Entry tags:
- arcane: vander,
- arknights: gavial,
- bastard!!: dark schneider,
- expanse (the): amos burton,
- fire emblem: dimitri a. blaiddyd,
- genshin impact: kaeya alberich,
- genshin impact: zhongli,
- granblue fantasy: eustace,
- legend of zelda (the): link,
- oc: liem talbott,
- orv: dokja kim,
- practical guide to evil: akua sahelian,
- snotgirl: lottie person,
- star wars: cassian andor,
- star wars: jyn erso,
- trigun maximum: vash the stampede
april event, phase one: seeds of unrest ๐ฑ
THE BEGINNING
Summertime in Springstar has been on its way out, heralding the arrival of fall; winter has likewise given way to spring in Highstorm - at least, according to the calendar. Yet there is an unseasonable bite on the breeze - one growing as frigid as the mood among Meris and Zenites in their cities. Between Alenrouxโs occupation and talk of โthe Blight,โ worries have been on the lips of the citizens with increasing frequency - and with good reason. The reports of plant life dying, of objects crumbling, of people whose bodies are deteriorating are dominating the rumor mills and local papers.
Everything comes to a head early in the second half of Pelu.
After an unusual pocket of commotion in the Seat of the Tribune and the courtyard of Yimaโs manor, an urgent announcement is made on behalf of both cities: both Great Trees have been quarantined, and no one is permitted in either location without clearance. New rumors spread of an โincidentโ that saw those in the immediate vicinity of the Trees rapidly demonstrating symptoms of an illness that was becoming all too easy to identify. It had stricken with frightening speed; not long afterwardโฆ
The unrest had spread into the streets, and it wasnโt just about the Blight anymore.
Cetina and Kathova wasted no time in reaching out to the Bearers via Communion to offer them guidance from their leaders and incite them to action.
Everything comes to a head early in the second half of Pelu.
After an unusual pocket of commotion in the Seat of the Tribune and the courtyard of Yimaโs manor, an urgent announcement is made on behalf of both cities: both Great Trees have been quarantined, and no one is permitted in either location without clearance. New rumors spread of an โincidentโ that saw those in the immediate vicinity of the Trees rapidly demonstrating symptoms of an illness that was becoming all too easy to identify. It had stricken with frightening speed; not long afterwardโฆ
The unrest had spread into the streets, and it wasnโt just about the Blight anymore.
Cetina and Kathova wasted no time in reaching out to the Bearers via Communion to offer them guidance from their leaders and incite them to action.
SPRINGSTAR: THE ROOT OF THE ISSUE
Day by day, changes unfold that render the city increasingly dangerous...
ROOTS:
Vine-like roots have begun to thread the streets, creeping upon and over buildings, spreading outward from the Tree in Heliopolis. Over the next two weeks, they will continue to grow in size and become more troublesome, slowly blooming ice-like leaves that radiate a sickly glow.- GROWTH: Contrary to the Blightโs normal behaviors, some people and things around clusters of vines or leaves can experience a burst of vitality, growth, and splendor as if transforming to beyond peak condition. In a normal citizen, this may result in an almost manic level of energy, reckless behaviors, and aggression. In objects, they become more durable and efficient, but dangerously so - for example, a stovetop cooks faster but burns uncontrollably hot. In plant life, this results in overgrowth that can overwhelm and choke nearby flora, objects, or even people. Then, they burn out an hour after exposure and immediately succumb to a dire state of Blighted.
- CHILL: The temperatures will continue to drop throughout the next two weeks. It will be coldest where vines have clustered and outright dangerously so near where flowers have budded or bloomed in great numbers. This will force some people from their homes.
TIME POCKETS:
In seemingly random parts of the city, areas referred to as โtime pocketsโ have populated. There is no way to identify a time pocket but to stumble into one.- REGRESSION: NPCโs in these areas will appear to freeze in time once a Bearer has breached the pocketโs radius but appear normal from the outside. Time within has halted at the point the pocket manifested ( typically covering an area like a city street or inside a single large building that sees regular use ). Objects can be freely manipulated but will not fall if thrown, etc.
