Entry tags:
- arcane: vander,
- arknights: gavial,
- bastard!!: dark schneider,
- expanse (the): amos burton,
- fire emblem: dimitri a. blaiddyd,
- genshin impact: kaeya alberich,
- genshin impact: zhongli,
- granblue fantasy: eustace,
- legend of zelda (the): link,
- oc: liem talbott,
- orv: dokja kim,
- practical guide to evil: akua sahelian,
- snotgirl: lottie person,
- star wars: cassian andor,
- star wars: jyn erso,
- trigun maximum: vash the stampede
april event, phase one: seeds of unrest đ±
THE BEGINNING
Summertime in Springstar has been on its way out, heralding the arrival of fall; winter has likewise given way to spring in Highstorm - at least, according to the calendar. Yet there is an unseasonable bite on the breeze - one growing as frigid as the mood among Meris and Zenites in their cities. Between Alenrouxâs occupation and talk of âthe Blight,â worries have been on the lips of the citizens with increasing frequency - and with good reason. The reports of plant life dying, of objects crumbling, of people whose bodies are deteriorating are dominating the rumor mills and local papers.
Everything comes to a head early in the second half of Pelu.
After an unusual pocket of commotion in the Seat of the Tribune and the courtyard of Yimaâs manor, an urgent announcement is made on behalf of both cities: both Great Trees have been quarantined, and no one is permitted in either location without clearance. New rumors spread of an âincidentâ that saw those in the immediate vicinity of the Trees rapidly demonstrating symptoms of an illness that was becoming all too easy to identify. It had stricken with frightening speed; not long afterwardâŠ
The unrest had spread into the streets, and it wasnât just about the Blight anymore.
Cetina and Kathova wasted no time in reaching out to the Bearers via Communion to offer them guidance from their leaders and incite them to action.
Everything comes to a head early in the second half of Pelu.
After an unusual pocket of commotion in the Seat of the Tribune and the courtyard of Yimaâs manor, an urgent announcement is made on behalf of both cities: both Great Trees have been quarantined, and no one is permitted in either location without clearance. New rumors spread of an âincidentâ that saw those in the immediate vicinity of the Trees rapidly demonstrating symptoms of an illness that was becoming all too easy to identify. It had stricken with frightening speed; not long afterwardâŠ
The unrest had spread into the streets, and it wasnât just about the Blight anymore.
Cetina and Kathova wasted no time in reaching out to the Bearers via Communion to offer them guidance from their leaders and incite them to action.
SPRINGSTAR: THE ROOT OF THE ISSUE
Day by day, changes unfold that render the city increasingly dangerous...
ROOTS:
Vine-like roots have begun to thread the streets, creeping upon and over buildings, spreading outward from the Tree in Heliopolis. Over the next two weeks, they will continue to grow in size and become more troublesome, slowly blooming ice-like leaves that radiate a sickly glow.- GROWTH: Contrary to the Blightâs normal behaviors, some people and things around clusters of vines or leaves can experience a burst of vitality, growth, and splendor as if transforming to beyond peak condition. In a normal citizen, this may result in an almost manic level of energy, reckless behaviors, and aggression. In objects, they become more durable and efficient, but dangerously so - for example, a stovetop cooks faster but burns uncontrollably hot. In plant life, this results in overgrowth that can overwhelm and choke nearby flora, objects, or even people. Then, they burn out an hour after exposure and immediately succumb to a dire state of Blighted.
- CHILL: The temperatures will continue to drop throughout the next two weeks. It will be coldest where vines have clustered and outright dangerously so near where flowers have budded or bloomed in great numbers. This will force some people from their homes.
TIME POCKETS:
In seemingly random parts of the city, areas referred to as âtime pocketsâ have populated. There is no way to identify a time pocket but to stumble into one.- REGRESSION: NPCâs in these areas will appear to freeze in time once a Bearer has breached the pocketâs radius but appear normal from the outside. Time within has halted at the point the pocket manifested ( typically covering an area like a city street or inside a single large building that sees regular use ). Objects can be freely manipulated but will not fall if thrown, etc.
