Entry tags:
- !event,
- *npc: cyrus,
- arcane: silco,
- arcane: vander,
- black butler: sebastian michaelis,
- ennead: set,
- expanse (the): amos burton,
- final fantasy xiv: cid garlond,
- final fantasy xiv: emet-selch,
- final fantasy xiv: hythlodaeus,
- genshin impact: kaeya alberich,
- granblue fantasy: eustace,
- mortal kombat 11: shang tsung,
- oc: liem talbott,
- orv: sooyoung han,
- persona 5 strikers: sophia,
- tiger & bunny: barnaby brooks jr.,
- until death do us part: mamoru hijikata
TDM + GAME OPENING 🎉
Who: Shard-Bearers, new and old
What: Seeds take root
Where: The Tree of Life, Highstorm, Springstar
When: October 14th and onwards
Warnings: Potential for (mild) body horror, death, dismemberment
Welcome to Kenos! As a reminder, all players are required to fill out an application, which are now open. This does include characters/players from Aion Teleos, so please don’t forget to fill one out! Any character/player that does not submit an application will be swept from the communities and the Discord after applications close.
Activity Check is optional this month, but is highly recommend so Christy can check her fancy program so that you can earn Activity Reward Tokens! Activity will be able to be submitted shortly after applications close. You can find more about how we do AC here.
This log is Game Canon. Any characters who are not apped to the game will disappear. If Cyrus or Yima are asked, they’ll explain that this happens sometimes, since not every soul has a strong tether to Kenos and sometimes return to the Timestream. They’re fine and may even return to Kenos one day, but for now weren’t able to make the full journey.
As a reminder, your character has a Shard somewhere on their body that encompasses their soul, so keep note of where you're sticking it on their person for reference! Additionally, they have a tattoo of their Aspect somewhere on their body. Please be mindful this Aspect will be assigned to you upon approval and whatever you choose for the TDM may be temporary (for new characters)!
For the Highstorm and Springstar prompts, both cities will be fully open and accessible to all characters once they are saved from their rather harrowing ordeal at the Tree of Life. For prompt ideas and any general information about the cities and what you can find there, please see the Navigation page and check out the locations!
New players are welcome to join our Discord Server if you haven't already!
When they emerge from their cocoon/the ground, characters may be wearing their normal clothes, or they might be nude. Up to you!
At some point in the days after leaving the Tree of Life, new Shard-Bearers will have a dream, even if they're usually not capable of sleeping. All new players should read this post, since this details how they'll learn about both factions and their goals and should help them make a decision in which Faction they'd be drawn to.
New characters will not have access to any canon abilities on the TDM.
Your character will be offered temporary housing either at the Heliopolis district or Yima's manor for the first few weeks after their arrival. They will also be given a stipend for basic supplies like clothing and personal effects, and food is served in the cantina (Heliopolis) and at regular meal times in the Dining Room (Yima's manor). Once they Harmonize, they will get personal permanent chambers and a fancy retainer in their Faction's city. Wow! 🌈
Characters may be Harmonized to their Faction (if that makes sense for the character, of course!) by the time of this log. This is more for IC reference, and just wait until application acceptance to do the OOC paperwork!
General reminder that your character won't have access to their powers until they have Harmonized.
CODING
What: Seeds take root
Where: The Tree of Life, Highstorm, Springstar
When: October 14th and onwards
Warnings: Potential for (mild) body horror, death, dismemberment
I. BEARING FRUIT (new characters only)
It starts out as a pleasant dream. You’re in your favorite place, with your favorite people. It’s a moment of idyllic comfort.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, they’re not stars. You’re certain. They’re watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people you’re with, but they’re frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you won’t escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. There’s agony as if you’re being ripped apart, and then—
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a woman’s voice speaks gently.
I’m sorry it couldn’t be saved. But, come, it’s time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, it’s odd, because that crystal calls to you. When you reach out to touch it, it’s warm. Familiar. Important. You don’t know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as you’re buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you don’t notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed you’re born, and like a sprout, you make your way out of the ground.
