommodate their lifestyle.

    THE CASTLE, however, is what dominates the landscape and it's where the Shard-Bearers will be spending their time. The white castle with colorful glass windows is obscured by a thick layer of clouds and fog. Nearly every location on the island has a thin layer of fog that rolls through it, which gives the entire Island an inescapable chill. The castle has artfully built rooms with a CAVALCADE OF DECORATIVE ICE, lavish mirrors, and white plants accented with blue decorations. Several portions of the castle are submerged due to the aquatic nature of the native residents.

    And everywhere you go, you find them - STATUESQUE BODIES FROZEN mid-movement. They are haunting reminders of the power in your Hourglass - the very real power to decide their fates.

    The castle has many winding paths to explore, as castles often do. There are sleeping quarters, HALLWAYS, a wine cellar, and a few large rooms presumably for diplomatic affairs. Players can use these rooms at their own leisure for whatever purposes they see fit. (Exploration, combat, or supply gathering.)

    However, many of these rooms will require some strategy to access their full potential! Atirat were much more comfortable being underwater than many Kenosians may be. Therefore, rooms of higher importance may be COMPLETELY SUBMERGED or require swimming through an underwater pathway to reach them. Very minimal supplies will be kept out in the open for all to reach. More desirable supplies - such as warm clothing, small weapons, treasure, and the like - will be located past or within one of these flooded areas.

    Players may gather supplies within and preserve their Sand or use their Sand to make other rooms accessible and gather whatever lies within! The larger the asset you attempt to unfreeze, the more Sand it costs - and the more drained/vulnerable you will be as a consequence, so choose your path ahead wisely.

    Currently, a pervasive fog is preventing you from wandering beyond the Castle's limits. Should you try to venture past it, your Sand will rapidly be stolen and you will find yourself suffering the same fate as the islanders if you don't move back to safety quickly... However, if you ask Mr. Tibbs what lays beyond the mist - he will tell you about the thriving farmland, the once-bustling village surrounding the castle, and the beautiful coral reefs beneath it. Sadly, they're beyond your reach - but maybe if the Bearers decide to unfreeze them when the week is up...

    LIBRARY (s a f e z o n e)
    The ROYAL LIBRARY - A treasure trove of knowledge, history, and glimpses of a fractured past scattered throughout. The lower floor of the Library is void of much reading material and contains several intricate-looking art pieces on decorative pedestals.

    A spiral staircase dominates the center of the room, with its once delicate structure overtaken by sheets of formidable ice; it leads you toward the upper levels where a sea of books awaits. There are isles and isles of books, most perched on intricately carved shelves. Many books lay in piles or are discarded onto the floor, and scattered papers are common throughout.

    Curious Kenosians may pick out books from the shelves and read on various topics, but players may also pass through this room on their way elsewhere. This area will function as a safe haven where violence and the taking of others' Sand is not allowed; do not disturb the books or Mr. Tibbs won’t be happy!

    NOTES

  • Characters who wish to receive a book with lore specific to the island may comment [HERE]. You will be RNGed a book from a pre-written list of topics. The books may give you a deeper look into the island, its inhabitants, and its history! (Only 1 book per player! Please assume all other books they read are about commonly-available topics.)


  • THE EATING PARLOR (p a s t)
    There are no basic amenities on the island. No hot water, no warm beds, and no salacious magazines (that you know of. heh heh). That would make the Eating Parlour a wise stop for anyone. After all, this could be the perfect chance to procure some provisions!

    The EATING PARLOUR has all the equipment one would need for meal preparation. Dried plants hang from the ceiling, and the walls are lined with mason jars filled with every strange manner of presumably edible thing (Is that a head over there? Hmm… maybe you should check).

    The parlour also comes with a garden under a massive windowed dome so that the inhabitants could have fresh produce at hand. Many plants have withered, but there are some salvageable plants if you know how to look for them. But beware… Some of the plants have a strange blue glow. These plants can spell potential disaster.

    If someone should make contact with these glowing plants, they will crumble into glass shards - glass that will quickly burrow its way under the skin and curse that person with Blight. Blight will make all resources within that person's vicinity slowly age and eventually crumble to dust. (Which I relate to on a personal level tbh.) Iconoclasts will be immune to its effects.

