Entry tags:
- !event,
- arcane: silco,
- arknights: gavial,
- black butler: sebastian michaelis,
- culture (the): demeisen,
- enderal: jade the prophetess,
- ennead: set,
- expanse (the): amos burton,
- fate/: flat escardos,
- fate/: quetzalcoatl,
- fate/: rin tohsaka,
- fate/: sakamoto ryouma,
- final fantasy xiv: cid garlond,
- fire emblem: claude von riegan,
- fire emblem: dimitri a. blaiddyd,
- fire emblem: shez,
- fire emblem: yuri leclerc,
- granblue fantasy: eustace,
- legend of zelda (the): link,
- life is strange: chloe price,
- marvel: nebula,
- oc: liem talbott,
- oc: matt jamison,
- persona: goro akechi,
- pumpkin scissors: alice l. malvin,
- suikoden: yuber,
- tsubasa reservoir chronicle: subaru,
- vampire hunter d: d
THE SOOT OF IGNORANCE: RISING ACTION
BETWEEN UNCONTROLLED ESCALATION & UNENDING PASSIVITY
The moonlit city of Highstorm has always been a tranquil location.
Its people, passionate about the steady leadership of Zenith's leader — Lady Yima — begin their movements slowly and deliberately. Following the lead of their most trusted Shard-Bearers and the word of their Lady, activity in Highstorm begins to increase in the vicinity of Yima's Manor. The Court, the town square outside of it, becomes a hotbed of bustle and voices. Personnel and attendants rush around with documentation, stirring others to action. A select few figures gather the full force of their long-standing houses, calling on family bonds and their own castellans to assist the efforts that build over the course of a few days.
For the tranquility of Highstorm is only ever punctuated by its decisiveness, its faith that their path is the correct one — and now, they will prove it.
In a trickle-down effort, from the most loyal Zenites to the newest, the news unfolds for them: Amos Burton has been tasked by Lady Yima herself to turn the tides back in Zenith's favor. He is to end the life of the 34th Tribune, Cyrus Marcius Germanus Kokkinos, alongside the fortune who have found their way into Zenith's graces. In the earliest hours of the invasion, the figure of Yima herself steps out onto the balcony of her quarters — the highest point of the Manor — with her robes soft around her body and hands extended to her people. Her silence is punctuated by glowing feelings of pride that flow through the hearts and minds of every last sworn Zenite, bolstering their resolve and encouraging them with the cool, ever-flowing might of the people who look to Zenith's Shard-Bearers for their victory.
She sees them off with unspoken sentiments of love, confidence in them — the whispered promises that she knows they are ready to see the war through. And perhaps none of them will know that it is the last time they see her.
For in the sun-dappled sprawl of Springstar, their target awaits them.
The bustle of the city has always been without reservation; the bright and airy attitudes of militant citizenry look on with confidence and celebratory warmth as their Shard-Bearers have brought them to a marginal advancement over their enemies. While Tribune Cyrus's popularity has waned, there are alternative avenues they have begun to explore — the figure of Agapitos Voreen has become deeply popular, with savvy statements, an easy confidence and a willingness to deny Zenith any room to breathe, he is a shoe-in for future Tribune, whenever the next elections are held.
Which is why, in between one moment and the next, the city is rocked by the efforts of their opposition. Zenite-aligned Shard-Bearers and the small house armies of Yima's most loyal core families fill the streets with chaotic distractions, ranging from duels with the Helios Legionnaire to direct attacks on civilians. ( Where does your character draw the line, if they care to? Will it matter in the long run, do they believe? ) Appearing from several Cornerstones hidden within the city's confines from missions long past, tracking the movements of Legionnaires and Shard-Bearers alike from the placement of listening gems and tracking spells, even rising from the bowels of Kowloon to trap the city in a pincer movement — Highstorm goes on the offensive.
Springstar puts up a valiant resistance in return; however, within twenty-four hours, Zenite Shard-Bearers will have hunted down, cornered and slain the Tribune. In that moment, Meridian-aligned Shard-Bearers will feel a splitting pain: the suddenness of having an integral element of their power ripped from them, the sensation akin to being crushed, gasping under the weight of Zenith's swell. The last trickle of emotion from Cyrus for them is a gentle warmth, fondness and forgiveness and the purity of his confidence in them. He believes in them, he always has, and he prays and hopes for their victory even though he will not be around to see it become reality, now.
