Entry tags:
- !event,
- *npc: cyrus,
- arcane: silco,
- arcane: vander,
- black butler: sebastian michaelis,
- ennead: set,
- expanse (the): amos burton,
- final fantasy xiv: cid garlond,
- final fantasy xiv: emet-selch,
- final fantasy xiv: hythlodaeus,
- genshin impact: kaeya alberich,
- granblue fantasy: eustace,
- mortal kombat 11: shang tsung,
- oc: liem talbott,
- orv: sooyoung han,
- persona 5 strikers: sophia,
- tiger & bunny: barnaby brooks jr.,
- until death do us part: mamoru hijikata
TDM + GAME OPENING đ
Who: Shard-Bearers, new and old
What: Seeds take root
Where: The Tree of Life, Highstorm, Springstar
When: October 14th and onwards
Warnings: Potential for (mild) body horror, death, dismemberment
Welcome to Kenos! As a reminder, all players are required to fill out an application, which are now open. This does include characters/players from Aion Teleos, so please donât forget to fill one out! Any character/player that does not submit an application will be swept from the communities and the Discord after applications close.
Activity Check is optional this month, but is highly recommend so Christy can check her fancy program so that you can earn Activity Reward Tokens! Activity will be able to be submitted shortly after applications close. You can find more about how we do AC here.
This log is Game Canon. Any characters who are not apped to the game will disappear. If Cyrus or Yima are asked, theyâll explain that this happens sometimes, since not every soul has a strong tether to Kenos and sometimes return to the Timestream. Theyâre fine and may even return to Kenos one day, but for now werenât able to make the full journey.
As a reminder, your character has a Shard somewhere on their body that encompasses their soul, so keep note of where you're sticking it on their person for reference! Additionally, they have a tattoo of their Aspect somewhere on their body. Please be mindful this Aspect will be assigned to you upon approval and whatever you choose for the TDM may be temporary (for new characters)!
For the Highstorm and Springstar prompts, both cities will be fully open and accessible to all characters once they are saved from their rather harrowing ordeal at the Tree of Life. For prompt ideas and any general information about the cities and what you can find there, please see the Navigation page and check out the locations!
New players are welcome to join our Discord Server if you haven't already!
When they emerge from their cocoon/the ground, characters may be wearing their normal clothes, or they might be nude. Up to you!
At some point in the days after leaving the Tree of Life, new Shard-Bearers will have a dream, even if they're usually not capable of sleeping. All new players should read this post, since this details how they'll learn about both factions and their goals and should help them make a decision in which Faction they'd be drawn to.
New characters will not have access to any canon abilities on the TDM.
Your character will be offered temporary housing either at the Heliopolis district or Yima's manor for the first few weeks after their arrival. They will also be given a stipend for basic supplies like clothing and personal effects, and food is served in the cantina (Heliopolis) and at regular meal times in the Dining Room (Yima's manor). Once they Harmonize, they will get personal permanent chambers and a fancy retainer in their Faction's city. Wow! đ
Characters may be Harmonized to their Faction (if that makes sense for the character, of course!) by the time of this log. This is more for IC reference, and just wait until application acceptance to do the OOC paperwork!
General reminder that your character won't have access to their powers until they have Harmonized.
CODING
What: Seeds take root
Where: The Tree of Life, Highstorm, Springstar
When: October 14th and onwards
Warnings: Potential for (mild) body horror, death, dismemberment
I. BEARING FRUIT (new characters only)
It starts out as a pleasant dream. Youâre in your favorite place, with your favorite people. Itâs a moment of idyllic comfort.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, theyâre not stars. Youâre certain. Theyâre watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people youâre with, but theyâre frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you wonât escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. Thereâs agony as if youâre being ripped apart, and then—
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a womanâs voice speaks gently.
