beleos: (Default)
beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-05-12 05:00 pm

The Seeds of Unrest: the Iconoclast Oracle


RUNNING OUT THE CLOCK
The situation is bleak.

The Blight - and the massive labyrinth of roots tearing both cities asunder, spreading deadly flowers wherever they penetrate - have progressed to a point beyond catastrophe. People are dying in rapid numbers. Bearers are having difficulty keeping up with the spread of infection - even among one another. The collapse of Kenos seems inevitable; a cure will not come in time. You can do nothing but watch as each new day brings further disaster, ticking down the seconds until it all falls apart.

And then, you feel something seize your Shard. As if physical fingers have wrapped around it, as if it is being clutched through you by invisible hands, you feel invaded. You feel wronged. But before you can panic, a voice enters your mind through Communion.

Excuse the dramatics, but there isn’t much time for pleasantries. The Trees are about to hit the point of no return. But there's still work to be done. The Tree of Life will take you where you can find it: the Oracle and the creature causing all this mess. Fix this when you find them. However you'd like.

Have you heard Aetos’ voice before? Perhaps it is the first time; perhaps it is familiar to you. Either way, the last thing you will remember is a confusing jumble: a spell of immense and incredible power, one utilizing the Tree’s strength to shelter you. The sensation of every cell in your body coming alive, yet seeming to break apart and render you into billions and billions of tiny pieces, all hovering in different times and places across all the different iterations, timelines, and realities in which you have ever existed. A voice that speaks not through words asking your forgiveness, unspeakably sad.

And then, there is nothing.

AWAKENING
Your eyes open, gritty with the feeling of a long, deep slumber.

Perhaps it takes a moment to shake off the heavy veil of exhaustion, to recollect what you were doing before you fell into this state of hibernation - but as soon as you do, you feel an immediate sense of foreboding around you. It is thick in the air, oppressive and pervasive, and you aren’t left long to wonder at its source. You lay beneath the branches of the Tree of Life, but as your bleary eyes focus… you see it. The Tree is all but bereft of life. Its bark has withered down to gnarled wood, the soft lichen dried up, and the grass that should be alive beneath you is long dead and gone. There is not so much as a single leaf on its decaying branches.

It has been this way for a long, long time... you realize this with a feeling of intense dread as you see it - the beautiful expanse of stars, of the cosmos, of universes scattered like starlight above the tree's boughs, gone. In its place hangs a sickly, ominously low-hanging, and dying sun ready to sing the end of everything.

You can't help but wonder how long Kenos has been in this state, but a sense of gratitude fills you as you realize that the Tree expended the last of its energies to protect you, the Bearers, during your state of rest. Had Aetos worked with the tree to see you sent here?

The next question comes quickly: how much time do you have left…? And can you find the Oracle before that time expires?

ABANDON HOPE (DAYS 1 & 2)
The cornerstones are still active and will take you to whichever city you wish to see.

Highstorm and Springstar sit like empty monuments to the cities that were once filled with life - yet the first thing you will notice is they are strangely absent the signs of the Tree’s overgrown roots, the Blight, the catastrophic damage that you can recall all too easily. Instead, each city sits as those they were summarily abandoned overnight, leaving nothing but their shells behind. There is a stillness in the air that is unnatural and unsettling. Despite the lack of any sign of the citizens of either city, you cannot help but feel… watched.

Something terrible happened here. Best you find the Oracle before something terrible finds you, instead.

The burning of a dying sun beats down on you wherever you go, unbearable heat sending waves off the aged cobblestone streets. Perhaps it is your instinct to seek refuge in the shade - but linger too long about the shadows and that feeling of eyes on your back, of being unable to breathe, of your world closing in around you will grow untenable and drive you back into the light. If you hope to explore the ghostly shell of your city in search of the Oracle - or to sate your curiosity, some problem-solving might be in order.