His death is announced the following day by his assistant Cetina, the deer-morph girl choking back angry tears as she — with a furious and tearful General Ayo Zaman and the somber, mournful figure of Hieropoios Natalia at her side — lambasts Highstorm for the act of aggression, attempts to rouse the city and Meridian's hope, and pledges that she will not let her best friend's murderers escape her vengeance.
Hours after Cetina's message, in the far corner of Highstorm — following the people's celebrations and rejoicing in their strike, the delight in the might of their Shard-Bearers and the renewed passions of their people in pursuit of their victory — a brilliant, golden beam of sunlight pierces the eternal night of the city.
In an instant, the balcony upon which Yima had stood and the rooms beyond it — in fact, the entirety of the Manor, is engulfed in fire and light. The Manor falls, crumbling in upon itself as debris cascades into the living quarters of Shard-bearers and partially topples into the Court beyond. While the Tree of Life, the Reflecting Pools and many businesses around the Court escape extensive damage, the Manor itself is in shambles. And in the wake, many Zenite Shard-Bearers will feel the suddenness of having an integral element of their power ripped from them, the sensation akin to being crushed, gasping under the weight of Meridian's swell. In the wake of the strike, there is a deep silence within them.
Any attempts to contact Yima are met with the same silence a Shard-Bearer feels when reaching out to another who has left the world entirely. And with that, both sides are left to pick up the pieces and weigh the consequences of their actions.
Its people, passionate about the steady leadership of Zenith's leader — Lady Yima — begin their movements slowly and deliberately. Following the lead of their most trusted Shard-Bearers and the word of their Lady, activity in Highstorm begins to increase in the vicinity of Yima's Manor. The Court, the town square outside of it, becomes a hotbed of bustle and voices. Personnel and attendants rush around with documentation, stirring others to action. A select few figures gather the full force of their long-standing houses, calling on family bonds and their own castellans to assist the efforts that build over the course of a few days.
For the tranquility of Highstorm is only ever punctuated by its decisiveness, its faith that their path is the correct one — and now, they will prove it.
In a trickle-down effort, from the most loyal Zenites to the newest, the news unfolds for them: Amos Burton has been tasked by Lady Yima herself to turn the tides back in Zenith's favor. He is to end the life of the 34th Tribune, Cyrus Marcius Germanus Kokkinos, alongside the fortune who have found their way into Zenith's graces. In the earliest hours of the invasion, the figure of Yima herself steps out onto the balcony of her quarters — the highest point of the Manor — with her robes soft around her body and hands extended to her people. Her silence is punctuated by glowing feelings of pride that flow through the hearts and minds of every last sworn Zenite, bolstering their resolve and encouraging them with the cool, ever-flowing might of the people who look to Zenith's Shard-Bearers for their victory.
She sees them off with unspoken sentiments of love, confidence in them — the whispered promises that she knows they are ready to see the war through. And perhaps none of them will know that it is the last time they see her.
For in the sun-dappled sprawl of Springstar, their target awaits them.
The bustle of the city has always been without reservation; the bright and airy attitudes of militant citizenry look on with confidence and celebratory warmth as their Shard-Bearers have brought them to a marginal advancement over their enemies. While Tribune Cyrus's popularity has waned, there are alternative avenues they have begun to explore — the figure of Agapitos Voreen has become deeply popular, with savvy statements, an easy confidence and a willingness to deny Zenith any room to breathe, he is a shoe-in for future Tribune, whenever the next elections are held.
Which is why, in between one moment and the next, the city is rocked by the efforts of their opposition. Zenite-aligned Shard-Bearers and the small house armies of Yima's most loyal core families fill the streets with chaotic distractions, ranging from duels with the Helios Legionnaire to direct attacks on civilians. ( Where does your character draw the line, if they care to? Will it matter in the long run, do they believe? ) Appearing from several Cornerstones hidden within the city's confines from missions long past, tracking the movements of Legionnaires and Shard-Bearers alike from the placement of listening gems and tracking spells, even rising from the bowels of Kowloon to trap the city in a pincer movement — Highstorm goes on the offensive.
Springstar puts up a valiant resistance in return; however, within twenty-four hours, Zenite Shard-Bearers will have hunted down, cornered and slain the Tribune. In that moment, Meridian-aligned Shard-Bearers will feel a splitting pain: the suddenness of having an integral element of their power ripped from them, the sensation akin to being crushed, gasping under the weight of Zenith's swell. The last trickle of emotion from Cyrus for them is a gentle warmth, fondness and forgiveness and the purity of his confidence in them. He believes in them, he always has, and he prays and hopes for their victory even though he will not be around to see it become reality, now.