- The pocket cannot be left until the Bearer has achieved their objective. Attempting to exit the way they entered, theyâll run into an unseen barrier that is painful to the touch, a sensation of frigidity that travels to their Shard.
- Their goal will be to locate a past version of themselves hidden from immediate view. This past version of themselves can be from any point in their lives but must be from a moment when they felt extremely vulnerable, isolated, wounded, or fearful.
- Once finding this past version, they will feel the compulsion to either find a way to reassure their past selves somehow or kill them. Whether it is the Bearer themselves who performs these acts or another Bearer in their company does it for them, as long as their past selves are pacified enough ( to player satisfaction ) or dead, they will gain immunity to the pocket and may leave. The immediate area will remain frozen, however, and the past version will be revealed to be made of roots that will shrivel and die.
- Note: Bearers will be able to see other Bearerâs past selves, even after they have been freed. Whether the past reflections are capable of speech while functional is up to player discretion.
HIGHSTORM: THE ROOTS OF CHANGE
The snows continue to fall over the city, feeling brittle against your skin...
ROOTS:
Vine-like roots have begun to thread the streets, creeping upon and over buildings, spreading outward from the Great Tree in Yimaâs manor. Over the next two weeks, they will continue to grow in size and become more troublesome, slowly blooming ice-like leaves that radiate a sickly glow.- SACRIFICIAL: [ CW: self-harm ] Where the roots snake and gather throughout the city, NPCâs in several locations are falling victim to the quiet, slow pulse of the flowers and their buds. They will sit and stare at the flowers for hours, unblinkingly, as their body begins to succumb to the Blight. If they are disturbed in any way - a loud noise, an attempt to move their person, etc - they will calmly look up from their worship and crack off a piece of their brittle body before returning to their reverie.
- In order to save them, a pair (or more) of Bearers must sneak up on the NPC - one using a pacifying spell given by one of the faction leaders while the other crushes the flower. If the NPC is not pacified before the flower is crushed, they will become hysterical and the Blight will rapidly consume them, causing them to perish. If they are pacified and the flower is not crushed, the spell will wear off within ten seconds with the same result.
- CHILL: The temperatures will continue to drop throughout the next two weeks. It will be coldest where vines have clustered and outright dangerously so near where flowers have budded or bloomed in great numbers. This will force some people from their homes.
TIME POCKETS:
In seemingly random parts of the city, areas referred to as âtime pocketsâ have populated. There is no way to identify a time pocket but to stumble into one.- REFLECTIONS: NPCâs in these pockets are moving in surreal blurs, pieces of them moving forward as others move backward, some changing as if time were rapidly passing as others remain frozen still. The Bearersâ surroundings are distorted as if reflecting multiple realities simultaneously.
- Their goal will be to locate a tall standing mirror situated alone in the center of the time pocketâs radius. The Bearer who first touches their reflection ( henceforth called âmirror-Bearerâ ) will cause the world inside the pocket to suddenly stop, reflecting a comforting environment they have fond or pleasant associations with. The mirror will be gone.
- Something or someone the mirror-Bearer highly values, deeply misses, or sees as imperative to their character, goals, or desires will be present. If they make contact with this object or person, the Time Pocket loops and sends them back to searching for the mirror - but they will have no memory of this occurring. Their partner, however, will recall everything.
- Both Bearers will be released if five loops occur without the mirror-Bearer being stopped from causing the loop or if the mirror-Bearer is stopped from reaching their goal for five minutes ( willingly or otherwise ). The longer they refuse to make contact with this object or person, the more tempting and dire the need becomes inside of them.
- Once the Bearers are released, the Time Pocket disappears. If they manage to avoid contact with the temptation inside the Pocket, the roots and flowers in this area will be withered and dying, buying the NPCâs and buildings in this location some time. Otherwise, they will be thriving and dangerously blooming.
- Note: the mirror will not respond to the non-mirror-Bearer once it has been touched the first time.
