beleos: (Default)
beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-01-13 05:00 pm

⏳ THE SCORCHING ISLE: Oracle Event One ⏳


ARRIVAL
All Bearers have heard whispers of them - the Oracles. Mysterious and unknown entities of an abstract nature, they serve as the heart of each faction’s cause - both as a means to an end and a very real stepping stone in achieving their objectives. To claim an Oracle means growing ever closer to victory: to see your homes restored as they were, or to herald in a new one of your making.

So you go.

A Cornerstone has been set up for each faction; one for the Zenith and one for the Meridian in Yima’s manor and Heliopolis, respectively. They warn you that upon transportation, your safety cannot be guaranteed and there is no telling what waits for you beyond - to be prepared. To make sure you have whatever you deem necessary with you before you go, as there is no telling when - or how - you will be coming back. CONTINUED HERE...

NOTES

  • Upon your arrival, you woke up with an HOURGLASS NECKLACE. Please refer to the Time Mechanics on the OOC Summary and bottom of this post for details on its usage.
  • The COURTYARD is frozen in time. Player Characters and the Great Tree are the only signs of moving, free life in the courtyard. During the intro, time magic does not work.
  • Characters are free to investigate but cannot move beyond the courtyard if you choose a prompt during the intro. You may mingle among your fellow Bearers or speak with [MR. TIBBS] if you so choose. (Also? LOOK AT HIM HELP)
  • Iconoclasts and Stargazers will notice Aspect benefits/detriments now.
  • All characters will be weak for the 24 hours - think like mild flu - and unable to leave until Mr. Tibbs has dispersed them. This is the time in which any threads with the NPC will be carried out.
  • The INTRO concludes with said dispersal of PC’s once interactions concluded. They will be sent to a location around the castle of your choosing; they are free to move about freely from here. Your prompts can start with you waking alone or in the presence of others - whatever you’d like!
  • Your character will innately understand how to use time magic from this point forward. It will come naturally to them, like a skill they were born with.


  • CASTLE: OVERVIEW (p a s t)
    The Scorching Isles is home to the Atirat, a people of sea-dwellers who have the ability to walk on land. (Think mermaids with the ability to shift back and forth between human and mermaid forms.) As such, much of the Scorching Isles is covered in large bodies of blue water and glistening pieces of ice to accommodate their lifestyle.

    THE CASTLE, however, is what dominates the landscape and it's where the Shard-Bearers will be spending their time. The white castle with colorful glass windows is obscured by a thick layer of clouds and fog. Nearly every location on the island has a thin layer of fog that rolls through it, which gives the entire Island an inescapable chill. The castle has artfully built rooms with a CAVALCADE OF DECORATIVE ICE, lavish mirrors, and white plants accented with blue decorations. Several portions of the castle are submerged due to the aquatic nature of the native residents.

    And everywhere you go, you find them - STATUESQUE BODIES FROZEN mid-movement. They are haunting reminders of the power in your Hourglass - the very real power to decide their fates.

    The castle has many winding paths to explore, as castles often do. There are sleeping quarters, HALLWAYS, a wine cellar, and a few large rooms presumably for diplomatic affairs. Players can use these rooms at their own leisure for whatever purposes they see fit. (Exploration, combat, or supply gathering.)

    However, many of these rooms will require some strategy to access their full potential! Atirat were much more comfortable being underwater than many Kenosians may be. Therefore, rooms of higher importance may be COMPLETELY SUBMERGED or require swimming through an underwater pathway to reach them. Very minimal supplies will be kept out in the open for all to reach. More desirable supplies - such as warm clothing, small weapons, treasure, and the like - will be located past or within one of these flooded areas.

    Players may gather supplies within and preserve their Sand or use their Sand to make other rooms accessible and gather whatever lies within! The larger the asset you attempt to unfreeze, the more Sand it costs - and the more drained/vulnerable you will be as a consequence, so choose your path ahead wisely.