His death is announced the following day by his assistant Cetina, the deer-morph girl choking back angry tears as she — with a furious and tearful General Ayo Zaman and the somber, mournful figure of Hieropoios Natalia at her side — lambasts Highstorm for the act of aggression, attempts to rouse the city and Meridian's hope, and pledges that she will not let her best friend's murderers escape her vengeance.
Hours after Cetina's message, in the far corner of Highstorm — following the people's celebrations and rejoicing in their strike, the delight in the might of their Shard-Bearers and the renewed passions of their people in pursuit of their victory — a brilliant, golden beam of sunlight pierces the eternal night of the city.
In an instant, the balcony upon which Yima had stood and the rooms beyond it — in fact, the entirety of the Manor, is engulfed in fire and light. The Manor falls, crumbling in upon itself as debris cascades into the living quarters of Shard-bearers and partially topples into the Court beyond. While the Tree of Life, the Reflecting Pools and many businesses around the Court escape extensive damage, the Manor itself is in shambles. And in the wake, many Zenite Shard-Bearers will feel the suddenness of having an integral element of their power ripped from them, the sensation akin to being crushed, gasping under the weight of Meridian's swell. In the wake of the strike, there is a deep silence within them.
Any attempts to contact Yima are met with the same silence a Shard-Bearer feels when reaching out to another who has left the world entirely. And with that, both sides are left to pick up the pieces and weigh the consequences of their actions.
ADDITIONAL MATTERS
During ( and in the wake of both assaults ), there is plenty for any Unharmonized Shard-Bearers and more moderate Meris/Zenites to partake in. Damage has been wrought to both cities at differing times, and there is a degree of life lost no matter the best efforts of those who value innocents over the price enacted by acts of war.
In Springstar, the citizenry has been ravaged by attacks stemming from the depths of Kowloon: as monsters in the form of both individuals with unusual appetites (cannibals and vampires, for example) and heavily-drugged, superpowered addicts have been finding their way into the city, slaughtering civilians indiscreetly, picking fights with the Legionary, and engaging in general criminal mischief and violence. Following Zenith's assault and subsequent assassination, the city will be on high alert and be deeply hostile toward Zenith-aligned Shard-Bearers, as well as mistrustful towards any Unharmonized ( for good reason: they might still Harmonize with Zenith! ). After the day of the attack, the attacks drop off significantly, but do not vanish entirely, for now that some have gotten a taste, it will take time for Yura to reign them in once more.
The people of the city turn to their Shard-Bearers in the wake of their Tribune's murder; even though his popularity had waned, it isn't as though his death doesn't affect them! Deeply concerned and frightened for their future, they demand information about what will be done to protect the city from another assault like this? Some civilians will turn to the church, or perhaps community leaders, but it seems very few turn to the legionary, after they were so focused on the attacks that they missed the forest for the trees. Their trust in their military leaders is waning, and they’re looking for answer. Some community leaders have tried to soften the hurt and anger of Springstar’s people, but they look toward those whom were not a part of the current establishment to answers.
In Highstorm, Yima's Manor lays in shambles, but the rest of the city is unharmed. Shard-Bearers who were living in the Manor will find that their living quarters suffered from the collapse and subsequent fires, but any precious items/belongings they had in their rooms can be recovered after sifting through the rubble. One of Yima’s most trusted, Florence, seems to be taking the reigns of control, and while there are still pockets of the manor that remain on the outskirts of the building itself, she encourages any Zenites who had not moved out to move on quickly, since what is left should be used by any newcomers who need shelter, and not those whom have had the opportunity to make bonds, and have allies that they can rely on.
The main issue now plaguing Zenites is the sudden, overwhelming crowd that begins to gather in the Court, demanding information from them about Yima's safety — they are frantic, and rightfully concerned about further assaults of that incendiary degree from Meridian. The city will be on high alert and be deeply hostile toward Meridian-aligned Shard-Bearers, as well as mistrustful towards any Unharmonized ( for good reason: they might still Harmonize with Meridian! ). The Manor itself is almost entirely destroyed, with only a shell of the outskirts left, and though those who are left are already trying to sift through the rubble, they are often overcome by their sorrow, and it is not uncommon in the wake of Meridian’s destruction to find some of Yima’s most loyal in distress, for the loss of their leader.
