beleos: (Default)
beleos ([personal profile] beleos) wrote in [community profile] kenoslogs2023-01-13 05:00 pm

⏳ THE SCORCHING ISLE: Oracle Event One ⏳


ARRIVAL
All Bearers have heard whispers of them - the Oracles. Mysterious and unknown entities of an abstract nature, they serve as the heart of each faction’s cause - both as a means to an end and a very real stepping stone in achieving their objectives. To claim an Oracle means growing ever closer to victory: to see your homes restored as they were, or to herald in a new one of your making.

So you go.

A Cornerstone has been set up for each faction; one for the Zenith and one for the Meridian in Yima’s manor and Heliopolis, respectively. They warn you that upon transportation, your safety cannot be guaranteed and there is no telling what waits for you beyond - to be prepared. To make sure you have whatever you deem necessary with you before you go, as there is no telling when - or how - you will be coming back. CONTINUED HERE...

NOTES

  • Upon your arrival, you woke up with an HOURGLASS NECKLACE. Please refer to the Time Mechanics on the OOC Summary and bottom of this post for details on its usage.
  • The COURTYARD is frozen in time. Player Characters and the Great Tree are the only signs of moving, free life in the courtyard. During the intro, time magic does not work.
  • Characters are free to investigate but cannot move beyond the courtyard if you choose a prompt during the intro. You may mingle among your fellow Bearers or speak with [MR. TIBBS] if you so choose. (Also? LOOK AT HIM HELP)
  • Iconoclasts and Stargazers will notice Aspect benefits/detriments now.
  • All characters will be weak for the 24 hours - think like mild flu - and unable to leave until Mr. Tibbs has dispersed them. This is the time in which any threads with the NPC will be carried out.
  • The INTRO concludes with said dispersal of PC’s once interactions concluded. They will be sent to a location around the castle of your choosing; they are free to move about freely from here. Your prompts can start with you waking alone or in the presence of others - whatever you’d like!
  • Your character will innately understand how to use time magic from this point forward. It will come naturally to them, like a skill they were born with.


  • CASTLE: OVERVIEW (p a s t)
    The Scorching Isles is home to the Atirat, a people of sea-dwellers who have the ability to walk on land. (Think mermaids with the ability to shift back and forth between human and mermaid forms.) As such, much of the Scorching Isles is covered in large bodies of blue water and glistening pieces of ice to accommodate their lifestyle.

    THE CASTLE, however, is what dominates the landscape and it's where the Shard-Bearers will be spending their time. The white castle with colorful glass windows is obscured by a thick layer of clouds and fog. Nearly every location on the island has a thin layer of fog that rolls through it, which gives the entire Island an inescapable chill. The castle has artfully built rooms with a CAVALCADE OF DECORATIVE ICE, lavish mirrors, and white plants accented with blue decorations. Several portions of the castle are submerged due to the aquatic nature of the native residents.

    And everywhere you go, you find them - STATUESQUE BODIES FROZEN mid-movement. They are haunting reminders of the power in your Hourglass - the very real power to decide their fates.

    The castle has many winding paths to explore, as castles often do. There are sleeping quarters, HALLWAYS, a wine cellar, and a few large rooms presumably for diplomatic affairs. Players can use these rooms at their own leisure for whatever purposes they see fit. (Exploration, combat, or supply gathering.)

    However, many of these rooms will require some strategy to access their full potential! Atirat were much more comfortable being underwater than many Kenosians may be. Therefore, rooms of higher importance may be COMPLETELY SUBMERGED or require swimming through an underwater pathway to reach them. Very minimal supplies will be kept out in the open for all to reach. More desirable supplies - such as warm clothing, small weapons, treasure, and the like - will be located past or within one of these flooded areas.

    Players may gather supplies within and preserve their Sand or use their Sand to make other rooms accessible and gather whatever lies within! The larger the asset you attempt to unfreeze, the more Sand it costs - and the more drained/vulnerable you will be as a consequence, so choose your path ahead wisely.

    Currently, a pervasive fog is preventing you from wandering beyond the Castle's limits. Should you try to venture past it, your Sand will rapidly be stolen and you will find yourself suffering the same fate as the islanders if you don't move back to safety quickly... However, if you ask Mr. Tibbs what lays beyond the mist - he will tell you about the thriving farmland, the once-bustling village surrounding the castle, and the beautiful coral reefs beneath it. Sadly, they're beyond your reach - but maybe if the Bearers decide to unfreeze them when the week is up...

