Entry tags:
- arcane: vander,
- arknights: gavial,
- bastard!!: dark schneider,
- expanse (the): amos burton,
- fire emblem: dimitri a. blaiddyd,
- genshin impact: kaeya alberich,
- genshin impact: zhongli,
- granblue fantasy: eustace,
- legend of zelda (the): link,
- oc: liem talbott,
- orv: dokja kim,
- practical guide to evil: akua sahelian,
- snotgirl: lottie person,
- star wars: cassian andor,
- star wars: jyn erso,
- trigun maximum: vash the stampede
april event, phase one: seeds of unrest đ±
THE BEGINNING
Summertime in Springstar has been on its way out, heralding the arrival of fall; winter has likewise given way to spring in Highstorm - at least, according to the calendar. Yet there is an unseasonable bite on the breeze - one growing as frigid as the mood among Meris and Zenites in their cities. Between Alenrouxâs occupation and talk of âthe Blight,â worries have been on the lips of the citizens with increasing frequency - and with good reason. The reports of plant life dying, of objects crumbling, of people whose bodies are deteriorating are dominating the rumor mills and local papers.
Everything comes to a head early in the second half of Pelu.
After an unusual pocket of commotion in the Seat of the Tribune and the courtyard of Yimaâs manor, an urgent announcement is made on behalf of both cities: both Great Trees have been quarantined, and no one is permitted in either location without clearance. New rumors spread of an âincidentâ that saw those in the immediate vicinity of the Trees rapidly demonstrating symptoms of an illness that was becoming all too easy to identify. It had stricken with frightening speed; not long afterwardâŠ
The unrest had spread into the streets, and it wasnât just about the Blight anymore.
Cetina and Kathova wasted no time in reaching out to the Bearers via Communion to offer them guidance from their leaders and incite them to action.
Everything comes to a head early in the second half of Pelu.
After an unusual pocket of commotion in the Seat of the Tribune and the courtyard of Yimaâs manor, an urgent announcement is made on behalf of both cities: both Great Trees have been quarantined, and no one is permitted in either location without clearance. New rumors spread of an âincidentâ that saw those in the immediate vicinity of the Trees rapidly demonstrating symptoms of an illness that was becoming all too easy to identify. It had stricken with frightening speed; not long afterwardâŠ
The unrest had spread into the streets, and it wasnât just about the Blight anymore.
Cetina and Kathova wasted no time in reaching out to the Bearers via Communion to offer them guidance from their leaders and incite them to action.
SPRINGSTAR: THE ROOT OF THE ISSUE
Day by day, changes unfold that render the city increasingly dangerous...
ROOTS:
Vine-like roots have begun to thread the streets, creeping upon and over buildings, spreading outward from the Tree in Heliopolis. Over the next two weeks, they will continue to grow in size and become more troublesome, slowly blooming ice-like leaves that radiate a sickly glow.- GROWTH: Contrary to the Blightâs normal behaviors, some people and things around clusters of vines or leaves can experience a burst of vitality, growth, and splendor as if transforming to beyond peak condition. In a normal citizen, this may result in an almost manic level of energy, reckless behaviors, and aggression. In objects, they become more durable and efficient, but dangerously so - for example, a stovetop cooks faster but burns uncontrollably hot. In plant life, this results in overgrowth that can overwhelm and choke nearby flora, objects, or even people. Then, they burn out an hour after exposure and immediately succumb to a dire state of Blighted.
- CHILL: The temperatures will continue to drop throughout the next two weeks. It will be coldest where vines have clustered and outright dangerously so near where flowers have budded or bloomed in great numbers. This will force some people from their homes.
TIME POCKETS:
In seemingly random parts of the city, areas referred to as âtime pocketsâ have populated. There is no way to identify a time pocket but to stumble into one.- REGRESSION: NPCâs in these areas will appear to freeze in time once a Bearer has breached the pocketâs radius but appear normal from the outside. Time within has halted at the point the pocket manifested ( typically covering an area like a city street or inside a single large building that sees regular use ). Objects can be freely manipulated but will not fall if thrown, etc.
- The pocket cannot be left until the Bearer has achieved their objective. Attempting to exit the way they entered, theyâll run into an unseen barrier that is painful to the touch, a sensation of frigidity that travels to their Shard.
- Their goal will be to locate a past version of themselves hidden from immediate view. This past version of themselves can be from any point in their lives but must be from a moment when they felt extremely vulnerable, isolated, wounded, or fearful.
