beleos: (Default)
beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-04-07 04:30 pm

april event, phase one: seeds of unrest đŸŒ±


THE BEGINNING
Summertime in Springstar has been on its way out, heralding the arrival of fall; winter has likewise given way to spring in Highstorm - at least, according to the calendar. Yet there is an unseasonable bite on the breeze - one growing as frigid as the mood among Meris and Zenites in their cities. Between Alenroux’s occupation and talk of ‘the Blight,’ worries have been on the lips of the citizens with increasing frequency - and with good reason. The reports of plant life dying, of objects crumbling, of people whose bodies are deteriorating are dominating the rumor mills and local papers.

Everything comes to a head early in the second half of Pelu.

After an unusual pocket of commotion in the Seat of the Tribune and the courtyard of Yima’s manor, an urgent announcement is made on behalf of both cities: both Great Trees have been quarantined, and no one is permitted in either location without clearance. New rumors spread of an ‘incident’ that saw those in the immediate vicinity of the Trees rapidly demonstrating symptoms of an illness that was becoming all too easy to identify. It had stricken with frightening speed; not long afterward


The unrest had spread into the streets, and it wasn’t just about the Blight anymore.

Cetina and Kathova wasted no time in reaching out to the Bearers via Communion to offer them guidance from their leaders and incite them to action.

SPRINGSTAR: THE ROOT OF THE ISSUE
Day by day, changes unfold that render the city increasingly dangerous...

ROOTS:

Vine-like roots have begun to thread the streets, creeping upon and over buildings, spreading outward from the Tree in Heliopolis. Over the next two weeks, they will continue to grow in size and become more troublesome, slowly blooming ice-like leaves that radiate a sickly glow.

  • GROWTH: Contrary to the Blight’s normal behaviors, some people and things around clusters of vines or leaves can experience a burst of vitality, growth, and splendor as if transforming to beyond peak condition. In a normal citizen, this may result in an almost manic level of energy, reckless behaviors, and aggression. In objects, they become more durable and efficient, but dangerously so - for example, a stovetop cooks faster but burns uncontrollably hot. In plant life, this results in overgrowth that can overwhelm and choke nearby flora, objects, or even people. Then, they burn out an hour after exposure and immediately succumb to a dire state of Blighted.

  • CHILL: The temperatures will continue to drop throughout the next two weeks. It will be coldest where vines have clustered and outright dangerously so near where flowers have budded or bloomed in great numbers. This will force some people from their homes.

TIME POCKETS:

In seemingly random parts of the city, areas referred to as ‘time pockets’ have populated. There is no way to identify a time pocket but to stumble into one.

  • REGRESSION: NPC’s in these areas will appear to freeze in time once a Bearer has breached the pocket’s radius but appear normal from the outside. Time within has halted at the point the pocket manifested ( typically covering an area like a city street or inside a single large building that sees regular use ). Objects can be freely manipulated but will not fall if thrown, etc.
    • The pocket cannot be left until the Bearer has achieved their objective. Attempting to exit the way they entered, they’ll run into an unseen barrier that is painful to the touch, a sensation of frigidity that travels to their Shard.
    • Their goal will be to locate a past version of themselves hidden from immediate view. This past version of themselves can be from any point in their lives but must be from a moment when they felt extremely vulnerable, isolated, wounded, or fearful.
    • Once finding this past version, they will feel the compulsion to either find a way to reassure their past selves somehow or kill them. Whether it is the Bearer themselves who performs these acts or another Bearer in their company does it for them, as long as their past selves are pacified enough ( to player satisfaction ) or dead, they will gain immunity to the pocket and may leave. The immediate area will remain frozen, however, and the past version will be revealed to be made of roots that will shrivel and die.
    • Note: Bearers will be able to see other Bearer’s past selves, even after they have been freed. Whether the past reflections are capable of speech while functional is up to player discretion.
HIGHSTORM: THE ROOTS OF CHANGE
The snows continue to fall over the city, feeling brittle against your skin...

ROOTS:

Vine-like roots have begun to thread the streets, creeping upon and over buildings, spreading outward from the Great Tree in Yima’s manor. Over the next two weeks, they will continue to grow in size and become more troublesome, slowly blooming ice-like leaves that radiate a sickly glow.