In Springstar, the citizenry has been ravaged by attacks stemming from the depths of Kowloon: as monsters in the form of both individuals with unusual appetites (cannibals and vampires, for example) and heavily-drugged, superpowered addicts have been finding their way into the city, slaughtering civilians indiscreetly, picking fights with the Legionary, and engaging in general criminal mischief and violence. Following Zenith's assault and subsequent assassination, the city will be on high alert and be deeply hostile toward Zenith-aligned Shard-Bearers, as well as mistrustful towards any Unharmonized ( for good reason: they might still Harmonize with Zenith! ). After the day of the attack, the attacks drop off significantly, but do not vanish entirely, for now that some have gotten a taste, it will take time for Yura to reign them in once more.
The people of the city turn to their Shard-Bearers in the wake of their Tribune's murder; even though his popularity had waned, it isn't as though his death doesn't affect them! Deeply concerned and frightened for their future, they demand information about what will be done to protect the city from another assault like this? Some civilians will turn to the church, or perhaps community leaders, but it seems very few turn to the legionary, after they were so focused on the attacks that they missed the forest for the trees. Their trust in their military leaders is waning, and they’re looking for answer. Some community leaders have tried to soften the hurt and anger of Springstar’s people, but they look toward those whom were not a part of the current establishment to answers.
In Highstorm, Yima's Manor lays in shambles, but the rest of the city is unharmed. Shard-Bearers who were living in the Manor will find that their living quarters suffered from the collapse and subsequent fires, but any precious items/belongings they had in their rooms can be recovered after sifting through the rubble. One of Yima’s most trusted, Florence, seems to be taking the reigns of control, and while there are still pockets of the manor that remain on the outskirts of the building itself, she encourages any Zenites who had not moved out to move on quickly, since what is left should be used by any newcomers who need shelter, and not those whom have had the opportunity to make bonds, and have allies that they can rely on.
The main issue now plaguing Zenites is the sudden, overwhelming crowd that begins to gather in the Court, demanding information from them about Yima's safety — they are frantic, and rightfully concerned about further assaults of that incendiary degree from Meridian. The city will be on high alert and be deeply hostile toward Meridian-aligned Shard-Bearers, as well as mistrustful towards any Unharmonized ( for good reason: they might still Harmonize with Meridian! ). The Manor itself is almost entirely destroyed, with only a shell of the outskirts left, and though those who are left are already trying to sift through the rubble, they are often overcome by their sorrow, and it is not uncommon in the wake of Meridian’s destruction to find some of Yima’s most loyal in distress, for the loss of their leader.
A LIGHTHOUSE AGAINST THE ENCROACHING STORM
A few months ago, all current Shard-Bearers experienced a mass dreaming event, full of teeming darkness and a pervasive sense of terror. Following the death of Cyrus and the "presumed loss" of Yima, all Shard-Bearers will receive yet another dream.
This one is a simple, direct thing: rife with a haunting sense of being watched, observed as if from the reeds and brush by a hunter. Whatever your power level, however skilled you are and confident you are in your place, your decisions, your heart will quake before the severe impression of something prowling at your heels. Just out of sight, but never out of mind. Every Shard-Bearer's shard will wrench free of their body upon waking, falling from their physical form as if to flee this sensation of something waiting, patient, for the right moment to pounce.
Echoing in the back of their mind, a wordless, shapeless promise lingers: Forward, or back. Back, or forward. Dart and weave, flit and flutter, scamper and scurry. We are here, now. In the back of every mind, what was in the process of coming before is — it is here, now. Looming right above, waiting for the outcome, watching for which way the last lives at the end of existence will flee.
Upon awakening from the mass dream-become-nightmare, Shard-bearers will slowly become aware of the exacerbation of previous events that have been persisting since October. These events are no longer subtle, and will impact everyone regardless of faction allegiance, with purposefully targeted strikes:
This one is a simple, direct thing: rife with a haunting sense of being watched, observed as if from the reeds and brush by a hunter. Whatever your power level, however skilled you are and confident you are in your place, your decisions, your heart will quake before the severe impression of something prowling at your heels. Just out of sight, but never out of mind. Every Shard-Bearer's shard will wrench free of their body upon waking, falling from their physical form as if to flee this sensation of something waiting, patient, for the right moment to pounce.
