Entry tags:
- !event,
- *npc: cyrus,
- arcane: silco,
- arcane: vander,
- black butler: sebastian michaelis,
- ennead: set,
- expanse (the): amos burton,
- final fantasy xiv: cid garlond,
- final fantasy xiv: emet-selch,
- final fantasy xiv: hythlodaeus,
- genshin impact: kaeya alberich,
- granblue fantasy: eustace,
- mortal kombat 11: shang tsung,
- oc: liem talbott,
- orv: sooyoung han,
- persona 5 strikers: sophia,
- tiger & bunny: barnaby brooks jr.,
- until death do us part: mamoru hijikata
TDM + GAME OPENING đ
Who: Shard-Bearers, new and old
What: Seeds take root
Where: The Tree of Life, Highstorm, Springstar
When: October 14th and onwards
Warnings: Potential for (mild) body horror, death, dismemberment
Welcome to Kenos! As a reminder, all players are required to fill out an application, which are now open. This does include characters/players from Aion Teleos, so please donât forget to fill one out! Any character/player that does not submit an application will be swept from the communities and the Discord after applications close.
Activity Check is optional this month, but is highly recommend so Christy can check her fancy program so that you can earn Activity Reward Tokens! Activity will be able to be submitted shortly after applications close. You can find more about how we do AC here.
This log is Game Canon. Any characters who are not apped to the game will disappear. If Cyrus or Yima are asked, theyâll explain that this happens sometimes, since not every soul has a strong tether to Kenos and sometimes return to the Timestream. Theyâre fine and may even return to Kenos one day, but for now werenât able to make the full journey.
As a reminder, your character has a Shard somewhere on their body that encompasses their soul, so keep note of where you're sticking it on their person for reference! Additionally, they have a tattoo of their Aspect somewhere on their body. Please be mindful this Aspect will be assigned to you upon approval and whatever you choose for the TDM may be temporary (for new characters)!
For the Highstorm and Springstar prompts, both cities will be fully open and accessible to all characters once they are saved from their rather harrowing ordeal at the Tree of Life. For prompt ideas and any general information about the cities and what you can find there, please see the Navigation page and check out the locations!
New players are welcome to join our Discord Server if you haven't already!
When they emerge from their cocoon/the ground, characters may be wearing their normal clothes, or they might be nude. Up to you!
At some point in the days after leaving the Tree of Life, new Shard-Bearers will have a dream, even if they're usually not capable of sleeping. All new players should read this post, since this details how they'll learn about both factions and their goals and should help them make a decision in which Faction they'd be drawn to.
New characters will not have access to any canon abilities on the TDM.
Your character will be offered temporary housing either at the Heliopolis district or Yima's manor for the first few weeks after their arrival. They will also be given a stipend for basic supplies like clothing and personal effects, and food is served in the cantina (Heliopolis) and at regular meal times in the Dining Room (Yima's manor). Once they Harmonize, they will get personal permanent chambers and a fancy retainer in their Faction's city. Wow! đ
Characters may be Harmonized to their Faction (if that makes sense for the character, of course!) by the time of this log. This is more for IC reference, and just wait until application acceptance to do the OOC paperwork!
General reminder that your character won't have access to their powers until they have Harmonized.
CODING
What: Seeds take root
Where: The Tree of Life, Highstorm, Springstar
When: October 14th and onwards
Warnings: Potential for (mild) body horror, death, dismemberment
I. BEARING FRUIT (new characters only)
It starts out as a pleasant dream. Youâre in your favorite place, with your favorite people. Itâs a moment of idyllic comfort.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, theyâre not stars. Youâre certain. Theyâre watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people youâre with, but theyâre frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you wonât escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. Thereâs agony as if youâre being ripped apart, and then—
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a womanâs voice speaks gently.
Iâm sorry it couldnât be saved. But, come, itâs time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, itâs odd, because that crystal calls to you. When you reach out to touch it, itâs warm. Familiar. Important. You donât know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as youâre buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you donât notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed youâre born, and like a sprout, you make your way out of the ground.
And once youâve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, theyâre not stars. Youâre certain. Theyâre watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people youâre with, but theyâre frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you wonât escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. Thereâs agony as if youâre being ripped apart, and then—
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a womanâs voice speaks gently.