    NOTES

  • Please see the "Blight" section below for more information on its effects.


  • TREASURE ROOM (f u t u r e)
    Faint singing can be heard coming from this room. Once you hear the song, it dulls your senses and leaves you in a haze. There is no stopping your feet from guiding you to it through the doors and into the Treasure room. The door slams shut at your back, sealed with a wall of ice and magic.

    Players will find themselves lured to an icy chamber bordered by a ring of cold blue fire. There is a deep pond that surrounds the platform you’ve found yourself standing on. Beyond its glassy surface and crystal clear water, one can glimpse all manner of treasures - from crowns, jewels, ornate statues in various statues of repair, scepters, spears, and books that seem impervious to the water's cold chill.

    As you come to your senses, you will find yourself frozen in place and at the mercy of a large statuesque being before you. This beautiful and horrifying figure in a perpetual song is the SIREN, the only Atirat you’ve seen in person. She measures nearly 20 feet (6 meters) from her head to the tip of her long-finned tail. She cradles an icy shard in her arms, singing to it as if it were a child.

    She sits serenely in front of a large hourglass filled with white sand, which is bordered by a spear and a lance. Emblazoned in faint text at the base of where she sits reads: “The future lies in our hands.”

    NOTES


    Welcome to the Siren’s Chamber! Players must use their wit, charisma, or some good ol' fashioned elbow grease to escape the room or break the Siren’s magic. The Shard that the Siren holds contains dormant time magic that players may activate by using the Sand within their necklace. Players can access the future in 5-second intervals and use whatever they find in that time period to escape their predicament.

    For example, if they activate the shard by using their time magic, that shard will begin to glow blue. The room around them will shift, and it could change to a point in the future where there is a sword nearby. If you can grab it, now you have a weapon! When the 5 seconds are up and time returns to the present, you will still have that weapon on your person. You may also try verbal communication if you’d like. If your character is someone who would try and talk their way out of a situation diplomatically, they may give it a try!

    It is up to player discretion/creativity to think of a scenario you’d like. Each “future" does not have to be the same across player encounters! What one group experiences may be tailored to the player wants (because branching timelines exist). Let your imagination run free!

    HALL OF MIRRORS (p r e s e n t)
    Should you reach the rightmost wing of the massive castle Library, you will find a door hidden in the very back of one aisle against a wall; it looks as though the door used to be concealed by magicks that have since dissolved.

    The stairwell leads down and into darkness. Once you reach the bottom, shimmering light cast from an unknown source beneath sheets of glistening ice will illuminate your new surroundings; you are in a maze of mirror-like ice. This labyrinth is silent save for the quiet creaking of shifting ice that may disquiet you and leave you uneasy regarding the stability of this area… but it holds beneath your feet.

    Mr. Tibbs had told you that the “Kaleidoscope” - where your Sand is counted - rests through here, so eventually, you must brave the journey. Is it a trick of the light? Maybe the product of an especially active imagination…?

    Did you just see one of your reflections move without you?

    NOTES

  • Please refer to the OOC Summary for details on the Hall of Mirrors!


  • THE BLIGHT and TIME MECHANICS

    BLIGHT

  • Blight is an infliction that will age supplies and infect people with a creeping disease that steals their Sand. For objects, this includes weapons, food, and items like cloth. It will take a few days to deteriorate things beyond use - so watching your supplies and acting accordingly is in your best interest. Generally, it will make it more difficult for PC's to get by given that their already scarce resources will dwindle and deteriorate - especially since it's 'contagious' through touch.
  • The Blight will not act quickly enough to severely hamper infected persons, but repeated exposure will cause effects to a person's body - notedly protruding VEINS in the face and extremities, a lower body temperature, and increased agitation. These effects start out mild and grow more severe with each 'dose.'
  • Characters must touch an object/person that is Blighted to become inflicted with Blight themselves. When that happens, it will become easily identifiable as Blighted from the faint blue, shimmering outline around the infected subject, as well as the WITHERED, FROSTBITTEN or ashy appearance it takes as it progresses.
  • However, there is one single perk with Blight. (Or is it a perk?) Players will feel reduced impact by the cold surroundings, making the climate around them somewhat more hospitable. Beware of falling victim to a chill you can't feel...
  • TIME