And once you’ve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, they’re not stars. You’re certain. They’re watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people you’re with, but they’re frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you won’t escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. There’s agony as if you’re being ripped apart, and then—
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a woman’s voice speaks gently.
I’m sorry it couldn’t be saved. But, come, it’s time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, it’s odd, because that crystal calls to you. When you reach out to touch it, it’s warm. Familiar. Important. You don’t know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as you’re buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you don’t notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed you’re born, and like a sprout, you make your way out of the ground.
And once you’ve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
II. MORAL HAZARD
There are new Shard-Bearers at the Tree of Life, and Yima has asked that the earlier arrivals go to greet them and help them. These aren’t people from Horos, after all, so they’ll have many, many questions. As Yima explains, the roots of the tree rise up to create caverns underneath, and it’s there you’ll find the new Shard-Bearers. And indeed, with careful steps to not slip on the mossy roots, down you go. Perhaps Communion will help you find the new Shard-Bearers, but it might be a confusing process for them.
The roots all start to look the same, to the point that you’re sure that you’ve already been through this passage. You turn around, and most of the people you had come here with are gone, if not all of them. It’s confusing and unsettling, and strangest of all.. You’re starting to feel ill, even if that wasn’t something normally possible for you. But continuing forward, you do eventually find an unfamiliar face of a new Shard-Bearer. They look no better than you feel.
Before introductions, however, roots around you shift suddenly until you’re enclosed in a room together. From the roots, a face forms in the wall. It speaks in a creaking, uneven tone, as if it weren’t used to speaking at all.
Give to take. A sacrifice. To live.
Characters can pick one of the following options, but the decision must be made unanimously. If one character takes a drastic action (such as murdering another), it’s counted as a failure for the group.
This can be done in groups of 2 to 4 players, and Loremasters recommend three if you can swing it! It’s more fun when you get in philosophical debates, right? Regardless, when your group comes to a decision, please record it here. These don’t have to be fully threaded out to be recorded, so the conclusion can be discussed OOC if you prefer. Actions can be submitted until October 21st, after which groups will be informed of what comes of their choice…
When a group receives the antidote, they'll be released from the tree's thrall... But will have a hard time waking up. It feels like something has grabbed onto their spine.
The roots all start to look the same, to the point that you’re sure that you’ve already been through this passage. You turn around, and most of the people you had come here with are gone, if not all of them. It’s confusing and unsettling, and strangest of all.. You’re starting to feel ill, even if that wasn’t something normally possible for you. But continuing forward, you do eventually find an unfamiliar face of a new Shard-Bearer. They look no better than you feel.
Before introductions, however, roots around you shift suddenly until you’re enclosed in a room together. From the roots, a face forms in the wall. It speaks in a creaking, uneven tone, as if it weren’t used to speaking at all.
Give to take. A sacrifice. To live.
LET'S PLAY A GAME...
As the Dryad will explain, characters are now trapped in a room and have been poisoned by the spores that the lichens underfoot release. An antidote lays beyond the roots the dryad has curled around you, but to access it, you must make a sacrifice.Characters can pick one of the following options, but the decision must be made unanimously. If one character takes a drastic action (such as murdering another), it’s counted as a failure for the group.
- Each of you must offer up a personal/treasured memory. The memory will be shared in Communion with all characters assembled, and then will be destroyed. No character will retain the memory or memory of its Communion.
- Each of you must offer up something physical. A finger, a toe, an ear, it’s your choice. The dryad will offer a knife if this is chosen that will sever the body part of choice cleanly and immediately stop any bleeding.
- Offer up another. Kill one person in the room.
- Refusing is also a valid option. Characters will get more ill as they debate until they start to find it difficult to breathe, and they’ll die quickly after.