Iâm sorry it couldnât be saved. But, come, itâs time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, itâs odd, because that crystal calls to you. When you reach out to touch it, itâs warm. Familiar. Important. You donât know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as youâre buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you donât notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed youâre born, and like a sprout, you make your way out of the ground.
And once youâve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
And then, it goes wrong.
The sky turns dark above, and as you look up, you see the black expanse of space spotted with faraway pinprick lights of stars. Yet, theyâre not stars. Youâre certain. Theyâre watching you. A billion eyes all looking down, and they spill forth as if sky itself was a dam holding back those dark waters. You reach back to the people youâre with, but theyâre frozen in place. Their eyes are black, reflecting only the expanse of dark eyes.
So you run, even though you know you wonât escape it. You glance back and see it not overtaking, but consuming. The landscape around you is being devoured, and you can see it cracking apart. The world itself is breaking, and it cracks under your feet. You fall, and the billion eyes chase after you until the darkness swallows you whole. Thereâs agony as if youâre being ripped apart, and then—
You cannot see. You cannot feel. You simply are. Yet even so, impossibly, a womanâs voice speaks gently.
Iâm sorry it couldnât be saved. But, come, itâs time to wake.
You wake with a start, cradled by soft, velvety plants, and sticky with a sap that smells faintly of honey and iron. You can see the veins of the leaves that hold you, lit warmly and gently by what looks like a crystal embedded above you. Yet, itâs odd, because that crystal calls to you. When you reach out to touch it, itâs warm. Familiar. Important. You donât know why, but you know you must hold onto this, because now it feels wrong for it to be suspended in these leaves. So, you pull it out.
The light starts to fade, but only in time to see as the leaves cradling you immediately start to soften and crumble, and with it comes a torrent of dirt. Soft, loamy soil starts to fill the space around you in the dark as youâre buried. Or, rather, you already were. You reach out through the dirt desperately, and your hands finds a root, so you pull while you clutch that precious crystal so close that it almost feels like it sinks into you (in your panic, you donât notice that it does). You reach out again, and this time, your hand hits open air and plenty of sturdy roots around to grab.
From a seed youâre born, and like a sprout, you make your way out of the ground.
And once youâve clawed your way out of the soft earth and the roots, nearby, you see the soil shift. Another hand comes up to grasp desperately for something, anything, just as you had been.
II. MORAL HAZARD
There are new Shard-Bearers at the Tree of Life, and Yima has asked that the earlier arrivals go to greet them and help them. These arenât people from Horos, after all, so theyâll have many, many questions. As Yima explains, the roots of the tree rise up to create caverns underneath, and itâs there youâll find the new Shard-Bearers. And indeed, with careful steps to not slip on the mossy roots, down you go. Perhaps Communion will help you find the new Shard-Bearers, but it might be a confusing process for them.
The roots all start to look the same, to the point that youâre sure that youâve already been through this passage. You turn around, and most of the people you had come here with are gone, if not all of them. Itâs confusing and unsettling, and strangest of all.. Youâre starting to feel ill, even if that wasnât something normally possible for you. But continuing forward, you do eventually find an unfamiliar face of a new Shard-Bearer. They look no better than you feel.
Before introductions, however, roots around you shift suddenly until youâre enclosed in a room together. From the roots, a face forms in the wall. It speaks in a creaking, uneven tone, as if it werenât used to speaking at all.
Give to take. A sacrifice. To live.
Characters can pick one of the following options, but the decision must be made unanimously. If one character takes a drastic action (such as murdering another), itâs counted as a failure for the group.
This can be done in groups of 2 to 4 players, and Loremasters recommend three if you can swing it! Itâs more fun when you get in philosophical debates, right? Regardless, when your group comes to a decision, please record it here. These donât have to be fully threaded out to be recorded, so the conclusion can be discussed OOC if you prefer. Actions can be submitted until October 21st, after which groups will be informed of what comes of their choiceâŠ
When a group receives the antidote, they'll be released from the tree's thrall... But will have a hard time waking up. It feels like something has grabbed onto their spine.