- The pocket cannot be left until the Bearer has achieved their objective. Attempting to exit the way they entered, theyโll run into an unseen barrier that is painful to the touch, a sensation of frigidity that travels to their Shard.
- Their goal will be to locate a past version of themselves hidden from immediate view. This past version of themselves can be from any point in their lives but must be from a moment when they felt extremely vulnerable, isolated, wounded, or fearful.
- Once finding this past version, they will feel the compulsion to either find a way to reassure their past selves somehow or kill them. Whether it is the Bearer themselves who performs these acts or another Bearer in their company does it for them, as long as their past selves are pacified enough ( to player satisfaction ) or dead, they will gain immunity to the pocket and may leave. The immediate area will remain frozen, however, and the past version will be revealed to be made of roots that will shrivel and die.
- Note: Bearers will be able to see other Bearerโs past selves, even after they have been freed. Whether the past reflections are capable of speech while functional is up to player discretion.
HIGHSTORM: THE ROOTS OF CHANGE
The snows continue to fall over the city, feeling brittle against your skin...
ROOTS:
Vine-like roots have begun to thread the streets, creeping upon and over buildings, spreading outward from the Great Tree in Yimaโs manor. Over the next two weeks, they will continue to grow in size and become more troublesome, slowly blooming ice-like leaves that radiate a sickly glow.- SACRIFICIAL: [ CW: self-harm ] Where the roots snake and gather throughout the city, NPCโs in several locations are falling victim to the quiet, slow pulse of the flowers and their buds. They will sit and stare at the flowers for hours, unblinkingly, as their body begins to succumb to the Blight. If they are disturbed in any way - a loud noise, an attempt to move their person, etc - they will calmly look up from their worship and crack off a piece of their brittle body before returning to their reverie.
- In order to save them, a pair (or more) of Bearers must sneak up on the NPC - one using a pacifying spell given by one of the faction leaders while the other crushes the flower. If the NPC is not pacified before the flower is crushed, they will become hysterical and the Blight will rapidly consume them, causing them to perish. If they are pacified and the flower is not crushed, the spell will wear off within ten seconds with the same result.
- CHILL: The temperatures will continue to drop throughout the next two weeks. It will be coldest where vines have clustered and outright dangerously so near where flowers have budded or bloomed in great numbers. This will force some people from their homes.
TIME POCKETS:
In seemingly random parts of the city, areas referred to as โtime pocketsโ have populated. There is no way to identify a time pocket but to stumble into one.- REFLECTIONS: NPCโs in these pockets are moving in surreal blurs, pieces of them moving forward as others move backward, some changing as if time were rapidly passing as others remain frozen still. The Bearersโ surroundings are distorted as if reflecting multiple realities simultaneously.
- Their goal will be to locate a tall standing mirror situated alone in the center of the time pocketโs radius. The Bearer who first touches their reflection ( henceforth called โmirror-Bearerโ ) will cause the world inside the pocket to suddenly stop, reflecting a comforting environment they have fond or pleasant associations with. The mirror will be gone.
- Something or someone the mirror-Bearer highly values, deeply misses, or sees as imperative to their character, goals, or desires will be present. If they make contact with this object or person, the Time Pocket loops and sends them back to searching for the mirror - but they will have no memory of this occurring. Their partner, however, will recall everything.
- Both Bearers will be released if five loops occur without the mirror-Bearer being stopped from causing the loop or if the mirror-Bearer is stopped from reaching their goal for five minutes ( willingly or otherwise ). The longer they refuse to make contact with this object or person, the more tempting and dire the need becomes inside of them.
- Once the Bearers are released, the Time Pocket disappears. If they manage to avoid contact with the temptation inside the Pocket, the roots and flowers in this area will be withered and dying, buying the NPCโs and buildings in this location some time. Otherwise, they will be thriving and dangerously blooming.
- Note: the mirror will not respond to the non-mirror-Bearer once it has been touched the first time.
ENTREE-TING HELP
The Tree of Life is in danger, and you know it. Both Yima and Cyrus have directed all Bearers who might listen to increase visitation to the Tree and monitor it for signs of the Blight - of its leaves changing color, of any frostbitten bark, of its roots withering.