    LIBRARY (s a f e z o n e)
    The ROYAL LIBRARY - A treasure trove of knowledge, history, and glimpses of a fractured past scattered throughout. The lower floor of the Library is void of much reading material and contains several intricate-looking art pieces on decorative pedestals.

    A spiral staircase dominates the center of the room, with its once delicate structure overtaken by sheets of formidable ice; it leads you toward the upper levels where a sea of books awaits. There are isles and isles of books, most perched on intricately carved shelves. Many books lay in piles or are discarded onto the floor, and scattered papers are common throughout.

    Curious Kenosians may pick out books from the shelves and read on various topics, but players may also pass through this room on their way elsewhere. This area will function as a safe haven where violence and the taking of others' Sand is not allowed; do not disturb the books or Mr. Tibbs won’t be happy!

    NOTES

  • Characters who wish to receive a book with lore specific to the island may comment [HERE]. You will be RNGed a book from a pre-written list of topics. The books may give you a deeper look into the island, its inhabitants, and its history! (Only 1 book per player! Please assume all other books they read are about commonly-available topics.)


  • THE EATING PARLOR (p a s t)
    There are no basic amenities on the island. No hot water, no warm beds, and no salacious magazines (that you know of. heh heh). That would make the Eating Parlour a wise stop for anyone. After all, this could be the perfect chance to procure some provisions!

    The EATING PARLOUR has all the equipment one would need for meal preparation. Dried plants hang from the ceiling, and the walls are lined with mason jars filled with every strange manner of presumably edible thing (Is that a head over there? Hmm… maybe you should check).

    The parlour also comes with a garden under a massive windowed dome so that the inhabitants could have fresh produce at hand. Many plants have withered, but there are some salvageable plants if you know how to look for them. But beware… Some of the plants have a strange blue glow. These plants can spell potential disaster.

    If someone should make contact with these glowing plants, they will crumble into glass shards - glass that will quickly burrow its way under the skin and curse that person with Blight. Blight will make all resources within that person's vicinity slowly age and eventually crumble to dust. (Which I relate to on a personal level tbh.) Iconoclasts will be immune to its effects.

    NOTES

  • Please see the "Blight" section below for more information on its effects.


  • TREASURE ROOM (f u t u r e)
    Faint singing can be heard coming from this room. Once you hear the song, it dulls your senses and leaves you in a haze. There is no stopping your feet from guiding you to it through the doors and into the Treasure room. The door slams shut at your back, sealed with a wall of ice and magic.

    Players will find themselves lured to an icy chamber bordered by a ring of cold blue fire. There is a deep pond that surrounds the platform you’ve found yourself standing on. Beyond its glassy surface and crystal clear water, one can glimpse all manner of treasures - from crowns, jewels, ornate statues in various statues of repair, scepters, spears, and books that seem impervious to the water's cold chill.

    As you come to your senses, you will find yourself frozen in place and at the mercy of a large statuesque being before you. This beautiful and horrifying figure in a perpetual song is the SIREN, the only Atirat you’ve seen in person. She measures nearly 20 feet (6 meters) from her head to the tip of her long-finned tail. She cradles an icy shard in her arms, singing to it as if it were a child.

    She sits serenely in front of a large hourglass filled with white sand, which is bordered by a spear and a lance. Emblazoned in faint text at the base of where she sits reads: “The future lies in our hands.”

    NOTES


    Welcome to the Siren’s Chamber! Players must use their wit, charisma, or some good ol' fashioned elbow grease to escape the room or break the Siren’s magic. The Shard that the Siren holds contains dormant time magic that players may activate by using the Sand within their necklace. Players can access the future in 5-second intervals and use whatever they find in that time period to escape their predicament.

    For example, if they activate the shard by using their time magic, that shard will begin to glow blue. The room around them will shift, and it could change to a point in the future where there is a sword nearby. If you can grab it, now you have a weapon! When the 5 seconds are up and time returns to the present, you will still have that weapon on your person. You may also try verbal communication if you’d like. If your character is someone who would try and talk their way out of a situation diplomatically, they may give it a try!

    It is up to player discretion/creativity to think of a scenario you’d like. Each “future" does not have to be the same across player encounters! What one group experiences may be tailored to the player wants (because branching timelines exist). Let your imagination run free!

    HALL OF MIRRORS (p r e s e n t)
    Should you reach the rightmost wing of the massive castle Library, you will find a door hidden in the very back of one aisle against a wall; it looks as though the door used to be concealed by magicks that have since dissolved.