The roots all start to look the same, to the point that youâre sure that youâve already been through this passage. You turn around, and most of the people you had come here with are gone, if not all of them. Itâs confusing and unsettling, and strangest of all.. Youâre starting to feel ill, even if that wasnât something normally possible for you. But continuing forward, you do eventually find an unfamiliar face of a new Shard-Bearer. They look no better than you feel.
Before introductions, however, roots around you shift suddenly until youâre enclosed in a room together. From the roots, a face forms in the wall. It speaks in a creaking, uneven tone, as if it werenât used to speaking at all.
Give to take. A sacrifice. To live.
LET'S PLAY A GAME...
As the Dryad will explain, characters are now trapped in a room and have been poisoned by the spores that the lichens underfoot release. An antidote lays beyond the roots the dryad has curled around you, but to access it, you must make a sacrifice.Characters can pick one of the following options, but the decision must be made unanimously. If one character takes a drastic action (such as murdering another), itâs counted as a failure for the group.
- Each of you must offer up a personal/treasured memory. The memory will be shared in Communion with all characters assembled, and then will be destroyed. No character will retain the memory or memory of its Communion.
- Each of you must offer up something physical. A finger, a toe, an ear, itâs your choice. The dryad will offer a knife if this is chosen that will sever the body part of choice cleanly and immediately stop any bleeding.
- Offer up another. Kill one person in the room.
- Refusing is also a valid option. Characters will get more ill as they debate until they start to find it difficult to breathe, and theyâll die quickly after.
This can be done in groups of 2 to 4 players, and Loremasters recommend three if you can swing it! Itâs more fun when you get in philosophical debates, right? Regardless, when your group comes to a decision, please record it here. These donât have to be fully threaded out to be recorded, so the conclusion can be discussed OOC if you prefer. Actions can be submitted until October 21st, after which groups will be informed of what comes of their choiceâŠ
When a group receives the antidote, they'll be released from the tree's thrall... But will have a hard time waking up. It feels like something has grabbed onto their spine.
III. DREAMING OF HOME
You may wake with a start from your deliberations (or arguments) with a jolt of pain from the base of your spine as something is pulled away rapidly. A dark-haired man who looks to be in his thirties or so holds you carefully, but as soon as you start to regain your senses, he sets you back and holds up his hands.
Woah— Woah there, itâs fine! The tree was, uh, trying to take you back is all. Youâre fine now.
As long as youâre not going to attack him, he offers a friendly smile and a hand to shake.
Nameâs Cyrus. Sorry about the rude awakening. Letâs get your friend here unhooked too.
And indeed, glancing over, you can see the person you met in that room laying nearby, and it looks like a vine has snaked underneath them to exactly where something had just been pulled from you⊠Best not to think about it, maybe. Or if you've been unlucky enough to be one of the last people rescued, you might find vines and roots starting to grow into your skin. It's fine!
Cyrus will gladly introduce himself to everyone, and will further explain his position in Meridian and Springstar (see the NPC Page) and the goals of Meridian itself (see the Faction Page, save for the italicized section). But most importantly, heâll explain that he knows it sounds like something overly optimistic. Itâs fair to be skeptical. Heâll produce a small glass bead from a bag heâs carrying. It looks like the necklace he wears, though not lit up. Heâll explain that the force of Meridian is a gift and can be a tether to your home, if you let it. As his fingertips light up, the energy is infused into the bead, which heâll hand to you.
Taking the bead into your hands, youâll take a birdâs eye view of your home world as if your consciousness is split, since youâll still perceive standing in front of Cyrus at the tree. Rather than a vision, the view of your world is absolutely real, youâre certain. Itâs a glimpse at the world that you thought destroyed, and if you focus on a particular place or a particular person, youâll find the view shifting rapidly to it. No one you watch is aware of your presence, but simply continues about their daily life, whatever that is. But after about a minute, the view will fade as the light in the bead also fades.
