[ as dimitri goes through the initial steps of the turn, chrono nods along in approval, until the battle phase begins. ]
So with attacking, the units in your front row can attack anything in my front row - the cards in the back row are used to "boost" by adding their power to the unit in front of them, but only grade 0 and 1 can do that.
[ he points underneath the grade icon in the top left corner, where the small "boost" symbol of an upward arrow is visible. ]
If you attack the vanguard, you'll deal damage on a successful attack. An attack succeeds when your unit's power is equal or greater than mine. Our vanguards are both 7000 power, so this is successful. I'll choose to not defend this attack, and show you how damage works.
[ he picks up the top card of his deck, and turns it over. it's chronospin serpent. it gets placed face-up on the left side of his field, perpendicular in orientation, in the damage zone. ]
Damage is taken from the top of the deck, and put in the damage zone. Taking damage isn't always bad, as some skills need damage to be used. But the first player to reach six damage loses the fight.
no subject
So with attacking, the units in your front row can attack anything in my front row - the cards in the back row are used to "boost" by adding their power to the unit in front of them, but only grade 0 and 1 can do that.
[ he points underneath the grade icon in the top left corner, where the small "boost" symbol of an upward arrow is visible. ]
If you attack the vanguard, you'll deal damage on a successful attack. An attack succeeds when your unit's power is equal or greater than mine. Our vanguards are both 7000 power, so this is successful. I'll choose to not defend this attack, and show you how damage works.
[ he picks up the top card of his deck, and turns it over. it's chronospin serpent. it gets placed face-up on the left side of his field, perpendicular in orientation, in the damage zone. ]
Damage is taken from the top of the deck, and put in the damage zone. Taking damage isn't always bad, as some skills need damage to be used. But the first player to reach six damage loses the fight.