Iâm sorry it couldnât be saved. But, come, itâs time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, itâs odd, because that crystal calls to you. When you reach out to touch it, itâs warm. Familiar. Important. You donât know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as youâre buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you donât notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed youâre born, and like a sprout, you make your way out of the ground.
And once youâve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
II. MORAL HAZARD
There are new Shard-Bearers at the Tree of Life, and Yima has asked that the earlier arrivals go to greet them and help them. These arenât people from Horos, after all, so theyâll have many, many questions. As Yima explains, the roots of the tree rise up to create caverns underneath, and itâs there youâll find the new Shard-Bearers. And indeed, with careful steps to not slip on the mossy roots, down you go. Perhaps Communion will help you find the new Shard-Bearers, but it might be a confusing process for them.
The roots all start to look the same, to the point that youâre sure that youâve already been through this passage. You turn around, and most of the people you had come here with are gone, if not all of them. Itâs confusing and unsettling, and strangest of all.. Youâre starting to feel ill, even if that wasnât something normally possible for you. But continuing forward, you do eventually find an unfamiliar face of a new Shard-Bearer. They look no better than you feel.
Before introductions, however, roots around you shift suddenly until youâre enclosed in a room together. From the roots, a face forms in the wall. It speaks in a creaking, uneven tone, as if it werenât used to speaking at all.
Give to take. A sacrifice. To live.
Characters can pick one of the following options, but the decision must be made unanimously. If one character takes a drastic action (such as murdering another), itâs counted as a failure for the group.
This can be done in groups of 2 to 4 players, and Loremasters recommend three if you can swing it! Itâs more fun when you get in philosophical debates, right? Regardless, when your group comes to a decision, please record it here. These donât have to be fully threaded out to be recorded, so the conclusion can be discussed OOC if you prefer. Actions can be submitted until October 21st, after which groups will be informed of what comes of their choiceâŠ
When a group receives the antidote, they'll be released from the tree's thrall... But will have a hard time waking up. It feels like something has grabbed onto their spine.
The roots all start to look the same, to the point that youâre sure that youâve already been through this passage. You turn around, and most of the people you had come here with are gone, if not all of them. Itâs confusing and unsettling, and strangest of all.. Youâre starting to feel ill, even if that wasnât something normally possible for you. But continuing forward, you do eventually find an unfamiliar face of a new Shard-Bearer. They look no better than you feel.
Before introductions, however, roots around you shift suddenly until youâre enclosed in a room together. From the roots, a face forms in the wall. It speaks in a creaking, uneven tone, as if it werenât used to speaking at all.
Give to take. A sacrifice. To live.
LET'S PLAY A GAME...
As the Dryad will explain, characters are now trapped in a room and have been poisoned by the spores that the lichens underfoot release. An antidote lays beyond the roots the dryad has curled around you, but to access it, you must make a sacrifice.Characters can pick one of the following options, but the decision must be made unanimously. If one character takes a drastic action (such as murdering another), itâs counted as a failure for the group.
- Each of you must offer up a personal/treasured memory. The memory will be shared in Communion with all characters assembled, and then will be destroyed. No character will retain the memory or memory of its Communion.
- Each of you must offer up something physical. A finger, a toe, an ear, itâs your choice. The dryad will offer a knife if this is chosen that will sever the body part of choice cleanly and immediately stop any bleeding.
- Offer up another. Kill one person in the room.
- Refusing is also a valid option. Characters will get more ill as they debate until they start to find it difficult to breathe, and theyâll die quickly after.
This can be done in groups of 2 to 4 players, and Loremasters recommend three if you can swing it! Itâs more fun when you get in philosophical debates, right? Regardless, when your group comes to a decision, please record it here. These donât have to be fully threaded out to be recorded, so the conclusion can be discussed OOC if you prefer. Actions can be submitted until October 21st, after which groups will be informed of what comes of their choiceâŠ
When a group receives the antidote, they'll be released from the tree's thrall... But will have a hard time waking up. It feels like something has grabbed onto their spine.
III. DREAMING OF HOME
You may wake with a start from your deliberations (or arguments) with a jolt of pain from the base of your spine as something is pulled away rapidly. A dark-haired man who looks to be in his thirties or so holds you carefully, but as soon as you start to regain your senses, he sets you back and holds up his hands.
Woah— Woah there, itâs fine! The tree was, uh, trying to take you back is all. Youâre fine now.
As long as youâre not going to attack him, he offers a friendly smile and a hand to shake.