Thatâs an iliachtida, a sunbeam, and when infused with Meridianâs light, allows someone Harmonized to it to check in on their world, he explains. It also acts as an anchor that tethers their soul to their world in the Timestream. With it, their world canât entirely disappear, so eventually, they can go home. Itâs a gift heâll allow anyone that wants it to keep it, but indeed, theyâll be unable to use it again without first Harmonizing to Meridian.
To help manage threadload for the Loremasters playing Cyrus, we ask that you only tag him with the character you are most likely to app. Similarly, new tag-ins will not be accepted after Monday, October 17th.
Woah— Woah there, itâs fine! The tree was, uh, trying to take you back is all. Youâre fine now.
As long as youâre not going to attack him, he offers a friendly smile and a hand to shake.
Nameâs Cyrus. Sorry about the rude awakening. Letâs get your friend here unhooked too.
And indeed, glancing over, you can see the person you met in that room laying nearby, and it looks like a vine has snaked underneath them to exactly where something had just been pulled from you⊠Best not to think about it, maybe. Or if you've been unlucky enough to be one of the last people rescued, you might find vines and roots starting to grow into your skin. It's fine!
CYRUS, THE TRIBUNE
Cyrus is the NPC heading up the Meridian Faction, and is available to thread with under this header. Cyrus has come to the Tree of Life to help rescue the Shard-Bearerâs from the Tree, so heâs not going to be inclined to explain too much right away, since heâs on a mission, but heâll stick around once everyone is successfully freed from Prompt 2 to speak with anyone that wants to. The following is just an OOC summary of information in case you do not need to thread with Cyrus:Cyrus will gladly introduce himself to everyone, and will further explain his position in Meridian and Springstar (see the NPC Page) and the goals of Meridian itself (see the Faction Page, save for the italicized section). But most importantly, heâll explain that he knows it sounds like something overly optimistic. Itâs fair to be skeptical. Heâll produce a small glass bead from a bag heâs carrying. It looks like the necklace he wears, though not lit up. Heâll explain that the force of Meridian is a gift and can be a tether to your home, if you let it. As his fingertips light up, the energy is infused into the bead, which heâll hand to you.
Taking the bead into your hands, youâll take a birdâs eye view of your home world as if your consciousness is split, since youâll still perceive standing in front of Cyrus at the tree. Rather than a vision, the view of your world is absolutely real, youâre certain. Itâs a glimpse at the world that you thought destroyed, and if you focus on a particular place or a particular person, youâll find the view shifting rapidly to it. No one you watch is aware of your presence, but simply continues about their daily life, whatever that is. But after about a minute, the view will fade as the light in the bead also fades.
Thatâs an iliachtida, a sunbeam, and when infused with Meridianâs light, allows someone Harmonized to it to check in on their world, he explains. It also acts as an anchor that tethers their soul to their world in the Timestream. With it, their world canât entirely disappear, so eventually, they can go home. Itâs a gift heâll allow anyone that wants it to keep it, but indeed, theyâll be unable to use it again without first Harmonizing to Meridian.
To help manage threadload for the Loremasters playing Cyrus, we ask that you only tag him with the character you are most likely to app. Similarly, new tag-ins will not be accepted after Monday, October 17th.
III. SPRINGSTAR, αÎčÏΜÎčÎżÏ ÎźÎ»ÎčÎżÏ
After your ordeals at the Tree of Life, perhaps youâre drawn to Springstar, the city of eternal sun and the seat of Meridian.
Itâs currently (and fittingly) Spring in Springstar, and the bustling city is coming back to life after finishing up winter. Itâs not as if the winters are especially harsh here, but youâll quickly get the sense that the people of Springstar are vivacious and happy to celebrate. Youâll find the Entertainment District to be the liveliest, whether itâs at a rowdy bar or a brothel, but no matter what, youâre welcome with open arms and without question.
