beleos: (Default)
beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-01-13 05:00 pm

⏳ THE SCORCHING ISLE: Oracle Event One ⏳


ARRIVAL
All Bearers have heard whispers of them - the Oracles. Mysterious and unknown entities of an abstract nature, they serve as the heart of each faction’s cause - both as a means to an end and a very real stepping stone in achieving their objectives. To claim an Oracle means growing ever closer to victory: to see your homes restored as they were, or to herald in a new one of your making.

So you go.

A Cornerstone has been set up for each faction; one for the Zenith and one for the Meridian in Yima’s manor and Heliopolis, respectively. They warn you that upon transportation, your safety cannot be guaranteed and there is no telling what waits for you beyond - to be prepared. To make sure you have whatever you deem necessary with you before you go, as there is no telling when - or how - you will be coming back. CONTINUED HERE...

NOTES

  • Upon your arrival, you woke up with an HOURGLASS NECKLACE. Please refer to the Time Mechanics on the OOC Summary and bottom of this post for details on its usage.
  • The COURTYARD is frozen in time. Player Characters and the Great Tree are the only signs of moving, free life in the courtyard. During the intro, time magic does not work.
  • Characters are free to investigate but cannot move beyond the courtyard if you choose a prompt during the intro. You may mingle among your fellow Bearers or speak with [MR. TIBBS] if you so choose. (Also? LOOK AT HIM HELP)
  • Iconoclasts and Stargazers will notice Aspect benefits/detriments now.
  • All characters will be weak for the 24 hours - think like mild flu - and unable to leave until Mr. Tibbs has dispersed them. This is the time in which any threads with the NPC will be carried out.
  • The INTRO concludes with said dispersal of PC’s once interactions concluded. They will be sent to a location around the castle of your choosing; they are free to move about freely from here. Your prompts can start with you waking alone or in the presence of others - whatever you’d like!
  • Your character will innately understand how to use time magic from this point forward. It will come naturally to them, like a skill they were born with.


  • CASTLE: OVERVIEW (p a s t)
    The Scorching Isles is home to the Atirat, a people of sea-dwellers who have the ability to walk on land. (Think mermaids with the ability to shift back and forth between human and mermaid forms.) As such, much of the Scorching Isles is covered in large bodies of blue water and glistening pieces of ice to accommodate their lifestyle.

    THE CASTLE, however, is what dominates the landscape and it's where the Shard-Bearers will be spending their time. The white castle with colorful glass windows is obscured by a thick layer of clouds and fog. Nearly every location on the island has a thin layer of fog that rolls through it, which gives the entire Island an inescapable chill. The castle has artfully built rooms with a CAVALCADE OF DECORATIVE ICE, lavish mirrors, and white plants accented with blue decorations. Several portions of the castle are submerged due to the aquatic nature of the native residents.

    And everywhere you go, you find them - STATUESQUE BODIES FROZEN mid-movement. They are haunting reminders of the power in your Hourglass - the very real power to decide their fates.

    The castle has many winding paths to explore, as castles often do. There are sleeping quarters, HALLWAYS, a wine cellar, and a few large rooms presumably for diplomatic affairs. Players can use these rooms at their own leisure for whatever purposes they see fit. (Exploration, combat, or supply gathering.)

    However, many of these rooms will require some strategy to access their full potential! Atirat were much more comfortable being underwater than many Kenosians may be. Therefore, rooms of higher importance may be COMPLETELY SUBMERGED or require swimming through an underwater pathway to reach them. Very minimal supplies will be kept out in the open for all to reach. More desirable supplies - such as warm clothing, small weapons, treasure, and the like - will be located past or within one of these flooded areas.

    Players may gather supplies within and preserve their Sand or use their Sand to make other rooms accessible and gather whatever lies within! The larger the asset you attempt to unfreeze, the more Sand it costs - and the more drained/vulnerable you will be as a consequence, so choose your path ahead wisely.

    Currently, a pervasive fog is preventing you from wandering beyond the Castle's limits. Should you try to venture past it, your Sand will rapidly be stolen and you will find yourself suffering the same fate as the islanders if you don't move back to safety quickly... However, if you ask Mr. Tibbs what lays beyond the mist - he will tell you about the thriving farmland, the once-bustling village surrounding the castle, and the beautiful coral reefs beneath it. Sadly, they're beyond your reach - but maybe if the Bearers decide to unfreeze them when the week is up...