  • To use your Sand, each character is granted access to and innate knowledge of a spell they channel from their Shard that automatically manipulates their Hourglass. This allows the remote control of Sand (aka gathering and dispersing), as well as the ability to pull Fragments of time from Shards.
  • Fragments are literal pieces of you taken from your Shard. They manifest as memories or images displayed on little shards of broken glass (think of the memory being played out in real-time on the mirror's surface), and can be crushed to convert into Sand automatically, either voluntarily or by force. The only stipulation is that the parties must be close to one another, and the Fragment must be exchanged while both Bearers are still. This means someone has to give it to you, or you need to immobilize them before you take it - one way or another.
  • Once the Fragment is crushed, the memory and associated time of that person's life is lost and your character will suffer amnesia until the Oracle is claimed. How deep this goes is up to you; they could lose a large chunk of time - even all their memories surrounding a person or place for a big payload of Sand, or they could lose very little for a meager net gain.
  • Sand is automatically gathered or distributed by your Hourglass and added/subtracted to your running total. No need to micromanage. Convenient!
  • Please note that using Sand to unfreeze anything (resources, a door which can be then opened, etc) is an unpleasant experience. Each time you use Sand in this way, your character will be left feeling weakened and flu-like for an hour or two, which will leave them vulnerable. This effect stacks and scales up to outright KO-ing them for a few hours if they go crazy, so unfreezing too large of an area is off the table!

  • NOTES
    • An OOC POST will be coming shortly explaining how Sand is going to be tallied and the Oracle claimed.
    • Should your character attempt to unfreeze any NPC's, please respond [HERE]. NOTE: unfreezing NPC's may result in physical violence with CW's for severe mental instability/illness and a potential reference to self-harm.
    • HAVE FUN!!!
    CODING
    cutlery: please do not take! (what the fuck is 20% to you)

    this feels nsfw so i'm marking it nsfw

    [personal profile] cutlery 2023-02-14 05:21 am (UTC)(link)
    [ The lighthearted game of terms and conditions is one that Sebastian is happy to play. Like Set, he deeply enjoys being able to be clever and have a battle of wits where every word and tone is made with intention. It’s fun, and that’s all there is to it, at least in this case.

    It’s why Set’s words surprise him. There’s a look of sharp surprise that’s very briefly closer to bristling than anything else. Sebastian enjoys his games of words, but his strength and his power were also very, very dear to him. He’s wanted to keep that weakness quiet and been able to put on more of a show of normalcy than most other Stargazers could manage. There’s no worse insult than being called weak.

    That sudden surprise softens into a smile, but it’s razor sharp. Set’s teasing found its mark in this much more deftly. As Sebastian steps closer, it would surely make a human’s hair stand on end. An instinctual fear of an animal facing down a predator. He doesn’t expect that from Set, though. ]


    Dear Nb Set…

    [ His voice is all dulcet, dark honey as he steps into Set’s personal space, and a hand is set delicately on Set’s chest as if to steady himself. He dips down with languid slowness, but his eyes remain on Set’s. It’s dangerous and provocative all at once. And if Set weren’t very fun to play with… It would surely be a different conclusion. ]

    I shall consider those words a debt as well. But that shall be paid when we truly trade blows. Because indeed, I would like to play with you as long as possible.

    [ It’s a warning, and a far gentler one than he would give most, if only because he knows Set is actually capable of setting the slight aside and letting it be currency later. For now, their game is this, so Sebastian breaks the eye contact to instead take a good look at Set’s Shard. Like all of them, there’s something lovely and grotesque about it all at once. There’s something wrong about such an ethereal meal made physical, but… It does allow him this.

    There’s not a hint of hesitation or shame as Sebastian opens his mouth. He draws his tongue across Set’s Shard with as much greedy, lascivious slowness as Set will allow. He does mean it when he says he only wants a taste of the god’s soul… But that doesn’t mean he won’t indulge in drawing out that flavor all the same. ]
    redsoil: (pic#16220706)

    im so glad we all were expected to know what our characters' souls tastes like

    [personal profile] redsoil 2023-02-14 08:30 pm (UTC)(link)
    [ Certainly, his heart leaps. To have found a sensitive little place among all of Sebastian's enviable composure is akin to striking a satisfying wound on a rival, a playmate. To nudge wickedly against it is to toy with his own experience in being on the receiving end of 'weakness', skirting around the edges of it deftly without looking twice into the dark basis that held every insult and injury he'd ever received. He utters a delighted little oh! at the sharpness that comes to Sebastian's gaze, the edge of his smile.