  • SACRIFICIAL: [ CW: self-harm ] Where the roots snake and gather throughout the city, NPC’s in several locations are falling victim to the quiet, slow pulse of the flowers and their buds. They will sit and stare at the flowers for hours, unblinkingly, as their body begins to succumb to the Blight. If they are disturbed in any way - a loud noise, an attempt to move their person, etc - they will calmly look up from their worship and crack off a piece of their brittle body before returning to their reverie.
    • In order to save them, a pair (or more) of Bearers must sneak up on the NPC - one using a pacifying spell given by one of the faction leaders while the other crushes the flower. If the NPC is not pacified before the flower is crushed, they will become hysterical and the Blight will rapidly consume them, causing them to perish. If they are pacified and the flower is not crushed, the spell will wear off within ten seconds with the same result.
  • CHILL: The temperatures will continue to drop throughout the next two weeks. It will be coldest where vines have clustered and outright dangerously so near where flowers have budded or bloomed in great numbers. This will force some people from their homes.

TIME POCKETS:

In seemingly random parts of the city, areas referred to as ‘time pockets’ have populated. There is no way to identify a time pocket but to stumble into one.

  • REFLECTIONS: NPC’s in these pockets are moving in surreal blurs, pieces of them moving forward as others move backward, some changing as if time were rapidly passing as others remain frozen still. The Bearers’ surroundings are distorted as if reflecting multiple realities simultaneously.
    • Their goal will be to locate a tall standing mirror situated alone in the center of the time pocket’s radius. The Bearer who first touches their reflection ( henceforth called “mirror-Bearer” ) will cause the world inside the pocket to suddenly stop, reflecting a comforting environment they have fond or pleasant associations with. The mirror will be gone.
    • Something or someone the mirror-Bearer highly values, deeply misses, or sees as imperative to their character, goals, or desires will be present. If they make contact with this object or person, the Time Pocket loops and sends them back to searching for the mirror - but they will have no memory of this occurring. Their partner, however, will recall everything.
    • Both Bearers will be released if five loops occur without the mirror-Bearer being stopped from causing the loop or if the mirror-Bearer is stopped from reaching their goal for five minutes ( willingly or otherwise ). The longer they refuse to make contact with this object or person, the more tempting and dire the need becomes inside of them.
    • Once the Bearers are released, the Time Pocket disappears. If they manage to avoid contact with the temptation inside the Pocket, the roots and flowers in this area will be withered and dying, buying the NPC’s and buildings in this location some time. Otherwise, they will be thriving and dangerously blooming.
    • Note: the mirror will not respond to the non-mirror-Bearer once it has been touched the first time.
ENTREE-TING HELP
The Tree of Life is in danger, and you know it. Both Yima and Cyrus have directed all Bearers who might listen to increase visitation to the Tree and monitor it for signs of the Blight - of its leaves changing color, of any frostbitten bark, of its roots withering.

And then, during a moment in which you find your mind at ease, at rest... you dream, even if dreaming is unnatural for you. You dream of yourself sitting beneath the massive bows of the Tree's breadth, at peace. The perpetual dawn's glow warms your skin in a way that seeps into your bones, leaving you certain you are safe from harm. The Tree reaches out, and though it cannot speak to you in words, you feel it is trying to convey a message: one of urgency. One of plea.

But you cannot understand...

Soon, the branches of the Tree are reaching out to others. You cannot see them, but you know they're there; a spiritual tether connects your Shards together, bringing you all into a place of wordless unity. And once your fellows have been summoned, you know what you are here for.

You feel it rather than see it: some meager, barely-there brush of something cold in the warmth of the island's comfort. The Tree is already infected, and the clock is running down for all of you.

When you wake to yourself, a feeling of dread not entirely your own will chase you, and you will find a single violet leaf in your hand.