    The stairwell leads down and into darkness. Once you reach the bottom, shimmering light cast from an unknown source beneath sheets of glistening ice will illuminate your new surroundings; you are in a maze of mirror-like ice. This labyrinth is silent save for the quiet creaking of shifting ice that may disquiet you and leave you uneasy regarding the stability of this area… but it holds beneath your feet.

    Mr. Tibbs had told you that the “Kaleidoscope” - where your Sand is counted - rests through here, so eventually, you must brave the journey. Is it a trick of the light? Maybe the product of an especially active imagination…?

    Did you just see one of your reflections move without you?

    NOTES

  • Please refer to the OOC Summary for details on the Hall of Mirrors!


  • THE BLIGHT and TIME MECHANICS

    BLIGHT

  • Blight is an infliction that will age supplies and infect people with a creeping disease that steals their Sand. For objects, this includes weapons, food, and items like cloth. It will take a few days to deteriorate things beyond use - so watching your supplies and acting accordingly is in your best interest. Generally, it will make it more difficult for PC's to get by given that their already scarce resources will dwindle and deteriorate - especially since it's 'contagious' through touch.
  • The Blight will not act quickly enough to severely hamper infected persons, but repeated exposure will cause effects to a person's body - notedly protruding VEINS in the face and extremities, a lower body temperature, and increased agitation. These effects start out mild and grow more severe with each 'dose.'
  • Characters must touch an object/person that is Blighted to become inflicted with Blight themselves. When that happens, it will become easily identifiable as Blighted from the faint blue, shimmering outline around the infected subject, as well as the WITHERED, FROSTBITTEN or ashy appearance it takes as it progresses.
  • However, there is one single perk with Blight. (Or is it a perk?) Players will feel reduced impact by the cold surroundings, making the climate around them somewhat more hospitable. Beware of falling victim to a chill you can't feel...
  • TIME

  • To use your Sand, each character is granted access to and innate knowledge of a spell they channel from their Shard that automatically manipulates their Hourglass. This allows the remote control of Sand (aka gathering and dispersing), as well as the ability to pull Fragments of time from Shards.
  • Fragments are literal pieces of you taken from your Shard. They manifest as memories or images displayed on little shards of broken glass (think of the memory being played out in real-time on the mirror's surface), and can be crushed to convert into Sand automatically, either voluntarily or by force. The only stipulation is that the parties must be close to one another, and the Fragment must be exchanged while both Bearers are still. This means someone has to give it to you, or you need to immobilize them before you take it - one way or another.
  • Once the Fragment is crushed, the memory and associated time of that person's life is lost and your character will suffer amnesia until the Oracle is claimed. How deep this goes is up to you; they could lose a large chunk of time - even all their memories surrounding a person or place for a big payload of Sand, or they could lose very little for a meager net gain.
  • Sand is automatically gathered or distributed by your Hourglass and added/subtracted to your running total. No need to micromanage. Convenient!
  • Please note that using Sand to unfreeze anything (resources, a door which can be then opened, etc) is an unpleasant experience. Each time you use Sand in this way, your character will be left feeling weakened and flu-like for an hour or two, which will leave them vulnerable. This effect stacks and scales up to outright KO-ing them for a few hours if they go crazy, so unfreezing too large of an area is off the table!

  • NOTES
    • An OOC POST will be coming shortly explaining how Sand is going to be tallied and the Oracle claimed.
    • Should your character attempt to unfreeze any NPC's, please respond [HERE]. NOTE: unfreezing NPC's may result in physical violence with CW's for severe mental instability/illness and a potential reference to self-harm.
    • HAVE FUN!!!
    CODING
    leicesters: (192)

    not me hitting post comment accidentally

    [personal profile] leicesters 2023-01-16 03:03 pm (UTC)(link)
    [To not have Byleth smile back or maybe even throw in a quip of his own throws Claude a little, and his cheerful expression freezes slightly, but he attempts a recovery after that slight stumble.]

    Uh-- I'm sure it has been. [Between that and Dimitri being around at all and in his right mind, they make quite the offputting pair.] But I'm glad I ran into you both, because I wanted to pick your brains about everything going on. Is now a good time?
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 03:45 pm (UTC)(link)
    [ This takes him off guard, and it certainly shows with how he takes a step back. What?? What!! ]

    You read it?!