- Once finding this past version, they will feel the compulsion to either find a way to reassure their past selves somehow or kill them. Whether it is the Bearer themselves who performs these acts or another Bearer in their company does it for them, as long as their past selves are pacified enough ( to player satisfaction ) or dead, they will gain immunity to the pocket and may leave. The immediate area will remain frozen, however, and the past version will be revealed to be made of roots that will shrivel and die.
- Note: Bearers will be able to see other Bearerâs past selves, even after they have been freed. Whether the past reflections are capable of speech while functional is up to player discretion.
HIGHSTORM: THE ROOTS OF CHANGE
The snows continue to fall over the city, feeling brittle against your skin...
ROOTS:
Vine-like roots have begun to thread the streets, creeping upon and over buildings, spreading outward from the Great Tree in Yimaâs manor. Over the next two weeks, they will continue to grow in size and become more troublesome, slowly blooming ice-like leaves that radiate a sickly glow.- SACRIFICIAL: [ CW: self-harm ] Where the roots snake and gather throughout the city, NPCâs in several locations are falling victim to the quiet, slow pulse of the flowers and their buds. They will sit and stare at the flowers for hours, unblinkingly, as their body begins to succumb to the Blight. If they are disturbed in any way - a loud noise, an attempt to move their person, etc - they will calmly look up from their worship and crack off a piece of their brittle body before returning to their reverie.
- In order to save them, a pair (or more) of Bearers must sneak up on the NPC - one using a pacifying spell given by one of the faction leaders while the other crushes the flower. If the NPC is not pacified before the flower is crushed, they will become hysterical and the Blight will rapidly consume them, causing them to perish. If they are pacified and the flower is not crushed, the spell will wear off within ten seconds with the same result.
- CHILL: The temperatures will continue to drop throughout the next two weeks. It will be coldest where vines have clustered and outright dangerously so near where flowers have budded or bloomed in great numbers. This will force some people from their homes.
TIME POCKETS:
In seemingly random parts of the city, areas referred to as âtime pocketsâ have populated. There is no way to identify a time pocket but to stumble into one.- REFLECTIONS: NPCâs in these pockets are moving in surreal blurs, pieces of them moving forward as others move backward, some changing as if time were rapidly passing as others remain frozen still. The Bearersâ surroundings are distorted as if reflecting multiple realities simultaneously.
- Their goal will be to locate a tall standing mirror situated alone in the center of the time pocketâs radius. The Bearer who first touches their reflection ( henceforth called âmirror-Bearerâ ) will cause the world inside the pocket to suddenly stop, reflecting a comforting environment they have fond or pleasant associations with. The mirror will be gone.
- Something or someone the mirror-Bearer highly values, deeply misses, or sees as imperative to their character, goals, or desires will be present. If they make contact with this object or person, the Time Pocket loops and sends them back to searching for the mirror - but they will have no memory of this occurring. Their partner, however, will recall everything.
- Both Bearers will be released if five loops occur without the mirror-Bearer being stopped from causing the loop or if the mirror-Bearer is stopped from reaching their goal for five minutes ( willingly or otherwise ). The longer they refuse to make contact with this object or person, the more tempting and dire the need becomes inside of them.
- Once the Bearers are released, the Time Pocket disappears. If they manage to avoid contact with the temptation inside the Pocket, the roots and flowers in this area will be withered and dying, buying the NPCâs and buildings in this location some time. Otherwise, they will be thriving and dangerously blooming.
- Note: the mirror will not respond to the non-mirror-Bearer once it has been touched the first time.
ENTREE-TING HELP
The Tree of Life is in danger, and you know it. Both Yima and Cyrus have directed all Bearers who might listen to increase visitation to the Tree and monitor it for signs of the Blight - of its leaves changing color, of any frostbitten bark, of its roots withering.
And then, during a moment in which you find your mind at ease, at rest... you dream, even if dreaming is unnatural for you. You dream of yourself sitting beneath the massive bows of the Tree's breadth, at peace. The perpetual dawn's glow warms your skin in a way that seeps into your bones, leaving you certain you are safe from harm. The Tree reaches out, and though it cannot speak to you in words, you feel it is trying to convey a message: one of urgency. One of plea.
But you cannot understand...