And while you acclimate yourself to your circumstances, you cannot help but note you feel wrong inside, somehow…

EXPLORATION

  • If your characters choose to explore previously unreachable areas, please use THIS TOPLEVEL to report when they get there in the thread! We will get back to you with what is discoverable in that location.
  • The following areas are off limits for exploration: below Yima’s Manor; below the Church of Heliopolis; Alenroux; Kowloon.
  • The Great Trees of both Highstorm and Springstar are in a similar state to the Tree of Life and will not respond to Communion.
  • Generally speaking, items will be of poor quality. Most will look as though they’ve aged thousands of years. Others will be in half-decent shape, but sparingly so. Oddly enough, it doesn’t seem like the whole city has aged at the same rate, so especially diligent rummagers can find worthwhile supplies. Please consider this should be rare and don’t go overboard!

NOTES

Here are some prompt reminders - see the full thing at the OOC Summary!
  • Characters will have a diluted connection to the Zenith or Meridian.
  • There will be periods powers are weakened or non-functional during days 1-2 (up to player discretion).
  • The sunlight results in scorching; the shadows cause claustrophobia and fear while outdoors.
THE RITUAL (DAYS 2+)
The place you started your journey to Kenos is also where it seems it will end. As soon as the first Bearer makes contact with the Iconoclast effigy, you are collectively drawn to the roots beneath the Tree - like a pang sent through your Shard. Your objective has been found. The Oracle awaits.

Trusting Aetos seems like a fool's errand, but you must put your hope in the Tree. What choice do you have left? It's time to find what lies at the end of this.

Bearers descend, your steps echoing in the dark, cavernous space. Once brimming with life and vitality, the roots are now dried and brittle like the bones of some ancient leviathan that died long ago. As you make their way deeper into the earth, the deadened roots twist, leading you to a vast chamber deep within it; the air here is thick with the smell of decay, and the faint glow of luminescent fungi and mosses barely illuminates the space.

To your left, the Bearers will notice what has drawn them here - and the object of their search.

An effigy sits on the ground between two darkened tunnels. The effigy is made of gnarled, dead branches woven together in a humanoid shape; its hollow, empty eyes are sightless, yet you cannot help but feel it is watching your every move. Branded on its forehead is the Iconoclast symbol carved into the rough wood.

Once all Bearers are present, the Ritual will begin. Your means of exit have been sealed off, and you are trapped, slowly deteriorating together…

NOTES

  • Bearers will have access to the Ritual Chamber which is a very wide, open space with the effigy situated against the far wall from the entrance. Several smaller tunnels off-shoot from the Ritual Chamber. They all run to dead ends; some are very small or narrow. This may afford you meager privacy away from the group.
  • Once a Bearer steps into the Chamber, they can no longer head back out the way they came. They’ll find themselves automatically walking back into the Chamber as if of their own volition.
  • For brevity’s sake we won’t list them out again here, but the complete description of effects Bearers will experience days 2+ is available in the OOC Summary.
  • The effigy is impervious to damage.
  • It Is Watching You.
  • In a dead-end root tunnel attached to the Iconoclast’s Chamber is the Blighted statue of an Otter that may be familiar to some… Please see THIS TOPLEVEL for more information!
THE PURGE (DAYS 5+)
The sap has festered in your veins for what feels like days. It’s impossible to tell how much time has passed; this place has no sunlight. The effigy watches as you remain trapped, huddled together around it, unable to leave as you find yourself sick with the affliction of the Meridian, Zenith - or both.

And then… something finally gives.

Though it does not move and speaks no words, you feel the effigy offering you guidance. Knowledge. Much like the Tree speaks to you in impressions and feelings, you are conveyed wisdom you did not have before: a way to take what you want and rid yourself of what you do not. A way to make your convictions known to all who would hear them. A way to be known. To write your path in blood, be it yours… or theirs.

When all is said and done, only one force - Zenith or Meridian - will gain its favor.

Show it who you are. Show it what resolve looks like to you - and what you are willing to do to attain it.

NOTES

Here are some prompt reminders - see the full thing at the OOC Summary!
  • You can Purge your alignment through various methods: Trading, Corrupting, or using the Effigy itself.
  • All characters will understand the end goal is for everyone to Harmonize; the alignment with the higher rate of Harmonized Bearers alive when time’s up wins the Oracle’s favor.
NOTES
  • A reminder that the Harmonization tally will take place on Friday, the 19th and be open through Monday, the 29th. The results will be released on Wednesday, the 31st OOCly.
  • Don’t forget to submit any deaths to the Death Tracker, with a gentle reminder characters will remain dead until the event conclusion!
  • Reminder to fill out the SETTING POLL ASAP if you haven't already!
  • Have some MUSIC if you'd like. LYRICS here!
  • HAVE FUN!!
CODING
hauntedking: (30)

[personal profile] hauntedking 2023-05-27 01:36 am (UTC)(link)
...I can't say I knew her as well as I might have liked.