This can be done in groups of 2 to 4 players, and Loremasters recommend three if you can swing it! It’s more fun when you get in philosophical debates, right? Regardless, when your group comes to a decision, please record it here. These don’t have to be fully threaded out to be recorded, so the conclusion can be discussed OOC if you prefer. Actions can be submitted until October 21st, after which groups will be informed of what comes of their choice…
When a group receives the antidote, they'll be released from the tree's thrall... But will have a hard time waking up. It feels like something has grabbed onto their spine.
III. DREAMING OF HOME
You may wake with a start from your deliberations (or arguments) with a jolt of pain from the base of your spine as something is pulled away rapidly. A dark-haired man who looks to be in his thirties or so holds you carefully, but as soon as you start to regain your senses, he sets you back and holds up his hands.
Woah— Woah there, it’s fine! The tree was, uh, trying to take you back is all. You’re fine now.
As long as you’re not going to attack him, he offers a friendly smile and a hand to shake.
Name’s Cyrus. Sorry about the rude awakening. Let’s get your friend here unhooked too.
And indeed, glancing over, you can see the person you met in that room laying nearby, and it looks like a vine has snaked underneath them to exactly where something had just been pulled from you… Best not to think about it, maybe. Or if you've been unlucky enough to be one of the last people rescued, you might find vines and roots starting to grow into your skin. It's fine!
Cyrus will gladly introduce himself to everyone, and will further explain his position in Meridian and Springstar (see the NPC Page) and the goals of Meridian itself (see the Faction Page, save for the italicized section). But most importantly, he’ll explain that he knows it sounds like something overly optimistic. It’s fair to be skeptical. He’ll produce a small glass bead from a bag he’s carrying. It looks like the necklace he wears, though not lit up. He’ll explain that the force of Meridian is a gift and can be a tether to your home, if you let it. As his fingertips light up, the energy is infused into the bead, which he’ll hand to you.
Taking the bead into your hands, you’ll take a bird’s eye view of your home world as if your consciousness is split, since you’ll still perceive standing in front of Cyrus at the tree. Rather than a vision, the view of your world is absolutely real, you’re certain. It’s a glimpse at the world that you thought destroyed, and if you focus on a particular place or a particular person, you’ll find the view shifting rapidly to it. No one you watch is aware of your presence, but simply continues about their daily life, whatever that is. But after about a minute, the view will fade as the light in the bead also fades.
That’s an iliachtida, a sunbeam, and when infused with Meridian’s light, allows someone Harmonized to it to check in on their world, he explains. It also acts as an anchor that tethers their soul to their world in the Timestream. With it, their world can’t entirely disappear, so eventually, they can go home. It’s a gift he’ll allow anyone that wants it to keep it, but indeed, they’ll be unable to use it again without first Harmonizing to Meridian.
To help manage threadload for the Loremasters playing Cyrus, we ask that you only tag him with the character you are most likely to app. Similarly, new tag-ins will not be accepted after Monday, October 17th.
Woah— Woah there, it’s fine! The tree was, uh, trying to take you back is all. You’re fine now.
As long as you’re not going to attack him, he offers a friendly smile and a hand to shake.
Name’s Cyrus. Sorry about the rude awakening. Let’s get your friend here unhooked too.
And indeed, glancing over, you can see the person you met in that room laying nearby, and it looks like a vine has snaked underneath them to exactly where something had just been pulled from you… Best not to think about it, maybe. Or if you've been unlucky enough to be one of the last people rescued, you might find vines and roots starting to grow into your skin. It's fine!
CYRUS, THE TRIBUNE
Cyrus is the NPC heading up the Meridian Faction, and is available to thread with under this header. Cyrus has come to the Tree of Life to help rescue the Shard-Bearer’s from the Tree, so he’s not going to be inclined to explain too much right away, since he’s on a mission, but he’ll stick around once everyone is successfully freed from Prompt 2 to speak with anyone that wants to. The following is just an OOC summary of information in case you do not need to thread with Cyrus:Cyrus will gladly introduce himself to everyone, and will further explain his position in Meridian and Springstar (see the NPC Page) and the goals of Meridian itself (see the Faction Page, save for the italicized section). But most importantly, he’ll explain that he knows it sounds like something overly optimistic. It’s fair to be skeptical. He’ll produce a small glass bead from a bag he’s carrying. It looks like the necklace he wears, though not lit up. He’ll explain that the force of Meridian is a gift and can be a tether to your home, if you let it. As his fingertips light up, the energy is infused into the bead, which he’ll hand to you.