    For a moment, he expects a blow and it would be proudly received, at that. It's like scoring a point in the game he hopes could be endless between them. He's not had anyone like this in his life, clever and shrewd in ways that truly keep him teetering on the edge — caught somewhere between feeling so very wise and so very inexperienced. ]


    I'm as keen on the decadence as I am the blood on the floor, Sebastian. I look forward to it.

    [ He knows what he says, as the demon takes stock of the thing embedded within his body. The evocative image of a tattered hole over his heart, as though nothing were left to it at all but the wound; the soul and the heart, the mind and the personality — all existed as elements of the soul, and he hasn't stopped to wax philosophical on his own shard, nor the nature of them. Not yet, he hasn't had the time or the desire, after all. How does a god's soul become so compact, when it is as vast as existence itself? Their conversation about the lacking fullness of their beings lingers in the back of his mind.

    For a small thing, there is a lot to it. Like dipping a curious finger into a dark pool of water and immediately knowing it goes on forever; there is a faint bitterness to it, the edges of something once full-bodied and rich gone to tatters from rough treatment. The pressure building in the ears as a thunderstorm builds heavy and low in the distance, the silken slide of fine grains of sands being carded through sensitive fingers. A single burst of wrath like a ripe fruit, the hint of that dark coil of Set's divinity kept so far from him; the potential of his evil. Wrath, bleeding spite, irascible resentment and oh, there is something possibly lovely in the tarnish, too

    It's the last thing Sebastian might taste, since he's taking his sweet freaking time. But it's only a taste. There's so much more in there, undoubtedly. A god is the soul, too. ]
    cutlery: bc she loves me (the titty has left the physical realm)

    and it wasn't even something I put in there!!!

    [personal profile] cutlery 2023-02-15 04:24 pm (UTC)(link)
    [ Set’s acceptance gets Sebastian to scoff. It’s not dismissive, just amused that the god accepts his little threat so easily. He expects nothing else, in a way, but it’s delightful all the same.

    However, it’s quickly forgotten as he takes stock of his prize instead. For as complex as Sebastian could be, he was remarkably simple in this. He’s a gourmand who takes in the taste of a soul as an experienced sommelier would their wine. It’s something new and exotic, a sort of soul he’s never tasted before and surely never will again (unless Set is so generous as to allow this more than once). It’s a soul that’s rich and heady in its greatness since it’s so much vaster than a simple, human soul. But he can still taste notes that are familiar all the same.

    There are all those little notes of failings that are so much more human in nature. Resentment is a sweetness-tinged bitterness, wrath and anger are warm and tannic, and there’s that something that’s lovely indeed. That potential for evil is precisely what Sebastian wants to drink deeply of, to pull it out of people and see it bloom into a flavor all the more decadent. It had been an idle thought before, but now it deeply strikes him how much he would enjoy tempting Set into indulging into the potential he tastes here.

    For the demon, though the experience is overall brief, it’s still pure, hedonistic pleasure.

    There’s also a part of him that’s tempted to take advantage of Set’s bold trust and swallow him whole, but Sebastian is a demon that prides himself on his sophistication. His instincts want him to gorge himself on this soul so nearly in his maw, but his reason has him pulling back with a sigh that’s both regretful for having to pull away but also deeply satisfied for getting such a sample. His eyes flicker back up to Set’s, and his lips purse back into a mischievous smile.

    Before he pulls away completely, he does bite at the skin around Set’s Shard. He’s still wearing his (mostly) human teeth, so it’s just a pinch of small fang that pierces the skin just enough to bleed. It’s like a cat playfully asserting its displeasure with a nip. ]
    redsoil: (pic#16220821)

    YES AND YOU BENEFIT!!

    [personal profile] redsoil 2023-02-16 04:01 am (UTC)(link)
    [ Driven by their agreed-upon pact, it is his very soul that he antes up. Nary a hesitation in him, where perhaps there ought to be; a god is the soul, the embodiment of something metaphysical made into the shape of something tangible, and as Sebastian rakes his tongue across the smooth surface of the shard that manifests as the shape and make of the god's soul, he feels the draw-and-tug of feasting upon him. It crawls from his guts into his chest, like being hooked at a single point and pulled into a point there.