    LIBRARY (s a f e z o n e)
    The ROYAL LIBRARY - A treasure trove of knowledge, history, and glimpses of a fractured past scattered throughout. The lower floor of the Library is void of much reading material and contains several intricate-looking art pieces on decorative pedestals.

    A spiral staircase dominates the center of the room, with its once delicate structure overtaken by sheets of formidable ice; it leads you toward the upper levels where a sea of books awaits. There are isles and isles of books, most perched on intricately carved shelves. Many books lay in piles or are discarded onto the floor, and scattered papers are common throughout.

    Curious Kenosians may pick out books from the shelves and read on various topics, but players may also pass through this room on their way elsewhere. This area will function as a safe haven where violence and the taking of others' Sand is not allowed; do not disturb the books or Mr. Tibbs won’t be happy!

    NOTES

  • Characters who wish to receive a book with lore specific to the island may comment [HERE]. You will be RNGed a book from a pre-written list of topics. The books may give you a deeper look into the island, its inhabitants, and its history! (Only 1 book per player! Please assume all other books they read are about commonly-available topics.)


  • THE EATING PARLOR (p a s t)
    There are no basic amenities on the island. No hot water, no warm beds, and no salacious magazines (that you know of. heh heh). That would make the Eating Parlour a wise stop for anyone. After all, this could be the perfect chance to procure some provisions!

    The EATING PARLOUR has all the equipment one would need for meal preparation. Dried plants hang from the ceiling, and the walls are lined with mason jars filled with every strange manner of presumably edible thing (Is that a head over there? Hmm… maybe you should check).

    The parlour also comes with a garden under a massive windowed dome so that the inhabitants could have fresh produce at hand. Many plants have withered, but there are some salvageable plants if you know how to look for them. But beware… Some of the plants have a strange blue glow. These plants can spell potential disaster.

    If someone should make contact with these glowing plants, they will crumble into glass shards - glass that will quickly burrow its way under the skin and curse that person with Blight. Blight will make all resources within that person's vicinity slowly age and eventually crumble to dust. (Which I relate to on a personal level tbh.) Iconoclasts will be immune to its effects.

    NOTES

  • Please see the "Blight" section below for more information on its effects.


  • TREASURE ROOM (f u t u r e)
    Faint singing can be heard coming from this room. Once you hear the song, it dulls your senses and leaves you in a haze. There is no stopping your feet from guiding you to it through the doors and into the Treasure room. The door slams shut at your back, sealed with a wall of ice and magic.

    Players will find themselves lured to an icy chamber bordered by a ring of cold blue fire. There is a deep pond that surrounds the platform you’ve found yourself standing on. Beyond its glassy surface and crystal clear water, one can glimpse all manner of treasures - from crowns, jewels, ornate statues in various statues of repair, scepters, spears, and books that seem impervious to the water's cold chill.

    As you come to your senses, you will find yourself frozen in place and at the mercy of a large statuesque being before you. This beautiful and horrifying figure in a perpetual song is the SIREN, the only Atirat you’ve seen in person. She measures nearly 20 feet (6 meters) from her head to the tip of her long-finned tail. She cradles an icy shard in her arms, singing to it as if it were a child.

    She sits serenely in front of a large hourglass filled with white sand, which is bordered by a spear and a lance. Emblazoned in faint text at the base of where she sits reads: “The future lies in our hands.”

    NOTES


    Welcome to the Siren’s Chamber! Players must use their wit, charisma, or some good ol' fashioned elbow grease to escape the room or break the Siren’s magic. The Shard that the Siren holds contains dormant time magic that players may activate by using the Sand within their necklace. Players can access the future in 5-second intervals and use whatever they find in that time period to escape their predicament.

    For example, if they activate the shard by using their time magic, that shard will begin to glow blue. The room around them will shift, and it could change to a point in the future where there is a sword nearby. If you can grab it, now you have a weapon! When the 5 seconds are up and time returns to the present, you will still have that weapon on your person. You may also try verbal communication if you’d like. If your character is someone who would try and talk their way out of a situation diplomatically, they may give it a try!

    It is up to player discretion/creativity to think of a scenario you’d like. Each “future" does not have to be the same across player encounters! What one group experiences may be tailored to the player wants (because branching timelines exist). Let your imagination run free!