Soon, the branches of the Tree are reaching out to others. You cannot see them, but you know they're there; a spiritual tether connects your Shards together, bringing you all into a place of wordless unity. And once your fellows have been summoned, you know what you are here for.
You feel it rather than see it: some meager, barely-there brush of something cold in the warmth of the island's comfort. The Tree is already infected, and the clock is running down for all of you.
When you wake to yourself, a feeling of dread not entirely your own will chase you, and you will find a single violet leaf in your hand.
And then, during a moment in which you find your mind at ease, at rest... you dream, even if dreaming is unnatural for you. You dream of yourself sitting beneath the massive bows of the Tree's breadth, at peace. The perpetual dawn's glow warms your skin in a way that seeps into your bones, leaving you certain you are safe from harm. The Tree reaches out, and though it cannot speak to you in words, you feel it is trying to convey a message: one of urgency. One of plea.
But you cannot understand...
Soon, the branches of the Tree are reaching out to others. You cannot see them, but you know they're there; a spiritual tether connects your Shards together, bringing you all into a place of wordless unity. And once your fellows have been summoned, you know what you are here for.
You feel it rather than see it: some meager, barely-there brush of something cold in the warmth of the island's comfort. The Tree is already infected, and the clock is running down for all of you.
When you wake to yourself, a feeling of dread not entirely your own will chase you, and you will find a single violet leaf in your hand.
MISC NOTES
- Bearers start with immunity to the Blight. They will not succumb to the effects of the Blight even if they handle the vines and flowers directly without precautions or care.
- The above effects will occur in small clusters and are not yet spread city-wide during phase one. The escalation of frequency characters will come across problematic clusters or Time Pockets will be slow building.
- For context, it takes about a month from infection to death or dissolution for the average person or object to succumb to the Blight. By the 21st, it will be three days to a week.
- Bearers will be directed by Cetina or Kathova to make efforts to protect the civilians and investigate the manifesting changes around both cities. Both factions are working on their own methods to attempt to counteract the Blight, but neither has produced a failsafe solution.
- The roots will remain mostly outdoors, for the most part, these first two weeks.
- Tensions will slowly ramp up in Alenroux, and there are checkpoints for any non-PC visitors to screen for signs of infection.
- Player characters who die inside the Time Pockets are dead and need their Shards brought to the Tree of Life for revival.
- HAVE FUN!! â„
no subject
Link does not step forward, watching the two from Dimitri's flank. When he speaks, his voice is low and gentle. ]
What happened to him?
no subject
[ The boy interjects and Dimitri tries to soothe him for a moment, offering a hand and drawing him closer. His face is still drawn, a little pale. He's... not happy about reliving this moment in his life. It's absolutely one of the worst memories. The root of all of his trauma. But here he is, trying to handle it. ]
An assassination attempt on him. On his father. On the entire Royal party.
[ Dimitri murmurs this softly. ]
no subject
R... Royal party?
[ For a moment, Link is too stunned to say anything else. He isn't saying what he thinks he's saying, is it? And... what an absolutely horrible thing to be saying, if he does understand it correctly â but...
His mouth feels dry. He stares at the back of Dimitri's head and the two little arms wrapped desperately around his neck. ]
You're... I mean, this boy is...
no subject
I'm so sorry. For everything. But you are stronger than you know...
[ The boy sniffles, apparently comforted by the gesture. Dimitri only then glances up at Link. ]
...this is something that happened to me a long time ago. [ He sounds distant. ]
no subject
Should he say something? Is there anything he can say that would make any difference here, whether to dispel the boy or to comfort his acquaintance? It isn't his place to comment on this. Not to a stranger, and definitely not to royalty. But... ]
...did he... survive?
[ Not the boy, but. His father. He said "assassination attempt." Does that mean he lived, or... ]
no subject
Right now he just wants to comfort the boy.
Himself. ]
no subject
A long, sorrowful silence follows Dimitri's wordless answer. The lingering shock on his face softens into quiet respect.
Saying nothing, Link lowers himself to the ground and sits, legs crossed together. He doesn't know what to say. He doesn't even know if his presence is welcome. But Dimitri has not told him to leave, and if his presence could serve some purpose in comforting him, he will stay. Just as he'd stayed by Princess Zelda's side on so many occasions, quietly and vigilantly making himself available to her whenever she needed him. Whether to loan an ear or his sword. ]
no subject
...I'm sorry. That - that was strange.