    Currently, a pervasive fog is preventing you from wandering beyond the Castle's limits. Should you try to venture past it, your Sand will rapidly be stolen and you will find yourself suffering the same fate as the islanders if you don't move back to safety quickly... However, if you ask Mr. Tibbs what lays beyond the mist - he will tell you about the thriving farmland, the once-bustling village surrounding the castle, and the beautiful coral reefs beneath it. Sadly, they're beyond your reach - but maybe if the Bearers decide to unfreeze them when the week is up...

    LIBRARY (s a f e z o n e)
    The ROYAL LIBRARY - A treasure trove of knowledge, history, and glimpses of a fractured past scattered throughout. The lower floor of the Library is void of much reading material and contains several intricate-looking art pieces on decorative pedestals.

    A spiral staircase dominates the center of the room, with its once delicate structure overtaken by sheets of formidable ice; it leads you toward the upper levels where a sea of books awaits. There are isles and isles of books, most perched on intricately carved shelves. Many books lay in piles or are discarded onto the floor, and scattered papers are common throughout.

    Curious Kenosians may pick out books from the shelves and read on various topics, but players may also pass through this room on their way elsewhere. This area will function as a safe haven where violence and the taking of others' Sand is not allowed; do not disturb the books or Mr. Tibbs won’t be happy!

    NOTES

  • Characters who wish to receive a book with lore specific to the island may comment [HERE]. You will be RNGed a book from a pre-written list of topics. The books may give you a deeper look into the island, its inhabitants, and its history! (Only 1 book per player! Please assume all other books they read are about commonly-available topics.)


  • THE EATING PARLOR (p a s t)
    There are no basic amenities on the island. No hot water, no warm beds, and no salacious magazines (that you know of. heh heh). That would make the Eating Parlour a wise stop for anyone. After all, this could be the perfect chance to procure some provisions!

    The EATING PARLOUR has all the equipment one would need for meal preparation. Dried plants hang from the ceiling, and the walls are lined with mason jars filled with every strange manner of presumably edible thing (Is that a head over there? Hmm… maybe you should check).

    The parlour also comes with a garden under a massive windowed dome so that the inhabitants could have fresh produce at hand. Many plants have withered, but there are some salvageable plants if you know how to look for them. But beware… Some of the plants have a strange blue glow. These plants can spell potential disaster.

    If someone should make contact with these glowing plants, they will crumble into glass shards - glass that will quickly burrow its way under the skin and curse that person with Blight. Blight will make all resources within that person's vicinity slowly age and eventually crumble to dust. (Which I relate to on a personal level tbh.) Iconoclasts will be immune to its effects.

    NOTES

  • Please see the "Blight" section below for more information on its effects.


  • TREASURE ROOM (f u t u r e)
    Faint singing can be heard coming from this room. Once you hear the song, it dulls your senses and leaves you in a haze. There is no stopping your feet from guiding you to it through the doors and into the Treasure room. The door slams shut at your back, sealed with a wall of ice and magic.

    Players will find themselves lured to an icy chamber bordered by a ring of cold blue fire. There is a deep pond that surrounds the platform you’ve found yourself standing on. Beyond its glassy surface and crystal clear water, one can glimpse all manner of treasures - from crowns, jewels, ornate statues in various statues of repair, scepters, spears, and books that seem impervious to the water's cold chill.

    As you come to your senses, you will find yourself frozen in place and at the mercy of a large statuesque being before you. This beautiful and horrifying figure in a perpetual song is the SIREN, the only Atirat you’ve seen in person. She measures nearly 20 feet (6 meters) from her head to the tip of her long-finned tail. She cradles an icy shard in her arms, singing to it as if it were a child.

    She sits serenely in front of a large hourglass filled with white sand, which is bordered by a spear and a lance. Emblazoned in faint text at the base of where she sits reads: “The future lies in our hands.”

    NOTES


    Welcome to the Siren’s Chamber! Players must use their wit, charisma, or some good ol' fashioned elbow grease to escape the room or break the Siren’s magic. The Shard that the Siren holds contains dormant time magic that players may activate by using the Sand within their necklace. Players can access the future in 5-second intervals and use whatever they find in that time period to escape their predicament.