Nameâs Cyrus. Sorry about the rude awakening. Letâs get your friend here unhooked too.
And indeed, glancing over, you can see the person you met in that room laying nearby, and it looks like a vine has snaked underneath them to exactly where something had just been pulled from you⊠Best not to think about it, maybe. Or if you've been unlucky enough to be one of the last people rescued, you might find vines and roots starting to grow into your skin. It's fine!
Cyrus will gladly introduce himself to everyone, and will further explain his position in Meridian and Springstar (see the NPC Page) and the goals of Meridian itself (see the Faction Page, save for the italicized section). But most importantly, heâll explain that he knows it sounds like something overly optimistic. Itâs fair to be skeptical. Heâll produce a small glass bead from a bag heâs carrying. It looks like the necklace he wears, though not lit up. Heâll explain that the force of Meridian is a gift and can be a tether to your home, if you let it. As his fingertips light up, the energy is infused into the bead, which heâll hand to you.
Taking the bead into your hands, youâll take a birdâs eye view of your home world as if your consciousness is split, since youâll still perceive standing in front of Cyrus at the tree. Rather than a vision, the view of your world is absolutely real, youâre certain. Itâs a glimpse at the world that you thought destroyed, and if you focus on a particular place or a particular person, youâll find the view shifting rapidly to it. No one you watch is aware of your presence, but simply continues about their daily life, whatever that is. But after about a minute, the view will fade as the light in the bead also fades.
Thatâs an iliachtida, a sunbeam, and when infused with Meridianâs light, allows someone Harmonized to it to check in on their world, he explains. It also acts as an anchor that tethers their soul to their world in the Timestream. With it, their world canât entirely disappear, so eventually, they can go home. Itâs a gift heâll allow anyone that wants it to keep it, but indeed, theyâll be unable to use it again without first Harmonizing to Meridian.
To help manage threadload for the Loremasters playing Cyrus, we ask that you only tag him with the character you are most likely to app. Similarly, new tag-ins will not be accepted after Monday, October 17th.
Woah— Woah there, itâs fine! The tree was, uh, trying to take you back is all. Youâre fine now.
As long as youâre not going to attack him, he offers a friendly smile and a hand to shake.
Nameâs Cyrus. Sorry about the rude awakening. Letâs get your friend here unhooked too.
And indeed, glancing over, you can see the person you met in that room laying nearby, and it looks like a vine has snaked underneath them to exactly where something had just been pulled from you⊠Best not to think about it, maybe. Or if you've been unlucky enough to be one of the last people rescued, you might find vines and roots starting to grow into your skin. It's fine!
CYRUS, THE TRIBUNE
Cyrus is the NPC heading up the Meridian Faction, and is available to thread with under this header. Cyrus has come to the Tree of Life to help rescue the Shard-Bearerâs from the Tree, so heâs not going to be inclined to explain too much right away, since heâs on a mission, but heâll stick around once everyone is successfully freed from Prompt 2 to speak with anyone that wants to. The following is just an OOC summary of information in case you do not need to thread with Cyrus:Cyrus will gladly introduce himself to everyone, and will further explain his position in Meridian and Springstar (see the NPC Page) and the goals of Meridian itself (see the Faction Page, save for the italicized section). But most importantly, heâll explain that he knows it sounds like something overly optimistic. Itâs fair to be skeptical. Heâll produce a small glass bead from a bag heâs carrying. It looks like the necklace he wears, though not lit up. Heâll explain that the force of Meridian is a gift and can be a tether to your home, if you let it. As his fingertips light up, the energy is infused into the bead, which heâll hand to you.
Taking the bead into your hands, youâll take a birdâs eye view of your home world as if your consciousness is split, since youâll still perceive standing in front of Cyrus at the tree. Rather than a vision, the view of your world is absolutely real, youâre certain. Itâs a glimpse at the world that you thought destroyed, and if you focus on a particular place or a particular person, youâll find the view shifting rapidly to it. No one you watch is aware of your presence, but simply continues about their daily life, whatever that is. But after about a minute, the view will fade as the light in the bead also fades.
Thatâs an iliachtida, a sunbeam, and when infused with Meridianâs light, allows someone Harmonized to it to check in on their world, he explains. It also acts as an anchor that tethers their soul to their world in the Timestream. With it, their world canât entirely disappear, so eventually, they can go home. Itâs a gift heâll allow anyone that wants it to keep it, but indeed, theyâll be unable to use it again without first Harmonizing to Meridian.