Of course, if youâd just like to use the chance to explore the city alongside your fellow Shard-Bearers, thatâs fine too. Itâs easy to get lost in the crowds of Springstar and see all the city has to offer.
Itâs currently (and fittingly) Spring in Springstar, and the bustling city is coming back to life after finishing up winter. Itâs not as if the winters are especially harsh here, but youâll quickly get the sense that the people of Springstar are vivacious and happy to celebrate. Youâll find the Entertainment District to be the liveliest, whether itâs at a rowdy bar or a brothel, but no matter what, youâre welcome with open arms and without question.
Of course, if youâd just like to use the chance to explore the city alongside your fellow Shard-Bearers, thatâs fine too. Itâs easy to get lost in the crowds of Springstar and see all the city has to offer.
IV. HIGHSTORM, Đ»ŃĐœŃ-Đ±Đ»ĐžĐ·ĐœĐ”ŃŃ
Or maybe Highstorm, the city of twin moons and the seat of Zenith is more to your liking. Itâs certainly the quieter of the two cities and is a relaxing, meditative place if thatâs what you prefer. The chill in the air is constant, since itâs Autumn in Highstorm and the eternal night doesnât help keep things warm, exactly. Snow isnât out of the question at this time of the year, but itâs beautiful in the moonlight.
Because of the cooler weather than Highstorm is prone to, youâll find many of its delights inside rather than outside. Libraries and museums are popular in the more introspective city, though itâs easy enough to find something that might please you. For example, the indoor hot baths are popular at this time of the year too. Youâll find the people are kind, if cool-tempered, though if you mention the fact that youâre a Shard-Bearer or allied with Zenith, theyâre more likely to warm up.
Though much like Springstar, it may just be more interesting to explore the city with a fellow Shard-Bearer. And as a resident may warn you, itâs best to stay in the city. Wandering out into the marshes and forests isnât advised. Of course, if you do, just contact a Loremaster to find out why. ♥
Because of the cooler weather than Highstorm is prone to, youâll find many of its delights inside rather than outside. Libraries and museums are popular in the more introspective city, though itâs easy enough to find something that might please you. For example, the indoor hot baths are popular at this time of the year too. Youâll find the people are kind, if cool-tempered, though if you mention the fact that youâre a Shard-Bearer or allied with Zenith, theyâre more likely to warm up.
Though much like Springstar, it may just be more interesting to explore the city with a fellow Shard-Bearer. And as a resident may warn you, itâs best to stay in the city. Wandering out into the marshes and forests isnât advised. Of course, if you do, just contact a Loremaster to find out why. ♥
NOTES
2a
picks up a rock]
CIEL,
The crow's feathers ruffle a bit as he puffs up quite literally, but for now, stays where he is and doesn't speak to reveal that he is not, in fact, a totally innocent crow. Maybe the rock is being picked up for totally innocuous reasons? ]
bonjour
ok not EXACTLY! besides don't compare feral with petty ok, hayame is SO much more valid, i mean,
Since the crow is just Being a Crow, the woman idling nearby from several feet away who just picked up a totally innocuous rock proceeds to simply toss it up and down, up and down, up and down, without directly staring its way. She seems to have solid reflexes, managing to throw and catch the rock without losing her relaxed standing posture every time! Maybe good enough to even pull off a juggling act? Not that one can juggle with just a rock, so... Maybe she's just flexing her arm? Haha,]
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As if there's any question to the matter that this bird seems to be concerned for her intentions, it is absolutely still watching her intently. Luckily(?), Sebastian is also a moron who's just. Kind of curious what she's doing. ]
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Without getting closer to where her non-plant company rests, but without getting farther, either. The distance between them is kept roughly the same, but the fact that she seems to be sauntering around now does mean that the crow is eventually losing the statue's cover.
Is corvidemon gonna keep staring...]