    For example, if they activate the shard by using their time magic, that shard will begin to glow blue. The room around them will shift, and it could change to a point in the future where there is a sword nearby. If you can grab it, now you have a weapon! When the 5 seconds are up and time returns to the present, you will still have that weapon on your person. You may also try verbal communication if you’d like. If your character is someone who would try and talk their way out of a situation diplomatically, they may give it a try!

    It is up to player discretion/creativity to think of a scenario you’d like. Each “future" does not have to be the same across player encounters! What one group experiences may be tailored to the player wants (because branching timelines exist). Let your imagination run free!

    HALL OF MIRRORS (p r e s e n t)
    Should you reach the rightmost wing of the massive castle Library, you will find a door hidden in the very back of one aisle against a wall; it looks as though the door used to be concealed by magicks that have since dissolved.

    The stairwell leads down and into darkness. Once you reach the bottom, shimmering light cast from an unknown source beneath sheets of glistening ice will illuminate your new surroundings; you are in a maze of mirror-like ice. This labyrinth is silent save for the quiet creaking of shifting ice that may disquiet you and leave you uneasy regarding the stability of this area… but it holds beneath your feet.

    Mr. Tibbs had told you that the “Kaleidoscope” - where your Sand is counted - rests through here, so eventually, you must brave the journey. Is it a trick of the light? Maybe the product of an especially active imagination…?

    Did you just see one of your reflections move without you?

    NOTES

  • Please refer to the OOC Summary for details on the Hall of Mirrors!


  • THE BLIGHT and TIME MECHANICS

    BLIGHT

  • Blight is an infliction that will age supplies and infect people with a creeping disease that steals their Sand. For objects, this includes weapons, food, and items like cloth. It will take a few days to deteriorate things beyond use - so watching your supplies and acting accordingly is in your best interest. Generally, it will make it more difficult for PC's to get by given that their already scarce resources will dwindle and deteriorate - especially since it's 'contagious' through touch.
  • The Blight will not act quickly enough to severely hamper infected persons, but repeated exposure will cause effects to a person's body - notedly protruding VEINS in the face and extremities, a lower body temperature, and increased agitation. These effects start out mild and grow more severe with each 'dose.'
  • Characters must touch an object/person that is Blighted to become inflicted with Blight themselves. When that happens, it will become easily identifiable as Blighted from the faint blue, shimmering outline around the infected subject, as well as the WITHERED, FROSTBITTEN or ashy appearance it takes as it progresses.
  • However, there is one single perk with Blight. (Or is it a perk?) Players will feel reduced impact by the cold surroundings, making the climate around them somewhat more hospitable. Beware of falling victim to a chill you can't feel...
  • TIME

  • To use your Sand, each character is granted access to and innate knowledge of a spell they channel from their Shard that automatically manipulates their Hourglass. This allows the remote control of Sand (aka gathering and dispersing), as well as the ability to pull Fragments of time from Shards.
  • Fragments are literal pieces of you taken from your Shard. They manifest as memories or images displayed on little shards of broken glass (think of the memory being played out in real-time on the mirror's surface), and can be crushed to convert into Sand automatically, either voluntarily or by force. The only stipulation is that the parties must be close to one another, and the Fragment must be exchanged while both Bearers are still. This means someone has to give it to you, or you need to immobilize them before you take it - one way or another.
  • Once the Fragment is crushed, the memory and associated time of that person's life is lost and your character will suffer amnesia until the Oracle is claimed. How deep this goes is up to you; they could lose a large chunk of time - even all their memories surrounding a person or place for a big payload of Sand, or they could lose very little for a meager net gain.
  • Sand is automatically gathered or distributed by your Hourglass and added/subtracted to your running total. No need to micromanage. Convenient!
  • Please note that using Sand to unfreeze anything (resources, a door which can be then opened, etc) is an unpleasant experience. Each time you use Sand in this way, your character will be left feeling weakened and flu-like for an hour or two, which will leave them vulnerable. This effect stacks and scales up to outright KO-ing them for a few hours if they go crazy, so unfreezing too large of an area is off the table!