To help manage threadload for the Loremasters playing Cyrus, we ask that you only tag him with the character you are most likely to app. Similarly, new tag-ins will not be accepted after Monday, October 17th.
III. SPRINGSTAR, αÎčÏΜÎčÎżÏ ÎźÎ»ÎčÎżÏ
After your ordeals at the Tree of Life, perhaps youâre drawn to Springstar, the city of eternal sun and the seat of Meridian.
Itâs currently (and fittingly) Spring in Springstar, and the bustling city is coming back to life after finishing up winter. Itâs not as if the winters are especially harsh here, but youâll quickly get the sense that the people of Springstar are vivacious and happy to celebrate. Youâll find the Entertainment District to be the liveliest, whether itâs at a rowdy bar or a brothel, but no matter what, youâre welcome with open arms and without question.
Of course, if youâd just like to use the chance to explore the city alongside your fellow Shard-Bearers, thatâs fine too. Itâs easy to get lost in the crowds of Springstar and see all the city has to offer.
Itâs currently (and fittingly) Spring in Springstar, and the bustling city is coming back to life after finishing up winter. Itâs not as if the winters are especially harsh here, but youâll quickly get the sense that the people of Springstar are vivacious and happy to celebrate. Youâll find the Entertainment District to be the liveliest, whether itâs at a rowdy bar or a brothel, but no matter what, youâre welcome with open arms and without question.
Of course, if youâd just like to use the chance to explore the city alongside your fellow Shard-Bearers, thatâs fine too. Itâs easy to get lost in the crowds of Springstar and see all the city has to offer.
IV. HIGHSTORM, Đ»ŃĐœŃ-Đ±Đ»ĐžĐ·ĐœĐ”ŃŃ
Or maybe Highstorm, the city of twin moons and the seat of Zenith is more to your liking. Itâs certainly the quieter of the two cities and is a relaxing, meditative place if thatâs what you prefer. The chill in the air is constant, since itâs Autumn in Highstorm and the eternal night doesnât help keep things warm, exactly. Snow isnât out of the question at this time of the year, but itâs beautiful in the moonlight.
Because of the cooler weather than Highstorm is prone to, youâll find many of its delights inside rather than outside. Libraries and museums are popular in the more introspective city, though itâs easy enough to find something that might please you. For example, the indoor hot baths are popular at this time of the year too. Youâll find the people are kind, if cool-tempered, though if you mention the fact that youâre a Shard-Bearer or allied with Zenith, theyâre more likely to warm up.
Though much like Springstar, it may just be more interesting to explore the city with a fellow Shard-Bearer. And as a resident may warn you, itâs best to stay in the city. Wandering out into the marshes and forests isnât advised. Of course, if you do, just contact a Loremaster to find out why. ♥
Because of the cooler weather than Highstorm is prone to, youâll find many of its delights inside rather than outside. Libraries and museums are popular in the more introspective city, though itâs easy enough to find something that might please you. For example, the indoor hot baths are popular at this time of the year too. Youâll find the people are kind, if cool-tempered, though if you mention the fact that youâre a Shard-Bearer or allied with Zenith, theyâre more likely to warm up.
Though much like Springstar, it may just be more interesting to explore the city with a fellow Shard-Bearer. And as a resident may warn you, itâs best to stay in the city. Wandering out into the marshes and forests isnât advised. Of course, if you do, just contact a Loremaster to find out why. ♥
NOTES
no subject
âWhy, thank you very much for the invitation,â he says smoothly as he sets his things down, âIt is kind of you to offer, especially when I was so rude as to be caught staring a bit.â
Sebastian laughs gently as he takes a seat. From his words to his posture, itâs clear that heâs exceptionally polite, and perhaps a little overly formal, but itâs a habit heâs found difficult to break. He may not serve as a butler any longer, but the manners had their uses, he finds. Itâs even fitting to that how he brings a hand to his chest as if he were to dip into a formal bow, but itâs a gesture to answer the rest, as his hand rests over his own Shard.
âI am indeed a Shard-Bearer as well, though one not here long, I shall say. A week, roughly?â He doesnât sound completely certain, but itâs at least easily explained. âI am still growing used to the cycle of the moons, lovely as they are, so it is somewhat difficult to tell when one day passes to the other.â
no subject
"A week, you say? Interesting- I've been here for perhaps a day or two. You're right in that it's... difficult to tell now long it has been, here."