    [ He pops away - and appears again instantly resting Mam's head to so he can look down into his face. Hello Mamsy~♥ ]

    First, you must tell me what you thought of it, my good man. Impressed? Captivated? Your favorite character was the knight, yes? [ Yes?? ]

    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 03:54 pm (UTC)(link)
    [ Well actually he probably tastes pretty horrible but wow why are we talking about eating the otter. Pls don't eat the otter AHEM anyway... ]

    Tragic? Certainly not! This is my home!

    If I weren't here, who would care for the topiary Garden? [ He pops to the perfectly frozen plants and lays a paw on them. And...POP! ] Or look after the castle grounds? [ He pops over to sit on the head of what was a statue at some point and sweeps some frost from it using his tail. Swish, swish~ ] I don't know if you've noticed, but there is so much dusting to be done and we're very short-staffed.
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 04:02 pm (UTC)(link)
    After you leave, I'll still be here! I'm sure it'll be much more exciting after you lot are done. [ Heh heh... Seven daaaaays remember.

    Mr. Tibbs pops away and then appears again floating by Childe's face. Hello! ]


    That dome in the sky? Yes, yes. Quite a sight isn't it. It just appeared in the sky one day! Very eventful day Tuesday.
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 04:13 pm (UTC)(link)
    Well! Not all of us can be tall, dark, and broody like you.

    [ He tries to reach out with his little otter paw and do something risky. Something horrible. Something no one would ever do (probably) (maybe) (citation needed)...he gently tries tugging the corner of Amos' mouth into a smile. Shoo the otter away at your leisure. ]

    Besides! You're all here. You've got seven whole days to make a ✨difference✨!
    prizeneck: (19)

    [personal profile] prizeneck 2023-01-16 04:42 pm (UTC)(link)
    [Excuse him while he jerks and tries to dodge the otter from being on his head; hey, personal space, buddy.]

    Of course, it was. [It was almost everything the book wrote about, not much to enjoy about the other characters, anyway, so the answer is actually honest.] Who wrote this? Did you commission it?
    prizeneck: (40)

    [personal profile] prizeneck 2023-01-16 04:51 pm (UTC)(link)
    [Even while Heine makes it sound as dull as possible, Mamoru looks like the kind of person who's used to hearing people drone on and on about things and somehow look both uninterested and paying attention. For all of Heine's attempts at switching things, he does nod every now and then and shifts his height about while listening.

    Finally, keeping an idea of where that book lands, Mamoru sighs and rolls his shoulders disinterestedly.
    ] How disappointing.

    [A beat.] You'd think you'd keep those details consistent, given that they came from your head.
    fishfearme: (look down)

    [personal profile] fishfearme 2023-01-16 05:04 pm (UTC)(link)
    [The air was slightly awkward, but Byleth was immune to it (he was used to awkward airs). He glanced between Dimitri's strained smile and Claude's less strained but still carrying some sort of tension smile and frowned minutely in confusion.

    Were they not allies in their strange alternative timeline? Last he recalled, King Dimitri and the leader of the Leicester Alliance had built a very friendly rapport, even if they didn't quite fully trust each other. Here, it was... tense. Awkward. Byleth fidgeted with his gloves anxiously.]


    I'm free to discuss our situation. [he hesitated before cautiously continuing:] While we may come from alternative timelines, we are the closest to what we can call allies in this land. It would serve us well to freely exchange information and work together to achieve our mission objective.

    [personal profile] halsband 2023-01-16 05:06 pm (UTC)(link)
    Got me there.

    [He doesn't sound too bothered by being found out, though, even laughs a little.]

    But you can't expect real help from people here, can you? Not with all this fighting for your chosen side schtick.
    passio: (pic#12189865)

    [personal profile] passio 2023-01-16 05:06 pm (UTC)(link)
    [ dextera doesn’t… like mr. tibbs, but he is the one who took something, so he’s the only person dextera can begin to trust to give it back. if he plays along, surely something will happen. ]



    [ he sits, and his demands are leveled at the otter in the form of, not a glare, but a plaintive, desperate stare. he just wants to have it back, whatever it was. ]
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 05:12 pm (UTC)(link)
    Commission it! Pah!

    [ What? You don't like an adorable otter in your space I assure you his stink roll is like a 20/100 not perfect but hey he's doing all right for an otter. ]

    No, no. That was a "gift" from someone. I know. Knew. Knew! Very creative guy.

    [ He floats away. Okay a few ~vibes~, but he collects himself. ]

    Look at these paws. [ Look at them!! ] I can't lift one of those big swords. No, no. I am no knight.
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 05:42 pm (UTC)(link)
    [ Okay buddy. Pal. Pal of mine. Now you've done it. Mr. Tibbs ..........