[ He wishes he hadn't had to see that. ]
no subject
Link's eyes drop to those roots. They are the same as those he was huddled over when Dimitri first found him. The harrowing sight of himself, battered and bleeding and dying, flashed back into his mind. In an effort to shove it down again, he focuses back on Dimitri's hunched form. ]
...you don't need to apologize. I'm sorry for the... invasion of your privacy.
[ Is that the right way to put it? He's not sure. It would imply some sense of purpose, even malice, to the Blight and these icy vines, that Link has seen no proof of. But what other explanation is there for all these doubles being so... pointed? ]
no subject
...it isn't your fault.
[ Another breath, deep and shuddering. ]
It's... whatever this is. It's drawing from us, clearly.
[ He swallows and starts to push to his feet. ]
I just - it's been thirteen years. And it's still there.
no subject
The... the grief. The grief is still there.
[ Frowning gently, his eyes move to the roots again. Although he has no way of knowing exactly what Dimitri is referring to by "it," it's not difficult to parse the general idea.
He does not have it in him to look Dimitri in the eye once he's standing. Intentionally glancing back towards the way they came, he murmurs firmly, ] We need to get out of this place.
no subject
It always is. And I think it always will be.
[ Perhaps it will simply overwhelm him less. Or be less likely to well up. ]
...you're right, though. Let's see if we can leave this place...
no subject
But his palm eventually slips away from his, and Link turns his head to glance back in the direction they came. ]
I saw an older version of myself too. Right before you found me... [ after hesitation, he begins to walk, and quietly murmurs: ] I put it out of its misery.
no subject
[ He can't imagine that. He wouldn't want to harm his old self - even if it were a false image of his childhood. He follows, silent and a touch morose. ]
...would you like to discuss it?
no subject
With the reflective barrier coming into sight ahead, Link offers a simple response. ]
No. Just... I couldn't have done for him what you did for your past self.
[ A somewhat cryptic answer that he seems uncertain about elaborating on. After a moment, he looks back to Dimitri. ]
Do you... do you want to talk about... [ His question trails off, twinged with uncertainty. then â ] Why didn't you tell me you're a prince? Or are you â were you made king, after what happened?
no subject
...it didn't seem relevant. My kingdom is not here and I am striving to restore not just it, but my entire world. To claim to be superior or above others, to claim that title while it's still missing... that did not set well with me.
[ He offers a weak smile. ]
...I was not crowned king until many years later. It was... a journey. In many ways.
no subject
I've â I haven't treated you correctly. I'm sorry. [ These words spill from his mouth very quickly. He takes a half-step back, as if he's about to drop to one knee, but immediately stops as he realizes how unnecessary that probably is. It's not like Dimitri is his king. But, still... for him to have been speaking so casually with him all this time... for him to have sparred with him! What if he had hurt him?
No. He can't think like this. Blinking the thoughts from his head, his shoulders relax and he looks to the floor. If that's how Dimitri is thinking about it, that his position does not matter for as long as his kingdom remains lost, then... Link has to respect that. Even if he is taking a completely different approach to his own duties while his world is lost. ]
...sorry. Sorry, this is just... coming as a shock to me, too. I was a solider in my world.
[ An oversimplification, of course, but Link does not want to get into all the prophecy and war and endless eternal reincarnation stuff. It mixes too confusingly with legend, even if this were the time to get into it. ]
no subject
[ Dimitri, even trying to work out his own head, is still also trying to be as courteous and genuine as he can be. It's in his nature. He gestures at Link, perhaps trying to get him to understand. ]
I understand soldiering. Being a warrior. Being a general, even. So... I understand you may not understand why I am so willing to be casual. But please, rest assured - I am content to have you as a friend. Not just someone to bow because of a title and a burden I bear.
no subject
Looking back up at Dimitri, he nods. Now is not the time to comment on what he said, but he tucks the topic into the back of his mind for later. ]
Alright. I understand. [ Smiling with slight sheepishness, he looks to the reflective barrier just a few yards away. ] ...Let's get out of here. There's work to be done in Springstar.
no subject
[ He's doing his best to push forward. And he will. At least for now. ]
We can discuss this when we have more time. Is that agreeable?
no subject
[ ...but seems to immediately realize how not very treating each other as friends that was, so â ] I mean, yes. That's fine.
[ Without waiting again, he eager heads with Dimitri toward the barrier, telling himself that it's time to get back to work in Springstar. ]