  • NOTES
    • An OOC POST will be coming shortly explaining how Sand is going to be tallied and the Oracle claimed.
    • Should your character attempt to unfreeze any NPC's, please respond [HERE]. NOTE: unfreezing NPC's may result in physical violence with CW's for severe mental instability/illness and a potential reference to self-harm.
    • HAVE FUN!!!
    CODING
    subsist: (pic#15697859)

    ii-b.

    [personal profile] subsist 2023-01-14 11:41 pm (UTC)(link)
    [ Kaeya happens to be in the courtyard just in time to catch Zhongli asking a question regarding the trees. It takes him a moment to realize that the man might not be talking to him, and even more so to see the giant dragon by his side. While dragons aren't exactly a new sight to him, seeing one here is still quite staggering nonetheless.

    How much sand did the man have to give up just to summon this one? He doesn't think he wants to know the answer. ]


    Master Zhongli? [ He'll get to his question about the trees in a bit. ] A friend of yours?

    [ A safe assumption, considering the price. ]
    sanguinary: (battle)

    [personal profile] sanguinary 2023-01-14 11:44 pm (UTC)(link)
    [THIS IS SO FUNNY WHY ARE THEY DESTINED TO CONTINUE MEETING STUPIDLY...

    Yikes, though. Randy, your arm... Matsui doesn't seem to take offense to the full offense question here, considering his obvious lack of knowledge about health problems before. He simply settles next to Eustace with a thin smile. Fortunately, he's long-since dropped the "I am a normal human, look at how normal I am" act, so he can speak more freely - not that it sounds any less weird.]


    I am unfamiliar with the workings of a human body, but I am still a blade, after all. If there is one thing I know how to do, medically-speaking, it's treating wounds on the battlefield.

    [In a basic first aid kinda way... He won't be out here touching a wound with nasty, dirty hands, at least!]
    salvageable: (pic#16166607)

    [personal profile] salvageable 2023-01-14 11:50 pm (UTC)(link)
    [ Great, he wouldn't have cared about love anyway.

    He pauses in his circling to give Gu Yun's answer some consideration. It's about the same for him, unfortunately. ]


    I've read some things. I can't make sense out of them, though.

    [ Which brings him to his stupid idea. ]

    There are two of us and two of them. [ Lifts the sand necklace out from under his shirt. ] What better way to find information than from the source?
    sharmat: ▸ TAKE A BOW (pic#16170472)

    ii-adjacent, but mostly a wildcard

    [personal profile] sharmat 2023-01-14 11:53 pm (UTC)(link)
    Sebastian Michaelis.

    (voryn recognizes him by the back of his tailored suit. it's in the style he'd worn on the day of their meeting, expensive and flattering to the form; the resulting tour through springstar and highstorm hinged entirely on this outfit. this is why it stands out as something to note now, satisfied nothing seems to have changed.

    hands are drawn from the gaping sleeves of his house robes, raised on approach to demonstrate that he is unarmed and therefore noncombative. and for a long time after stepping up to his side, the chimer lord says nothing. he stands composed and self-assured and watches the ice floes, eventually humming a solemn ditty when he realizes that they too are caught up in their seven-day struggle with their pasts, presents, and futures.
    )

    As a boy, I would never get tired of looking out over the ocean, as I knew that it held mysteries beyond mortal comprehension. Entire continents have descended into it, inaccessible, remembered only by younger generations telling the stories wrong, (he begins. there is something both courteous and rushed about his preamble when it doubles as his greeting.

    they are busy and their time is short, which voryn respects by making his intentions known.
    )

    When I saw you here alone, I knew that there was something you could do for me. I hope that, as a servant to many, you will serve me now.
    cutlery: please do not take! (RDJ is an female english bulldog)

    2

    [personal profile] cutlery 2023-01-14 11:56 pm (UTC)(link)
    [ In the courtyard where they all arrived, it would have been impossible to miss for them to miss each other. Yet luckily with both of them having the strength sapped for a time, they had stayed away from each other. There was work to be done, and though he’d enjoy playing another game with her, he wasn’t inclined to jump into a dangerous situation while his master was a bit more volatile than usual. He suspected that he would need his strength, so he hadn’t engaged. He’d consider it a (likely one-sided) truce.