    POOFS away


    and reappears on Gen's head so he can pet him with his little otter paw. That's only fair right?? ]


    Maybe it's my sense of ✨style✨?

    redsoil: — PLEASE CREDIT! (Default)

    [personal profile] redsoil 2023-01-16 05:52 pm (UTC)(link)
    [ WEAKLINGS, BOTH OF YOU. 1,000 YEARS WILL BE SPENT DOING STRENGTH TRAINING.

    Below his layers, Set remains dressed in the black shendyt, the gold jewelry removed from his throat and limbs - likely left behind, tucked away in his quarters in Springstar safely, so as not to incur further biting chill from the metal upon his person. Even standing there, nearly nude as he is, he is a little more resolute than the other two; they are slim, magical beings and were he anyone other than himself, he might question their ability to traverse the upcoming terrain. ]


    There is always the option of taking on the tactical risk of coming into contact with something that bears this Blight, should you require the fortitude.

    [ It would not protect them from the cold, but would numb the effects of it. Provided they rested as though they were not under its effects, and were wise about pre-existing limits, it could be a well-balanced curse to bear. Except for the part where it would pluck at the ire of anyone tainted by it. Set's temper was already a terrible thing, and he had thusly avoided contracting the Blight. ] I would suggest focusing the magic between the two of you. I will take point, and lead you through the depths -- we should set up some manner of lead, either between us or at particular points where we may become turned around.

    [ A marker, he thinks, as he flexes his hand and unsheathed the curl of his claws. In the light, his eyes might reflect -- the Ennead were concept, human and animal all in one, after all. ]

    Yes. I will mark our rightmost wall with signs. If you grow lost, place your hand to the wall and follow it -- it will serve us on the return trip, to know to follow it in reverse.

    [ He crouches, to show them the trio of marks he will use. A straight-lined arrow for route, a hooked arrow for a turn to make, an 'x' for 'do not pass here'. ]

    I will precede you two. Count to twenty and follow.
    Edited 2023-01-16 18:03 (UTC)
    cutlery: (backrubs for blowjobs?)

    iii, same as jill lmk if any adjustments are needed/preferred 👍

    [personal profile] cutlery 2023-01-16 05:59 pm (UTC)(link)
    [ Sebastian had only stepped into the maze a few minutes ago, but his progress would be markedly slower than some. Ever logical, he’s just looking to solve the maze, and the little visions in the mirrors are irrelevant to him. His opinion will change when something steps out, but for now, it’s the sort of trickery he understands. Visions of this shade would be a trial for most, wasn’t it?

    With his right hand on the mirrored wall, Sebastian years Tyki coming a few moments before, but doesn’t expect them to collide. He takes a little step back and withdraws his hand from the wall, an apology already on his lips, but the shadow and Tyki both speak. Sebastian’s attention is drawn towards the shadow, naturally. ]


    A demon?

    [ He questions that immediately, because its taunt is… not unfamiliar. And indeed, in a mirror behind Sebastian, it flickers with shadow of its own, large, formless, and tossing bodies like they’re dolls until it finds what it’s looking for. Sebastian takes a step back away from Tyki as he’s pushed, as if he’s following the request, but it’s more obscure the picture painted in the glass. ]
    cutlery: (is everyone here a Disney princess?!)

    sometimes resting is bad, actually

    [personal profile] cutlery 2023-01-16 06:03 pm (UTC)(link)
    It is generally a great boon. It is part of why I pity mortals a bit. Their forms are shockingly needy…

    [ Having to eat? Sleep? Drink water? He’s much more used to all of their needs now, but it wasn’t all that long ago that his opinion was generally that it was nothing short of a miracle that humanity had managed as long as it had. One plague, then oops, millions dead. How tragic to be so fragile. ]

    I have not tried stretching though, no. [ He hums a soft hm because he’s definitely… considering it.. ] I suppose it could not hurt. There was a period of time where I was performing in a circus and indeed, the stretching portion was a bit relaxing.
    cutlery: (I want to go to North IKEA.)

    [personal profile] cutlery 2023-01-16 06:16 pm (UTC)(link)
    [ What a shrinking violet.