Echoing in the back of their mind, a wordless, shapeless promise lingers: Forward, or back. Back, or forward. Dart and weave, flit and flutter, scamper and scurry. We are here, now. In the back of every mind, what was in the process of coming before is — it is here, now. Looming right above, waiting for the outcome, watching for which way the last lives at the end of existence will flee.
Upon awakening from the mass dream-become-nightmare, Shard-bearers will slowly become aware of the exacerbation of previous events that have been persisting since October. These events are no longer subtle, and will impact everyone regardless of faction allegiance, with purposefully targeted strikes:
— Darkness has spread within Springstar. Wherever there is shadow cast by person, object or building, it has deepened, darkened, and grown in size. Walking through any shadowed area or touching a darkened shadow will fill a Shard-bearer who enters that area with feelings of dread, of something lingering just out of sight, of danger prickling along their spine, and entice them to run and flee. If they are not quick enough, an unseen entity savages them — aiming directly for wherever their Shard is hidden and held. They are being hunted.
— Light has spread within Highstorm. Starlight and moonlight seem to sear what they touch, leaving patches of bleached-white scars upon person, object or building. Being touched by the light or coming into contact with a white-scarred entity will fill a Shard-bearer with feelings of malaise, like they should simply lay down and accept what comes next. Suffocating hands waiting to pin them down. Even in the safety of the shadows, the scourging glow of any light reaches for them and rakes across their bodies, seeking the place where their Shard is hidden or held. Ravaging them with hot-and-cold burns. They are being sacrificed.
— Shard-bearers readily become lost in familiar places, as if their homes and bastions of safety and security have become strange ( estranged? ) from their minds. The route to that favorite haunt ( perhaps even their own place of business ) eludes them, and searching for it alone becomes an impossibility. It takes another Shard-bearer, at times, to aid them in breaking free of the mild befuddlement. You're just tired. It's just the strain getting to you.
— Citizens of both Springstar and Highstorm continue to speak about neighbors who have 'suddenly moved away', or the disappearance of a favored shop or cafe. Some mention favorite, useful landmarks vanishing, causing them to forget where they are coming from, or where they are going. When directly asked about this circumstance, they shrug and declare that it happens all the time these days. In fact, there's nothing to really be done about it. And if pressed, the citizenry's eyes go glassy and expressions become confused as they ask who, what, where, and why their Shard-Bearer has begun asking them such strange questions. None seem bothered by this strange occurrence, as if all is well and normal.
— Shard-bearers will begin to see familiar faces in crowds, standing on street corners, peering through their private windows, waving them down at their familiar haunts. People from their own worlds, loved and hated alike rush for them — adoring and hostile alike. Family members and friends who seem to attempt to meet their eyes before the crowd swallows them up; loved ones who should be captured in Shards try to flag them down, calling their names and asking them where have you been? what's going on?; enemies and abusers seem to advance upon them, pushing their way forth hungrily. And then they are gone, but not before leaving behind the impression, the strange sensation that, they are real. Really there. If only for a moment.
OOC & (IMMEDIATE) WORLD CHANGES
The full document for this event can be found here!
So, what does the world look like now that this has all gone down?
The world of Kenos ripples from the effects of our players!
Springstar is (mostly) physically unharmed, though the population has been reduced thanks to the number of murders and criminal mischief that has taken place during the attack. Damage seems constrained to things like broken doors and windows, looted property, and murdered civilians, though the severity is up to how many defend Springstar from the concentrated might of Ryad’s regulars, and a practical army of addicts rising from the depths below the city.
The leadership of Springstar is also shaken, though there are procedures in place for this – if one is particularly studious, they will recall that this is not the first Tribune that has been assassinated, though it is the first in a long while – and the Church and the Legionary have stepped in to maintain the peace while elections begin to be arranged.
Cyrus’s body is interred publically at the Church in Heliopolis for a week after his passing, before his body is immolated during a service, his soul returned to the Tree of Life. Those who attend will feel the light of Meridian fill them, and their Discord may be reduced by one level thanks to the warm hope that fills them, even as they despair at the loss of their leadership. Meridian calls to its most loyal, and asks them to do what they do best, show hope and unending resolve, when things look to be their most hopeless.
Highstorm is another story. The destruction wrought is more property, but the number of people who were within the manor is difficult to count until a week or two after the destruction has been evaluated, and cleanup has begun. The loss of life is not devastating compared to what was leveled upon Springstar, but perhaps the most distressing is that Yima is not present. Florence reassures those in Highstorm with her calming, but firm presence.