Taking the bead into your hands, you’ll take a bird’s eye view of your home world as if your consciousness is split, since you’ll still perceive standing in front of Cyrus at the tree. Rather than a vision, the view of your world is absolutely real, you’re certain. It’s a glimpse at the world that you thought destroyed, and if you focus on a particular place or a particular person, you’ll find the view shifting rapidly to it. No one you watch is aware of your presence, but simply continues about their daily life, whatever that is. But after about a minute, the view will fade as the light in the bead also fades.
That’s an iliachtida, a sunbeam, and when infused with Meridian’s light, allows someone Harmonized to it to check in on their world, he explains. It also acts as an anchor that tethers their soul to their world in the Timestream. With it, their world can’t entirely disappear, so eventually, they can go home. It’s a gift he’ll allow anyone that wants it to keep it, but indeed, they’ll be unable to use it again without first Harmonizing to Meridian.
To help manage threadload for the Loremasters playing Cyrus, we ask that you only tag him with the character you are most likely to app. Similarly, new tag-ins will not be accepted after Monday, October 17th.
III. SPRINGSTAR, αιώνιος ήλιος
After your ordeals at the Tree of Life, perhaps you’re drawn to Springstar, the city of eternal sun and the seat of Meridian.
It’s currently (and fittingly) Spring in Springstar, and the bustling city is coming back to life after finishing up winter. It’s not as if the winters are especially harsh here, but you’ll quickly get the sense that the people of Springstar are vivacious and happy to celebrate. You’ll find the Entertainment District to be the liveliest, whether it’s at a rowdy bar or a brothel, but no matter what, you’re welcome with open arms and without question.
Of course, if you’d just like to use the chance to explore the city alongside your fellow Shard-Bearers, that’s fine too. It’s easy to get lost in the crowds of Springstar and see all the city has to offer.
It’s currently (and fittingly) Spring in Springstar, and the bustling city is coming back to life after finishing up winter. It’s not as if the winters are especially harsh here, but you’ll quickly get the sense that the people of Springstar are vivacious and happy to celebrate. You’ll find the Entertainment District to be the liveliest, whether it’s at a rowdy bar or a brothel, but no matter what, you’re welcome with open arms and without question.
Of course, if you’d just like to use the chance to explore the city alongside your fellow Shard-Bearers, that’s fine too. It’s easy to get lost in the crowds of Springstar and see all the city has to offer.
IV. HIGHSTORM, луны-близнецы
Or maybe Highstorm, the city of twin moons and the seat of Zenith is more to your liking. It’s certainly the quieter of the two cities and is a relaxing, meditative place if that’s what you prefer. The chill in the air is constant, since it’s Autumn in Highstorm and the eternal night doesn’t help keep things warm, exactly. Snow isn’t out of the question at this time of the year, but it’s beautiful in the moonlight.
Because of the cooler weather than Highstorm is prone to, you’ll find many of its delights inside rather than outside. Libraries and museums are popular in the more introspective city, though it’s easy enough to find something that might please you. For example, the indoor hot baths are popular at this time of the year too. You’ll find the people are kind, if cool-tempered, though if you mention the fact that you’re a Shard-Bearer or allied with Zenith, they’re more likely to warm up.