He hums to himself, glancing out of the nearest window briefly before settling his attention back on Sebastian. "I am Hythlodaeus. What might I call you?"
no subject
Introductions are given first since theyâre simple, and of course just his own personal standards of manners. It may not matter nearly as much here as it had in England, but he had found the social rules of the time handy, at least.
âI take it you arrived via the Tree, in that case? I know I did miss a few in Lady Yimaâs care, but our lot were also somewhat acquainted beforehand.â
Granted, he less than most, since his stay in Horos hadnât been very long before being plucked somewhere new yet again, but Sebastian was thorough. Even in that short time, he had made a point to at least try and learn every face for both âsidesâ.
no subject
"An experience I would be loath to live through again, admittedly. I do hope the rest of our stay is more pleasant." Though now that they're away from the tree, he has no real reason to assume anything is going to go wrong.
"You didn't wake here in the same way, then?"
no subject
Of it being more pleasant, Sebastian certainly has his doubts, though they donât show on his face. Kenos was certainly calmer than Horos. There was no doubt to be had about that. Even from what he had heard of the Aionsâ earliest days in Horos, Kenos offered a much more peaceful existence. But based on what Yima had told him, he didnât imagine it would last.
He sets his coffee back down after he takes a drink, and it comes with a nod. âIn a container filled with sap, so it was not ideal, I will say, but certainly a prospect less harrowing than digging oneself out of the ground. But based on what Lady Yima explained, we simply had extra passengers to remove, so to speak.â
Itâs perhaps a bit inaccurate to describe the Kenoma and Pleroma that way, but itâs how Sebastian personally thinks of it.
âWe were in a not dissimilar scenario before Lady Yima brought us here, so its influence had to be removed. Not a pleasant process either, but I must say it is much better to be without it.â
no subject
"What of this process you went through? Whose influence had to be removed?" He knows nothing of Horos right now, but he'd like to learn more about what happened to people prior to arriving here. It's intriguing to him that he should be plucked from the lifestream where others were already in a similar situation to this one.
no subject
âAh, well, those of us that arrived that way all came from a place called Horos. Or at least, as far as I know. It is not impossible that there were those that came from elsewhere, I suppose? But I largely recognized those there,â he says with a small shrug. Heâs not actually the best to ask on that particular matter, as his time in Horos was short, but he also considers it a small detail.
âThere are similarities between Horos and Kenos, chief among them the two forces that seem to influence the place. Here, they are called Meridian and Zenith. In Horos, they were Pleroma and Kenoma. They are not the same thing, I do not think, as Horosâs versions are moreâŠâ
Sebastian trails off with a light, thoughtful hum as if considering how to explain it. He can only speak of the Kenoma, really. But the memory is still fresh and sharp of its pitch-black despair, of how it managed to crawl into peoplesâ hearts in a peculiar way. He breathes out a little laugh, though itâs soft and not completely humored.
âWell, they did not present a choice so much as here. It was more extreme in its desires and presentation.â
no subject
That kind of makes sense to Hythlodaeus, in a roundabout way. Though it's eerie to think that the influence of another world could bury itself so deep into one's heart that even freed of that place, it lingered.
"Was Horos your home, then?" He can't quite tell. Sebastian speaks of it as if he went through something similar there as he did here, but then for all Hythlodaeus knows it was a decision everyone had to make at a certain age or something. It would be silly to simply assume.
no subject
Sebastian shrugs as he gives a languid, easy gesture of dismissal with his hand. Clearly, it hadn't worked, otherwise he wouldn't be here. He'd also held his own severe doubts about its effectiveness in the first place, but that amounts to petty gossip at this point.
"But, no, Horos was not my home. I was brought from another world before being plucked to Horos, not unlike the situation here in Kenos." Though after a beat, he adds with a small laugh, "Well, worlds, technically speaking. My work at 'home' was such that I was not infrequently travelling in between two realms."
no subject
"It must be disorienting to find yourself in a new world not once, but twice. I suppose you were well-equipped to deal with it the second time around, however?"
He steeples his fingers before him, eyes focused intently on his companion.
"You travelled between two worlds at home, too? Goodness me. What was your area of expertise?"
no subject
Sebastian pauses to take another drink of his coffee, if only because it seems like the appropriate tie to do so. The question itself is a fair one, and one he already knows his answer for, but it still amounts to a joke. He may not be keeping the truth of his existence all that secret, but⊠He also canât resist a play on words.