And then, during a moment in which you find your mind at ease, at rest... you dream, even if dreaming is unnatural for you. You dream of yourself sitting beneath the massive bows of the Tree's breadth, at peace. The perpetual dawn's glow warms your skin in a way that seeps into your bones, leaving you certain you are safe from harm. The Tree reaches out, and though it cannot speak to you in words, you feel it is trying to convey a message: one of urgency. One of plea.
But you cannot understand...
Soon, the branches of the Tree are reaching out to others. You cannot see them, but you know they're there; a spiritual tether connects your Shards together, bringing you all into a place of wordless unity. And once your fellows have been summoned, you know what you are here for.
You feel it rather than see it: some meager, barely-there brush of something cold in the warmth of the island's comfort. The Tree is already infected, and the clock is running down for all of you.
When you wake to yourself, a feeling of dread not entirely your own will chase you, and you will find a single violet leaf in your hand.
And then, during a moment in which you find your mind at ease, at rest... you dream, even if dreaming is unnatural for you. You dream of yourself sitting beneath the massive bows of the Tree's breadth, at peace. The perpetual dawn's glow warms your skin in a way that seeps into your bones, leaving you certain you are safe from harm. The Tree reaches out, and though it cannot speak to you in words, you feel it is trying to convey a message: one of urgency. One of plea.
But you cannot understand...
Soon, the branches of the Tree are reaching out to others. You cannot see them, but you know they're there; a spiritual tether connects your Shards together, bringing you all into a place of wordless unity. And once your fellows have been summoned, you know what you are here for.
You feel it rather than see it: some meager, barely-there brush of something cold in the warmth of the island's comfort. The Tree is already infected, and the clock is running down for all of you.
When you wake to yourself, a feeling of dread not entirely your own will chase you, and you will find a single violet leaf in your hand.
MISC NOTES
- Bearers start with immunity to the Blight. They will not succumb to the effects of the Blight even if they handle the vines and flowers directly without precautions or care.
- The above effects will occur in small clusters and are not yet spread city-wide during phase one. The escalation of frequency characters will come across problematic clusters or Time Pockets will be slow building.
- For context, it takes about a month from infection to death or dissolution for the average person or object to succumb to the Blight. By the 21st, it will be three days to a week.
- Bearers will be directed by Cetina or Kathova to make efforts to protect the civilians and investigate the manifesting changes around both cities. Both factions are working on their own methods to attempt to counteract the Blight, but neither has produced a failsafe solution.
- The roots will remain mostly outdoors, for the most part, these first two weeks.
- Tensions will slowly ramp up in Alenroux, and there are checkpoints for any non-PC visitors to screen for signs of infection.
- Player characters who die inside the Time Pockets are dead and need their Shards brought to the Tree of Life for revival.
- HAVE FUN!! โฅ
no subject
marc knows who he is — dying had helped changed him the first time, added the finishing touches to a stark, sudden realisation of who he didn't want to be, but that'd been years ago now. he's had over a decade to discover himself (and steven, and jake), and though he can't say he's happy with who he's found himself to be, it's not something he finds himself questioning. )
I think I've passed the soul-searching part of my life. ( uttered entirely as a statement of fact — not exactly off-hand, but not entirely meant to encourage small talk. springstar is — contrary to appearances — a little colder than he'd expected and he's grateful for the still-hot coffee in his hands. ) I don't need to find myself any more than I already have.
no subject
..But also, she is especially biased. A little jealous, maybe, at the way he just casually states that. And who knows, he very well may be finished with it, just like how Lottie is in the process of writhing in it. She doesn't know him well enough to tell either way, something she reminds herself of as she struggles to find something interesting to say.
In the end she gives up, takes a sip of her coffee and dryly comments as they turn the cornerโ ] That makes one of us, at least.