    …But still, it wasn’t as if they could avoid each other completely in an area as (relatively) small as this.

    So as Hayame is dutifully on guard by an exit, someone she’ll be very unhappy to see enters. For a moment, his face is impassive, but as he steps inside the library and therefore past Hayame, it immediately slips into a cool, easy smile. The rule was that they weren’t to fight here, and he’d respect it. It seems he’ll also be testing the limits of that. ]


    Why, Hayame. It is a pleasure.

    [ ...Because it's not as if he'd just walk right by her, of course. Heavens, no. ]
    subsist: (pic#15624551)

    [personal profile] subsist 2023-01-15 12:01 am (UTC)(link)
    [ How Heine is managing to avoid tipping himself completely over is a miracle by itself. Kaeya takes a moment or two to marvel over that before getting back to the topic at hand. He returns the book he'd grabbed off the floor back on the shelf — probably the wrong place, but eh — and proceeds to pick another one to read through. ]

    The second person, huh? I do wonder who else is interested in those things.

    [ He can think of a few people. Maybe Silco? It wouldn't surprise him. ]

    As for myself, I'm looking for the same thing as you. I have my reasons too.

    [ A side-glance is tossed Heine's way. ]

    Have you heard anything about what happened to a Zenith Shard-bearer named Manon?
    sharmat: ▸ WAKING FROM THE DREAM (pic#12921182)

    @ ocelot

    [personal profile] sharmat 2023-01-15 12:02 am (UTC)(link)
    (this is the easiest one because i don't have to do anything.)
    cutlery: (a healthy respect but no fear)

    3

    [personal profile] cutlery 2023-01-15 12:13 am (UTC)(link)
    [ stop the scrunchie is so cute ]

    [ Anyways! After finding one submerged room, Sebastian has definitely taken the opinion that this is his market to corner, more or less. He’s not so arrogant as to think that no one would be able to take the icy plunge into the water… But he’s definitely arrogant enough to feel sure that not many would. After finding one pool lacking, he’s stumbled into the same room as Teacher just as he’s shrugging off the coat. ]


    Oh? Considering taking a dip yourself, sir?

    [ There’s a lightness in his voice as if he were asking about much more normal swimming, but it’s clear why once Teacher takes a look. Sebastian’s own outerwear is draped over an arm, and he’s still damp. Yet there’s not so much as a flush on his cheeks or a shiver. ]

    I suppose it is not too bad a prospect for you either?
    sterngaze: (neutral: back)

    Liem Talbott | Meridian | Harbinger

    [personal profile] sterngaze 2023-01-15 12:17 am (UTC)(link)
    [Closed starters within! If you would like to do a thing with Liem, his plotting comment is here! Or just hit me up on discord or plurk.]
    liuli: (211)

    [personal profile] liuli 2023-01-15 12:32 am (UTC)(link)
    [ this is


    such a stupid idea

    gu yun recognizes this. he also knows that according to han sooyoung, this guy is not very strong. he also knows that he crossed the river so he might be okay? and... even if he's not....

    gu yun also knows that he's more than capable of taking down two people on his own. the crow across the room caws and lands on gu yun's shoulder, making an irritable little noise that sounds suspiciously like BASTARD! but gu yun ignores it, shaking his head a little like he's dislodging something before he gives these poor npcs a look, tapping his fingers thoughtfully against his chin. ]


    Let's see if there's anything in here we can use to set a trap to hold them in place in case things go sour before we unfreeze anything.