[ Dimitri muses over the idea for a moment, his gaze distant as he follows to the top of the stairs. ]

But I think she cared about Fodlan in her own way.

[ Right. What are they doing? ]

One by one seems to be the best. [ And without much preamble he tries the first door. ]
eyesite: (11)

[personal profile] eyesite 2023-05-28 04:59 am (UTC)(link)
( loosed as they were into this barren, apocalyptic world of kenos, yima's manor was the first place john had thought to investigate further. for one, it was the insatiable need of the Archivist to know where all skeletons lie and where all secrets were hidden — he knew the lady of this manor held many and more, and so it was in his nature to want to uncover them, regardless of what it might cost him.

his other reason is that he himself keeps things more precious to him than his own life in his quarters in this building. this is what he's doing when claude and dimitri climb the stairs and begin to investigate individual rooms; stooped over his desk, he fumbles with the rusted mechanic of the hidden compartment within one of the drawers and sighs with relief when it finally gives way, revealing the shard within. and yet, he also feels guilt — guilt, because it now suffers the same type of impossible loneliness that john had once risked his life to save him from.

he hears a noise from down the hallway. immediately he snaps the compartment closed, locks it as best he can, and closes the drawer. they're footsteps, he's certain — and there are voices as well.

this puts him at a precarious junction. does he try to hide, or face them? they could very well be other Zenites, doing exactly what he's doing.

in the end, he decides to walk carefully to his door, stepping through it and into the hall to face the strangers. they are not fellow Zenites. of them, he only recognizes dimitri, though if they work together he must assume the other young man is also Meridian. standing some short distance down the hall they have entered, exiting from the door to his own room, he scowls at the two. he can't blame them for wanting to take a look around, all things considered... and, really, when he thinks about it, their goals might align for the second goal he had in mind — )


Gentlemen. Good day. ( he closes the door behind him, though a warping in its frame from the passage of time means it doesn't do so entirely. ) May I help you?
Edited (I FORGOT THE SUN WAS ALWAYS OUT) 2023-05-28 05:02 (UTC)
leicesters: (197)

[personal profile] leicesters 2023-05-29 05:43 pm (UTC)(link)
[Claude tenses when he hears movement down the hall, glancing to Dimitri to check he wasn't just hearing things. He'd been rolling around a few plans in his head for what to do if they're spotted, and in the first instance he goes still, ready to duck into the nearest room should this get ugly quickly. Fortunately, it doesn't, and the man who steps out to greet them is almost uncannily polite, given the extremity of the situation.]

Uh... Good day? [It's more of a disbelieving question than anything. Claude wouldn't call much of anything about this good.] Sorry for, uh, disturbing you and your humble abode.

[...Okay, so he's kind of making fun of him for the pleasantries.]
eyesite: (2)

[personal profile] eyesite 2023-06-02 08:03 am (UTC)(link)
( would you prefer he wasn't pleasant, claude??

there seems to be a fragile moment in which both parties watch to see whether the other might make some sort of move to further escalate the situation, but neither do. that's a relief. he might not know claude, but he knows dimitri is an accomplished warrior, so even if he's not the same (though he probably is), john would be entirely out of his depths contending against them.

he'll take the initiative then. )


Let me guess... You're here to search through Lady Yima's personal chambers, to see if you can find anything of interest.

( even if he wanted to stop them, he likely couldn't. yes, he is concerned about privileged information falling into Meridian hands... but perhaps that damage might be mitigated if it was information they all shared?

as with any mystery or knowledge unknown to him... he wants it desperately. )


If that's the case, you're in the wrong place. These are the rooms set aside for Shard-Bearers. ( a brief pause, looking between claude and dimitri. ) How about this: I will show you where they are if you allow me to accompany you on your investigation.

I myself am curious about what it is we might be able to come across there.