With few of Yima’s softer adorations to be found, Florence instead pushes the faithful to muster their will and begin the recovery efforts. After all, they have long proven to have faith in Yima’s guidance, and they should believe in it now when it is difficult. It is not the first time their fortitude has been tested, after all.
Her words fill those in Zenith with a sense of calm resolve, and they may feel their distress and discord from this destruction alleviating slightly. Highstorm’s government works smoothly without Yima, and those who are interested in history will be able to see Florence’s name throughout the annals, as one that would guide Yima’s faithful when the matron was in convalescence, or respite. What Zenith does best, after all, is build something new when faced with destruction. Consider this a primer for your new world, to help bring the faithful back from the brink of their despair.
The unharmonized have a choice, as they so often do. This time, however, the stakes appear even higher than before. The cities are not as welcoming as they once were, and those that have not chosen are beseeched by the civilians of both Highstorm and Springstar. ‘Do you not understand what they’ve taken from us, and what they will in days to come? You cannot let this continue, standing on the sidelines. Imagine the ways in which you could help us,’ they beg, and it feels as though your neutrality will become increasingly inconvenient, as time goes on.
What can we expect next?
As the month of Pelu ( aka March ) dawns, you will begin to feel it. Something tugs at you.
Those who have lived through more than one will feel that anticipatory anxiety rise, as the next oracle is coming. Are you ready to fight to claim it, even when it feels so dark, and even when everything feels different, and harder? Do you look to the stars, and dream of your home? Or do you gaze outward, into nothing, and dream of what you will make from the ashes?
Anticipate the oracle in the coming month of Pelu, and to learn more about those that will step into the voids left by Cyrus and Yima.
And as always!
Questions can be directed here!
Individuals less-inclined to busy themselves with either effort, or looking for a way to gain a foothold/explore the world can report here for exploration attempts. We recommend examining the Kenos Wiki's Locations for ideas, if you don't know where to start. Or! Ask someone in the Discord Server for a recommendation, we have long-time players eager to help.
Lastly, remember that Cyrus and Yima will be a little occupied this time around, but anyone who might ICly have reason to contact them regarding the brewing troubles can do so here!
So, what does the world look like now that this has all gone down?
The world of Kenos ripples from the effects of our players!
Springstar is (mostly) physically unharmed, though the population has been reduced thanks to the number of murders and criminal mischief that has taken place during the attack. Damage seems constrained to things like broken doors and windows, looted property, and murdered civilians, though the severity is up to how many defend Springstar from the concentrated might of Ryad’s regulars, and a practical army of addicts rising from the depths below the city.
The leadership of Springstar is also shaken, though there are procedures in place for this – if one is particularly studious, they will recall that this is not the first Tribune that has been assassinated, though it is the first in a long while – and the Church and the Legionary have stepped in to maintain the peace while elections begin to be arranged.
Cyrus’s body is interred publically at the Church in Heliopolis for a week after his passing, before his body is immolated during a service, his soul returned to the Tree of Life. Those who attend will feel the light of Meridian fill them, and their Discord may be reduced by one level thanks to the warm hope that fills them, even as they despair at the loss of their leadership. Meridian calls to its most loyal, and asks them to do what they do best, show hope and unending resolve, when things look to be their most hopeless.
Highstorm is another story. The destruction wrought is more property, but the number of people who were within the manor is difficult to count until a week or two after the destruction has been evaluated, and cleanup has begun. The loss of life is not devastating compared to what was leveled upon Springstar, but perhaps the most distressing is that Yima is not present. Florence reassures those in Highstorm with her calming, but firm presence.
With few of Yima’s softer adorations to be found, Florence instead pushes the faithful to muster their will and begin the recovery efforts. After all, they have long proven to have faith in Yima’s guidance, and they should believe in it now when it is difficult. It is not the first time their fortitude has been tested, after all.
Her words fill those in Zenith with a sense of calm resolve, and they may feel their distress and discord from this destruction alleviating slightly. Highstorm’s government works smoothly without Yima, and those who are interested in history will be able to see Florence’s name throughout the annals, as one that would guide Yima’s faithful when the matron was in convalescence, or respite. What Zenith does best, after all, is build something new when faced with destruction. Consider this a primer for your new world, to help bring the faithful back from the brink of their despair.