    [ gu yun is also, in his heart, full of stupid, risky ideas because that sure isn't a no! ]
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 12:38 am (UTC)(link)
    There will be one area of the castle where he could possibly find a doctor! Predictably enough, it'll be in an area of the castle where the sick are taken and tended to. The sick bay where patients are taken can be identified by the objects in the area - stretchers, medicine, et al. Try and unlock someone in the area. Surely, they could be someone who is capable of helping.
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 12:42 am (UTC)(link)
    There is a "situation room" of sorts within the castle, but it's locked behind a thick wall of ice that is going to prove much too stubborn to unlock...for now. Mamoru will have better luck trying the medical wing.

    As mentioned with Dextera above, there is a "sick bay" of sorts in a corner of the castle. It's not marked with anything that would label it as such, but the items inside it will be enough of an indicator that this is a place of healing. Medicine, bandages, and the like can be found here with some searching!
    fishfearme: (Default)

    Byleth Eisner | Meridian | Advocate

    [personal profile] fishfearme 2023-01-15 12:42 am (UTC)(link)
    (ooc: closed starters go here! If you want one with Byleth, feel free to ping me! My plotting post is here!)

    [personal profile] halsband 2023-01-15 12:44 am (UTC)(link)
    [RNGing which tag that happens in now]

    Weaselly guy with a robot eye.

    [He taps underneath his eye for emphasis. It's Silco. Heine knows Kaeya had some kind of similar interest since the barfight, but having that confirmed as something he's specifically looking for means they might share some information if they find it. He doesn't care why Kaeya's interested, at least for the moment, so he doesn't ask. At the man's question, he sifts back through any conversations he'd had in Highstorm, but nothing's coming up.]

    Nah. Never heard that name. Who is he?
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 12:54 am (UTC)(link)
    Good guy Reigen....

    He can unlock as he wishes, but the people he unlocks might not show the gratefulness he might hope for. Most of them will be lethargic or say nonsense that he doesn't understand. And just for flavor text, here is a response from one of the children. To give you an idea of what you're looking for:

    The child that Reigen has unlocked looks down at their reflection in the ice. They stand there resigned. "Finally, I get to look at something else. You don't know how hard it is to be stuck staring at something for so long." They sigh. "Is this me? I can't remember..."
    fishfearme: (byronic hero look)

    Dimitri & Claude - Library

    [personal profile] fishfearme 2023-01-15 12:57 am (UTC)(link)
    [Despite the time-sensitivity (hah) of their mission, Byleth couldn't help but loiter curiously in the library - specifically on the lower floor with all the interesting art pieces. He wasn't really much of an artist, but he could appreciate the craftsmanship on the minute detail...

    ...as well, it was an excuse to quietly observe the coming and goings of the library. Ever since they had woken up in the castle, there was a hive of activity from the others, everyone eager to achieve something productive, to investigate their strange surroundings and succeed in their mission. With the library as the established 'neutral zone', everyone would, inevitably, return here with their findings.

    Best to hear of any points of interests or warnings of danger prior to heading out himself. It'd be pointless, after all, to just blindly charge out into the castle, and possibly get himself killed, or his Sand stolen, because of a foolish, reckless mistake. As much as Byleth wished to succeed in the mission, and perhaps help those frozen in the stopped time, he refused to lose his life as well. If he died... he couldn't do that to Jeralt or Sothis. So, caution it was.
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 01:02 am (UTC)(link)
    I regret to inform Liem that Mr. Tibbs is a Chaotic Good. Good luck, dude 😞
    sterngaze: (disapproval: why)

    [personal profile] sterngaze 2023-01-15 01:09 am (UTC)(link)
    😠😠😠
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 01:12 am (UTC)(link)
    Shh...shh....I know....
    sterngaze: (neutral: tousled)

    Hourglass Hunting — Voryn & Set

    [personal profile] sterngaze 2023-01-15 01:17 am (UTC)(link)
    [It takes very little time, once Liem is released from the bounds of the library, for him to discover just how jealously this castle guards its secrets. He navigates its icy, echoing labyrinth only with difficulty, bypassing locked doors by blade or by magic, turning back at flooded passages, going around in circles or ending up unexpectedly on levels above the ones he started on. He keeps diligent track of the places he's been and begins to build a picture of the frozen castle's lifeless interior, but he finds few things that could be considered clues, and nothing that might be claimed for more sand.