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So, it's a dilemma. On one hand, he has the indignity of potentially being struck, since demon or no, he's limited by physics unless he truly wishes to reveal himself. On the other, he'd be losing some kind of game here. He's...torn on which is worse.
But after a few moments to consider it, the bird caws (a sigh) and hops up with a flutter of wings to a perch that overlooks Ciel instead of hiding. And speaks. As it turns out, he'd rather lose than look undignified, even as a bird. ]
Fine. You win.
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She just blinks up once the crow has decided it's Had Enough, it goes for the higher ground, then talks to her in a voice she wouldn't mind being LESS familiar with, but alas. She looks almost innocently surprised, and briefly stops playing with that totally random pebble she definitely picked up for no reason to peer at him curiously as if she just noticed him there.]
Oh. Thank you.
[...]
About what?
[đ€]
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About what. [ He repeats with sarcasm and a scoff (caw) as his feathers fluff up. Sebastian may think of himself very highly and thus wanted to avoid the indignity of getting pelted with a rock, but. Is it really better for Ciel to now be able to connect his behaviors when he's in human form to a bird? Idiot. ]
Playing innocent is not charming, you know.
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pfhaha, what a NERD. Ciel isn't the type to rudely laugh a people in public, she's not graceless or (completely) stupid, but this IS enough to really brighten her mood, maybe spending some time in Highstorm is worth it after all?!]
Hm~? I have no idea what you mean, monsieur corbeau. What need is there to play innocent or charm, when one is simply out for a walk?
[oh look, it's the sunniest smile she's ever flashed his way, đ€]
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Yes, a very particular, peculiar walk.
[ Heâs definitely going to shittalk Ciel to all the other crows? This is also absolutely petty, but what surprise is that. ]
What is the rock for, if I may ask?
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A whim~
[yea, that the tilde can be heard is by design,]
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Ah, yes, I am am sure you will apologize for the forwardness next.
[ If those words sound familiar, it's because Ciel said them before. When? Hm,
Granted, Sebastian's memory is truly perfect, so he remembers it with clarity, but it's still petty... There's another huff of a caw, and with a flap of wings, he swoops down to take a lower perch on a nearby fence instead. It's closer to her, but still out of reach. ]
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[Did she forget, or is she ignoring his callout on purpose? Does the real answer matter tbh, would any answer make him less đ tbh,
Now she's just rolling the rock between her fingers. No need to give that poor pebble too relentless an evil eye, hm? :)]
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[ Heâll at least admit it, since itâs fairly obvious anyways, he thinks. He wants to preemptively protest that itâs not malicious, since he can guess her assumptions, but he decides against it. Much like her lack of reaction to her own words being repeated, he doesnât imagine any answer would assure her on the matter. ]
Well, I may as well give you warning since you are here. Plants that are a bit dangerous are not cordoned off. It seems they are allowed their freedom as well.
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Oh, that doesn't surprise me for Highstorm. Have you had the chance to run into any of the groundskeepers here? I wonder if they keep tally of the injuries people may have gotten here.
[Ciel......]
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[ He just hasn't seen them! Slash with the general vibe of the gardens, he has seen people tending to small pieces, but it seemed to be more at a hobbyist's level, so he hadn't thought much of it. ]
I did see someone lose a finger at my last perch, so it does seem as if it may be high.
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snobbish uppity pretentious] orderly not to. They probably just have a more laissez-faire approach, I'm sure someone makes the rounds at least every once in a while just to check on the different areas and make sure it's all going well. Things are probably peaceful, generally... But someone careless enough to lose a finger here sounds like the sort of thing the garden regulars would talk about during teatime or something.[She
does not sound biased at all, does she,]
Was the victim a Shard Bearer or a native, could you tell?
[:v]
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[ He at least doesn't object to the idea of them gossiping about it during teatime, since, yeah, he's gotten that sense too. No judgement on his side though, naturally. Sometimes that's just what you do! ]
I could not tell, no, but they were not terribly alarmed by it. It did grow back almost immediately, much to my surprise.