âI would not know if it counts as an area of expertise, but I did contract work.â Technically true. Itâs just an answer with a bit of his whimsy behind it. âI am more of a jack of all trades, master of none. Whatever I am paid to do, I shall do with excellence, if will forgive my brief impertinence to say it so. It drew me between my realm and that of mortals whenever they saw cause to call upon me.â
no subject
His eyebrows raise a little with interest at the way he explains himself. "Between your realm and that of mortals? What exactly are you, then?" He pauses, then chuckles. "Forgive me- I understand the question could be considered rude, but I'm awfully curious."
no subject
âOh, no, not rude at all,â he says with a little laugh, âI am the one that brought it up. I would not have done so if it were a secret.â
It was a thing he was enjoying about his experience here in these worlds, in fact. His existence had to be kept secret out of necessity, but here? He was enjoying confessing the truth for once. Itâs why he watches Hythlodaeusâs expression with a little more intensity as he gives his answer, since heâs also always curious about how that existence was understood by someone.
âI am a demon. As there are certain preconceptions with my kind., I shall say I am not the sort that enjoys chaos for its own sake, mind.â
no subject
"Could you explain what that entails, exactly? Are most demons prone to chaos?"
He looks to Sebastian, trying to find something off about him- but alas, he can't see souls as of right now and therefore his sight is mundane, unable to grasp the man's true nature.
"You look perfectly normal to me, at least... for the moment." Perhaps if he could see his aether, he would know better.
no subject
âWell⊠Yes, most demons certainly are, I would say. The realm I am from is entirely separate from mortalsâ, and we have our own society that is rather fundamentally incompatible with theirs. We are functionally immortal, so power and violence are what speaks most prominently.â
He pauses again, since his conversation with Emet-Selch comes to mind, though the irony of that isnât something heâs aware of. Emet-Selch had asked him about demons as a people, and it had surprised him because it wasnât how demons as a whole thought of themselves. Itâs the kind of fundamental difference he means, but itâs still something that feels difficult to explain properly, so he leaves it at that summary to instead explain his difference from that. He imagines Hythlodaeus will have questions, and theyâll be easier to answer, surely.
âI enjoy the mortal realm, though, besides a practical need.â That part is left vague intentionally. âSo, I am well-used to behaving by its conventions versus my homeâs, hence why I add the caveat of not enjoying chaos. I have been visiting it for thousands of years, to be perfectly honest.â
no subject
"And what powers do you possess, as a demon, that 'mortals' do not? I always love to see new magicks, you see."
Emet-Selch's mastery of most magicks was always interesting to Hythlodaeus, who couldn't quite grasp a few of the spells he could. But he sure liked to watch him perform them!
"Though my people also lived many thousands of years, and returned to the star when we wished, we never could travel between realms. So I suspect you can do other things that I have never seen before!"
Or, well, he hopes. It won't be a huge let down if he can't, since he's already piqued his interest.
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âAh, well, I do not know if I would call it magic myself, but that may be splitting hairs a bit. There are certainly many things I can do that are close enough in appearance, I would say.â
He nods towards the table to draw Hythlodaeusâs attention down towards it as he demonstrates, but it would have been difficult to miss regardless. The slight shadow underneath his teacup suddenly darkens as if it werenât permitting any light to pass through it at all, and the shadow snakes along up along its bottom edge. The shadows are shifting with sharp-edged whorls and ethereal, but solid enough as they lift the cup with as much ease and balance as if Sebastian were picking it up with his hand. Itâs offered for Hythlodaeus to take, should he want to.
It's a showy demonstration, sure, but Sebastian isnât often allowed those. Heâs happy to show off a little bit for once. With a little laugh, he does add, âAh, though technically speaking, I was only able to travel between two, so I could hardly say I am a true traveler of many realms.â
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Though at Sebastian's correction, he waves his free hand as he sips from his cup. "'Tis an incredible feat whether it is two or twenty realms. What matters is that you could do it at all."
He thinks for a moment. "I suppose now that I am here, I could consider myself having traversed worlds. Back home I would have thought it would be a little more... fantastical. I'm not entirely sure what I would have expected, but it wouldn't be something as relatively normal as this." He gestures around them.
"And yet, you say the realm of demons is one where power and violence speak... which is very different from what I am used to. Are there other differences?"