Though much like Springstar, it may just be more interesting to explore the city with a fellow Shard-Bearer. And as a resident may warn you, it’s best to stay in the city. Wandering out into the marshes and forests isn’t advised. Of course, if you do, just contact a Loremaster to find out why. ♥
Because of the cooler weather than Highstorm is prone to, you’ll find many of its delights inside rather than outside. Libraries and museums are popular in the more introspective city, though it’s easy enough to find something that might please you. For example, the indoor hot baths are popular at this time of the year too. You’ll find the people are kind, if cool-tempered, though if you mention the fact that you’re a Shard-Bearer or allied with Zenith, they’re more likely to warm up.
Though much like Springstar, it may just be more interesting to explore the city with a fellow Shard-Bearer. And as a resident may warn you, it’s best to stay in the city. Wandering out into the marshes and forests isn’t advised. Of course, if you do, just contact a Loremaster to find out why. ♥
NOTES
no subject
The look that he is given is one that looks phenomenally lost.
How pitiful you all are. You were not meant to have your godhood. You were not meant to be a deity. His smile flashes brief at the question; it's not as sharp as he feared that it would be. Instead, it is humorless. Yes, what is there to save? Find comfort in my shadow, worthless god, and see what paradise I create. ]
Are you? Do you feel free, Set? [ A slight pause; his lips pressing into another thin line as his eyes shift to the side. ] There is much to save in your existence... and there is much that you can save.
no subject
Urging him towards failures, towards the willing destruction of things. He may be an evil god, one that has become disorderly and shameful, but he is -- free. A free-willed god, uncontrollable and full of sound and fury.
His hand darts forward, palm shoved across Archangel's mouth, fingers clutching at the line of the creature's jaw. Squeezing, he notes how diminished his strength is. There's nothing to him right now, but the feeble grip of a strong mortal. Even his demigod might has fled him, or perhaps it is slumbering still, the way he had. All the same, he digs his nails into flesh, seeking to feel the bones below. ]
-- you mouthy bastard.
[ If he looks through Archangel, towards the memory of Sekhmet, who is to know? ]
Do you want me to tell you I've given in, is that it? That my despair is greater than my devotion to my promise? Did Osiris send you, too? Open your mouth again to bait me, and I'll rip your pretty tongue out with my teeth.
no subject
When the nails dig into the soft flesh, Archangel wonders if he will bleed. In truth, he can only feel the slight pressure and not yet the yielding of his skin.
But it doesn't quite hurt. There is some marvel to that realization.
It takes a second and he knows why it doesn't. It is more of a warning than attempting to actually cause him real arm.
The journey his expression goes on ends in dull amusement. ]
It is difficult to talk like this, but I do not mean to bait you, Set. [ He smiles against the palm that his words are being partially muffled into as he speaks. ] If you would be so kind, I can give you the answers to your questions... unless they are rhetorical, then I suppose I should have chosen silence, hm?
[ Though, he wonders about that last threat. Would his body recognize it as painful? Can it recognize pain anymore? Does he need it to recognize pain anymore? ]
no subject
Slowly, though. It wouldn't do to inform this creature incorrectly; the god of war is known not for his mercy, after all. ]
You don't need to answer them, it's fine. You're too tacky, to know anything of value.
[ Which is his way of saying they were rhetorical questions; panic-stricken things, which he'd rather pretend were never voiced. ]
Go back to what you said, about saving things. I'm intrigued by your persistence.
no subject
You seem to think so poorly of me, god of war. I'm hurt.
[ But he drops his hand away. It seems like he keeps his limbs and his life for now; what should he do to celebrate this moment? Ah, it seems he will celebrate it by speaking on how to offer salvation to that which cannot be saved. ]
I wish to save all unfortunate lives. That includes your own, of course. Salvation is something that is possible even for the most ruined. The path to it is one that you will find comfortable, I'm sure, since it is paved in blood, sweat, and tears.
no subject
[ Prove me otherwise, he brassily challenges of Archangel. Set hasn't the power or the prestige to force anyone's hand in any capacity, though. He knows it. In this moment, he is diminished into near mortality; perhaps all he has to him are his teeth, his claws and his intellect, but he will not concede on the remnants of his pride. Having released the strange man and his sly tongue, Set takes it upon himself to actually listen to the answer he's given.