    HALL OF MIRRORS (p r e s e n t)
    Should you reach the rightmost wing of the massive castle Library, you will find a door hidden in the very back of one aisle against a wall; it looks as though the door used to be concealed by magicks that have since dissolved.

    The stairwell leads down and into darkness. Once you reach the bottom, shimmering light cast from an unknown source beneath sheets of glistening ice will illuminate your new surroundings; you are in a maze of mirror-like ice. This labyrinth is silent save for the quiet creaking of shifting ice that may disquiet you and leave you uneasy regarding the stability of this area… but it holds beneath your feet.

    Mr. Tibbs had told you that the “Kaleidoscope” - where your Sand is counted - rests through here, so eventually, you must brave the journey. Is it a trick of the light? Maybe the product of an especially active imagination…?

    Did you just see one of your reflections move without you?

    NOTES

  • Please refer to the OOC Summary for details on the Hall of Mirrors!


  • THE BLIGHT and TIME MECHANICS

    BLIGHT

  • Blight is an infliction that will age supplies and infect people with a creeping disease that steals their Sand. For objects, this includes weapons, food, and items like cloth. It will take a few days to deteriorate things beyond use - so watching your supplies and acting accordingly is in your best interest. Generally, it will make it more difficult for PC's to get by given that their already scarce resources will dwindle and deteriorate - especially since it's 'contagious' through touch.
  • The Blight will not act quickly enough to severely hamper infected persons, but repeated exposure will cause effects to a person's body - notedly protruding VEINS in the face and extremities, a lower body temperature, and increased agitation. These effects start out mild and grow more severe with each 'dose.'
  • Characters must touch an object/person that is Blighted to become inflicted with Blight themselves. When that happens, it will become easily identifiable as Blighted from the faint blue, shimmering outline around the infected subject, as well as the WITHERED, FROSTBITTEN or ashy appearance it takes as it progresses.
  • However, there is one single perk with Blight. (Or is it a perk?) Players will feel reduced impact by the cold surroundings, making the climate around them somewhat more hospitable. Beware of falling victim to a chill you can't feel...
  • TIME

  • To use your Sand, each character is granted access to and innate knowledge of a spell they channel from their Shard that automatically manipulates their Hourglass. This allows the remote control of Sand (aka gathering and dispersing), as well as the ability to pull Fragments of time from Shards.
  • Fragments are literal pieces of you taken from your Shard. They manifest as memories or images displayed on little shards of broken glass (think of the memory being played out in real-time on the mirror's surface), and can be crushed to convert into Sand automatically, either voluntarily or by force. The only stipulation is that the parties must be close to one another, and the Fragment must be exchanged while both Bearers are still. This means someone has to give it to you, or you need to immobilize them before you take it - one way or another.
  • Once the Fragment is crushed, the memory and associated time of that person's life is lost and your character will suffer amnesia until the Oracle is claimed. How deep this goes is up to you; they could lose a large chunk of time - even all their memories surrounding a person or place for a big payload of Sand, or they could lose very little for a meager net gain.
  • Sand is automatically gathered or distributed by your Hourglass and added/subtracted to your running total. No need to micromanage. Convenient!
  • Please note that using Sand to unfreeze anything (resources, a door which can be then opened, etc) is an unpleasant experience. Each time you use Sand in this way, your character will be left feeling weakened and flu-like for an hour or two, which will leave them vulnerable. This effect stacks and scales up to outright KO-ing them for a few hours if they go crazy, so unfreezing too large of an area is off the table!

  • NOTES
    • An OOC POST will be coming shortly explaining how Sand is going to be tallied and the Oracle claimed.
    • Should your character attempt to unfreeze any NPC's, please respond [HERE]. NOTE: unfreezing NPC's may result in physical violence with CW's for severe mental instability/illness and a potential reference to self-harm.
    • HAVE FUN!!!
    CODING
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 10:41 pm (UTC)(link)
    Okay! So clarification on your second question. Magic will work and there's nothing inhibiting them from using it. It's all fair game.

    Though... I would suggest that you didn't use it in the "Safe Zones" because it will make Mr. Tibbs pretty unhappy. You probably won't wanna make him unhappy but you do you.
    lachtara: (For you)

    [personal profile] lachtara 2023-01-15 10:45 pm (UTC)(link)
    There's a cavalcade of voices that waft through the air as the footsteps grow closer. 'Tip, tip, tip'. Emet-Selch rounds the mirrors as he follows the sound within. Someone is certainly making a racket with their reflection.

