As you dream, bearer, after the last world has passed, and after you have seen the terrible visage of Oblivion looming before you, darkness comes for you, a deep sleep. For most, it is dreamless, but for those whom have preserved their own shards through this long (long) trial, your sleep is not dreamless. There is a connection between you and this shard, and it radiates with a soft, comfortable sensation. It is inert, but it is a soul – a piece of a soul. As you dream, you commune, and within it you see…a different you, with different choices, but just as present in Kenos as you are now.
Your people are the ones who you have invested the most into, a motley gang of both shard-bearers and native citizens of Springstar. They came to you early, as a part of one of the second generations of shard-bearers, you’ve had a hand in building up the resources of those within the city, using a combination of strong-arming, cajoling, and diversion of resources that leads you to having a place of prominence among your fellow bearers. Another bearer – the name has faded with time – approaches you to ask for your help.
They need resources, they have a dream of building up Springstar’s Industrial district into a place of innovation and discovery, and they need your help to do so. You do, of course, and as your generation of bearers fights for the oracles, you watch as Springstar becomes a hub of innovation, the industrial district just as prominent as the church itself. Along with this expansion comes something else, a dark spot in Springstar, the sewers have expanded into the depths, and there are rumors of criminals and monsters that slip down into the depths. Some have even whispered that it may be from the toxic runoff from the newly minted Viomichanikós District, but your contact has done plenty of experiments and testing to attest that it isn’t. Even so, as the sunset of this generation of bearers draws to an end, you feel dissatisfied as it is a mystery you were never able to solve.
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Your people are the ones who you have invested the most into, a motley gang of both shard-bearers and native citizens of Springstar. They came to you early, as a part of one of the second generations of shard-bearers, you’ve had a hand in building up the resources of those within the city, using a combination of strong-arming, cajoling, and diversion of resources that leads you to having a place of prominence among your fellow bearers. Another bearer – the name has faded with time – approaches you to ask for your help.
They need resources, they have a dream of building up Springstar’s Industrial district into a place of innovation and discovery, and they need your help to do so. You do, of course, and as your generation of bearers fights for the oracles, you watch as Springstar becomes a hub of innovation, the industrial district just as prominent as the church itself. Along with this expansion comes something else, a dark spot in Springstar, the sewers have expanded into the depths, and there are rumors of criminals and monsters that slip down into the depths. Some have even whispered that it may be from the toxic runoff from the newly minted Viomichanikós District, but your contact has done plenty of experiments and testing to attest that it isn’t. Even so, as the sunset of this generation of bearers draws to an end, you feel dissatisfied as it is a mystery you were never able to solve.