    The threat of being eaten whole is one he's never experienced before, not in such a way as this. The actual act of consumption, especially by a hedonistic glutton, leaves his head spinning and shoulders pressing forward, tension lining his limbs — a sense of defensiveness, rather than fear, and a strange sensation of delight. He's not found disgusting in flavor, it seems. To be palatable to someone? To find his soul, the seat of his being, something tasteful in the mouth of someone — anyone — is oddly soothing.

    Addictive.

    Sebastian is very close, when he finishes. For a moment, Set hovers in silent. His expression vaguely stunned, as though he expected the demon to reject him ( find him lacking, find him undesirable not at all to his tastes ), only to clearly witness the opposite.

    What does that say about me? he wants to ask, but the prick of the demon's teeth demands instant, animal retaliation. Startled, but not wrathful, Set's own teeth snag at the face of the creature still bowed before him, scoring small patch of skin along the curve of his ear. Two cats, at that, one acting and one retaliating without thinking; two natural things, inhuman at their core, simply acting upon one another. He, too, has teeth. Claws that extend when he curls his fingers, like the paw of a cat. A wild and brash thing to Sebastian's cultivated domestication; he bleeds all the same. ]


    I take it, that it was a fair prize.
    cutlery: please do not take! (RDJ is an female english bulldog)

    [personal profile] cutlery 2023-02-16 04:10 pm (UTC)(link)
    [ The bite is just a tease, something in between mocking the sensuality of the arrangement and a petty bitterness at being caught and called weak. It’s a language they both speak, as is clear when it’s returned, and Sebastian laughs out a little oh first at the pinch of pain.

    But he draws back, their points both made. He doesn’t reach to the bitten ear immediately, but he does cant his head lightly to that side. ]


    More than fair, I would say. It is…

    [ Sebastian trails off thoughtfully. It’s always difficult to explain the sensations of a soul’s taste. The words of humanity always failed the experience and made it seem lesser than what he actually felt. It’s simply so much more than being confined to the experience of a meal. ]

    Complex. Much larger and richer than a human soul.

    [ Though that’s probably the expected answer. It’s what could be guessed of any deity’s soul, so there’s a further explanation he feels is needed. Set’s unsaid question ends up answered, though only in part and vaguely. ]

    …But very much to my taste, I admit. Every soul contains unique flavor, and yours is certainly the kind I tend to enjoy most.
    redsoil: (pic#16220706)

    [personal profile] redsoil 2023-02-16 07:30 pm (UTC)(link)
    Wow, you're dangerous when you're being so nice about it. Flattery like that must get you nearly everything you desire!

    [ It isn't that he needs to remind himself that Sebastian is dangerous. He has consorted with creator gods and dark divinities that challenged him physically and mentally, like this. Nothing akin to the ancient void from which they'd all risen from, the dark entities that rose from it — antithesis and predator. Sebastian is a danger, one that he knows to keep at arm's length but strays towards, wanting to play with him as much as he will be played with in turn. ]

    Though I suppose if you found it repulsive, we wouldn't be continuing to have our fun.

    [ He drags a finger through the beading blood he finds along the edge of his shard, for he bleeds like a human. Rich and slow, red and sans any sign of ichor or gilding. ]

    It's a shame I have to wait to experience you in return, though. I'll have to play that much harder for a victory next time.
    cutlery: (chickens definitely improve morale)

    [personal profile] cutlery 2023-02-20 03:48 am (UTC)(link)
    [ Sebastian laughs at the compliment and bows his head as if acquiescing to it. It truly wasn’t intended as flattery, but he’s fine if it’s taken that way. ]

    Oh, I do not know about that. My personal, very literal taste does not reflect on my experience of people! I do find those to my taste more interesting, true… But even those of other circumstances are not uninteresting.

    [ But also, as that’s certainly not Set, he waves a hand dismissively. Though as he lowers his hand to finish the gesture, his expression is unsurprisingly more sly. ]

    I would not give you a victory so easily, mind… But I would enjoy hearing your experience all the same. You would certainly be the first to share a taste in turn.