ENTREE-TING HELP
The Tree of Life is in danger, and you know it. Both Yima and Cyrus have directed all Bearers who might listen to increase visitation to the Tree and monitor it for signs of the Blight - of its leaves changing color, of any frostbitten bark, of its roots withering.
And then, during a moment in which you find your mind at ease, at rest... you dream, even if dreaming is unnatural for you. You dream of yourself sitting beneath the massive bows of the Tree's breadth, at peace. The perpetual dawn's glow warms your skin in a way that seeps into your bones, leaving you certain you are safe from harm. The Tree reaches out, and though it cannot speak to you in words, you feel it is trying to convey a message: one of urgency. One of plea.
But you cannot understand...
Soon, the branches of the Tree are reaching out to others. You cannot see them, but you know they're there; a spiritual tether connects your Shards together, bringing you all into a place of wordless unity. And once your fellows have been summoned, you know what you are here for.
You feel it rather than see it: some meager, barely-there brush of something cold in the warmth of the island's comfort. The Tree is already infected, and the clock is running down for all of you.
When you wake to yourself, a feeling of dread not entirely your own will chase you, and you will find a single violet leaf in your hand.
And then, during a moment in which you find your mind at ease, at rest... you dream, even if dreaming is unnatural for you. You dream of yourself sitting beneath the massive bows of the Tree's breadth, at peace. The perpetual dawn's glow warms your skin in a way that seeps into your bones, leaving you certain you are safe from harm. The Tree reaches out, and though it cannot speak to you in words, you feel it is trying to convey a message: one of urgency. One of plea.
But you cannot understand...
Soon, the branches of the Tree are reaching out to others. You cannot see them, but you know they're there; a spiritual tether connects your Shards together, bringing you all into a place of wordless unity. And once your fellows have been summoned, you know what you are here for.
You feel it rather than see it: some meager, barely-there brush of something cold in the warmth of the island's comfort. The Tree is already infected, and the clock is running down for all of you.
When you wake to yourself, a feeling of dread not entirely your own will chase you, and you will find a single violet leaf in your hand.
MISC NOTES
- Bearers start with immunity to the Blight. They will not succumb to the effects of the Blight even if they handle the vines and flowers directly without precautions or care.
- The above effects will occur in small clusters and are not yet spread city-wide during phase one. The escalation of frequency characters will come across problematic clusters or Time Pockets will be slow building.
- For context, it takes about a month from infection to death or dissolution for the average person or object to succumb to the Blight. By the 21st, it will be three days to a week.
- Bearers will be directed by Cetina or Kathova to make efforts to protect the civilians and investigate the manifesting changes around both cities. Both factions are working on their own methods to attempt to counteract the Blight, but neither has produced a failsafe solution.
- The roots will remain mostly outdoors, for the most part, these first two weeks.
- Tensions will slowly ramp up in Alenroux, and there are checkpoints for any non-PC visitors to screen for signs of infection.
- Player characters who die inside the Time Pockets are dead and need their Shards brought to the Tree of Life for revival.
- HAVE FUN!! â„
no subject
Well, perhaps he could have done without kicking them, too.
That wasn't the point, though. That wasn't the point at all.
He narrowed a single eye, and sniffed. ]
Clearly. He broke off his finger.
[ He pointed to it on the ground. Laying there. On the cobblestone pavement. ]
no subject
Mm, it gets worse if you really try and move themâŠ
[ Donât ask her how she knows, etc⊠She looks back up to Silco. She has a feeling she knows the answer, but still, she doesnât want to be rude and make an assumption. ]
Do you live here in Highstorm, señor?
no subject
He tipped his head, and his lips curled into a smile. ]
I do. Why? Do you not?
[ They can both talk around this issue of factions, of course, though Silco does feel that familiar itch at the back of his hand, covered by glove. Like a still-healing scar, even though it had been well and truly healed over near-immediately. A constant reminder of power, like a familiar friend, one he could use at any time, should he need it.