The unharmonized have a choice, as they so often do. This time, however, the stakes appear even higher than before. The cities are not as welcoming as they once were, and those that have not chosen are beseeched by the civilians of both Highstorm and Springstar. ‘Do you not understand what they’ve taken from us, and what they will in days to come? You cannot let this continue, standing on the sidelines. Imagine the ways in which you could help us,’ they beg, and it feels as though your neutrality will become increasingly inconvenient, as time goes on.
What can we expect next?
As the month of Pelu ( aka March ) dawns, you will begin to feel it. Something tugs at you.
Those who have lived through more than one will feel that anticipatory anxiety rise, as the next oracle is coming. Are you ready to fight to claim it, even when it feels so dark, and even when everything feels different, and harder? Do you look to the stars, and dream of your home? Or do you gaze outward, into nothing, and dream of what you will make from the ashes?
Anticipate the oracle in the coming month of Pelu, and to learn more about those that will step into the voids left by Cyrus and Yima.
And as always!
Questions can be directed here!
Individuals less-inclined to busy themselves with either effort, or looking for a way to gain a foothold/explore the world can report here for exploration attempts. We recommend examining the Kenos Wiki's Locations for ideas, if you don't know where to start. Or! Ask someone in the Discord Server for a recommendation, we have long-time players eager to help.
Lastly, remember that Cyrus and Yima will be a little occupied this time around, but anyone who might ICly have reason to contact them regarding the brewing troubles can do so here!
1a
In some ways, he feels like he understands his old friends from Faerghus a little better, the weight of his duty as a Shard-bearer nearly enough to crush. Like them, he carries on.
And so he's thrown himself into patrolling each district in search of ways to help-- fending off monster assaults, seeking survivors and offering first aid, teleporting them to relative safety, anything to just do his part. Though he tries to be mindful of his surroundings and behavior, the truth is his reckless streak has him acting on impulse, and he very nearly launches himself at the mysterious figure absconding with a small child in their arm(s?) but something like vague recognition flashes across his eyes when the figure turns. ]
Hey, I think I've seen you before--
[ Wasn't it... during the last trial, alongside fellow advocates? Yeah, that sounds about right, in which case Shez feels that little bit more confident to trust his gut around this guy. ]
You're with Meridian, too, right? Need help with the kid?
[ As to reinforce he means no threat, Shez's own sword disappears in a dusting of light. He can summon it back at will, but this is as close to unarmed as he can be. ]
no subject
D doesn't put away his sword, but he does lower it considerably.]
The Oracle.
[They all got salad tossed together.
The girl lifts her head. She looks uninjured, but is mildly dirty. The despondent expression on her face fades into something somewhat brighter. She points at Shez.] Purple. [Hehe. A sliver of happiness in her day.
D looks from her to Shez.]
Creatures from Kowloon have made an appearance.
[D's eyes slide up over Shez's shoulder. Will the monsters cease? Two more appear into the district.]
Can you take them?
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That's what we're here for, isn't it? [ A firm nod. ] Leave that to me.
[ Though Shez is quite inclined to some reckless behavior, he is a skilled warrior, so a pair of monsters should be no problem. Still, he leans closer to the little girl, his confidence more genuine as he beckons at himself with a thumb. ]
It's all gonna be all right, okay? Purple promise!
[ Is this the Shez equivalent of a pink-y promise, it may as well be. But when he looks up at D again, his expression grows sober, a line forming between his brows. ]
Better take cover while I'm on clean up duty. We can keep moving once I'm done.
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It helps when Shez grows serious again.]
I can handle them back here if they break through.
[One arm or no. The sword in his hand lifts at the ready, and he turns back to face the direction from which Shez had come.]
Be careful.
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[ Before he heads out, though, he spares another glance over his shoulders, towards their incoming foes. One looks larger and covered in fur, growling like a wild beast in pain and the blind urge to retaliate; the other, taller and leaner, moving with a sort of lethal grace as though gliding over the ground. Based on first impressions alone, the former looked as though it could probably deal greater wide scale damage, but-- ]
Keep an eye out on that lanky thing. I'm getting a bad feeling about that one.
[ Or: The Lanky Thing may as well be a Glass Cannon. Looks can be deceiving, after all!
Still, when Shez summons his blade back to hand and turns on his heel to attack, he aims for the Big Furry Thing first, the kind of bulky heavy-hitter with bolstered defenses he's encountered on the battlefield often enough before-- the kind that takes concentrated effort to take down, too. It's not as if he's turning his back on the other one, either-- he draws out his physical sword, dual-wields as he fights best, slices and parries off both enemies with well-timed spins and strength unbecoming of someone of his small stature, so yes, in time he probably can deal with them both as promised.