He is, if nothing else, a studious sort. The brilliant red of his eyes narrowed in suspicion and attentiveness, while Archangel offers him insight into his own desires. Salvation. All things. The potential for it, even for the most ruined ( like him, like the god of the scarlet sands who stands before him -- ) and it all sounds lovely. Lofty and arrogant as hell, but lovely enough.
At the least, this man has the audacity of a god. The far-sightedness of one, who stands above all others. Perhaps that is why Set's hands unconsciously find their way to Archangel's forearms, holding them in a bruising grasp as though he subconsciously seeks to turn himself like a sunflower into that radiance. Parts of him hope, but they are so deeply eviscerated by his despair. His brow creases, mouth twitching at one corner into a sneer. ]
You think me ruined.
[ The words rasp in his throat. Some stranger can tell, can see how far he has fallen from grace. ]
How would you save me, then? The path you speak of is, in fact, the one I walk as I make amends for my crimes - but, it is not one where I am saved in the end. What do I need to be saved from, hah!
no subject
[ Again, the corners of his lips curl upward. It is a very slight smile, as he does not think that he should say he is sorry for how he is. He is the only person that ever thinks of anyone other than himself, after all.
The world is twisted and corrupt. The only happiness that anyone can hold for themselves is one bought off the suffering of others. It's insane. The world is insane. But, well, that is the world that he came from. Could this world be more peaceful? More kind?
He doubts it.
For as long as people can think, they will chose ruin.
He pauses when Set reaches out to touch him. Yet again, he thought that his skin may be ripped from his body; does he long for pain? Perhaps. He has lived in agony for years that he almost isn't sure how to exist without it. However, he does not pull away and instead draws his hands up Set's arms, lightly resting his hands against his skin in comfort. ]
The laughter you had before is not the merriment of someone whole.
[ His tone is comforting, despite it all, and an apology laced in. So sorry that you're such a pathetic creature. So sorry that you cannot do anything. Gods truly are nothing in his own glory. ]
Because I offer you forgiveness. I will forgive you at the end of your walk. I will absolve you of all the things you call sin. If no one else will have you, I will have you, Set. [ His smile warms his own face. ] You were not saved because you were abandoned at the last step, but I will never abandon anyone.
no subject
Slowly, he drags the two of them together. Determined in abject madness, to bridge the space between them. Between himself and the memory of a madman. ]
-- you will never have me.
[ It is a breathless warning, spoken before Archangel and uttered into the now-distant past. He cannot make it sound like he believes in it, but there is enough left of him that he still utters those words. Sans conviction, but clawed at, desperate to convince them both that he is not affected by such a devout promise; that he is not to be caught still yearning to belong. ]
And you cannot abandon what you have never truly desired. You don't want me. You don't know me, you could never think such a thing of anyone. How could you? You want... it's --
[ Like calls to like, and madness to madness. Perhaps Set could know the vast mind of this creature better than that of any human, for Archangel's mind is as eldritch and unfathomable as a god's -- plagued by that unyielding endlessness. A question hovers on his mouth, unformed and waiting: who did this to you, and he cannot yet bring himself to ask it. ]
no subject
But he pauses at being told that he won't have him. The conviction that it is spoken actually causes his mask to break just for a second. Honest anger burns on his face before he smooths it over with the same kind expression of before; like he did not let the god see what is beneath his smiles and words. ]
What are you talking about, Set? [ The itching in the back of his mind does actually hurt. His insanity calls to him so pretty but his self control is able to keep it in check -- for the moment. Because he is better than Set; because he believes himself to be so much better than the god before him. ]
Even if I do not know you, I will forgive you. Even if I know nothing, I will love you. Even if I know everything, I will save you. How could I not? [ And then he laughs; it's the kind of laughter that is shared with close friends and dear loved ones. The kind of laugh that dismisses any insult that might have been said before. ] Why is that so impossible to understand and accept?