But not with Quetz]no subject
AsĂ es— Highstorm is pretty, but it doesnât really suit me! [ She does laugh a bit, since thatâs for multiple reasons, but sheâll give the one thatâs easily understandable with a nod. ] Iâm Meri, so that would be strange, right?
[ She shrugs, and as she continues speaking, her smile falls again as she turns her attention to the flower that the person is transfixed by. ]
Iâd heard that Highstormâs people were having trouble, but this⊠Mm, itâs worse than it sounded.
[ She looks back to Silco and gives him a confident nod. ]
But I came here to help, not because of anything to do with Meridian or Zenith! These are your people, right?
no subject
[ Oh no, his tone said. That was a landmine waiting, and Quetz had so thoroughly stepped on it. The thin edge in his voice was sharp, almost biting in the way he asked the question. As if the proposition of that was ridiculous, dangerous even. ]
No, these are not my people.
[ He looked down at the man again, a touch derisive in the way he did so. Though the individual was entranced, he was still someone of Highstorm, and his dress reflected it. Rich, posh, with soft hands that had only seen strife and action today for the first time, when he'd snapped his finger off in front of Silco. That was the only suffering this individual had ever seen, and how Silco loathed him for it.
He was, eternally, just a little hater. ]
My people, are destroyed, like all of our people are. That is what being a shard-bearer means, is it not?
no subject
Her choice to pledge herself to Meridian had been so easy and so immediate that she hadnât talked to any other Zenites about their point of view, not really. Sheâd talked to Zhongli about little things, but theyâd also quickly turned the conversation to divinity instead. So, this is her first encounter with someone who believes so strongly in what Zenith says.
âŠAnd itâs sad. Silcoâs bitterness is obvious (though far deeper than she knows), but itâs his vehemence in the demise of his home, his people, that plucks at her heart most. ]
No, it doesnât. Or, it doesnât have to.
[ As if her allegiance werenât blatantly obvious on vibes alone, her soft words of optimism will do the trick. ]
You really believe your people canât be saved? That they're truly gone?
no subject
So whether our worlds are well and truly gone is not a question. They are eradicated.
[ He does not explain, that he will not sign on with Meridian. He had the option, even before Vander had joined -- perhaps in natural opposition to him -- he still chose Zenith nearly upon arrival. It was not simply that he looked to someone who would accept that he would make monsters. No, otherwise he would have simply chosen whichever one, and done his own thing. His loyalty was not required, but what it Asked of him, to give pieces of himself, and fight for not just his people, but also the rest of Runeterra, most of which would have sneered at him like a speck of dirt under their boots.
Why would he ever do so. ]
Besides, it is the rest of it all I could not give a whit about. Why would I bother, when what I fought for is already gone?
no subject
Thatâs— [ Sad, she thinks, but doesnât say. Itâs cut off with a difficult noise as she places her hands on her hips as she seems to appraise him further for a moment. Thereâs a sense that she might be trying to find an answer from his appearance alone. In part, she is, but itâs more complicated than that. Incurious or not, she can at least piece together a little from what he says. So, in that, her expression softens. ]
What if youâre wrong? Would you be okay with that?
no subject
[ He says, with certainty. Oh, he had privately weighed the possibility that the Regent, and then Yima were both deceiving him, but there were too many things that led Silco to think that it was not the case. Not only was there the fact that there were shard bearers from other worlds, here long before they were -- and the same on Horos -- but the fact that not only their worlds, but also Horos had been destroyed, cemented the fact that they were gone. In fact, the last thing he remembered was ever-encroaching darkness -- and then the pop of champagne, and then --
Nothing.
Everything gone, eradicated by some unknown force -- kenoma -- it didn't matter to him. None of it did. The only thing Silco cared about, more than even his world, was what he would take with him already. ]
And if I am, then I will usher them to a new world. [ He lifted a single, real eyebrow. ]
My world has not been kind to us, and I will not waste my efforts on those that do not deserve it.
no subject
It sounds like it. Not everything in the world is good, itâs true!