    "Did you think you could save them when you're so full of hesitation?" A voice calls throughout the mirrored hallway, in a voice Cid may recognize. The 'Cid' in the mirror points accusingly, "You could do it. You could save them with technology in our grasp. If only you had the courage."
    lachtara: (Fleeting)

    [personal profile] lachtara 2023-01-15 10:53 pm (UTC)(link)
    "Surely sleeping on the ground has done you no favors." With a grunt of effort, he slides down beside his friend. Ugh, how he managed to sleep here of all places is a miracle all on its own. The ground is so stiff and uncomfortable.

    "Feeling rested?" A question to which he can guess the answer.
    consolation: (2809166 (71))

    points!! you got to me before i got to you!!

    [personal profile] consolation 2023-01-15 11:04 pm (UTC)(link)
    [Sometimes Catholicism [redacted]s you, indeed.

    It doesn't matter either way how he responds to the treatment she's giving him; Caren is dutiful regardless. When Matsui actually breaks his silence to respond to her proposal, Caren looks surprised that he's engaging. If his lack of reaction to her gestures was any sign, she might as well have assumed that any verbal prodding would go equally unanswered.
    ]

    What an interesting proposal. Are you saying you have no problem being indebted to me, even if we aren't aligned? Maybe you figure I have no means of enforcing it. [Even with no way of knowing what future payment she'd try to extract... it's a dangerous proposition in an alien world when so many of their fellow refugees are in competition.]

    If things continue to degrade, then it's doubtful I'd be able to bank it for long. It'd depend on the favor offered. [The nature of his harmonization (or lack thereof) hasn't gone unnoticed; a free agent is both uniquely disadvantaged and uniquely in a safer position than everyone who is already working for the cause of a city. Exactly what would he think to put up in exchange?]
    zauneyete: (More drugs!)

    Re: minkel in time

    [personal profile] zauneyete 2023-01-15 11:06 pm (UTC)(link)
    [ Silco noted the twitch of an oddly shaped ear -- was that truly Gen with those ears? -- but he didn't comment on it. That the boy was going through his own shifts wasn't really Silco's concern, after all. Unless the boy wanted him to comment on it, but knowing what he did about Gen? He probably didn't.

    With his hands in his pockets, he slowed near him, to look at the water he was paying attention to as if he could see into the depths, and find out what he was paying attention to. Supplies, perhaps? Something to eat? Silco, thankfully, had his demon to worry about the whole food thing, which left him to relentlessly pursue sand and slash at the Meridian types as he wished.

    That Gen didn't seem to be of one side or another yet meant, that he should have lashed out to take his sand, but... well. He had a deeper interest in Gen, in pushing him in the right direction eventually.
    ]

    Mm, yes. I was lucky enough to come with it. [ Or rather, Yima had infused him with it. His lip curled into a small smile. ] I suppose it makes sense, given how much I used it before, hm? It is available, to be used. Makes a lot of... [ He gestured at the water. ] That sort of thing easier, wouldn't it?
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 11:07 pm (UTC)(link)
    Ok, I'm really sorry for the kinda sorta double-response here but I wanted to go doublecheck for a slight clarification and see if there was anything more I could add to this. 🙏

    When unfreezing NPCS: It's an all-or-nothing thing. If you stop unfreezing the NPC half-way through then the sand will return to the source and the NPC would remain unfrozen.

    If you are trying to unfreeze a WEAPON from an NPC: You can try to unfreeze the weapon but you will still have a chance to unfreeze its wielder. This will depend on what you want to have happen so... use whatever you think would be more fun!

    Around the castle, there isn't much in terms of heavy weaponry that Ocelot might be used to. He would have the best chance to find some low-risk knives in the Eating Parlour used for cutting meat and such. There are a few swords and lances in the Siren's chamber which you can grab if you want to try and encounter the NPC. Otherwise, guards would have basic swords on their person and you'll have to take the risk. I hope that clarifies.

    And yeah! Again sorry for the edited response. Running events like this is pretty new and it takes some trial and error. Let me know if you have any other questions.
    youngprodigy: (≎ and the haunted behind)

    [personal profile] youngprodigy 2023-01-15 11:11 pm (UTC)(link)
    [Cid laughs a bit sheepishly.]