... unless The Lanky Thing takes notice of the more vulnerable pair at the wait, of course. In which case, Shez is at least confident he will be fast enough to catch up, at the risk of drawing both beasts to the little girl's vicinity... ]
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Despite missing half an arm from the elbow down, he doesn't appear fatigued from having to hold her up with the rest. The sword he lifts swiftly and then cuts the air down, preparing it. What he can watch of Shez, he thinks the other man can probably handle them. What he doesn't trust is the monsters themselves.
And rightfully so. The one Shez warned him about has decided the prize of the girl might make up for attempt to get rid of D. Monster's mistake. Rather than jump away, even if the girl in hand, D steps forward to meet it.
The most unfortunate part about ghouls and vampires spilling out of Kowloon is that a lot of them are more than feral animals. They can talk. In a growling voice, the lanky one says to D,]
Someone like you should be on this side, no?
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Shit.
Without so much as a glance back or second thought, Shez vanishes from his spot in the fight and reappears next to his fellow Advocate's side-- and just in time to pick up on the fiend's words to D. What did he mean by someone like you? Well, whatever it is, all that matters is that D is a Meridian like him, one who's clearly trying to help the innocent, and that's all he needs to know. ]
Hey, don't get this party started without me!
[ Ahead of them, the larger enemy encroaches from behind his partner, staggering from a good beatdown and the hungrier for it. With both swords at the ready and eyes on their foes, Shez gives D his profile: ]
Wanna handle this buddy of yours or should we switch over?
[ It's an impromptu strategy meeting, but it serves a double purpose: to convey the message that Shez really doesn't give a damn about whatever this Kowloon reject had been implying about D. ]
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I'll deal with him if you take the other. If we keep them together, I'll help you.
[His eyes don't leave the lanky creature. He doesn't try to put the girl down, too worried she will accidentally become collateral. He's missing most of that arm anyway, and she's pretty good about ducking against him. He'll just have to play very defensively. To the creature, he says:]
Your side is never one I'll be on.
[D lunges toward the creature, but away from Shez so they don't accidentally get caught up in each other's fight right at the start.]
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Got it. We'll cover each other's back!
[ In a manner of speaking, anyway, though it does give him an idea of what to do. Following after D, Shez leaps ahead to meet the larger creature, and as his sword clashes with scythed claws, the contact gives him the perfect shot to move this fight over, a little trick he's learned and honed before his first Oracle trial: rather than simply sliding through shadows on his own, he takes his foe along for the ride, transporting them both across their impromptu battlefield in the blink of an eye, several feet behind D. There's always the chance more enemies will slither in from surrounding buildings, but with each of them standing at one end of the street, they should at least be able to prevent a full ambush.
Still, even as he charges at his assigned foe intent on a quick kill, Shez can't help but keep his his ears peeled for the ongoing battle behind his back-- in case he needs to step in, yes, but also for the sake of cautious curiosity. There's nothing obviously monstrous about D, so why does the enemy talk to him as though he were one of them...? ]
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The dodge is narrow: the creature bends away, catching the end of the length of D's sword across the front of the shoulder. It would have probably taken off the thing's head otherwise. Surprisingly, the girl doesn't scream or make any noise, even while hiding in D's clothes.
Using the momentum from swinging back, the creature launches a swipe out and across at D, and D's first concern is the girl. He drops low, ducking beneath the claws. There's an opening. D swings the sword back in, the other direction, and bisects both of the creature's legs below the knees so quickly D has time to begin rising before the body detaches and topples over.
Whether strong or foolish, the creature doesn't yowl with agony so much as hiss raggedly from below where D towers over it. The attempt to claw backward across the ground is feeble at best.]
You wouldn't... have to follow... feeding rules if we... made a new world, [it rasps, tone laced with a deranged sort of glee.] Isn't this better? Feeding... on the weak...?
Would you... still hunt us in a new world...?
[D has followed, half step by half step. He lifts his sword across his chest, over his shoulder.] I would, [is all he says before bringing it down and removing the head. When the body falls over, D impales the sword through the chest and the heart.
As he turns to check on Shez, he and the girl are wrapped briefly in the rising ashes of what was left of the vampiric monster.]