[ But still, to destroy all of it⊠She canât help but think that he doesnât know what that really means. Or certainly, not like she does. ]
âŠAnd it sounds like you donât like your world, so I wonât blame you for not wanting to go back to it. So going somewhere new seems fine to me! Wouldnât that alone mean your efforts werenât wasted? Itâd be making a new home, right?
no subject
[ He said, his tone dour, like a roadblock to her cheer. She's trying to be positive, but Silco is the kind of person that has never exuded positivity in his life. His eyes flicked to her face, and there's almost a curl of his lip, though it's hard to tell with the scarring there. ]
I don't care about other worlds. I don't care about the rest of my world, other than the place I'm from, and I will not waste my effort bringing the rest of it back with them.
Why wouldn't I want to bring about a new world? It's better than giving the rest of them something back.
[ At the very least, he had the most important thing of them all, didn't he? What did he care about the rest of them? Or what they wanted? ]
no subject
Is it? Thereâs no guarantee that itâll be any better than the one youâre leaving behind, is there? Itâs just somewhere new. Thatâs not any different from just choosing to go somewhere else, señor.
[ Except that it comes at the cost of countless lives, but thatâs not actually something sheâd bring up as part of the equation. It would feel hypocritical to do so, considering sheâs made and unmade the her world a few times over. ]
Mm, this is my first time talking to a Zenith that really believes it, so I'm sorry for all the questions! I want to understand it better, yes?
no subject
Here is the thing: I don't really care if it's better.
[ It's said with that lazy, idle tone, like he's explaining it to a child. Silco was not normally a patient man, but with the Blight increasing, and since he doesn't know this person, he's not exactly going to be picking a fight. (Yet) Not with an unknown entity. He may have seen all those great, and terrible creatures and things, but he doesn't exactly want to spit in her eye over relatively nothing. ]
I don't really care about the new world either. I come from a place where there's not enough to go around, and it's made me hard, and willing to do anything to achieve my goals. I'm an old man from a city that chews up our youth and spits them out broken and bleeding, and too weak to do little more than beg or steal most of the time. [ A beat, and a smile. ] Do I look like a beggar to you?
Nor do I care if it is the same, or better, or even worse. I care that the rest of this exists, while my city is gone. [ The more he talks, the more fervent he gets, his tone hissed and punctuated with sharp consonants, as he enunciates, talking about the situation as he saw it. There is, of course, the implication that thrums under all of it. The unspoken wound, and the only thing that would have made Silco consider Meridian. Though, now that he has it -- since he has it -- he could do little more than bring about the end as fast as he could. ]
What I want, is for the rest of them to come crumbling down, just as mine had.
[ Silco had always been a vengeful little monster, though. ]
no subject
And honestly, she does understand his bitterness, both as a deity and personally.
As a god, she had watched many of her people fall to this kind of resentment. After Tenochtitlan fell, how many of her people would have been fine seeing the world end if it took the Spanish and the other traitor tribes with them? And for herself, well⊠How many worlds did end before she and Tezcatlipoca come to something close to a truce? Sheâd always care about the new worlds, of course, but she can understand why a human wouldnât.
He probably expects his words to be biting and to bother her, but hearing this, she just puts her hands on her hips as she nods. ]
Mm, I understand. I wonât convince you, right?
[ He at least seems to have impressed upon that point well enough, but— ]
Thatâs okay, señor. It sounds like you loved your city and your people, even if it was a difficult place too. So⊠I am sorry, then. Itâs sad to lose a place you loved. I understand that better than you might think! Even wanting to tear everything else apart because of it.
[ With many people, this is where she would approach and reach out to touch them, physical as she is⊠But she (wisely) gets the sense that this isnât something he would appreciate. So, she just makes a soft noise as she pulls back that impulse. ]
What was your cityâs name?
no subject
According to the Topsiders, we were just the Undercity -- or if you wanted to insult us, the Trenches -- but we dreamed of something more, of being a Nation of Zaun.
[ He doesn't hide it, that fervent, almost revnant tone. There was, of course, something to be said, from those who had lived there, for how he managed it, for his vision of the city, and what it would mean. Silco dreamed of it being the same hard, desperate place, a place for the powerful to seize what they desired, where the strong could find their place over the weak, and where the destitute and desperate would either struggle, or survive.