    The most relevant I found was a girl's private story hidden inside a different book. I'm not sure what it was doing here, to be honest.

    [He's already wasted enough sand on the books, there's no point in looking for more.

    As for the question...]


    I did, but perhaps not in the way you're thinking. It's a magical construct; a familiar. I didn't intend for it to look the way it does, exactly. It resembles something I encountered on my star, though it's significantly smaller.
    sanguinary: (13th floor)

    i....

    [personal profile] sanguinary 2023-01-15 11:13 pm (UTC)(link)
    [girl help]

    So even in such times, people will think about things like this... I see.

    [DOES HE.]
    prizeneck: (5)

    [personal profile] prizeneck 2023-01-15 11:22 pm (UTC)(link)
    Word for word. [The scrutiny isn't new. Mamoru knows that even though most signs point otherwise, the others are entirely too strong to indicate that he's cheating, pretending to have an impairment.

    Really, he's sure there's a way you can weave that into being close to the truth.

    Though, even if Mamoru were to criticize being watched closely, it's not like Heine isn't being assessed, either.

    So it's with a slight quirk to his lip that he adds a very insincere:
    ] If you please.
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 11:23 pm (UTC)(link)
    Hey sometimes creativity gets you places.

    You will have to flip through a couple more pages to see anything written. Maybe he's stopped writing? Maybe the others were a fluke? But near the very last cover of the book you will find this grim response: "I am trying to piece together the story. Time magic is volatile, you see, and it has been difficult for me to see the entire picture. .......Hah. It's funny, being able to see into the future and know that you've failed, but still searching regardless.

    Well. Gu Yun, was it? My time is finished here. I find myself embarrassingly out of paper! Do be careful, and take care of Mr. Tibbs, would you? He's a strange fellow, but he means well."

    There the book ends.
    zauneyete: (Outward)

    [personal profile] zauneyete 2023-01-15 11:25 pm (UTC)(link)
    [ Had he even spoken to Kaeya, since... that afternoon in the Below? No, and other than the gift of liquor that had found its way by Kaeya's door, there'd been barely a sight of hide or hair of Silco as well. It had been an... awkward thing. Troublesome and chaotic in only the way the Jinx could be, and he was not ashamed of his choice, only in that he'd been forced to voice it. Then again, she'd always had a way of pulling the truth out of him, it just happened to have... fallout damage this time.

    That was all.

    Being here, in this new land, though, there was a need to find the few allies he had available. Or semi-allies. Sure, he had the demon, but... Sebastian was only one like-minded creature, and he needed more. Kaeya, despite what Silco had said, was... important enough that eventually they would have to talk. That eventually they would need to share words, and of all the people here, Kaeya would understand what it was, that Silco was... experiencing these days. He was one of the few who knew... precisely how deep, how personal it was now.

    Fingers behind his back, he tipped his head, still with those too-silent boots he was wearing, he finally broached, before he said:
    ]

    Have you found anything of interest yet?

    [ Unrelated conversation. Truly the tool de jour for awkward moments. ]
    prizeneck: (22)

    [personal profile] prizeneck 2023-01-15 11:27 pm (UTC)(link)
    It sat wrong on the shelf. [Possibly used by someone, or just read enough for its edges to not match quite right with the surface of the row, and there's nothing else for Mamoru to say about it aside from calling out his own gut instinct, which he has doubted ever since he arrived here.

    It's not like he's used to these magical shenanigans around him, so he feels like everything is new.

    Having noticed that the guy was spaced out before, though, he tilts his head.
    ]Everything alright?
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 11:30 pm (UTC)(link)
    [ Leave?! He's so alarmed by the sheer thought! ] Take me off the island? Who will tend to the garden? The topiary? Oh, who will dust? I'm not sure if you've noticed, but we're very shorthanded.

    [ His tail swishes as he considers. ]

    Hm. Hm... And we've only just met!
    hauntedking: (13)

    [personal profile] hauntedking 2023-01-15 11:30 pm (UTC)(link)
    ...of course I do. Even if you aren't the same Byleth I know... you are still Byleth, are you not? Brought here by the destruction of our worlds. How could I turn away from you?

    [ He is altogether far too earnest. ]
    zauneyete: (Haughty at the aquarium)

    [personal profile] zauneyete 2023-01-15 11:31 pm (UTC)(link)
    [ His lips flashed into a smile. ]

    Do you think this has to do with Yima?