    Sebastian watches Crona with open curiosity as they go through the motions of trying to figure out what to do, and that’s ultimately his impression. He’s met shy people before, yet they’re on an entirely different level. It’s at least something for Sebastian to (somewhat mistakenly) categorize Crona as solidly not a threat since in this particular case, Crona’s expectation of ruthlessness isn’t completely incorrect. Just oddly expressed since that tended to be Sebastian as a whole. ]


    Well, more evaluating the state of things really…

    [ Sebastian answers that with a thoughtful hum after, and its entirely earnest. Since Crona has shrunken away so much, he does take the jar into his hands to take a look at its contents without opening it. He’s also making sure it’s not spoiled, after all. ]

    Ideally, I would like ingredients to be able to cook something more proper, though that may be wishful thinking… In lieu of that, nutritionally dense foods, I suppose?

    [ There’s a solid “he guesses” tone in that statement. Having to feed humans was a relatively new thing he’d taken up in his time working for Ciel, but Ciel was also so picky that “nutritionally dense” wouldn’t have been good enough. So. He’s not actually completely sure what counts… ]
    liuli: (249)

    [personal profile] liuli 2023-01-16 06:22 pm (UTC)(link)
    [ it's a marked difference between "sprawls across a chaise lounge and makes puns and drinks himself into a stupor" ok

    but here he is, the blood guy. he listens to matsui as he talks, wrinkling his nose. ]
    I can't say that I disagree. The future is too malleable. Every moment we choose to do something can stop something else from happening, or cause something else to start - the more someone chooses to muck around in it, the worse off we might be. I had a little - ah. Conversation with someone about it.

    [ gu yun personally thinks dealing in time is too close to hu guo shit which he refuses to touch. as matsui holds his book out though, gu yun adjusts his liuli glass nad squints at it, reading about broccoli briefly and then. ]

    Hm.

    [ hm. ]

    ...Can I see that, for a second? The bookmark.
    liuli: dns | thank you crystal! (peek)

    [personal profile] liuli 2023-01-16 06:23 pm (UTC)(link)
    IM BACK IM SO SORRY I HAVE MORE QUESTIONS

    does the handwriting of mimsy match matsui's bloody bookmark or is it impossible to tell......
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 06:26 pm (UTC)(link)
    It does not match how weird! But as it so happens, There will be another person's handwriting that matches if you find the right book.

    Wonder who it could be. Guess you'll have to talk to the right people.
    prizeneck: (30)

    [personal profile] prizeneck 2023-01-16 06:27 pm (UTC)(link)
    [This is not about the stink, it's about his sensitive ✨boundaries✨.]

    A knight doesn't necessarily need swords and says here you were friends with a wizard. Very curious about that. I wished to be a knight, too, you know, but as you can see...

    [He waves his hand towards his eyes. Message goes across, right?]
    prizeneck: (34)

    [personal profile] prizeneck 2023-01-16 06:28 pm (UTC)(link)
    [Not to worry, Mamoru chuckles just the same.]

    Can't I? How can you tell which side I'm on? [Curious, really.]
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 06:35 pm (UTC)(link)
    I can't very well help these people on my own. And as you can see, they very much need help. Your help.

    [ Ok yes he took something to do that but come on! What is an otter to do in a frozen wasteland. Alone. Please ignore he's a magical otter ahem. ]
    liuli: (62)

    [personal profile] liuli 2023-01-16 06:41 pm (UTC)(link)
    [ :clownpensive:

    alright then. gu yun's a few steps ahead, brow furrowed, thoughtful. what to do next; how to make up for the missing sand. these are things that will have to be considered, but for now...

    he's of the same mind as dokja. something is a start. as he puts one hand on the small necklace, his other comes to his sword handle, just in case. ]


    Well. Fortune favors the brave. Let's give this a try.

    [ yolo lets unfreeze the lovers and/or wrestlers and/or murderers ]
    kenosevents: (Default)

    [personal profile] kenosevents 2023-01-16 06:44 pm (UTC)(link)
    [ He puts his little paws over his mouth. Shocking?!

    Can he agrees by saying "I see"?? Is that a terrible thing to say here. Hrm. ]


    Yes, there was a wizard who lived here in the castle. The only one! The only wizard in the entire city. My friend.

    [ He takes a hat off and puts it over his heart. Gotta pay respects to the old wizard man.......

    ...

    ....ok hate back on. ]


    Creative fellow. Penned that entire book himself.
    prizeneck: (80)

    [personal profile] prizeneck 2023-01-16 07:02 pm (UTC)(link)
    I see.

    [See, Tibbar? It's not bad to say it, since he says it, too. No harm done. Mamoru tips his head, though, nodding the solemnity of the moment, and asks with a frown :

    (Magic or not. A death is a death, after all.)
    ]

    What happened to him?