[ โand she is promptly, bizarrely, bumping into someone stiff as a board. Her coffee spills open and paints both her and the poor person unfortunate enough to be in her path. What she doesn't clock immediately โ too busy audibly yelping because her drink was cold and she's wet โ is that she didn't just walk into someone not minding their business. She walked into someone stock still on the pavement, frozen mid movement. That the air is stiffer here, and it's eerily silent, a perfect tune to match the Springstar citizens scattered throughout the vicinity equally frozen in time. ]
no subject
in spite of all of it, in spite of his cynicism, his inability to balance the facets of his life and steven's life and jake's life, he's always found himself clinging to the sliver of hope that says he's better than that, better than his past.
but it doesn't mean he wants to acknowledge any of it.
their conversation is stilted, then. awkward. not during their journey from the tree and certainly not now have they managed to hit on a topic of conversation that flows, that they're both interested in. marc is certainly not difficult enough that he's incapable of holding a conversation, but he's never been especially good at it — he's better if he has a reason for the conversation, a goal, an aim, even if it means his interest in the topic at hand is fabricated. here and now, he's got nothing other than a vague sense of debt to lottie for helping him.
he glances at her, expression appraising and watchful as she settles on a response that does about as much to further their conversation as marc's had, just in time to watch her walk straight into someone. he's not quite as shocked and startled as she is, purely because he isn't the one that ends up covered in cold coffee, but to say he's not at all would be a lie. he stops abruptly, empty hand partially held out towards lottie before he realises there's not a lot he can do to help before his attention swings to the person she'd bumped into because there's—
nothing. not a word, not an exclamation, not even a yell or a threat despite the fact that lottie's coffee went over them too. they're utterly still and utterly silent, and marc swears quietly under his breath. did this just happen? why didn't he notice—? he waves his hand in front of the still still stranger (nothing), and turns on the spot, gaze roving over the unfamiliar sight of springstar. aside from the obvious, he wouldn't know if anything's different or if anything's out of place.
eventually, finally, he looks back to lottie. )
Is this normal? ( look, he's gotta check. )
no subject
And then she frowns because she's feeling up her shirt and how sticky it is in the palm of her hands and it's just terrible!! How could this happen to her?! ]
What's normal?
[ It's a bit sharp, the way it comes out, but it's not because of Marc's question. It's because she is just very, very, irritated, and often times when it grips her she finds it easiest to let it out on the person (or thing) nearest.
The combination of a foul mood and an even fouler (arguably, ruined) outfit means she doesn't quite notice herself backing upโ as if any steps taken back will make her escape this situation โ AKA, the ice โ sooner. The barrier of this timepocket hits her back after an ill timed step, and she warbles out a sound that's a mix of shock and pain, yet wholly uncomfortable. A chill sweeps through her body, starts at the shard sitting pretty at the base of her neck and she doubles over. ]
No, noโ? [ She breathes out something like 'wow' and 'holy shit', hands on her knees, as she finally looks up to see Marc beside a very still, very non-moving patch of Springstar. ] No. Not normal. Oh godโ what the fuck was that?
no subject
what he doesn't miss is the vague shape of her movements in his periphery, up until she snaps back an answer to his question. he's startled by the tone and it's there, visible in the way his eyebrows arch and his eyes widen, before shifting quite quickly into something that resembles irritation, then back to surprise as she steps backwards and stops, abruptly, doubling over in — pain? his gaze wavers between her and the sight of springstar behind her. there's nothing there, nothing that'd give sense and meaning to what he'd just watched.
he cants his head, indecision weighing on his features before he extends a hand towards lottie to help her stand back upright and to pull her forward. he doesn't know, doesn't have an answer for her question and in lieu of an immediate (verbal) response, his mouth thins into a line and his brows pinch together into a frown. )
I don't know. ( beat. ) Are you okay? ( even as he speaks, his attention drifts back to the unfortunate person lottie had walked into. there's a wry quirk of his lips and for a moment, he looks like he's going to add something else, a dry remark that says she's better off than that poor sap, at least, though it — fortunately, perhaps — doesn't get much further than being an expression on marc's face.
comment thought the better of, marc once again looks to the patch of — nothing that lottie had collided with, considers reaching out and touching it for himself. it's a lingering consideration, punctuated by a hmm as marc reaches the conclusion that no, he's not that fucking stupid, and turns back to face the direction they'd originally been walking.