    [ He asked, with a derisive snort. No, no this had very little to do with her, beyond the direction in how to achieve Zenith's goals, but ... her personally?

    Well, Silco had his own reasons, of course. They had everything to do with a shard that he normally kept close but hadn't dared to bring along with him this time, that sat in a pile of half-formed scrap.
    ]

    I'm taking sand because it's the way to finish off this entire... existence. Better burn it all down than listen to some fool's promise.

    [ He flipped the knife in his hands to a reverse guard, something a touch more suited for someone like him. ]

    I can assure you, it's not personal.
    sharaska: (Medusa Model 47)

    [personal profile] sharaska 2023-01-15 11:37 pm (UTC)(link)
    ooo, THANK YOU SO MUCH, your hard work is so appreciated!
    subsist: (pic#15697803)

    [personal profile] subsist 2023-01-15 11:38 pm (UTC)(link)
    [ Is it possible to share the bitter cold sensation that Kaeya has been experiencing since he stepped foot on this island? The shared connection might not give Zhongli the insight he's looking for, but he only has Kaeya to blame for that: he's made a conscious attempt to block out any conflicting emotions, encasing them within frost and snow.

    There is, however, a brief flicker of longing when he looks up at the dragon by Zhongli's side. For a split-second, he wondered what would have happened if he summoned Diluc just like Zhongli did with Azhdaha? It's a thought he crushes into pieces almost immediately.

    (Diluc wouldn't approve of it. He knows that by now.) ]


    It must have been a hefty price to pay. [ Their sand is a precious commodity, after all. Finite and priceless. ] Was it worth it?
    zauneyete: (A Piltie and A Zaunite walk into a bar..)

    CLOSED TO: Ocelot, Sebastian, and Homura

    [personal profile] zauneyete 2023-01-15 11:39 pm (UTC)(link)
    [ There were supposedly places where there were other hourglasses. Silco intended to take one, for Zenith, yes, but beyond that, the agency of making the world bend to his will felt right after such a long time of being at the whims of great and terrible things, both on Horos, and here in Kenos. He had first started by searching for places where time felt... off. It stood to reason, that if things were frozen in time, and if their memories were laid so bare, was it perhaps not the case that time would be concentrated differently around these hourglasses?

    He had no clue as to the accuracy, but it was a theory. Things were wonky in this space, and he looked at the others, who were also searching the hallways with a mismatched gaze, as he peered deeper down a corridor, as if perhaps it may bear fruit.
    ]

    We may be getting close. [ He said, based on gut instinct alone, perhaps, but even the dust in the air seemed to hover as if stuck in place, frozen in time. The motes hung in place, illuminated by the light through the window, which also seemed to be still, once it came -- the window itself almost light, as if the experience of passing through it was impossible -- and further down, there was a display case against a wall. He hadn't approached yet. He would let another brave soul take steps further. ]
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 11:40 pm (UTC)(link)
    [ "Damn this otter" is going to be a common thread here lbr ]

    Top three! Well~

    [ Mr. Tibbs begins to swish through the air as he thinks. He twists and turns like he's swimming. Normal otters swim through the air when they think right? Right??? ]

    There's a delightful book of ice puns that I fancy - it's very nice - [ Tee hee. Oh, he's proud of that one. ] another story about a brave knight, and I couldn't soon forget the story about the traitorous magician who died horribly. Very tragic.

    Some folks around the castle hid their own horrible stories somewhere on the shelves. I would definitely avoid those. Pah, the punctuation...let's not go there.
    sharaska: (Colt Model 1905 Marine Corps)

    [personal profile] sharaska 2023-01-15 11:40 pm (UTC)(link)
    This is so helpful, thank you so much! This event's awesome and I really appreciate you going back and being so thorough. Ocelot's absolutely gonna' be on the lookout and now I'm fully armed with info. <3
    vapour: (pic#16143195)

    wildcard.

    [personal profile] vapour 2023-01-15 11:41 pm (UTC)(link)

    location ▪︎ the great tree ( intro. )

    in that coming day no weapon turned against you shall prosper.


      Xiansheng, make sure you don't get into any trouble, okay? I'm going to give this little guy to you to help out, and if you need me for something just tell it. It's eyes are my eyes and ears are mine, too.