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[She shrugs and starts pacing, she IS on a walk (according to her) and is making sure to keep safe distance from all the pretty plants that could probably kill a man if they let their guard down. See, she's (a normie atm) sensible!
Only to immediately pause in her steps and throw a flat stare back at Sebastian, so much for moving on. 'Grow back almost immediately', huh?]
So it was just a carefree visitor with advantages, after all. Why would that surprise you, anyway? You're a demon.
[:/???]
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Well, I am used to being the only one with such advantages, you know.
[ Sebastian gives a little glance around to make sure itâs just the two of them, and seeing that it indeed is just the two of them, he takes flight. It might seem like heâs leaving himself, since he goes a bit higher, but itâs only for the practical reason of shedding this form for another. Itâs probably not as showy as Ciel might expect, considering Sebastianâs particular panache, but itâs a demon, so. Still a bit showy.
The crow simply seems to dissolve into a darkness of shadow that loses its distinct edges and spills down. From that, Sebastian in his human form simply steps out of the shadow and adjusts his coat as he comes. Sharp whorls of shadow linger along the dark parts of himself like his hair and his black suit for a moment, but not long. Itâs a very quick and elegant transformation if she had an appreciation for such a thing.
noâŠIt also wouldnât be unfair for those shadows to remind her of the Kenoma. Theyâre indeed very similar, to the point that Sebastian had assumed it must be some sort of spiritual cousin of his, so to speak. ]
May I ask⊠How did you know?
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just a big fat excusebias from her old job and religion, but still. His Vibes Are Bad, that's all!!!]Is that like saying you've been complacent because you were used to being the king of your own castle? [Or the top of the food chain in other words, but that's vampire wording. Then again, knowing how territorial and caught up on crusty old customs the Dead Apostle Ancestors were, it's not hard to imagine the demon power structures of his world being something comparable.
And WOEFULLY, Sebastian's fancy edgy transformation is indeed lost on Ciel. Well, maybe not "lost" in the literal sense of the word, she knows well enough what's happening, but she simply Does Not Care and only ends up flaring her nostrils a bit before looking away towards the opposite direction instead. smh, truly doing the church stereotype of DEMONS BAD proud(??)...
In any case, now they really are just two people on a walk. Leaving the current enclosure onto the next one, the exotic plants on the way do provide a good excuse for them to not look at each other even if they were side by side.]
Is that a rhetorical question?
[Hers is maybe half of one too, admittedly. It's not obvious? Sure, she's not harmonized, but still.]
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[ Thereâs a clipped nature to his tone thatâs a bit out of character, because Ciel has managed to stumble into a small sore spot of his. Itâd be little surprise that he was displeased with losing any measure of his power, and indeed, that which he had truly lost were the greatest of them. His near-invulnerability and immortality made him a great threat to even the Reapers who possessed the rare weapons that were able to puncture through the invulnerability where human weapons could not.
But more than that, itâs the uncertainty that he dislikes. The creatures that did possess any kind of threat were known to him, but that wasnât the case here or in Horos. He was inherently a creature that craved knowledge and had been collecting it for thousands of years⊠But here, he was essentially starting over. It was a frustrating reality, but he sighs and moves past it, since itâs not something heâs interested in discussing with her anyways. ]
Well, when I spoke, perhaps. But before then, I am certain it was not obvious.
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You were immediately obvious the moment I picked up that rock.
[Crossing her arms, she finally tosses the rock she's been fiddling with away, and it lands harmlessly onto the ground before rolling under a nearby bush. Goodbye, dubious yet shockingly effective threat...!]
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[ ...To the extent he was? No. But he won't admit it. This is definitely just stubbornness on his part. ]
If that is the case, why did you pick up the rock?
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[đ€]
What a silly question. Because I felt like it?
[tfw answering a question with a question, and ya she's making the full :v face while looking away nonchalantly too. he asked a silly question!!]