vander's rescue
Who: Vander, his lovely and brave rescuers, and a whole lotta trouble
What: Vander was kidnapped by Aetós, so the people come to save him! OOC information and plotting can be found here.
Where: “The Zoo” in the Below
When: Sometime in between the TDM and March 17th OOC
Warnings: Violence, references to human experimentation/torture
It’s a long, winding way down into the Below, and you’re being led there by what seems like a girl, though at this point you’re also confident that she’s anything but. She’s fought with Shard-Bearers and held her own but was also captured by them to be questioned. And, in that, she eventually gave a piece of information in return. Her master, Aetós, had kidnapped Vander. If you don’t kill her, she can take you to where he’s being hidden. You can save him before her master makes him wrong.
So, a rescue effort was mounted. With many Shard-Bearers across factions here either to save Vander or simple for the allure of learning more about this mysterious figure, it at least gives you confidence that it can be handled. It’s disorienting down here so far below Springstar, but eventually, she comes to what looks like a sealed-up tunnel. She holds her hands against two particular bricks, and after a moment, they glow with teal light before all the bricks seem to shimmer. Like they all suddenly break, they become floating little motes of light, and a doorway lays before you.
It's a long corridor, but it doesn’t take long before you smell it before you see anything. There’s a largely animal smell here like a zoo, but it’s tinged more heavily with the smells of blood and rot. It’s enough to make a weak stomach heave a bit or at least get the hairs on the back of your neck to stand on end. But still, the girl continues on until you can see the hallway spill out to a large room.
Laying on a dissecting table is some kind of strange animal, but standing over it is a similarly strange masked figure. Some of you know, it’s Aetós.
“Right on time, Adelfoúla,” is all they say as they stand and hold up a silver hand. A complex orb of light appears, and they crush it. In front of you, Adelfoúla only gives a dispassionate ah— that’s followed by the sound of shattering porcelain, and she simply crumbles at the waist. You can rush forward, try to meet Aetós, but calmly, they just say—
“This will be good data. Hopefully you’ll find Vander before he gets eaten.”
And with a tick like the movement of a watch’s hand, they’re simply… Gone. Those sensitive to such things will feel it, the pulse of intense, strong magic, but before you can fully process, you can hear it: the creaking of cage doors opening down the myriad of hallways that line this one large room, the rumble of growls and claws against stone. Vander is somewhere in this maze of a facility, and you have to find him. Or maybe you just have to find what Aetós left behind.
OOC Notes : This log is a catch-all for all efforts related to the Save Vander plot! Including Vander's no fun, very bad time itself! If you'd like to participate in this plot, please see the OOC post. While the text above describes the initial arrival, this log can also be used for pre/post plot Communion, planning beforehand, etc. along with the expected threads in the facility!
What: Vander was kidnapped by Aetós, so the people come to save him! OOC information and plotting can be found here.
Where: “The Zoo” in the Below
When: Sometime in between the TDM and March 17th OOC
Warnings: Violence, references to human experimentation/torture
It’s a long, winding way down into the Below, and you’re being led there by what seems like a girl, though at this point you’re also confident that she’s anything but. She’s fought with Shard-Bearers and held her own but was also captured by them to be questioned. And, in that, she eventually gave a piece of information in return. Her master, Aetós, had kidnapped Vander. If you don’t kill her, she can take you to where he’s being hidden. You can save him before her master makes him wrong.
So, a rescue effort was mounted. With many Shard-Bearers across factions here either to save Vander or simple for the allure of learning more about this mysterious figure, it at least gives you confidence that it can be handled. It’s disorienting down here so far below Springstar, but eventually, she comes to what looks like a sealed-up tunnel. She holds her hands against two particular bricks, and after a moment, they glow with teal light before all the bricks seem to shimmer. Like they all suddenly break, they become floating little motes of light, and a doorway lays before you.
It's a long corridor, but it doesn’t take long before you smell it before you see anything. There’s a largely animal smell here like a zoo, but it’s tinged more heavily with the smells of blood and rot. It’s enough to make a weak stomach heave a bit or at least get the hairs on the back of your neck to stand on end. But still, the girl continues on until you can see the hallway spill out to a large room.
Laying on a dissecting table is some kind of strange animal, but standing over it is a similarly strange masked figure. Some of you know, it’s Aetós.
“Right on time, Adelfoúla,” is all they say as they stand and hold up a silver hand. A complex orb of light appears, and they crush it. In front of you, Adelfoúla only gives a dispassionate ah— that’s followed by the sound of shattering porcelain, and she simply crumbles at the waist. You can rush forward, try to meet Aetós, but calmly, they just say—
“This will be good data. Hopefully you’ll find Vander before he gets eaten.”
And with a tick like the movement of a watch’s hand, they’re simply… Gone. Those sensitive to such things will feel it, the pulse of intense, strong magic, but before you can fully process, you can hear it: the creaking of cage doors opening down the myriad of hallways that line this one large room, the rumble of growls and claws against stone. Vander is somewhere in this maze of a facility, and you have to find him. Or maybe you just have to find what Aetós left behind.
OOC Notes : This log is a catch-all for all efforts related to the Save Vander plot! Including Vander's no fun, very bad time itself! If you'd like to participate in this plot, please see the OOC post. While the text above describes the initial arrival, this log can also be used for pre/post plot Communion, planning beforehand, etc. along with the expected threads in the facility!
no subject
I am not allowed to give Master orders.
[ Yes, he's got the right of it; she can't refute that logic. ]
But, why... do you care? I don't understand.
no subject
When you let others in… let yourself care about them and let them care about you, it can give you strength when you need it. Let you enjoy warmth and happiness you might not otherwise find. It’s important to hold onto that.
[He reaches out with one large hand, wrapping his fingers against the cool metal of the bar in front of him.]
You might understand more than you think. You said you don’t want me to be sad. Why d'you think that is?
no subject
'Warmth.' 'Happiness.' [ These words are repeated in the same empty monotone as everything else. ]
I can't feel 'warm.' I cannot feel 'happy.' I don't understand, but you are different. You can be 'warm' and 'happy' and 'sad.' When people are sad, they cry. I don't like to see people cry.
Will you cry when Master kills them?
no subject
They won’t be killed. They’re strong, and they’re capable.
[And I won’t allow it, even if I have to tear my way out of here to be sure of it. But he leaves that unsaid, instead leaning forward, just slightly.]
If your master does things that make people cry, and you don’t like that, you should leave. You don’t have to be a part of it if you don’t want to.
no subject
[ It's hard to read her tone, considering there is a distinct lack of any to speak of, but Vander might get the sense she believes what she's saying, whether it is true or otherwise. ]
...Leave?
[ The word is the only one with a slight change in inflection, raised at the end in question. ]
I cannot leave Master. I--
[ A pause. It is unnatural, stilted. ]
Master is always right. If Master says they should die, they must die.