      [ for a rare time it's Childe giving thee lecture to Zhongli, fully expecting them to be able to leave soon now that they've been here quite some tying an everyone seems here and starting to feel better. Unfortunately, as much as he would like to, her can't follow Zhongli freely around since he has to make some effort at this and business even though he doesn't care all that much about this oracle thing. Yima never said to Childe specifically that he personally needed to bring this oracle home, which means he'll play his part by its not something that is his mission. At least not this time around.

      So it's either separate from Zhongli or forcefuly drag him around. The answer is obvious, the less freedom he gives Zhongli her the not y will work against him in keeping him neutral or coming around to harmonizing with Zenith.

      As he speaks, his hydro element curls gracefully in his palm abs weaves itself into a fat little blue seelie from their homeworld that's in the shape of a tiny teacup sized narwhal. It can change its size and stretch itself out into various shapes and things that might help Zhongli alone the way in navigating hard to reach places or provide him with hydro tools and and protection, but it can only inflate to the size of an owl at best. It floats over almost happily around Zhongli as if getting the other and introducing itself. The Fatui Harbinger himself doesn't pay any mind their interaction, only focusing his abilities to weave a polearm in the shape of Vortex Vanquisher's likeness. It's not as simply s creating his own weapons, having fluid control over his element while using them. To make a useful weapon that Zhongli can use in case of a bind, it requires very precise hydro manipulation. Afterall, it takes a lot to keep the form integrity of water, magic or not, when one isn't constantly connected to it. Anything less though would be inferior in Childe's eyes, and something about giving the god of war a weapon that isn't his best calculated craftsmanship doesn't sit well with him.

      In truth he's been working on it for several hours. He's just putting the finishing touches on it. Once he's done he'll let the weapon float over in front of them both and take aim with his hydro bow and several of its arrows to test how it holds up again constant magic influx. It seems to do quite well, the arrows splattering off it harmlessly and no malformed shadows or links to its structure are seen afterwards. Satisfied, he'll float it over to Zhongli now.
      ]

      It probably will take lot of effort to break, but be careful. If my powers go completely haywire and messed up or I get taken out, it'll fall apart immediately on you.
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 11:41 pm (UTC)(link)
    oh god what have we done
    salvageable: (pic#15563152)

    [personal profile] salvageable 2023-01-15 11:47 pm (UTC)(link)
    [ Their bastard brains shaking hands.

    Also, what's with the crow? Some sort of animal familiar? If Gu Yun won't comment on it, then Dokja won't press. Instead, he looks a bit thoughtful as well as he turns the suggestion over in his mind. It's not a bad idea to restrain them. Strangers in their bedroom might elicit a hostile reaction, but there's also the chance of immediately losing good faith if these randos were unfrozen to find themselves bound like hostages. ]


    Maybe we can just tie their ankles together?

    [ A simple fail-safe! Something that'll slow them down if needed, but not too frightening to wake up to should these people end up being reasonable. ]
    liuli: (174)

    [personal profile] liuli 2023-01-15 11:52 pm (UTC)(link)
    [ oh, there we go.

    gu yun cocks his head to the side, watching the otter float... and to the first part, he quips; ]
    Well, that first one in particular sounds rather [ (archer groaning from across the fourth wall) ] ent-iceing.

    [ hehe

    anyway ]
    A brave knight and a traitorous magician, though - I happen to be quite the fan of brave knights. [ he reaches down, tapping his knuckles lightly against his armor, with a wink. clang clang. ] Those two sound like they could be volumes from the same epic! Are they?
    zauneyete: (Don't look up)

    iii

    [personal profile] zauneyete 2023-01-15 11:52 pm (UTC)(link)
    [ Surprisingly, Silco hasn't let the veil of invisibility take him yet -- no need at this time, right? It was just a hallway, and the person he saw... he hadn't seen in the Zenith introductions and the way they jumped when he came near...He doubted they were Meris either, were they? His dual-toned gaze looked them up and down as if he was evaluating whether or not they were a threat, or if they were worried he was going to do something worse than take sand?

    Well, there was a way to avoid having sand taken, wasn't there? Just sign on. He shrugged.
    ]

    Worried someone's going to do something to you?

    [ He asked, his tone idle, but... faintly curious.

    Hey, at least he wasn't lashing out first, huh?
    ]