MISC NOTES
  • Bearers start with immunity to the Blight. They will not succumb to the effects of the Blight even if they handle the vines and flowers directly without precautions or care.
  • The above effects will occur in small clusters and are not yet spread city-wide during phase one. The escalation of frequency characters will come across problematic clusters or Time Pockets will be slow building.
  • For context, it takes about a month from infection to death or dissolution for the average person or object to succumb to the Blight. By the 21st, it will be three days to a week.
  • Bearers will be directed by Cetina or Kathova to make efforts to protect the civilians and investigate the manifesting changes around both cities. Both factions are working on their own methods to attempt to counteract the Blight, but neither has produced a failsafe solution.
  • The roots will remain mostly outdoors, for the most part, these first two weeks.
  • Tensions will slowly ramp up in Alenroux, and there are checkpoints for any non-PC visitors to screen for signs of infection.
  • Player characters who die inside the Time Pockets are dead and need their Shards brought to the Tree of Life for revival.
  • HAVE FUN!! ♄
CODING
goldendeceiver: (but get your epitaph right)

HAYAME

[personal profile] goldendeceiver 2023-04-13 03:07 am (UTC)(link)
[ As time has dragged on, Ernesto has started to actively look for these distortions in time. Whether he can actually help the person stuck in them is another matter entirely, but he can at least give it the old college try.

The fortunate thing is that magic doesn't seem to be needed for handling the business inside of them too, which means the unharmonized Ernesto isn't a liability like he potentially could be other places.

Not that it necessarily means he's equipped to handle whatever the hell he finds inside one of these things. And the tall and looming shape of a familiar figure up ahead makes him feel like he'll be woefully ill-equipped to handle this one.

Still... the old college try, right? It's a shame Ernesto is a high school drop out...
]

Hayame!

[ His greeting is friendly, as if they're meeting up for drinks after work, instead of him plodding along an unfamiliar grassy environment in the middle of a magical outbreak. ]
warmare: (äœ•ăŁ)

[personal profile] warmare 2023-04-20 11:39 am (UTC)(link)
[Hayame wasn't looking. Hadn't been looking. She had only left Alenroux to report to the general at Heliopolis, and she was planning on making an expedient return. That is, until the Blight flower had sprouted in her path and the roots had moved, and the next thing she'd known...

The world had changed. Things were frozen in space and time, the world felt different all around, and the only other thing moving that she can see is-]


Ernesto?

[What the hell was he doing here?]
goldendeceiver: (look outside)

[personal profile] goldendeceiver 2023-04-25 02:57 am (UTC)(link)
[ In some ways Alenroux is a safer place to be right now, despite the fact that there is a fair share of strife going on there too. At least you weren't likely to fall into one of these traps where the world around you froze up.

He'd seen it once before already though, and he was somewhat aware of what this meant, though whether or not they'd be confronting a piece of his past or a piece of hers, he didn't know.

But selfishly he was hoping for the later.

His demeanor is as calm and cheerful as always, at odds with the situation they find themselves in as he keeps making his way closer until he's within a comfortable conversational distance.
]

Fancy meeting you in this bubble of frozen time.
warmare: (æŽĄé›†)

[personal profile] warmare 2023-04-26 03:52 pm (UTC)(link)
[Precisely because she has been spending her time in Alenroux, Hayame has yet to encounter this particular phenomenon. There is nothing she knows that indicates there is a way out or isn't, that there might be some method to escape... and yet Ernesto seems as casual as if she'd encountered him at a park.]

What is the meaning of this?

[As usual, she simply assumes that others must know more than her about magic and other happenings, and she demands the answer with barely disguised fear. Magic was one thing, but having it affect the world around her like this...]

Is it the same in that direction, too?

[Far behind her, something stirs in the rubble of a blight root ruined stable. Something long of limb and black of mane and tail, that stumbles in search of somewhere to hide.]
goldendeceiver: (every crack)

[personal profile] goldendeceiver 2023-04-27 04:46 am (UTC)(link)
[ Well, she's not wrong about this one. It's not that Ernesto is any sort of expert on this particular topic, but one experience is enough to give him some sense of what he needs to be doing here in order to escape. They question is just where they need to look in order to find their ticket out.

And also which of them is going to be the key. Though it looks like that second question is answered quickly enough as he spots the flash of movement in an otherwise still world.

His smile is apologetic even as a wave of relief washes over him knowing that they're not about to face a piece of his own past. It's selfish of him, but dealing with the troubles of others has always been easier for him than confronting his own.

He steps away from the woman questioning him, and towards the stable.
]

It's the same in just about any direction you go in, and there's no charging your way out of this one, though there is definitely a way out.