    Eventually, he begins to run out of places he's willing to explore without another person at his back. So collaboration with his fellows in Meridian leads him back out into the castle, now with company — and this time down, towards its basement level.

    It is in a dark and disused corner of this level, the level which he previously thought of as the lowest in the entire place, where they find a narrow staircase winding down into the rock. The stair terminates in a sheet of still, glacial water that swallows it up, completely submerging the doorway at the very bottom.

    It is not an inviting place.

    And yet, what is there to do but go on? That is why they are here, after all. A pebble from the courtyard, brightly aglow with magic light, makes the water glow crystal clear when dropped inside. Their destination is plainly in view, so with only a little deliberation — and a small sigh — Liem unstrings his bow and begins to strip off his outer layers in anticipation of a swim.
    ]
    liuli: (79)

    [personal profile] liuli 2023-01-15 01:18 am (UTC)(link)
    [ i am pixi (no)

    gu yun doesn't know how to be even remotely straightforward. even being straight is kind of a stretch? he hums, glancing down at the book again. ]


    I think it does make a point. Prophecies, thoughts of the future - spending too much time dwelling on anything but the present is a mistake. [ that's some monk shit, honestly. that's hu guo monks and the third emperor, making decisions by bald headed men cooing about the stars and the buddha and the alignment of things. gu yun's never once worked that way. ] Truthfully, I'd rather not be mucking around in time at all.

    [ not that they get any choice. ] The future's just temptation. It's easy to screw it up, too. [ there's a thoughtful pause, after a moment longer, and he tilts his head back to look at eustace. ]

    There's a name, at least. Mimsy. Not sure who that is, only that it's about as fanciful as the otter's.
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 01:20 am (UTC)(link)
    [ Standing and staring, eh? Well, two can play at that game.

    Mr. Tibbs stares at Dextera in return....and stares some more....and a little more for good measure.

    He waddles over as soon as Dextera speaks through his shard. Then, Mr. Tibbs withdraws a slip of paper from the jacket of his coat and scribbles something on it with an otter-sized pen. The paper is offered to Dextera - the paper says 'It' on it. ]


    I hope this will do! 💙
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-15 01:23 am (UTC)(link)
    [ Oh, a fellow of good taste!

    Mr. Tibbs nods sagely, and takes his monocle so that he may clean it on the edge of his little jacket. ]


    Sure, sure! I can spare a moment or three for someone of such discerning taste.
    liuli: (112)

    [personal profile] liuli 2023-01-15 01:26 am (UTC)(link)
    [ this is the cutest thing. it's a shame you're a little bit of a sociopath, lil otter!!!

    he grins at the acceptance though, winks behind his liuli glass, and plops down with his book so they may better talk on eye to eye level. my god, if shen yi could see him now. ]


    I wanted to ask about the reading material in the library. Do you have any particular favorites? Since you seem fond of this place as to keep it safe and sound.
    kenosevents: (Default)

    Book 23

    [personal profile] kenosevents 2023-01-15 01:38 am (UTC)(link)
    As Ocelot walks through the aisles upon aisles of books, one will seemingly be calling his name from a bookshelf that borders the floor. It's a book left all on its own as if it were hiding from the outside world.

    As he picks it up, he will find that the contents inside are...faded. Someone has sketched a rough map of Kenos with islands that you know and some that you do not know. There's Highstorm on one side beside the drawing of two crescent moons, then there is another island - presumably Springstar given the proximity to a sketch of the sun.

    In the middle lies the island that you're currently standing on. There are some measurements and approximations of distances and heights between the islands. Something tells you that these are significantly out of date. How long ago was this book penned?