open | a merry meri mingle
Who: Meridians new & old!
What: Cookout mingle
Where: Alenroux
When: Mid-March, after Vander's rescue
Warnings: Potentially alcohol consumption and violence, for the rowdy
PREPARATION:
THE EVENT:
What: Cookout mingle
Where: Alenroux
When: Mid-March, after Vander's rescue
Warnings: Potentially alcohol consumption and violence, for the rowdy
After the initiation of Springstar's invasion plans for Alenroux, tensions among the Meridian-aligned might be a bit strained. The move comes as a surprise even for many of the shard-bearers within the faction itself, to say nothing of those whose livelihoods depend on the farms here. It's not yet clear what Highstorm's response will be, but one will certainly be coming; when that happens, someone is going to come out on the bottom, and their blood will be at least partially on Meridian's hands.
At times like this, the importance of maintaining morale can't be understated. A call goes out to the newest generation of those harmonized with Meridian's light: it's time to have a party!
PREPARATION:
Those who can are invited to help with the set-up. There are drinks to procure, foodstuffs to acquire and prepare, canopies to erect for shade, entertainments to organize. It's not meant to be a grand affair — the gathering is private, intended to foster camaraderie among the shard-bearers after long days and nights of work — but it will be a comfortable one, with edibles and enjoyments to offer to those taking solace in the company of their fellows.
It takes one of Alenroux's long days to make all the necessary arrangements — and then, late the following morning, after the night's monsters have slunk back into the woods, things are made ready. All that's left is for the guests to arrive.
THE EVENT:
Spring is still in the midst of taking hold over Alenroux, so a tall bonfire at the centre of the gathering place offers a toasty place to linger and chat throughout the day. Hot drinks and a variety of fire-roasted foods are on offer, including an entire deer helpfully supplied and prepared by Liem. Logs and stumps provide simple seating, and nearby canopies provide shade around the tables of food and drink. A little further away, sturdy tents provide more private gathering places for those wishing for a break from the hubbub.
And there will be hubbub. To break the ice between unfamiliar faces, a variety of contests have been set up over the course of the gathering. These range from simple arm-wrestling competitions, to three-legged races, to friendly sparring matches for those so-inclined. Gathered Meris are encouraged to spectate and bet amongst themselves on contest outcomes — and better yet, to volunteer to participate themselves during the next round.
For those who have already had a chance to relax and let off some steam, the gathering is a perfect opportunity to get to know one's fellow sect-mates a little better, and to reaffirm why Meridian called to them in the first place. Those gathered are encouraged to take the chance to tell a few tales about the place they came from, and to share the visions inside their Sunbeam with those from other worlds. A favourite place, a cherished person, an unkept promise, even an old enemy: all could be worth revisiting for a moment with new comrades in arms.
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[Claude already has a feeling it's Jeralt's fault, but the mental image of absent, impassive Byleth starting tavern brawls is too funny.]
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[Oh, he admitted it!]
One was due to a mercenary daring to insult Jeralt. The other was because I witnessed a man kicking the tavern's cat.
[...]
The other three were Jeralt's fault.
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[Which he apparently did, if the other three instances are anything to go by.]
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[Byleth. Hot-headed. But it was true, er, in a way. He had still been a blank-faced creepy child that unnerved most grown mercenaries, but he'd been far more eager to prove himself to Jeralt, and picking a fight with a drunken mercenary three times his size and weight had been how he had decided to do it.
Byleth had won, of course, and Jeralt had found the entire thing more amusing than anything (though he'd still scolded him for causing trouble - never mind Jeralt had instigated a barfight himself only a few nights prior! The hypocrisy of parents...).]
Jeralt found it funny, at least.
[...]
In any case, it's my turn, yes?
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[Sure, he'd read Jeralt's diary, but that definitely reinforced the 'blank-faced creepy child' image. Maybe Jeralt airbrushed out some of Byleth's more colourful moments in his writings...?]
But yeah, it's your turn. Whatcha got?
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[Byleth had initiated the game, but he had no idea what he could say. What hasn't he done...? Many things, but abruptly he couldn't recall a single thing... this was like that game he played with his blind date, where he struggled- oh!]
Never have I ever ridden a camel.
[There we go.]
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They smell pretty bad, you know.
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I'd imagine.
[Horses smelled bad too, as well as cows and... anything whose main sustenance was eating grass or hay. He supposed camels, being like... desert horses or whatever, suffered from the same stinky fate.]
But, I suppose that means you've ridden them often...?
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Why would you suppose that? Fódlan's not exactly overflowing with them.
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I assumed because you've been to Almyra, correct? The books I read said the beasts resided in those eastern lands. Though, no one could agree exactly on what they looked like, rare as they are in Fódlan.
[Did they even exist in Fódlan????]
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[...Which kind of indirectly answers Byleth's question.]
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[And what a strange creature... a humpbacked, snake-necked spitting fiend (this is how those medieval abominations get drawn in the scriptures). But Byleth put a tick next to Claude's name for 'potential blind date identity'.]
In any case, it's your turn now, Claude.
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[He's thrown a bit, because he wondered for a second if Byleth might ask him more questions about Almyra, but thankfully that doesn't seem to be the case for the time being, so he can relax a little.]
Never have I ever been told I snore.
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I'm told I sleep like the dead.
[Apparently it had Jeralt a little worried about him when he was still quite young, when kids are meant to be a fussy in the lead up to and during sleep. Byleth apparently just went limp like he'd spontaneously expired on the spot before waking up whenever he felt like it.]
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[He did take a five year nap, presumably face down in a ditch somewhere. It's hard to imagine him snoring his way through all that.]
I'm just quiet, I guess. Or I've been snoring my whole life and no one has ever told me.
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[.......wording, Byleth.]
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--Haha, just kidding.
[unless...? 😳]
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[Byleth, of course, taking it seriously despite the 'just kidding'.]
Though, admittedly, I wouldn't mind the company in general. I find sleep at night difficult here. So, having someone I trust nearby may aid me in that respect.
[No Jeralt had him twitchy, even now.]
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...All right. I know things are pretty tense at the minute, so of course I'll stick with you.
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[Byleth still stuck in the 'relationships are, at the end of the day, purely transactional' phase of socialising with people.]
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[If it has to be phrased in transactional terms at all, might as well make it clear he doesn't take it seriously.]
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Very well. I'll pay close attention whilst you sleep to inform you of your snoring status.
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[He can imagine Byleth taking his duties a little too seriously and staying up all night so he can deliver an accurate Snore Report (TM).]
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Yes, not to worry. I'm already compiling a shift schedule to balance both sleep and observation.
[Uh, well... that's something at least.]
In any case, it's my turn again, is it not? Hmm, never have I ever... had... mmn... siblings?
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Yeah, you're an only child, right?
[Claude, on the other hand, takes a drink.] Not including your twin brother somewhere out there with your name who looks and acts almost just like you.
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