Though, Silco was a man defined by struggle, so it should not surprise that his entire worldview, his entire vision focused on it.
His lips curled into a smile, a ghost of it, before it passed, yet again. ]
We were a city unlike any here -- even Kowloon, as similar as it is, struggles to compare.
no subject
Mm, I havenât been to Kowloon, Iâll admit! But if itâs like your Zaun, Iâll have to take a trip. Iâd like to see what itâs like, even just as a comparison.
[ Though even recently arrived as she is, itâs probably still not much of a surprise that she hasnât been down there. She probably never would have, if not for this conversation. She just really doesnât have the impression of someone that would fit in down in its dark alleys. Maybe somewhat literally, considering her height, even. ]
Hey, but if you donât want to waste your effort to bring it back, thatâs fine, I think. After all, Zenith might be my enemy, but I want to bring your worlds back too! Iâll fight for your Zaun the same way Iâll be fighting for my Mesoamerica.
[ Thereâs no trace of smugness or pretension, or anything Silco might have come to expect from declarations similar to this. Though of course, itâs not to say he wonât interpret it that way regardless. Her easily given and earnest sincerity might as well be anathema to him. ]
âŠNot that you have to believe me, of course! But I hope that when everythingâs done, people have a home they can go to. Zaun sounds special, so I hope thatâs where you can go.
no subject
It's obvious, in the way that he looked at her, that he hated hearing that. That he did not want that. There's something in the way his hand twitched, and the way his index finger and thumb rub against one another, as if there's a thought that lit through his mind. There is one, of course, and it is one of what he had in Zaun to go back to, and what was carefully protected in his quarters. The only thing that actually mattered to the man. Beyond his people, beyond returning Zaun to its former glory...
No, Silco didn't want it back. He wanted to burn the rest of it down, because it would be a world where the Pilties had every advantage, and they'd taken the only thing he'd possibly cared about away.
Oh, he hated it. ]
And I suppose you do that out of the... kindness in your heart, hm?
[ The way he says it says, very clearly, that he thinks that's a lie. ] Don't bother, I do not want to owe you, or the rest of the Meridian anything.
no subject
[ She shrugs, since she doesn't know. Maybe? Itâs not really the impression sheâs gotten from the Meri, though. She doesnât doubt that thereâs people like that in their ranks, but so far sheâs mostly just encountered the people that desperately want to go home. Thereâs not many that think of it like she does, about saving more than that, but her way of thinking is also quite different.
But, regardless, she can tell that this conversation isnât going anywhere. Theyâre both stubborn in their ways, so she lets the conversation drop, and she takes a step back like sheâs going to take her leave. But, she does have one last thing she wants to say. ]
I wonât bother you anymore, though. But, hey, be careful, alright? You donât have to help the people that are- [ She glances to the one person and shrugs, since sheâs still not sure whatâs going on there ] Well, however they are. But just leave them alone, bueno?
[ cue silco probably smashing like fifty people when she walks away, but. ]
no subject
He doesn't say anything, he simply nods. ]
Perhaps you should instead worry about those in your own city, instead of bothering with Highstorm, then. Let us in Zenith decide what to do with our people.
[ It is not...quite as biting as it could be, but Silco is quick to put up the boundary of: 'don't tell me what to do!' Though... He puffed at his cigar. ]
I will tell you what, just so it will make you feel Good...
[ He spread his hands, as if he is making an acquiescence for her: ]
Consider this one saved by your hands, if it makes you feel better.
[ Not that he will still his hands from harming others later... ]
no subject
Mm, it does.
[ Sheâll take Silco at his word, at least. Foolish!! She doesnât respond to going to help people in Springstar instead, and indeed, Silco is likely to see Quetzalcoatl still around the city of Highstorm for a while as she helps out its citizens, especially when she figures out how to actually do it. For now, though, she just gives a little wave to Silco as she turns to leave. ]
ÂĄBuenas noches!