has he ever encountered anything like this? he doesn't think so. there'd been morpheus — hallucinations, dreams, an inability to tell wakefulness and from sleep and he supposes there's a chance this is something similar. supposes there's a chance none of this is real and it's all in his head, that lottie's just a creation of his mind and the real her is somewhere else, somewhere in a springstar that isn't — this.
which means onwards, then, and— ) Be careful. We don't know who or what's out here.
no subject
But when she looks up at the person she had bumped into, frozen in time and practically stuck to the ground, her latte seeping into their shirt with no movement on their face, she feels that incessant need to be dependable and cool die down. She is freaked out, and she is feeling strange โ courtesy of magic she has no control over, courtesy of the fucking drink she spilled. ]
I don't think it's a person.. [ She offers eventually, wiping her hands on her thighs and easing up and walking around the poor coffee soaked bastard. ] Stuff like this just happens.
[ Does that mean she knows why? Absolutely not!! She walks at a slow pace so Marc can stay beside her, or in front of her, even behind her, if he wants. Lottie doesn't care, is too busy memorizing the bare and stiff faces of people they cross down the street. Of regular citizens in the middle of their own daily routines, in their own complicated lives. The sound of their footsteps is agonizingly loud with nothing else to drown it out, and she scratches at her scalp in budding panic. ]
God, justโ how did we not see this?
no subject
he shouldn't be surprised, he thinks. he shouldn't have questions because this kind of thing isn't exactly outside of the realms of possibility in his life in general, but it's still not the sort of thing he deals with on a day-to-day basis. this is more of a stephen strange kind of deal, or — avengers? (or, as he's already considered, none of this is real).
he looks back to the whatever lottie had walked into, not exactly fading in the distance as they walk, but it's there, distantly, punctuated by one of the many still bodies of people not like them. he presses his lips together momentarily, redirects his gaze to lottie, attention caught by the sudden, slightly frantic movement of her rubbing her head.
where their footsteps had seemed loud, her voice seems louder still. shrill in the silence and startling, and marc winces, just briefly. )
We didn't see it because we weren't supposed to see it, ( he tells her. it's less a suggestion, less a 'maybe'. it's an assumption presented as fact because marc isn't sure what the alternative would be, can't think of any other explanation. he contemplates telling her about morpheus, about ebon energy and hallucinations but decides, swiftly, that he'll come back to that. once they know a little more. ) Whatever it is, it's probably confined to a geographical location. ( a beat, a glance. ) As the coffee shop was fine, ( he adds, by way of reasoning. ) If we keep walking, we'll exit out the other side. ( hopefully, he doesn't add, as there's a flicker of movement at the corner of his eyes that's definitely not lottie.
(hmm—.) )
no subject
And it makes her skin prick with nerves, even as Marc explains something that she should've already picked up on. As he explains that it's probably confined to a block or two (no, she does not know how big a block is but she's assuming that's what he means), and she lets her fingers release her hair and.. Nods. Once, twice. Some understanding and sanity finally seeping back into her face because, alright. Alright, they can do that? She can handle that. ]
Okay, I mean.. What's the worst that could happen?
[ Lottie, with her normal (questionableโ she needs glasses but chooses not to wear them outside in front of others) eyes, does not see that flicker of movement. Doesn't even hear much, either, no shuffle of footsteps or breathing or anything, with her talking. She remains perfectly obliviousโ ]
If we can't find the other side, then let's panic.
betrayed by my own keyboard
You don't want the answer to that question. ( is what he opts for instead, and it's not necessarily better.
still, lottie doesn't seem to react to the movement marc's certain (sure!) he saw, and though there's a chance that it happened and she simply didn't see, marc takes it as a sign to be cautious. more cautious than normal. mindful, that maybe—? (she continues to speak and he doesn't really listen. instead, he turns towards the side street, the definitely not the exact opposite side of where they are, and waits for the count of three. there's nothing else, nothing immediate and marc scowls. looks to lottie, entirely unaware as to whether she's waiting for an answer or a response of any kind— ) —It'll be fine. ( an addition to his earlier statement, not exactly a response to her suggestion of panicking later. )
Let's go.